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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Removed more warnings, mostly related to unused-variable
issue #121 We still have to work on unused-parameter
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@@ -79,12 +79,15 @@ std::thread::id Thread::currentId()
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void Thread::setPriority(Priority priority)
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{
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std::thread::native_handle_type handle = m_ThreadImp.native_handle();
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bool _ok = true;
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#ifdef WIN32
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std::thread::native_handle_type handle = m_ThreadImp.native_handle();
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#endif
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bool _ok = true;
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switch (priority)
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{
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#ifdef WIN32
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case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break;
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case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break;
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case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break;
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@@ -92,8 +95,11 @@ void Thread::setPriority(Priority priority)
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case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break;
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case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break;
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case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break;
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}
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#endif
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default:
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break;
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}
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// remove this ASSERT in case you don't want to know is thread priority change was successful or not
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ASSERT(_ok);
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