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fix(Core/LFG): Hide XP from max players (#18103)
* Cherry-pick Player::IsMaxLevel from TrinityCore * Correctly hide XP reward for max level players in LFG * Closes #18101
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@@ -2524,6 +2524,11 @@ void Player::GiveLevel(uint8 level)
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sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
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}
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bool Player::IsMaxLevel() const
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{
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return GetLevel() >= GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
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}
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void Player::InitTalentForLevel()
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{
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uint32 talentPointsForLevel = CalculateTalentsPoints();
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@@ -1686,6 +1686,7 @@ public:
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void SetFreeTalentPoints(uint32 points);
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bool resetTalents(bool noResetCost = false);
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[[nodiscard]] uint32 resetTalentsCost() const;
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bool IsMaxLevel() const;
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void InitTalentForLevel();
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void BuildPlayerTalentsInfoData(WorldPacket* data);
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void BuildPetTalentsInfoData(WorldPacket* data);
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@@ -2348,7 +2348,7 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
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WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
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data << uint32(questid);
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if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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if (!IsMaxLevel())
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{
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data << uint32(XP);
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data << uint32(quest->GetRewOrReqMoney(GetLevel()));
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