refactor(Core/Packets): Rewrite various item packets to modern class. (#22758)

This commit is contained in:
Benjamin Jackson
2025-08-31 15:53:26 -04:00
committed by GitHub
parent 5a79a4edce
commit 611c9296ff
5 changed files with 609 additions and 232 deletions

View File

@@ -29,91 +29,82 @@
#include "WorldSession.h"
#include <cmath>
void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
#include "ItemPackets.h"
void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_SPLIT_ITEM");
uint8 srcbag, srcslot, dstbag, dstslot;
uint32 count;
recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
if (src == dst)
return;
if (count == 0)
return; //check count - if zero it's fake packet
if (packet.Count == 0)
return; //check count - if zero it's fake packet
if (!_player->IsValidPos(srcbag, srcslot, true))
if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
_player->SplitItem(src, dst, count);
_player->SplitItem(src, dst, packet.Count);
}
void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
void WorldSession::HandleSwapInvItemOpcode(WorldPackets::Item::SwapInventoryItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_INV_ITEM");
uint8 srcslot, dstslot;
recvData >> dstslot >> srcslot;
// prevent attempt swap same item to current position generated by client at special checting sequence
if (srcslot == dstslot)
// prevent attempt swap same item to current position generated by client at special cheating sequence
if (packet.SourceSlot == packet.DestinationSlot)
return;
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, packet.SourceSlot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, packet.DestinationSlot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, packet.SourceSlot) && !CanUseBank())
{
//LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, packet.DestinationSlot) && !CanUseBank())
{
//LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | packet.SourceSlot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | packet.DestinationSlot);
_player->SwapItem(src, dst);
}
void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPackets::Item::AutoEquipItemSlot& packet)
{
ObjectGuid itemguid;
uint8 dstslot;
recvData >> itemguid >> dstslot;
// cheating attempt, client should never send opcode in that case
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, packet.DestinationSlot))
return;
Item* item = _player->GetItemByGuid(itemguid);
uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
Item* item = _player->GetItemByGuid(packet.ItemGuid);
uint16 dstpos = packet.DestinationSlot | (INVENTORY_SLOT_BAG_0 << 8);
if (!item || item->GetPos() == dstpos)
return;
@@ -121,39 +112,36 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
_player->SwapItem(item->GetPos(), dstpos);
}
void WorldSession::HandleSwapItem(WorldPacket& recvData)
void WorldSession::HandleSwapItem(WorldPackets::Item::SwapItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_ITEM");
uint8 dstbag, dstslot, srcbag, srcslot;
recvData >> dstbag >> dstslot >> srcbag >> srcslot;
uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
// prevent attempt swap same item to current position generated by client at special cheating sequence
if (src == dst)
return;
if (!_player->IsValidPos(srcbag, srcslot, true))
if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
if (!_player->IsValidPos(dstbag, dstslot, true))
if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
}
if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
if (_player->IsBankPos(packet.SourceBag, packet.SourceSlot) && !CanUseBank())
{
//LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
if (_player->IsBankPos(packet.DestinationBag, packet.DestinationSlot) && !CanUseBank())
{
//LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
@@ -162,14 +150,11 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
_player->SwapItem(src, dst);
}
void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOEQUIP_ITEM");
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
Item* pSrcItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
if (!pSrcItem)
return; // only at cheat
@@ -219,7 +204,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
if (!pDstItem) // empty slot, simple case
{
_player->RemoveItem(srcbag, srcslot, true);
_player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
_player->EquipItem(dest, pSrcItem, true);
_player->AutoUnequipOffhandIfNeed();
}
@@ -243,23 +228,23 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
uint16 eSrc = 0;
if (_player->IsInventoryPos(src))
{
msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
msg = _player->CanStoreItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
msg = _player->CanStoreItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
}
else if (_player->IsBankPos(src))
{
msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
msg = _player->CanBankItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
msg = _player->CanBankItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
}
else if (_player->IsEquipmentPos(src))
{
msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
msg = _player->CanEquipItem(packet.SourceSlot, eSrc, pDstItem, true);
if (msg == EQUIP_ERR_OK)
msg = _player->CanUnequipItem(eSrc, true);
}
@@ -272,7 +257,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
// now do moves, remove...
_player->RemoveItem(dstbag, dstslot, true, true);
_player->RemoveItem(srcbag, srcslot, true, true);
_player->RemoveItem(packet.SourceBag, packet.SourceSlot, true, true);
// add to dest
_player->EquipItem(dest, pSrcItem, true);
@@ -292,14 +277,11 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
}
}
void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
void WorldSession::HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_DESTROYITEM");
uint8 bag, slot, count, data1, data2, data3;
recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
uint16 pos = (bag << 8) | slot;
uint16 pos = (packet.Bag << 8) | packet.Slot;
// prevent drop unequipable items (in combat, for example) and non-empty bags
if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
@@ -312,7 +294,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
}
}
Item* pItem = _player->GetItemByPos(bag, slot);
Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
if (!pItem)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
@@ -327,14 +309,14 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
recoveryItem(pItem);
if (count)
if (packet.Count)
{
uint32 i_count = count;
uint32 i_count = packet.Count;
_player->DestroyItemCount(pItem, i_count, true);
}
else
{
_player->DestroyItem(bag, slot, true);
_player->DestroyItem(packet.Bag, packet.Slot, true);
}
_player->SendQuestGiverStatusMultiple();
}
@@ -692,15 +674,12 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recvData)
}
}
void WorldSession::HandleReadItem(WorldPacket& recvData)
void WorldSession::HandleReadItem(WorldPackets::Item::ReadItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_READ_ITEM");
uint8 bag, slot;
recvData >> bag >> slot;
//LOG_DEBUG("network.opcode", "STORAGE: Read bag = {}, slot = {}", bag, slot);
Item* pItem = _player->GetItemByPos(bag, slot);
Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
if (pItem && pItem->GetTemplate()->PageText)
{
@@ -725,27 +704,22 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
}
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet)
{
ObjectGuid vendorguid, itemguid;
uint32 count;
recvData >> vendorguid >> itemguid >> count;
if (!itemguid)
if (!packet.ItemGuid)
return;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGuid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, packet.ItemGuid, 0);
return;
}
if (creature->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR))
{
_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, packet.ItemGuid, 0);
return;
}
@@ -753,7 +727,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item* pItem = _player->GetItemByGuid(itemguid);
Item* pItem = _player->GetItemByGuid(packet.ItemGuid);
if (pItem)
{
if (!sScriptMgr->OnPlayerCanSellItem(_player, pItem, creature))
@@ -762,21 +736,21 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
// prevent sell not owner item
if (_player->GetGUID() != pItem->GetOwnerGUID())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
// prevent sell non empty bag by drag-and-drop at vendor's item list
if (pItem->IsNotEmptyBag())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
// prevent sell currently looted item
if (_player->GetLootGUID() == pItem->GetGUID())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
@@ -787,16 +761,14 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
return; // Therefore, no feedback to client
// special case at auto sell (sell all)
if (count == 0)
{
count = pItem->GetCount();
}
if (packet.Count == 0)
packet.Count = pItem->GetCount();
else
{
// prevent sell more items that exist in stack (possible only not from client)
if (count > pItem->GetCount())
if (packet.Count > pItem->GetCount())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
}
@@ -806,11 +778,11 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
{
if (pProto->SellPrice > 0)
{
uint32 money = pProto->SellPrice * count;
uint32 money = pProto->SellPrice * packet.Count;
if (_player->GetMoney() >= MAX_MONEY_AMOUNT - money) // prevent exceeding gold limit
{
_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
_player->SendSellError(SELL_ERR_UNK, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_UNK, creature, packet.ItemGuid, 0);
return;
}
@@ -828,8 +800,8 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(pProto->ItemLevel);
if (!dcost)
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), packet.Count);
return;
}
@@ -837,8 +809,8 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
if (!dQualitymodEntry)
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), packet.Count);
return;
}
@@ -846,36 +818,30 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
uint32 refund = uint32(std::ceil(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod)));
if (!refund)
{
refund = 1;
}
//starter items can cost more to refund than vendorprice
if (refund > money)
{
money = 1;
}
else
{
money -= refund;
}
}
}
if (count < pItem->GetCount()) // need split items
if (packet.Count < pItem->GetCount()) // need split items
{
Item* pNewItem = pItem->CloneItem(count, _player);
Item* pNewItem = pItem->CloneItem(packet.Count, _player);
if (!pNewItem)
{
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), packet.Count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
pNewItem->SetUInt32Value(ITEM_FIELD_DURABILITY, pItem->GetUInt32Value(ITEM_FIELD_DURABILITY));
pItem->SetCount(pItem->GetCount() - count);
_player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
pItem->SetCount(pItem->GetCount() - packet.Count);
_player->ItemRemovedQuestCheck(pItem->GetEntry(), packet.Count);
if (_player->IsInWorld())
pItem->SendUpdateToPlayer(_player);
pItem->SetState(ITEM_CHANGED, _player);
@@ -897,25 +863,20 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
}
else
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGuid, 0);
return;
}
}
_player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0);
_player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, packet.ItemGuid, 0);
return;
}
void WorldSession::HandleBuybackItem(WorldPacket& recvData)
void WorldSession::HandleBuybackItem(WorldPackets::Item::BuybackItem& packet)
{
ObjectGuid vendorguid;
uint32 slot;
recvData >> vendorguid >> slot;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGuid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty, 0);
return;
}
@@ -924,10 +885,10 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item* pItem = _player->GetItemFromBuyBackSlot(slot);
Item* pItem = _player->GetItemFromBuyBackSlot(packet.Slot);
if (pItem)
{
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + packet.Slot - BUYBACK_SLOT_START);
if (!_player->HasEnoughMoney(price))
{
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0);
@@ -948,7 +909,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
}
_player->ModifyMoney(-(int32)price);
_player->RemoveItemFromBuyBackSlot(slot, false);
_player->RemoveItemFromBuyBackSlot(packet.Slot, false);
_player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
_player->StoreItem(dest, pItem, true);
}
@@ -960,24 +921,18 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0);
}
void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyItemInSlotOpcode(WorldPackets::Item::BuyItemInSlot& packet)
{
ObjectGuid vendorguid, bagguid;
uint32 item, slot, count;
uint8 bagslot;
recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
// client expects count starting at 1, and we send vendorslot+1 to client already
if (slot > 0)
--slot;
if (packet.Slot > 0)
--packet.Slot;
else
return; // cheating
return; // cheating
uint8 bag = NULL_BAG; // init for case invalid bagGUID
uint8 bag = NULL_BAG; // init for case invalid bagGUID
// find bag slot by bag guid
if (bagguid == _player->GetGUID())
if (packet.BagGuid == _player->GetGUID())
bag = INVENTORY_SLOT_BAG_0;
else
{
@@ -985,7 +940,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
{
if (Bag* pBag = _player->GetBagByPos(i))
{
if (bagguid == pBag->GetGUID())
if (packet.BagGuid == pBag->GetGUID())
{
bag = i;
break;
@@ -998,38 +953,28 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
if (bag == NULL_BAG)
return;
GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, bag, packet.BagSlot);
}
void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet)
{
ObjectGuid vendorguid;
uint32 item, slot, count;
uint8 unk1;
recvData >> vendorguid >> item >> slot >> count >> unk1;
// client expects count starting at 1, and we send vendorslot+1 to client already
if (slot > 0)
--slot;
if (packet.Slot > 0)
--packet.Slot;
else
return; // cheating
GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, NULL_BAG, NULL_SLOT);
}
void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
void WorldSession::HandleListInventoryOpcode(WorldPackets::Item::ListInventory& packet)
{
ObjectGuid guid;
recvData >> guid;
if (!GetPlayer()->IsAlive())
return;
LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
SendListInventory(guid);
SendListInventory(packet.VendorGuid);
}
void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
@@ -1143,18 +1088,14 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
SendPacket(&data);
}
void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
void WorldSession::HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBagItem& packet)
{
//LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
uint8 srcbag, srcslot, dstbag;
recvData >> srcbag >> srcslot >> dstbag;
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
Item* pItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
if (!pItem)
return;
if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
if (!_player->IsValidPos(packet.DestinationBag, NULL_SLOT, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return;
@@ -1174,7 +1115,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
InventoryResult msg = _player->CanStoreItem(packet.DestinationBag, NULL_SLOT, dest, pItem, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, pItem, nullptr);
@@ -1189,7 +1130,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
return;
}
_player->RemoveItem(srcbag, srcslot, true);
_player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
_player->StoreItem(dest, pItem, true);
_player->UpdateTitansGrip();
}
@@ -1223,23 +1164,22 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8 + 8 + 4 + 4)); // last check 2.0.10
data << target.WriteAsPacked();
data << caster.WriteAsPacked();
data << uint32(itemId);
data << uint32(enchantId);
GetPlayer()->SendMessageToSet(&data, true);
WorldPackets::Item::EnchantmentLog enchantmentLog;
enchantmentLog.Target = target.WriteAsPacked();
enchantmentLog.Caster = caster.WriteAsPacked();
enchantmentLog.ItemId = itemId;
enchantmentLog.EnchantId = enchantId;
GetPlayer()->SendMessageToSet(enchantmentLog.Write(), true);
}
void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
{
// last check 2.0.10
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8 + 4 + 4 + 8));
data << Itemguid;
data << uint32(slot);
data << uint32(Duration);
data << Playerguid;
SendPacket(&data);
WorldPackets::Item::ItemEnchantTimeUpdate itemEnchantTimeUpdate;
itemEnchantTimeUpdate.ItemGuid = Itemguid;
itemEnchantTimeUpdate.Slot = slot;
itemEnchantTimeUpdate.Duration = Duration;
itemEnchantTimeUpdate.PlayerGuid = Playerguid;
SendPacket(itemEnchantTimeUpdate.Write());
}
void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
@@ -1266,18 +1206,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
}
}
void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
void WorldSession::HandleWrapItemOpcode(WorldPackets::Item::WrapItem& packet)
{
LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
uint8 gift_bag, gift_slot, item_bag, item_slot;
LOG_DEBUG("network", "WRAP: receive GiftBag = {}, GiftSlot = {}, ItemBag = {}, ItemSlot = {}", packet.GiftBag, packet.GiftSlot, packet.ItemBag, packet.ItemSlot);
recvData >> gift_bag >> gift_slot; // paper
recvData >> item_bag >> item_slot; // item
LOG_DEBUG("network", "WRAP: receive gift_bag = {}, gift_slot = {}, item_bag = {}, item_slot = {}", gift_bag, gift_slot, item_bag, item_slot);
Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
Item* gift = _player->GetItemByPos(packet.GiftBag, packet.GiftSlot);
if (!gift)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
@@ -1290,7 +1225,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
return;
}
Item* item = _player->GetItemByPos(item_bag, item_slot);
Item* item = _player->GetItemByPos(packet.ItemBag, packet.ItemSlot);
if (!item)
{
@@ -1305,7 +1240,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
return;
}
if (item == gift) // not possable with pacjket from real client
if (item == gift) // not possible with packet from real client
{
_player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, nullptr);
return;
@@ -1399,26 +1334,19 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
_player->DestroyItemCount(gift, count, true);
}
void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
void WorldSession::HandleSocketOpcode(WorldPackets::Item::SocketGems& packet)
{
LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
ObjectGuid item_guid;
ObjectGuid gem_guids[MAX_GEM_SOCKETS];
recvData >> item_guid;
if (!item_guid)
if (!packet.ItemGuid)
return;
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
recvData >> gem_guids[i];
//cheat -> tried to socket same gem multiple times
if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
if ((packet.GemGuids[0] && (packet.GemGuids[0] == packet.GemGuids[1] || packet.GemGuids[0] == packet.GemGuids[2])) ||
(packet.GemGuids[1] && (packet.GemGuids[1] == packet.GemGuids[2])))
return;
Item* itemTarget = _player->GetItemByGuid(item_guid);
Item* itemTarget = _player->GetItemByGuid(packet.ItemGuid);
if (!itemTarget) //missing item to socket
return;
@@ -1431,7 +1359,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
Item* Gems[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : nullptr;
Gems[i] = packet.GemGuids[i] ? _player->GetItemByGuid(packet.GemGuids[i]) : nullptr;
GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
@@ -1572,7 +1500,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
if (GemEnchants[i])
{
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0, _player->GetGUID());
if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
if (Item* guidItem = _player->GetItemByGuid(packet.GemGuids[i]))
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
}
}
@@ -1597,19 +1525,15 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
itemTarget->SendUpdateSockets();
}
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPackets::Item::CancelTempEnchantment& packet)
{
LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
uint32 eslot;
recvData >> eslot;
// apply only to equipped item
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, packet.EquipmentSlot))
return;
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, packet.EquipmentSlot);
if (!item)
return;
@@ -1621,14 +1545,11 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}
void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
void WorldSession::HandleItemRefundInfoRequest(WorldPackets::Item::ItemRefundInfo& packet)
{
LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
ObjectGuid guid;
recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
Item* item = _player->GetItemByGuid(packet.ItemGuid);
if (!item)
{
LOG_DEBUG("network", "Item refund: item not found!");
@@ -1638,13 +1559,11 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
GetPlayer()->SendRefundInfo(item);
}
void WorldSession::HandleItemRefund(WorldPacket& recvData)
void WorldSession::HandleItemRefund(WorldPackets::Item::ItemRefund& packet)
{
LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
ObjectGuid guid;
recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
Item* item = _player->GetItemByGuid(packet.ItemGuid);
if (!item)
{
LOG_DEBUG("network", "Item refund: item not found!");
@@ -1652,7 +1571,7 @@ void WorldSession::HandleItemRefund(WorldPacket& recvData)
}
// Don't try to refund item currently being disenchanted
if (_player->GetLootGUID() == guid)
if (_player->GetLootGUID() == packet.ItemGuid)
return;
GetPlayer()->RefundItem(item);