refactor(Scripts/Karazhan): Update The Curator (#16754)

* init

* .

* .
This commit is contained in:
Eddy Vega
2023-07-15 14:13:08 -06:00
committed by GitHub
parent e78ff51336
commit 601d036295

View File

@@ -19,15 +19,18 @@
#include "ScriptedCreature.h"
#include "karazhan.h"
enum Curator
enum Text
{
SAY_AGGRO = 0,
SAY_SUMMON = 1,
SAY_EVOCATE = 2,
SAY_ENRAGE = 3,
SAY_KILL = 4,
SAY_DEATH = 5,
SAY_DEATH = 5
};
enum Spells
{
SPELL_HATEFUL_BOLT = 30383,
SPELL_EVOCATION = 30254,
SPELL_ARCANE_INFUSION = 30403,
@@ -36,140 +39,110 @@ enum Curator
SPELL_SUMMON_ASTRAL_FLARE1 = 30236,
SPELL_SUMMON_ASTRAL_FLARE2 = 30239,
SPELL_SUMMON_ASTRAL_FLARE3 = 30240,
SPELL_SUMMON_ASTRAL_FLARE4 = 30241,
EVENT_KILL_TALK = 1,
EVENT_SPELL_HATEFUL_BOLT = 2,
EVENT_SPELL_EVOCATION = 3,
EVENT_SPELL_ASTRAL_FLARE = 4,
EVENT_SPELL_BERSERK = 5,
EVENT_CHECK_HEALTH = 6
SPELL_SUMMON_ASTRAL_FLARE4 = 30241
};
class boss_curator : public CreatureScript
struct boss_curator : public BossAI
{
public:
boss_curator() : CreatureScript("boss_curator") { }
boss_curator(Creature* creature) : BossAI(creature, DATA_CURATOR) { }
struct boss_curatorAI : public BossAI
void Reset() override
{
boss_curatorAI(Creature* creature) : BossAI(creature, DATA_CURATOR) { }
BossAI::Reset();
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_POWER_BURN, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_BURN, true);
ScheduleHealthCheckEvent(15, [&] {
DoCastSelf(SPELL_ARCANE_INFUSION, true);
Talk(SAY_ENRAGE);
});
}
void Reset() override
{
BossAI::Reset();
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_POWER_BURN, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_BURN, true);
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, 10000);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 6000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
DoZoneInCombat();
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (Unit* target = summon->SelectNearbyTarget(nullptr, 40.0f))
{
summon->AI()->AttackStart(target);
summon->AddThreat(target, 1000.0f);
}
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(16))
{
events.CancelEvent(EVENT_SPELL_ASTRAL_FLARE);
me->CastSpell(me, SPELL_ARCANE_INFUSION, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_BERSERK:
Talk(SAY_ENRAGE);
me->InterruptNonMeleeSpells(true);
me->CastSpell(me, SPELL_ASTRAL_DECONSTRUCTION, true);
break;
case EVENT_SPELL_HATEFUL_BOLT:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, urand(1, 2), 40.0f))
me->CastSpell(target, SPELL_HATEFUL_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, urand(5000, 7500) * (events.GetNextEventTime(EVENT_SPELL_BERSERK) == 0 ? 1 : 2));
break;
case EVENT_SPELL_ASTRAL_FLARE:
{
me->CastSpell(me, RAND(SPELL_SUMMON_ASTRAL_FLARE1, SPELL_SUMMON_ASTRAL_FLARE2, SPELL_SUMMON_ASTRAL_FLARE3, SPELL_SUMMON_ASTRAL_FLARE4), false);
int32 mana = CalculatePct(me->GetMaxPower(POWER_MANA), 10);
me->ModifyPower(POWER_MANA, -mana);
if (me->GetPowerPct(POWER_MANA) < 10.0f)
{
Talk(SAY_EVOCATE);
me->CastSpell(me, SPELL_EVOCATION, false);
events.DelayEvents(20000);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 20000);
}
else
{
if (roll_chance_i(50))
Talk(SAY_SUMMON);
events.ScheduleEvent(EVENT_SPELL_ASTRAL_FLARE, 10000);
}
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void KilledUnit(Unit* victim) override
{
return GetKarazhanAI<boss_curatorAI>(creature);
BossAI::KilledUnit(victim);
Talk(SAY_KILL);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
DoZoneInCombat();
scheduler.Schedule(10min, [this](TaskContext /*context*/)
{
Talk(SAY_ENRAGE);
me->InterruptNonMeleeSpells(true);
DoCastSelf(SPELL_ASTRAL_DECONSTRUCTION, true);
}).Schedule(10s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 45.0f, true, false))
{
DoCast(target, SPELL_HATEFUL_BOLT);
}
else
{
DoCastVictim(SPELL_HATEFUL_BOLT);
}
context.Repeat(7s, 15s);
}).Schedule(6s, [this](TaskContext context)
{
if (me->HealthAbovePct(15))
{
if (roll_chance_i(50))
{
Talk(SAY_SUMMON);
}
DoCastSelf(RAND(SPELL_SUMMON_ASTRAL_FLARE1, SPELL_SUMMON_ASTRAL_FLARE2, SPELL_SUMMON_ASTRAL_FLARE3, SPELL_SUMMON_ASTRAL_FLARE4));
int32 mana = CalculatePct(me->GetMaxPower(POWER_MANA), 10);
me->ModifyPower(POWER_MANA, -mana);
if (me->GetPowerPct(POWER_MANA) < 10.0f)
{
Talk(SAY_EVOCATE);
DoCastSelf(SPELL_EVOCATION);
scheduler.DelayAll(20s);
context.Repeat(20s);
}
else
{
context.Repeat(10s);
}
}
});
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (Unit* target = summon->SelectNearbyTarget(nullptr, 40.0f))
{
summon->AI()->AttackStart(target);
summon->AddThreat(target, 1000.0f);
}
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
}
};
void AddSC_boss_curator()
{
new boss_curator();
RegisterKarazhanCreatureAI(boss_curator);
}