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fix(Core/LFG): Hide XP from max players (#18103)
* Cherry-pick Player::IsMaxLevel from TrinityCore * Correctly hide XP reward for max level players in LFG * Closes #18101
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@@ -1686,6 +1686,7 @@ public:
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void SetFreeTalentPoints(uint32 points);
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bool resetTalents(bool noResetCost = false);
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[[nodiscard]] uint32 resetTalentsCost() const;
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bool IsMaxLevel() const;
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void InitTalentForLevel();
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void BuildPlayerTalentsInfoData(WorldPacket* data);
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void BuildPetTalentsInfoData(WorldPacket* data);
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