mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
fix(Core/CreatureGroups): Fix "MoveSplineInitArgs::Validate" errors (#2604)
This commit is contained in:
@@ -279,9 +279,13 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z, bool run)
|
||||
// xinef: if we move members to position without taking care of sizes, we should compare distance without sizes
|
||||
// xinef: change members speed basing on distance - if too far speed up, if too close slow down
|
||||
UnitMoveType mtype = Movement::SelectSpeedType(member->GetUnitMovementFlags());
|
||||
member->SetSpeedRate(mtype, m_leader->GetSpeedRate(mtype) * member->GetExactDist(dx, dy, dz) / pathDist);
|
||||
float speedRate = m_leader->GetSpeedRate(mtype) * member->GetExactDist(dx, dy, dz) / pathDist;
|
||||
|
||||
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
|
||||
member->SetHomePosition(dx, dy, dz, pathAngle);
|
||||
if (speedRate > 0.01f) // don't move if speed rate is too low
|
||||
{
|
||||
member->SetSpeedRate(mtype, speedRate);
|
||||
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
|
||||
member->SetHomePosition(dx, dy, dz, pathAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user