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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes - Corrected std::chrono from seconds to milliseconds - Got rid of leftover code that caused objects to not show up on time * Removed logic to set gameobject as active - More alignement with TC. - Reduces CPU usage drastically * Revert back to using time_t instead of std chrono * Invoke SetNoCreate() method to reduce CPU usage drastically * Remove setActive from static and motion transports * Fix performance issues * Added SetFarVisible to WG and some dungeon scripts - Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset) * Removed comments related to VISIBILITY_COMPENSATION * Fix log * Deleted unused files + corrected a check * Added missing header * Removed unused parameter * Removed another unsued parameter * Changed vector to set for i_visibleNow - Changed vector to set for i_visibleNow in VisibleNotifer - Adjusted HaveAtClient to accept Object* - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
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@@ -488,9 +488,9 @@ public:
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virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
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virtual void SendMessageToSet(WorldPacket const* data, bool self) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
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virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const; // pussywizard!
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virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, true, skipped_rcvr); } // pussywizard!
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virtual void SendMessageToSet(WorldPacket const* data, bool self) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self); } // pussywizard!
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virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, Player const* skipped_rcvr = nullptr) const; // pussywizard!
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virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, skipped_rcvr); } // pussywizard!
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virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
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@@ -569,6 +569,7 @@ public:
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[[nodiscard]] bool isActiveObject() const { return m_isActive; }
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void setActive(bool isActiveObject);
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[[nodiscard]] bool IsFarVisible() const { return m_isFarVisible; }
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void SetFarVisible(bool on);
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[[nodiscard]] bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); }
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void SetVisibilityDistanceOverride(VisibilityDistanceType type);
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void SetWorldObject(bool apply);
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@@ -577,7 +578,7 @@ public:
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[[nodiscard]] bool IsInWintergrasp() const
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{
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return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
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return GetMapId() == 571 && GetZoneId() == 4197;
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}
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#ifdef MAP_BASED_RAND_GEN
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