From 617341230e472cf76cdec3856b462132cb373aab Mon Sep 17 00:00:00 2001 From: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Date: Fri, 28 Jun 2024 04:25:36 -0400 Subject: [PATCH] fix(Scripts/Karazhan): Allow portal color effects to overlap on players. (#19204) Init. --- .../scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index 77c0f379b..2817ec7c5 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -144,8 +144,6 @@ struct boss_netherspite : public BossAI if (p && p->IsAlive() // alive && (!target || target->GetDistance2d(portal) > p->GetDistance2d(portal)) // closer than current best && !p->HasAura(PlayerDebuff[j]) // not exhausted - && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam - && !p->HasAura(PlayerBuff[(j + 2) % 3]) && IsBetween(me, p, portal)) // on the beam target = p; }