diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index aa9a6ed6c..b44274018 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -301,7 +301,7 @@ struct boss_alar : public BossAI { scheduler.Schedule(timer, GROUP_FLAME_BUFFET, [this](TaskContext context) { - if (!me->IsWithinMeleeRange(me->GetVictim()) && !me->isMoving()) + if (!me->SelectNearestTarget(me->GetCombatReach()) && !me->isMoving()) { DoCastVictim(SPELL_FLAME_BUFFET); }