mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Spawning/Pathing): An'daroth, Ghostlands (#9696)
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@@ -143,7 +143,126 @@ public:
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}
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};
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/*######
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## npc_sentinel_leader
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######*/
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enum SentinelLeader
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{
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EVENT_QUESTION = 1,
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EVENT_TALK = 2,
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EVENT_SINISTER_STRIKE = 3,
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EVENT_BACKSTAB = 4,
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NPC_SENTINEL_SPY = 16330,
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SPELL_SINISTER_STRIKE = 14873,
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SPELL_BACKSTAB = 7159
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};
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struct npc_sentinel_leader : public ScriptedAI
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{
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npc_sentinel_leader(Creature* creature) : ScriptedAI(creature) {}
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void Reset() override
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{
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_helpCalled = false;
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == WAYPOINT_MOTION_TYPE)
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{
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switch (id)
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{
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case 1:
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case 4:
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case 7:
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case 8:
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case 13:
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case 14:
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case 17:
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Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true);
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if (SentinelSpy)
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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_events.ScheduleEvent(EVENT_QUESTION, 5000);
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}
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break;
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}
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}
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
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_events.ScheduleEvent(EVENT_BACKSTAB, urand(3000, 5000));
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (!UpdateVictim())
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{
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_QUESTION:
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
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_events.ScheduleEvent(EVENT_TALK, 1000);
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break;
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}
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case EVENT_TALK:
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{
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Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true);
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if (SentinelSpy)
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{
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SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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}
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break;
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}
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default:
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break;
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}
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}
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return;
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}
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SINISTER_STRIKE:
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DoCastVictim(SPELL_SINISTER_STRIKE, true);
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_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
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break;
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case EVENT_BACKSTAB:
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DoCastVictim(SPELL_BACKSTAB, true);
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_events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000));
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break;
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default:
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break;
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}
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}
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if (me->HealthBelowPct(15) && !_helpCalled)
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{
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_helpCalled = true;
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me->CallForHelp(20.0f);
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _helpCalled;
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};
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void AddSC_ghostlands()
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{
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new npc_ranger_lilatha();
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RegisterCreatureAI(npc_sentinel_leader);
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}
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