diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0c288efdd..14173d317 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -18330,14 +18330,9 @@ void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/) else { WorldObject::UpdateObjectVisibility(true); - - // pussywizard: generally this is not needed here, delayed notifier will handle this, call only for pets - if ((IsGuardian() || IsPet()) && GetOwnerGUID().IsPlayer()) - { - Acore::AIRelocationNotifier notifier(*this); - float radius = 60.0f; - Cell::VisitAllObjects(this, notifier, radius); - } + Acore::AIRelocationNotifier notifier(*this); + float radius = 60.0f; + Cell::VisitAllObjects(this, notifier, radius); } }