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refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)
* implement ResetAllThreat() * .
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@@ -164,7 +164,7 @@ struct npc_pet_mage_mirror_image : CasterAI
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if (selection)
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{
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me->getThreatMgr().resetAllAggro();
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me->getThreatMgr().ResetAllThreat();
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me->AddThreat(selection, 1000000.0f);
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if (owner->IsInCombat())
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