Removed more warnings, mostly related to unused-variable

issue #121

We still have to work on unused-parameter
This commit is contained in:
Yehonal
2017-09-18 03:16:32 +02:00
parent cf627d8327
commit 5ec07ef31f
78 changed files with 190 additions and 213 deletions

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@@ -35,7 +35,7 @@ class GameObjectAI
static int Permissible(GameObject const* go);
virtual bool GossipHello(Player* /*player*/, bool reportUse) { return false; }
virtual bool GossipHello(Player* /*player*/, bool /*reportUse*/) { return false; }
virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, char const* /*code*/) { return false; }
virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) { return false; }
@@ -49,7 +49,7 @@ class GameObjectAI
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {}
virtual void EventInform(uint32 /*eventId*/) {}
virtual void SpellHit(Unit* unit, const SpellInfo* spellInfo) {}
virtual void SpellHit(Unit* /*unit*/, const SpellInfo* /*spellInfo*/) {}
};
class NullGameObjectAI : public GameObjectAI

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@@ -28,11 +28,11 @@ TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid(0)
ASSERT(c->IsTotem());
}
void TotemAI::SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
void TotemAI::SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/)
{
}
void TotemAI::DoAction(int32 param)
void TotemAI::DoAction(int32 /*param*/)
{
}

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@@ -36,7 +36,7 @@ class KillMagnetEvent : public BasicEvent
{
public:
KillMagnetEvent(Unit& self) : _self(self) { }
bool Execute(uint64 e_time, uint32 p_time)
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
_self.setDeathState(JUST_DIED);
return true;

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@@ -506,7 +506,6 @@ bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition)
if (WaypointList.empty())
return false;
size_t const size = WaypointList.size();
Escort_Waypoint waypoint(0, 0, 0, 0, 0);
for (CurrentWP = WaypointList.begin(); CurrentWP != WaypointList.end(); ++CurrentWP)
{

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@@ -4202,7 +4202,6 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at)
GetScript();//load copy of script
const SpellInfo* spellInfo = NULL;
uint32 maxDisableDist = 0;
uint32 minEnableDist = 0;
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)

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@@ -165,7 +165,7 @@ class SmartScript
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid);
Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
@@ -180,7 +180,7 @@ class SmartScript
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid);
Trinity::CreatureWithDbGUIDCheck target_check(guid);
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);