fix(Core/Movement): Don't move for change in orientation only (#19687)

Changing only the orientation of a unit also flags it as if it were
moving, which causes spells to be interrupted.
This commit is contained in:
Saqra1
2024-09-01 18:57:17 -05:00
committed by GitHub
parent 5d4c85143c
commit 62b825f8bd
2 changed files with 4 additions and 2 deletions

View File

@@ -101,7 +101,9 @@ namespace Movement
moveFlags = (moveFlags & ~(MOVEMENTFLAG_FORWARD)) | MOVEMENTFLAG_BACKWARD;
}
if (moveFlags & MOVEMENTFLAG_ROOT)
bool isOrientationOnly = args.path.size() == 2 && args.path[0] == args.path[1];
if ((moveFlags & MOVEMENTFLAG_ROOT) || isOrientationOnly)
moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
if (!args.HasVelocity)