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asd
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@@ -31,7 +31,7 @@
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// also see MAX_LEVEL and GT_MAX_LEVEL define
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#define STRONG_MAX_LEVEL 255
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enum BattlegroundBracketId // bracketId for level ranges
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enum BattlegroundBracketId : uint8 // bracketId for level ranges
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{
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BG_BRACKET_ID_FIRST = 0,
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BG_BRACKET_ID_LAST = 15
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