diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 4a414d23d..6b893cb8f 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -362,8 +362,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later. if (!m_playerRecentlyLogout) { - requeuePackets.push_back(packet); - deletePacket = false; + //requeuePackets.push_back(packet); + //deletePacket = false; LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId()); }