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fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes - Corrected std::chrono from seconds to milliseconds - Got rid of leftover code that caused objects to not show up on time * Removed logic to set gameobject as active - More alignement with TC. - Reduces CPU usage drastically * Revert back to using time_t instead of std chrono * Invoke SetNoCreate() method to reduce CPU usage drastically * Remove setActive from static and motion transports * Fix performance issues * Added SetFarVisible to WG and some dungeon scripts - Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset) * Removed comments related to VISIBILITY_COMPENSATION * Fix log * Deleted unused files + corrected a check * Added missing header * Removed unused parameter * Removed another unsued parameter * Changed vector to set for i_visibleNow - Changed vector to set for i_visibleNow in VisibleNotifer - Adjusted HaveAtClient to accept Object* - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
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@@ -23,10 +23,7 @@
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5.5f
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#define ATTACK_DISTANCE 5.0f
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#define VISIBILITY_COMPENSATION 15.0f // increase searchers
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#define INSPECT_DISTANCE 28.0f
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#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
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#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
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#define TRADE_DISTANCE 11.11f
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#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects, experimental
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#define SIGHT_RANGE_UNIT 50.0f
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@@ -38,7 +35,6 @@
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#define VISIBILITY_DISTANCE_TINY 25.0f
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#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
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#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
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#define VISIBILITY_DIST_WINTERGRASP 175.0f
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#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
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#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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