fix(Core/LFG): no longer apply Luck of the Draw to premade groups (#24186)

This commit is contained in:
sogladev
2025-12-27 00:30:46 +01:00
committed by GitHub
parent ae8dd49fd4
commit 5fb395dcc5

View File

@@ -1628,6 +1628,7 @@ namespace lfg
}
ObjectGuid oldGroupGUID;
bool hasRandomLfgMember = proposal.group.IsEmpty();
for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
{
ObjectGuid pguid = (*it);
@@ -1644,8 +1645,16 @@ namespace lfg
SetState(grp->GetGUID(), LFG_STATE_PROPOSAL);
}
if (auto const proposalPlayer = proposal.players.find(pguid); proposalPlayer != proposal.players.end())
{
if (!hasRandomLfgMember && (proposalPlayer->second.group.IsEmpty() || proposalPlayer->second.group != proposal.group))
hasRandomLfgMember = true;
}
else
hasRandomLfgMember = true;
// Xinef: Apply Random Buff
if (grp && !grp->IsLfgWithBuff())
if (grp && !grp->IsLfgWithBuff() && hasRandomLfgMember)
{
if (!group || group->GetGUID() != oldGroupGUID)
grp->AddLfgBuffFlag();