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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Removed more warnings, mostly related to unused-variable
issue #121 We still have to work on unused-parameter
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@@ -289,7 +289,7 @@ class FormulaScript : public ScriptObject
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virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
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// Called after calculating arena rating changes
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virtual void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange) { };
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virtual void OnAfterArenaRatingCalculation(Battleground *const /*bg*/, int32& /*winnerMatchmakerChange*/, int32& /*loserMatchmakerChange*/, int32& /*winnerChange*/, int32& /*loserChange*/) { };
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};
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template<class TMap> class MapScript : public UpdatableScript<TMap>
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@@ -446,7 +446,7 @@ public:
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virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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//Called when Damage is Dealt
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virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; }
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virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; }
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virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32 &/*attackerMaxSkillValueForLevel*/, int32 &/*victimMaxSkillValueForLevel*/, int32 &/*attackerWeaponSkill*/, int32 &/*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/ , int32& /*dodge_chance*/ , int32& /*parry_chance*/ , int32& /*block_chance*/ ) { };
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};
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@@ -887,13 +887,13 @@ class PlayerScript : public ScriptObject
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virtual void OnPlayerJoinArena(Player* /*player*/) { }
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//After looting item
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virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { }
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virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, uint64 /*lootguid*/) { }
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//After creating item (eg profession item creation)
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virtual void OnCreateItem(Player* player, Item* item, uint32 count) { }
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virtual void OnCreateItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { }
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//After receiving item as a quest reward
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virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { }
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virtual void OnQuestRewardItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { }
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//Before buying something from any vendor
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virtual void OnBeforeBuyItemFromVendor(Player* /*player*/, uint64 /*vendorguid*/, uint32 /*vendorslot*/, uint32 &/*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/) { };
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