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fix(Core/Loot): Fixed processing duplicated loot item within different groups. (#13038)
Fixes #13038
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@@ -197,6 +197,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
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li.randomPropertyId = it2->randomPropertyId;
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li.randomSuffix = it2->randomSuffix;
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li.rollWinnerGUID = ObjectGuid::Empty;
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li.groupid = 0;
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// Copy the extra loot conditions from the item in the loot template
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lt->CopyConditions(&li, it2->conditionLootId);
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