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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes - Corrected std::chrono from seconds to milliseconds - Got rid of leftover code that caused objects to not show up on time * Removed logic to set gameobject as active - More alignement with TC. - Reduces CPU usage drastically * Revert back to using time_t instead of std chrono * Invoke SetNoCreate() method to reduce CPU usage drastically * Remove setActive from static and motion transports * Fix performance issues * Added SetFarVisible to WG and some dungeon scripts - Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset) * Removed comments related to VISIBILITY_COMPENSATION * Fix log * Deleted unused files + corrected a check * Added missing header * Removed unused parameter * Removed another unsued parameter * Changed vector to set for i_visibleNow - Changed vector to set for i_visibleNow in VisibleNotifer - Adjusted HaveAtClient to accept Object* - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
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@@ -47,14 +47,6 @@ DynamicObject::~DynamicObject()
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void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
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{
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if (Transport* transport = GetTransport())
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{
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transport->RemovePassenger(this);
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SetTransport(nullptr);
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m_movementInfo.transport.Reset();
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m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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WorldObject::CleanupsBeforeDelete(finalCleanup);
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}
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@@ -88,9 +80,6 @@ void DynamicObject::RemoveFromWorld()
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UnbindFromCaster();
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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WorldObject::RemoveFromWorld();
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GetMap()->GetObjectsStore().Remove<DynamicObject>(GetGUID());
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@@ -125,17 +114,15 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS().count());
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if (IsWorldObject())
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setActive(true); //must before add to map to be put in world container
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if (!GetMap()->AddToMap(this, true))
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{
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// Returning false will cause the object to be deleted - remove from transport
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return false;
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}
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if (IsWorldObject())
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{
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setActive(true);
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}
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return true;
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}
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