OnBeforeUpdateAttackPowerAndDamage -> OnAfterUpdateAttackPowerAndDamage

This commit is contained in:
Matteo Emili
2017-01-23 17:55:15 +01:00
committed by Yehonal
parent 15b1a99b55
commit 5eb789d4dc
3 changed files with 5 additions and 5 deletions

View File

@@ -1555,9 +1555,9 @@ void ScriptMgr::OnAfterUpdateMaxHealth(Player* player, float& value)
FOREACH_SCRIPT(PlayerScript)->OnAfterUpdateMaxHealth(player, value);
}
void ScriptMgr::OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, bool ranged)
void ScriptMgr::OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged)
{
FOREACH_SCRIPT(PlayerScript)->OnBeforeUpdateAttackPowerAndDamage(player, level, ranged);
FOREACH_SCRIPT(PlayerScript)->OnAfterUpdateAttackPowerAndDamage(player, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
}
AllMapScript::AllMapScript(const char* name)

View File

@@ -894,7 +894,7 @@ class PlayerScript : public ScriptObject
virtual void OnAfterUpdateMaxHealth(Player* /*player*/, float& /*value*/) { }
virtual void OnBeforeUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, bool /*ranged*/) { }
virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { }
};
@@ -1209,7 +1209,7 @@ class ScriptMgr
void OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
void OnAfterUpdateMaxPower(Player* player, Powers& power, float& value);
void OnAfterUpdateMaxHealth(Player* player, float& value);
void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, bool ranged);
void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged);
public: /* GuildScript */