refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -76,7 +76,7 @@ public:
void KilledUnit(Unit*)
{
if (urand(0,1))
if (urand(0, 1))
Talk(SAY_SLAY);
}

View File

@@ -102,7 +102,7 @@ public:
if (eventId == EVENT_SPELL_INHIBIT_MAGIC)
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* player = i->GetSource())
{
@@ -172,51 +172,51 @@ public:
class spell_auchenai_possess : public SpellScriptLoader
{
public:
spell_auchenai_possess() : SpellScriptLoader("spell_auchenai_possess") { }
public:
spell_auchenai_possess() : SpellScriptLoader("spell_auchenai_possess") { }
class spell_auchenai_possess_AuraScript : public AuraScript
class spell_auchenai_possess_AuraScript : public AuraScript
{
PrepareAuraScript(spell_auchenai_possess_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_auchenai_possess_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
caster->CastSpell(target, 32830 /*POSSESS*/, true);
}
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 2000;
}
void Update(AuraEffect* /*effect*/)
{
// Xinef: Charm is removed when target is at or below 50%hp
if (Unit* owner = GetUnitOwner())
if (owner->GetHealthPct() <= 50)
SetDuration(0);
}
void Register()
{
// Base channel
if (m_scriptSpellId == 33401)
OnEffectRemove += AuraEffectRemoveFn(spell_auchenai_possess_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
else
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_auchenai_possess_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_CHARM);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_auchenai_possess_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_CHARM);
}
}
};
AuraScript* GetAuraScript() const
{
return new spell_auchenai_possess_AuraScript();
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
caster->CastSpell(target, 32830 /*POSSESS*/, true);
}
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 2000;
}
void Update(AuraEffect* /*effect*/)
{
// Xinef: Charm is removed when target is at or below 50%hp
if (Unit* owner = GetUnitOwner())
if (owner->GetHealthPct() <= 50)
SetDuration(0);
}
void Register()
{
// Base channel
if (m_scriptSpellId == 33401)
OnEffectRemove += AuraEffectRemoveFn(spell_auchenai_possess_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
else
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_auchenai_possess_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_CHARM);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_auchenai_possess_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_CHARM);
}
}
};
AuraScript* GetAuraScript() const
{
return new spell_auchenai_possess_AuraScript();
}
};
void AddSC_boss_shirrak_the_dead_watcher()

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@@ -22,25 +22,25 @@
class instance_auchenai_crypts : public InstanceMapScript
{
public:
instance_auchenai_crypts() : InstanceMapScript(ACScriptName, 558) { }
public:
instance_auchenai_crypts() : InstanceMapScript(ACScriptName, 558) { }
struct instance_auchenai_crypts_InstanceMapScript : public InstanceScript
struct instance_auchenai_crypts_InstanceMapScript : public InstanceScript
{
instance_auchenai_crypts_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_auchenai_crypts_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
}
void Load(char const* data) override { LoadBossState(data); }
std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_auchenai_crypts_InstanceMapScript(map);
SetBossNumber(EncounterCount);
}
void Load(char const* data) override { LoadBossState(data); }
std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_auchenai_crypts_InstanceMapScript(map);
}
};
void AddSC_instance_auchenai_crypts()

View File

@@ -34,126 +34,126 @@ enum ePrince
class boss_nexusprince_shaffar : public CreatureScript
{
public:
boss_nexusprince_shaffar() : CreatureScript("boss_nexusprince_shaffar") { }
public:
boss_nexusprince_shaffar() : CreatureScript("boss_nexusprince_shaffar") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nexusprince_shaffarAI (creature);
}
struct boss_nexusprince_shaffarAI : public ScriptedAI
{
boss_nexusprince_shaffarAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
return new boss_nexusprince_shaffarAI (creature);
HasTaunted = false;
}
struct boss_nexusprince_shaffarAI : public ScriptedAI
EventMap events;
SummonList summons;
bool HasTaunted;
void Reset()
{
boss_nexusprince_shaffarAI(Creature* creature) : ScriptedAI(creature), summons(me)
float dist = 8.0f;
float posX, posY, posZ, angle;
me->GetHomePosition(posX, posY, posZ, angle);
summons.DespawnAll();
events.Reset();
me->SummonCreature(NPC_BEACON, posX - dist, posY - dist, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
me->SummonCreature(NPC_BEACON, posX - dist, posY + dist, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
me->SummonCreature(NPC_BEACON, posX + dist, posY, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
}
void MoveInLineOfSight(Unit* who)
{
if (!HasTaunted && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 100.0f))
{
HasTaunted = false;
Talk(SAY_INTRO);
HasTaunted = true;
}
}
void EnterCombat(Unit*)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SPELL_BEACON, 10000);
events.ScheduleEvent(EVENT_SPELL_FR_FI, 4000);
events.ScheduleEvent(EVENT_SPELL_FROST_NOVA, 15000);
}
void JustSummoned(Creature* summon)
{
if (me->IsInCombat() && summon->GetEntry() == NPC_BEACON)
{
summon->CastSpell(summon, SPELL_ETHEREAL_BEACON_VISUAL, false);
if (Unit* target = SelectTargetFromPlayerList(50.0f))
summon->AI()->AttackStart(target);
}
EventMap events;
SummonList summons;
bool HasTaunted;
summons.Summon(summon);
}
void Reset()
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEAD);
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
float dist = 8.0f;
float posX, posY, posZ, angle;
me->GetHomePosition(posX, posY, posZ, angle);
case EVENT_SPELL_FROST_NOVA:
me->CastSpell(me, SPELL_FROSTNOVA, false);
events.RepeatEvent(urand(16000, 23000));
events.DelayEvents(1500);
events.ScheduleEvent(EVENT_SPELL_BLINK, 1500);
break;
case EVENT_SPELL_FR_FI:
me->CastSpell(me->GetVictim(), RAND(SPELL_FROSTBOLT, SPELL_FIREBALL), false);
events.RepeatEvent(urand(3000, 4000));
break;
case EVENT_SPELL_BLINK:
me->CastSpell(me, SPELL_BLINK, false);
events.PopEvent();
events.RescheduleEvent(EVENT_SPELL_FR_FI, 0);
break;
case EVENT_SPELL_BEACON:
if (!urand(0, 3))
Talk(SAY_SUMMON);
summons.DespawnAll();
events.Reset();
me->SummonCreature(NPC_BEACON, posX - dist, posY - dist, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
me->SummonCreature(NPC_BEACON, posX - dist, posY + dist, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
me->SummonCreature(NPC_BEACON, posX + dist, posY, posZ, angle, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200000);
me->CastSpell(me, SPELL_ETHEREAL_BEACON, true);
events.RepeatEvent(10000);
break;
}
void MoveInLineOfSight(Unit* who)
{
if (!HasTaunted && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 100.0f))
{
Talk(SAY_INTRO);
HasTaunted = true;
}
}
void EnterCombat(Unit*)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SPELL_BEACON, 10000);
events.ScheduleEvent(EVENT_SPELL_FR_FI, 4000);
events.ScheduleEvent(EVENT_SPELL_FROST_NOVA, 15000);
}
void JustSummoned(Creature* summon)
{
if (me->IsInCombat() && summon->GetEntry() == NPC_BEACON)
{
summon->CastSpell(summon, SPELL_ETHEREAL_BEACON_VISUAL, false);
if (Unit* target = SelectTargetFromPlayerList(50.0f))
summon->AI()->AttackStart(target);
}
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEAD);
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_FROST_NOVA:
me->CastSpell(me, SPELL_FROSTNOVA, false);
events.RepeatEvent(urand(16000, 23000));
events.DelayEvents(1500);
events.ScheduleEvent(EVENT_SPELL_BLINK, 1500);
break;
case EVENT_SPELL_FR_FI:
me->CastSpell(me->GetVictim(), RAND(SPELL_FROSTBOLT, SPELL_FIREBALL), false);
events.RepeatEvent(urand(3000, 4000));
break;
case EVENT_SPELL_BLINK:
me->CastSpell(me, SPELL_BLINK, false);
events.PopEvent();
events.RescheduleEvent(EVENT_SPELL_FR_FI, 0);
break;
case EVENT_SPELL_BEACON:
if (!urand(0, 3))
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_ETHEREAL_BEACON, true);
events.RepeatEvent(10000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
enum Yor
@@ -194,13 +194,13 @@ public:
{
switch (eventId)
{
case EVENT_DOUBLE_BREATH:
if (me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
DoCastVictim(SPELL_DOUBLE_BREATH);
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
break;
default:
break;
case EVENT_DOUBLE_BREATH:
if (me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
DoCastVictim(SPELL_DOUBLE_BREATH);
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
break;
default:
break;
}
}

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@@ -42,7 +42,7 @@ public:
struct boss_pandemoniusAI : public ScriptedAI
{
boss_pandemoniusAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
void Reset()
@@ -83,43 +83,43 @@ public:
switch (events.GetEvent())
{
case EVENT_VOID_BLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
DoCast(target, SPELL_VOID_BLAST);
++VoidBlastCounter;
}
case EVENT_VOID_BLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
DoCast(target, SPELL_VOID_BLAST);
++VoidBlastCounter;
}
if (VoidBlastCounter == 5)
{
VoidBlastCounter = 0;
events.RescheduleEvent(EVENT_VOID_BLAST, urand(15000, 25000));
}
else
{
events.RescheduleEvent(EVENT_VOID_BLAST, 500);
events.DelayEvents(EVENT_DARK_SHELL, 500);
}
break;
case EVENT_DARK_SHELL:
if (me->IsNonMeleeSpellCast(false))
{
me->InterruptNonMeleeSpells(true);
}
if (VoidBlastCounter == 5)
{
VoidBlastCounter = 0;
events.RescheduleEvent(EVENT_VOID_BLAST, urand(15000, 25000));
}
else
{
events.RescheduleEvent(EVENT_VOID_BLAST, 500);
events.DelayEvents(EVENT_DARK_SHELL, 500);
}
break;
case EVENT_DARK_SHELL:
if (me->IsNonMeleeSpellCast(false))
{
me->InterruptNonMeleeSpells(true);
}
Talk(EMOTE_DARK_SHELL);
DoCast(me, SPELL_DARK_SHELL);
events.RescheduleEvent(EVENT_DARK_SHELL, 20000);
break;
default:
break;
Talk(EMOTE_DARK_SHELL);
DoCast(me, SPELL_DARK_SHELL);
events.RescheduleEvent(EVENT_DARK_SHELL, 20000);
break;
default:
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 VoidBlastCounter;
private:
uint32 VoidBlastCounter;
};
};

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@@ -22,25 +22,25 @@
class instance_mana_tombs : public InstanceMapScript
{
public:
instance_mana_tombs() : InstanceMapScript(MTScriptName, 557) { }
public:
instance_mana_tombs() : InstanceMapScript(MTScriptName, 557) { }
struct instance_mana_tombs_InstanceMapScript : public InstanceScript
struct instance_mana_tombs_InstanceMapScript : public InstanceScript
{
instance_mana_tombs_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_mana_tombs_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
}
void Load(char const* data) override { LoadBossState(data); }
std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_mana_tombs_InstanceMapScript(map);
SetBossNumber(EncounterCount);
}
void Load(char const* data) override { LoadBossState(data); }
std::string GetSaveData() override { return DataHeader + GetBossSaveData(); }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_mana_tombs_InstanceMapScript(map);
}
};
void AddSC_instance_mana_tombs()

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@@ -92,7 +92,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
if (urand(0,1))
if (urand(0, 1))
Talk(SAY_SLAY);
}
@@ -242,7 +242,7 @@ public:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_BANISH_SELF, true);
for (uint8 i = 0; i < 5; ++i)
me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX()+20*cos((float)i), me->GetPositionY()+20*sin((float)i), me->GetPositionZ()+25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
void UpdateAI(uint32 diff)
@@ -268,7 +268,7 @@ public:
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING|UNIT_STATE_STUNNED))
if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
return;
switch (events.GetEvent())

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@@ -58,9 +58,9 @@ public:
case DATA_IKISSDOOREVENT:
if (data == DONE)
{
DoUseDoorOrButton(m_uiIkissDoorGUID, DAY*IN_MILLISECONDS);
DoUseDoorOrButton(m_uiIkissDoorGUID, DAY * IN_MILLISECONDS);
if (GameObject* coffer = instance->GetGameObject(_talonKingsCofferGUID))
coffer->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE|GO_FLAG_INTERACT_COND);
coffer->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE | GO_FLAG_INTERACT_COND);
}
break;
case TYPE_ANZU_ENCOUNTER:

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@@ -108,7 +108,7 @@ public:
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
Talk(SAY_SLAY);
}
@@ -148,7 +148,7 @@ public:
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};

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@@ -58,7 +58,7 @@ public:
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
Talk(SAY_SLAY);
}
@@ -101,24 +101,24 @@ public:
events.PopEvent();
break;
case EVENT_SPELL_INCITE:
{
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (target && target->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
}
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
DoResetThreat();
InciteChaos = true;
events.DelayEvents(15000);
events.RepeatEvent(40000);
events.ScheduleEvent(EVENT_INCITE_WAIT, 15000);
break;
}
std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (target && target->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
}
DoResetThreat();
InciteChaos = true;
events.DelayEvents(15000);
events.RepeatEvent(40000);
events.ScheduleEvent(EVENT_INCITE_WAIT, 15000);
break;
}
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CHARGE, false);

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@@ -168,25 +168,25 @@ public:
break;
case EVENT_SUMMON_TRAVELER:
spawnVoidTraveler();
events.RepeatEvent(HealthBelowPct(20) ? 5000: 10000);
events.RepeatEvent(HealthBelowPct(20) ? 5000 : 10000);
break;
case EVENT_SPELL_DRAWSHADOWS:
{
Map* map = me->GetMap();
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* player = i->GetSource())
if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
{
Map* map = me->GetMap();
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* player = i->GetSource())
if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
me->CastSpell(me, SPELL_DRAW_SHADOWS, true);
me->CastSpell(me, SPELL_RAIN_OF_FIRE_N);
me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
me->CastSpell(me, SPELL_DRAW_SHADOWS, true);
me->CastSpell(me, SPELL_RAIN_OF_FIRE_N);
events.RepeatEvent(24000);
events.DelayEvents(6000);
break;
}
events.RepeatEvent(24000);
events.DelayEvents(6000);
break;
}
}
DoMeleeAttackIfReady();

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@@ -15,7 +15,7 @@ enum Murmur
SPELL_MAGNETIC_PULL = 33689,
SPELL_SONIC_SHOCK = 38797,
SPELL_THUNDERING_STORM = 39365,
SPELL_SONIC_BOOM_CAST_N = 33923,
SPELL_SONIC_BOOM_CAST_H = 38796,
SPELL_SONIC_BOOM_EFFECT_N = 38795,
@@ -155,58 +155,58 @@ public:
class spell_murmur_sonic_boom_effect : public SpellScriptLoader
{
public:
spell_murmur_sonic_boom_effect() : SpellScriptLoader("spell_murmur_sonic_boom_effect") { }
class spell_murmur_sonic_boom_effect_SpellScript : public SpellScript
{
PrepareSpellScript(spell_murmur_sonic_boom_effect_SpellScript)
public:
spell_murmur_sonic_boom_effect() : SpellScriptLoader("spell_murmur_sonic_boom_effect") { }
spell_murmur_sonic_boom_effect_SpellScript() : SpellScript() { }
class spell_murmur_sonic_boom_effect_SpellScript : public SpellScript
void RecalculateDamage()
{
PrepareSpellScript(spell_murmur_sonic_boom_effect_SpellScript)
public:
spell_murmur_sonic_boom_effect_SpellScript() : SpellScript() { }
void RecalculateDamage()
{
SetHitDamage(GetHitUnit()->CountPctFromMaxHealth(90));
}
void Register()
{
OnHit += SpellHitFn(spell_murmur_sonic_boom_effect_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_murmur_sonic_boom_effect_SpellScript();
SetHitDamage(GetHitUnit()->CountPctFromMaxHealth(90));
}
void Register()
{
OnHit += SpellHitFn(spell_murmur_sonic_boom_effect_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_murmur_sonic_boom_effect_SpellScript();
}
};
class spell_murmur_thundering_storm : public SpellScriptLoader
{
public:
spell_murmur_thundering_storm() : SpellScriptLoader("spell_murmur_thundering_storm") { }
public:
spell_murmur_thundering_storm() : SpellScriptLoader("spell_murmur_thundering_storm") { }
class spell_murmur_thundering_storm_SpellScript : public SpellScript
class spell_murmur_thundering_storm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_murmur_thundering_storm_SpellScript);
void SelectTarget(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_murmur_thundering_storm_SpellScript);
void SelectTarget(std::list<WorldObject*>& targets)
{
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 100.0f, true));
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 25.0f, false));
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_murmur_thundering_storm_SpellScript::SelectTarget, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_murmur_thundering_storm_SpellScript();
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 100.0f, true));
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 25.0f, false));
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_murmur_thundering_storm_SpellScript::SelectTarget, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_murmur_thundering_storm_SpellScript();
}
};
void AddSC_boss_murmur()

View File

@@ -91,7 +91,7 @@ public:
cr->AI()->DoAction(1);
}
break;
case DATA_BLACKHEARTTHEINCITEREVENT:
if (uiData == DONE)
DoUseDoorOrButton(m_uiRefectoryDoorGUID);
@@ -125,7 +125,7 @@ public:
{
std::ostringstream saveStream;
saveStream << "S L " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4];
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4];
return saveStream.str();
}

View File

@@ -60,193 +60,193 @@ enum Misc
class boss_gurtogg_bloodboil : public CreatureScript
{
public:
boss_gurtogg_bloodboil() : CreatureScript("boss_gurtogg_bloodboil") { }
public:
boss_gurtogg_bloodboil() : CreatureScript("boss_gurtogg_bloodboil") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
}
struct boss_gurtogg_bloodboilAI : public BossAI
{
boss_gurtogg_bloodboilAI(Creature* creature) : BossAI(creature, DATA_GURTOGG_BLOODBOIL)
{
return GetInstanceAI<boss_gurtogg_bloodboilAI>(creature);
}
struct boss_gurtogg_bloodboilAI : public BossAI
void Reset()
{
boss_gurtogg_bloodboilAI(Creature* creature) : BossAI(creature, DATA_GURTOGG_BLOODBOIL)
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_ACIDIC_WOUND, true);
events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
events.ScheduleEvent(EVENT_SPELL_BEWILDERING_STRIKE, 28000, GROUP_DELAY);
events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 38000);
events.ScheduleEvent(EVENT_SPELL_EJECT, 14000);
events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 5000);
events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 60000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->CastSpell(summon, SPELL_FEL_GEYSER_DAMAGE, false);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLOOD_BOIL:
me->CastCustomSpell(SPELL_BLOODBOIL, SPELLVALUE_MAX_TARGETS, 5, me, false);
events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
break;
case EVENT_SPELL_BEWILDERING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_BEWILDERING_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_BEWILDERING_STRIKE, 30000, GROUP_DELAY);
break;
case EVENT_SPELL_FEL_ACID_BREATH:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_FEL_ACID_BREATH2 : SPELL_FEL_ACID_BREATH1, false);
events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 30000);
break;
case EVENT_SPELL_EJECT:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_EJECT2 : SPELL_EJECT1, false);
events.ScheduleEvent(EVENT_SPELL_EJECT, 20000);
break;
case EVENT_SPELL_ARCING_SMASH:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_ARCING_SMASH2 : SPELL_ARCING_SMASH1, false);
events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 15000);
break;
case EVENT_SPELL_FEL_GEYSER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 40.0f, true))
{
me->RemoveAurasByType(SPELL_AURA_MOD_TAUNT);
me->CastSpell(me, SPELL_FEL_RAGE_SELF, true);
me->CastSpell(target, SPELL_FEL_RAGE_TARGET, true);
me->CastSpell(target, SPELL_FEL_RAGE_2, true);
me->CastSpell(target, SPELL_FEL_RAGE_3, true);
me->CastSpell(target, SPELL_FEL_RAGE_SIZE, true);
target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
me->CastSpell(target, SPELL_FEL_GEYSER_SUMMON, true);
me->CastSpell(me, SPELL_FEL_GEYSER_STUN, true);
me->CastSpell(me, SPELL_INSIGNIFICANCE, true);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 2000);
events.DelayEvents(30000, GROUP_DELAY);
}
events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 90000);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me->GetVictim(), SPELL_CHARGE, true);
break;
}
void Reset()
{
BossAI::Reset();
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_ACIDIC_WOUND, true);
events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
events.ScheduleEvent(EVENT_SPELL_BEWILDERING_STRIKE, 28000, GROUP_DELAY);
events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 38000);
events.ScheduleEvent(EVENT_SPELL_EJECT, 14000);
events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 5000);
events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 60000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->CastSpell(summon, SPELL_FEL_GEYSER_DAMAGE, false);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLOOD_BOIL:
me->CastCustomSpell(SPELL_BLOODBOIL, SPELLVALUE_MAX_TARGETS, 5, me, false);
events.ScheduleEvent(EVENT_SPELL_BLOOD_BOIL, 10000);
break;
case EVENT_SPELL_BEWILDERING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_BEWILDERING_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_BEWILDERING_STRIKE, 30000, GROUP_DELAY);
break;
case EVENT_SPELL_FEL_ACID_BREATH:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_FEL_ACID_BREATH2 : SPELL_FEL_ACID_BREATH1, false);
events.ScheduleEvent(EVENT_SPELL_FEL_ACID_BREATH, 30000);
break;
case EVENT_SPELL_EJECT:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_EJECT2 : SPELL_EJECT1, false);
events.ScheduleEvent(EVENT_SPELL_EJECT, 20000);
break;
case EVENT_SPELL_ARCING_SMASH:
me->CastSpell(me->GetVictim(), me->HasAura(SPELL_FEL_RAGE_SELF) ? SPELL_ARCING_SMASH2 : SPELL_ARCING_SMASH1, false);
events.ScheduleEvent(EVENT_SPELL_ARCING_SMASH, 15000);
break;
case EVENT_SPELL_FEL_GEYSER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 40.0f, true))
{
me->RemoveAurasByType(SPELL_AURA_MOD_TAUNT);
me->CastSpell(me, SPELL_FEL_RAGE_SELF, true);
me->CastSpell(target, SPELL_FEL_RAGE_TARGET, true);
me->CastSpell(target, SPELL_FEL_RAGE_2, true);
me->CastSpell(target, SPELL_FEL_RAGE_3, true);
me->CastSpell(target, SPELL_FEL_RAGE_SIZE, true);
target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
me->CastSpell(target, SPELL_FEL_GEYSER_SUMMON, true);
me->CastSpell(me, SPELL_FEL_GEYSER_STUN, true);
me->CastSpell(me, SPELL_INSIGNIFICANCE, true);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 2000);
events.DelayEvents(30000, GROUP_DELAY);
}
events.ScheduleEvent(EVENT_SPELL_FEL_GEYSER, 90000);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me->GetVictim(), SPELL_CHARGE, true);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 105.0f;
}
};
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 105.0f;
}
};
};
class spell_gurtogg_bloodboil : public SpellScriptLoader
{
public:
spell_gurtogg_bloodboil() : SpellScriptLoader("spell_gurtogg_bloodboil") { }
public:
spell_gurtogg_bloodboil() : SpellScriptLoader("spell_gurtogg_bloodboil") { }
class spell_gurtogg_bloodboil_SpellScript : public SpellScript
class spell_gurtogg_bloodboil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gurtogg_bloodboil_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_gurtogg_bloodboil_SpellScript);
if (targets.empty())
return;
void FilterTargets(std::list<WorldObject*>& targets)
targets.sort(acore::ObjectDistanceOrderPred(GetCaster(), false));
if (targets.size() > GetSpellValue()->MaxAffectedTargets)
{
if (targets.empty())
return;
targets.sort(acore::ObjectDistanceOrderPred(GetCaster(), false));
if (targets.size() > GetSpellValue()->MaxAffectedTargets)
{
std::list<WorldObject*>::iterator itr = targets.begin();
std::advance(itr, GetSpellValue()->MaxAffectedTargets);
targets.erase(itr, targets.end());
}
std::list<WorldObject*>::iterator itr = targets.begin();
std::advance(itr, GetSpellValue()->MaxAffectedTargets);
targets.erase(itr, targets.end());
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gurtogg_bloodboil_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gurtogg_bloodboil_SpellScript();
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_gurtogg_bloodboil_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gurtogg_bloodboil_SpellScript();
}
};
class spell_gurtogg_eject : public SpellScriptLoader
{
public:
spell_gurtogg_eject() : SpellScriptLoader("spell_gurtogg_eject") { }
public:
spell_gurtogg_eject() : SpellScriptLoader("spell_gurtogg_eject") { }
class spell_gurtogg_eject_SpellScript : public SpellScript
class spell_gurtogg_eject_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gurtogg_eject_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_gurtogg_eject_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->getThreatManager().modifyThreatPercent(target, -20);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gurtogg_eject_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gurtogg_eject_SpellScript();
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->getThreatManager().modifyThreatPercent(target, -20);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gurtogg_eject_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gurtogg_eject_SpellScript();
}
};
void AddSC_boss_gurtogg_bloodboil()

File diff suppressed because it is too large Load Diff

View File

@@ -55,305 +55,305 @@ enum Misc
class boss_mother_shahraz : public CreatureScript
{
public:
boss_mother_shahraz() : CreatureScript("boss_mother_shahraz") { }
public:
boss_mother_shahraz() : CreatureScript("boss_mother_shahraz") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_shahrazAI>(creature);
}
struct boss_shahrazAI : public BossAI
{
boss_shahrazAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SHAHRAZ)
{
return GetInstanceAI<boss_shahrazAI>(creature);
}
struct boss_shahrazAI : public BossAI
void Reset()
{
boss_shahrazAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SHAHRAZ)
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_SABER_LASH_AURA, true);
me->CastSpell(me, SPELL_RANDOM_PERIODIC, true);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_RANDOM_TALK, 60000);
events.ScheduleEvent(EVENT_SPELL_PRISMATIC_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_SPELL_SILENCING_SHRIEK, 30000);
events.ScheduleEvent(EVENT_SPELL_FATAL_ATTRACTION, 50000);
events.ScheduleEvent(EVENT_SPELL_SABER_LASH, 4000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(10))
{
me->CastSpell(me, SPELL_FRENZY, true);
Talk(SAY_EMOTE_FRENZY);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
Talk(SAY_ENRAGE);
break;
case EVENT_RANDOM_TALK:
Talk(SAY_TAUNT);
events.ScheduleEvent(EVENT_RANDOM_TALK, urand(60000, 120000));
break;
case EVENT_SPELL_SABER_LASH:
me->CastSpell(me->GetVictim(), SPELL_SABER_LASH, false);
events.ScheduleEvent(EVENT_SPELL_SABER_LASH, 30000);
break;
case EVENT_SPELL_PRISMATIC_AURA:
me->CastSpell(me, RAND(SPELL_PRISMATIC_AURA_SHADOW, SPELL_PRISMATIC_AURA_FIRE, SPELL_PRISMATIC_AURA_NATURE, SPELL_PRISMATIC_AURA_ARCANE, SPELL_PRISMATIC_AURA_FROST, SPELL_PRISMATIC_AURA_HOLY), false);
events.ScheduleEvent(EVENT_SPELL_PRISMATIC_AURA, 15000);
break;
case EVENT_SPELL_SILENCING_SHRIEK:
me->CastSpell(me, SPELL_SILENCING_SHRIEK, false);
events.ScheduleEvent(EVENT_SPELL_SILENCING_SHRIEK, 30000);
break;
case EVENT_SPELL_FATAL_ATTRACTION:
Talk(SAY_SPELL);
me->CastCustomSpell(SPELL_FATAL_ATTRACTION, SPELLVALUE_MAX_TARGETS, 3, me, false);
events.ScheduleEvent(EVENT_SPELL_FATAL_ATTRACTION, 60000);
break;
}
void Reset()
{
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_SABER_LASH_AURA, true);
me->CastSpell(me, SPELL_RANDOM_PERIODIC, true);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_RANDOM_TALK, 60000);
events.ScheduleEvent(EVENT_SPELL_PRISMATIC_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_SPELL_SILENCING_SHRIEK, 30000);
events.ScheduleEvent(EVENT_SPELL_FATAL_ATTRACTION, 50000);
events.ScheduleEvent(EVENT_SPELL_SABER_LASH, 4000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(10))
{
me->CastSpell(me, SPELL_FRENZY, true);
Talk(SAY_EMOTE_FRENZY);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
Talk(SAY_ENRAGE);
break;
case EVENT_RANDOM_TALK:
Talk(SAY_TAUNT);
events.ScheduleEvent(EVENT_RANDOM_TALK, urand(60000, 120000));
break;
case EVENT_SPELL_SABER_LASH:
me->CastSpell(me->GetVictim(), SPELL_SABER_LASH, false);
events.ScheduleEvent(EVENT_SPELL_SABER_LASH, 30000);
break;
case EVENT_SPELL_PRISMATIC_AURA:
me->CastSpell(me, RAND(SPELL_PRISMATIC_AURA_SHADOW, SPELL_PRISMATIC_AURA_FIRE, SPELL_PRISMATIC_AURA_NATURE, SPELL_PRISMATIC_AURA_ARCANE, SPELL_PRISMATIC_AURA_FROST, SPELL_PRISMATIC_AURA_HOLY), false);
events.ScheduleEvent(EVENT_SPELL_PRISMATIC_AURA, 15000);
break;
case EVENT_SPELL_SILENCING_SHRIEK:
me->CastSpell(me, SPELL_SILENCING_SHRIEK, false);
events.ScheduleEvent(EVENT_SPELL_SILENCING_SHRIEK, 30000);
break;
case EVENT_SPELL_FATAL_ATTRACTION:
Talk(SAY_SPELL);
me->CastCustomSpell(SPELL_FATAL_ATTRACTION, SPELLVALUE_MAX_TARGETS, 3, me, false);
events.ScheduleEvent(EVENT_SPELL_FATAL_ATTRACTION, 60000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_mother_shahraz_random_periodic : public SpellScriptLoader
{
public:
spell_mother_shahraz_random_periodic() : SpellScriptLoader("spell_mother_shahraz_random_periodic") { }
public:
spell_mother_shahraz_random_periodic() : SpellScriptLoader("spell_mother_shahraz_random_periodic") { }
class spell_mother_shahraz_random_periodic_AuraScript : public AuraScript
class spell_mother_shahraz_random_periodic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mother_shahraz_random_periodic_AuraScript);
void Update(AuraEffect const* effect)
{
PrepareAuraScript(spell_mother_shahraz_random_periodic_AuraScript);
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (effect->GetTickNumber()%5 == 1)
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SINFUL_PERIODIC, SPELL_SINISTER_PERIODIC, SPELL_VILE_PERIODIC, SPELL_WICKED_PERIODIC), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_random_periodic_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_random_periodic_AuraScript();
PreventDefaultAction();
if (effect->GetTickNumber() % 5 == 1)
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SINFUL_PERIODIC, SPELL_SINISTER_PERIODIC, SPELL_VILE_PERIODIC, SPELL_WICKED_PERIODIC), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_random_periodic_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_random_periodic_AuraScript();
}
};
class spell_mother_shahraz_beam_periodic : public SpellScriptLoader
{
public:
spell_mother_shahraz_beam_periodic() : SpellScriptLoader("spell_mother_shahraz_beam_periodic") { }
public:
spell_mother_shahraz_beam_periodic() : SpellScriptLoader("spell_mother_shahraz_beam_periodic") { }
class spell_mother_shahraz_beam_periodic_AuraScript : public AuraScript
class spell_mother_shahraz_beam_periodic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mother_shahraz_beam_periodic_AuraScript);
void Update(AuraEffect const* effect)
{
PrepareAuraScript(spell_mother_shahraz_beam_periodic_AuraScript);
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_beam_periodic_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_beam_periodic_AuraScript();
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_beam_periodic_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_beam_periodic_AuraScript();
}
};
class spell_mother_shahraz_saber_lash : public SpellScriptLoader
{
public:
spell_mother_shahraz_saber_lash() : SpellScriptLoader("spell_mother_shahraz_saber_lash") { }
public:
spell_mother_shahraz_saber_lash() : SpellScriptLoader("spell_mother_shahraz_saber_lash") { }
class spell_mother_shahraz_saber_lash_AuraScript : public AuraScript
class spell_mother_shahraz_saber_lash_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mother_shahraz_saber_lash_AuraScript);
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
PrepareAuraScript(spell_mother_shahraz_saber_lash_AuraScript);
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return false;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mother_shahraz_saber_lash_AuraScript::CheckProc);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_saber_lash_AuraScript::Update, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_saber_lash_AuraScript();
return false;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mother_shahraz_saber_lash_AuraScript::CheckProc);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_saber_lash_AuraScript::Update, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_saber_lash_AuraScript();
}
};
class spell_mother_shahraz_fatal_attraction : public SpellScriptLoader
{
public:
spell_mother_shahraz_fatal_attraction() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction") { }
public:
spell_mother_shahraz_fatal_attraction() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction") { }
class spell_mother_shahraz_fatal_attraction_SpellScript : public SpellScript
class spell_mother_shahraz_fatal_attraction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mother_shahraz_fatal_attraction_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_mother_shahraz_fatal_attraction_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(acore::UnitAuraCheck(true, SPELL_SABER_LASH_IMMUNITY));
if (targets.size() <= 1)
FinishCast(SPELL_FAILED_DONT_REPORT);
}
void SetDest(SpellDestination& dest)
{
std::list<Spell::TargetInfo> const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list<Spell::TargetInfo>::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (Unit* target = ObjectAccessor::GetUnit(*GetCaster(), ihit->targetGUID))
{
dest.Relocate(*target);
if (roll_chance_i(50))
break;
}
}
void HandleTeleportUnits(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_FATAL_ATTRACTION_AURA, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mother_shahraz_fatal_attraction_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_mother_shahraz_fatal_attraction_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER_RANDOM);
OnEffectHitTarget += SpellEffectFn(spell_mother_shahraz_fatal_attraction_SpellScript::HandleTeleportUnits, EFFECT_1, SPELL_EFFECT_TELEPORT_UNITS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mother_shahraz_fatal_attraction_SpellScript();
targets.remove_if(acore::UnitAuraCheck(true, SPELL_SABER_LASH_IMMUNITY));
if (targets.size() <= 1)
FinishCast(SPELL_FAILED_DONT_REPORT);
}
void SetDest(SpellDestination& dest)
{
std::list<Spell::TargetInfo> const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list<Spell::TargetInfo>::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (Unit* target = ObjectAccessor::GetUnit(*GetCaster(), ihit->targetGUID))
{
dest.Relocate(*target);
if (roll_chance_i(50))
break;
}
}
void HandleTeleportUnits(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_FATAL_ATTRACTION_AURA, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mother_shahraz_fatal_attraction_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_mother_shahraz_fatal_attraction_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER_RANDOM);
OnEffectHitTarget += SpellEffectFn(spell_mother_shahraz_fatal_attraction_SpellScript::HandleTeleportUnits, EFFECT_1, SPELL_EFFECT_TELEPORT_UNITS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mother_shahraz_fatal_attraction_SpellScript();
}
};
class spell_mother_shahraz_fatal_attraction_dummy : public SpellScriptLoader
{
public:
spell_mother_shahraz_fatal_attraction_dummy() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction_dummy") { }
public:
spell_mother_shahraz_fatal_attraction_dummy() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction_dummy") { }
class spell_mother_shahraz_fatal_attraction_dummy_SpellScript : public SpellScript
class spell_mother_shahraz_fatal_attraction_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mother_shahraz_fatal_attraction_dummy_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_mother_shahraz_fatal_attraction_dummy_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
if (Unit* target = GetHitUnit())
{
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, SPELL_FATAL_ATTRACTION_DAMAGE, true);
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_FATAL_ATTRACTION_AURA, EFFECT_1))
aurEff->SetAmount(aurEff->GetTickNumber());
}
target->CastSpell(target, SPELL_FATAL_ATTRACTION_DAMAGE, true);
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_FATAL_ATTRACTION_AURA, EFFECT_1))
aurEff->SetAmount(aurEff->GetTickNumber());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_mother_shahraz_fatal_attraction_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mother_shahraz_fatal_attraction_dummy_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_mother_shahraz_fatal_attraction_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mother_shahraz_fatal_attraction_dummy_SpellScript();
}
};
class spell_mother_shahraz_fatal_attraction_aura : public SpellScriptLoader
{
public:
spell_mother_shahraz_fatal_attraction_aura() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction_aura") { }
public:
spell_mother_shahraz_fatal_attraction_aura() : SpellScriptLoader("spell_mother_shahraz_fatal_attraction_aura") { }
class spell_mother_shahraz_fatal_attraction_aura_AuraScript : public AuraScript
class spell_mother_shahraz_fatal_attraction_aura_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mother_shahraz_fatal_attraction_aura_AuraScript);
void Update(AuraEffect const* effect)
{
PrepareAuraScript(spell_mother_shahraz_fatal_attraction_aura_AuraScript);
void Update(AuraEffect const* effect)
{
if (effect->GetTickNumber() > uint32(effect->GetAmount()+1))
{
PreventDefaultAction();
SetDuration(0);
}
}
void Register()
if (effect->GetTickNumber() > uint32(effect->GetAmount() + 1))
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_fatal_attraction_aura_AuraScript::Update, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
PreventDefaultAction();
SetDuration(0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_fatal_attraction_aura_AuraScript();
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mother_shahraz_fatal_attraction_aura_AuraScript::Update, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mother_shahraz_fatal_attraction_aura_AuraScript();
}
};
void AddSC_boss_mother_shahraz()

View File

@@ -79,96 +79,96 @@ enum Misc
class boss_shade_of_akama : public CreatureScript
{
public:
boss_shade_of_akama() : CreatureScript("boss_shade_of_akama") { }
public:
boss_shade_of_akama() : CreatureScript("boss_shade_of_akama") { }
struct boss_shade_of_akamaAI : public BossAI
struct boss_shade_of_akamaAI : public BossAI
{
boss_shade_of_akamaAI(Creature* creature) : BossAI(creature, DATA_SHADE_OF_AKAMA), summonsChanneler(me), summonsGenerator(me)
{
boss_shade_of_akamaAI(Creature* creature) : BossAI(creature, DATA_SHADE_OF_AKAMA), summonsChanneler(me), summonsGenerator(me)
{
events2.ScheduleEvent(EVENT_SHADE_GATHER_NPCS, 1000);
}
events2.ScheduleEvent(EVENT_SHADE_GATHER_NPCS, 1000);
}
SummonList summonsChanneler;
SummonList summonsGenerator;
EventMap events2;
SummonList summonsChanneler;
SummonList summonsGenerator;
EventMap events2;
void ChannelersAction(int32 action)
{
for (SummonList::const_iterator i = summonsChanneler.begin(); i != summonsChanneler.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
void ChannelersAction(int32 action)
{
for (SummonList::const_iterator i = summonsChanneler.begin(); i != summonsChanneler.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
{
if (action == ACTION_CHANNELERS_START_CHANNEL)
{
if (action == ACTION_CHANNELERS_START_CHANNEL)
{
summon->CastSpell(me, SPELL_SHADE_SOUL_CHANNEL, true);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
else if (action == ACTION_START_ENCOUNTER)
{
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
else if (action == ACTION_KILL_CHANNELERS)
{
Unit::Kill(me, summon);
}
summon->CastSpell(me, SPELL_SHADE_SOUL_CHANNEL, true);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
else if (action == ACTION_START_ENCOUNTER)
{
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
else if (action == ACTION_KILL_CHANNELERS)
{
Unit::Kill(me, summon);
}
}
void Reset()
{
BossAI::Reset();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
me->SetWalk(true);
}
void EnterEvadeMode()
{
BossAI::EnterEvadeMode();
summonsGenerator.DoAction(ACTION_DESPAWN_ALL);
events2.ScheduleEvent(EVENT_SHADE_RESET_ENCOUNTER, 20000);
me->SetVisible(false);
ChannelersAction(ACTION_KILL_CHANNELERS);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summonsGenerator.DoAction(ACTION_DESPAWN_ALL);
summonsChanneler.DespawnAll();
me->CastSpell(me, SPELL_SHADE_OF_AKAMA_TRIGGER, true);
if (Creature* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
{
akama->SetHomePosition(*akama);
akama->AI()->DoAction(ACTION_SHADE_DIED);
}
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
}
void Reset()
{
BossAI::Reset();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->SetWalk(true);
}
void DoAction(int32 param)
{
if (param == ACTION_START_ENCOUNTER)
{
summonsGenerator.DoAction(ACTION_START_ENCOUNTER);
ChannelersAction(ACTION_START_ENCOUNTER);
events.ScheduleEvent(EVENT_SHADE_CHECK_DISTANCE, 1000);
}
else if (param == ACTION_AKAMA_DIED)
{
EnterEvadeMode();
}
}
void EnterEvadeMode()
{
BossAI::EnterEvadeMode();
summonsGenerator.DoAction(ACTION_DESPAWN_ALL);
events2.ScheduleEvent(EVENT_SHADE_RESET_ENCOUNTER, 20000);
me->SetVisible(false);
ChannelersAction(ACTION_KILL_CHANNELERS);
}
void UpdateAI(uint32 diff)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summonsGenerator.DoAction(ACTION_DESPAWN_ALL);
summonsChanneler.DespawnAll();
me->CastSpell(me, SPELL_SHADE_OF_AKAMA_TRIGGER, true);
if (Creature* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SHADE_GATHER_NPCS:
akama->SetHomePosition(*akama);
akama->AI()->DoAction(ACTION_SHADE_DIED);
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
}
void DoAction(int32 param)
{
if (param == ACTION_START_ENCOUNTER)
{
summonsGenerator.DoAction(ACTION_START_ENCOUNTER);
ChannelersAction(ACTION_START_ENCOUNTER);
events.ScheduleEvent(EVENT_SHADE_CHECK_DISTANCE, 1000);
}
else if (param == ACTION_AKAMA_DIED)
{
EnterEvadeMode();
}
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SHADE_GATHER_NPCS:
{
std::list<Creature*> ChannelerList;
me->GetCreaturesWithEntryInRange(ChannelerList, 100.0f, NPC_ASHTONGUE_CHANNELER);
@@ -183,245 +183,245 @@ class boss_shade_of_akama : public CreatureScript
summonsChanneler.Respawn();
summonsGenerator.Respawn();
ChannelersAction(ACTION_CHANNELERS_START_CHANNEL);
if (Creature* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
akama->Respawn(true);
break;
}
case EVENT_SHADE_RESET_ENCOUNTER:
me->SetVisible(true);
summonsGenerator.Respawn();
summonsChanneler.Respawn();
ChannelersAction(ACTION_CHANNELERS_START_CHANNEL);
case EVENT_SHADE_RESET_ENCOUNTER:
me->SetVisible(true);
summonsGenerator.Respawn();
summonsChanneler.Respawn();
ChannelersAction(ACTION_CHANNELERS_START_CHANNEL);
if (Creature* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
akama->Respawn(true);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SHADE_CHECK_DISTANCE:
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
{
int32 slow = me->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow > -100)
{
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_START, 510.0f, 400.7993f, 112.7837f);
}
}
else
{
int32 slow = me->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow < -100)
me->GetMotionMaster()->Clear();
else if (slow == 0)
{
summonsGenerator.DoAction(ACTION_NO_SORCERERS);
me->SetWalk(false);
}
}
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->SetReactState(REACT_AGGRESSIVE);
DoResetThreat();
me->GetVictim()->InterruptNonMeleeSpells(false);
me->AddThreat(me->GetVictim(), 1000000.0f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
summonsGenerator.DoAction(ACTION_STOP_SPAWNING);
break;
}
events.ScheduleEvent(EVENT_SHADE_CHECK_DISTANCE, 1000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
if (Creature* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
akama->Respawn(true);
break;
}
bool CheckEvadeIfOutOfCombatArea() const
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
return !SelectTargetFromPlayerList(120.0f);
}
};
case EVENT_SHADE_CHECK_DISTANCE:
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
{
int32 slow = me->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow > -100)
{
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_START, 510.0f, 400.7993f, 112.7837f);
}
}
else
{
int32 slow = me->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow < -100)
me->GetMotionMaster()->Clear();
else if (slow == 0)
{
summonsGenerator.DoAction(ACTION_NO_SORCERERS);
me->SetWalk(false);
}
}
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_shade_of_akamaAI>(creature);
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->SetReactState(REACT_AGGRESSIVE);
DoResetThreat();
me->GetVictim()->InterruptNonMeleeSpells(false);
me->AddThreat(me->GetVictim(), 1000000.0f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
summonsGenerator.DoAction(ACTION_STOP_SPAWNING);
break;
}
events.ScheduleEvent(EVENT_SHADE_CHECK_DISTANCE, 1000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return !SelectTargetFromPlayerList(120.0f);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_shade_of_akamaAI>(creature);
}
};
class npc_akama_shade : public CreatureScript
{
public:
npc_akama_shade() : CreatureScript("npc_akama_shade") { }
public:
npc_akama_shade() : CreatureScript("npc_akama_shade") { }
struct npc_akamaAI : public ScriptedAI
struct npc_akamaAI : public ScriptedAI
{
npc_akamaAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
npc_akamaAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
EventMap events2;
SummonList summons;
void Reset()
{
if (instance->GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return;
}
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->CastSpell(me, SPELL_STEALTH, true);
events.Reset();
events2.Reset();
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE || point != POINT_CHANNEL_SOUL)
return;
me->SetFacingTo(0.0f);
events2.ScheduleEvent(EVENT_AKAMA_SCENE1, 1000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE2, 16500);
events2.ScheduleEvent(EVENT_AKAMA_SCENE3, 17500);
events2.ScheduleEvent(EVENT_AKAMA_SCENE4, 27000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE5, 37000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE6, 51000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE7, 56000);
}
void DoAction(int32 param)
{
if (param == ACTION_SHADE_DIED)
events2.ScheduleEvent(EVENT_AKAMA_SCENE0, 1000);
}
void JustDied(Unit* /*killer*/)
{
if (Creature* shade = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SHADE_OF_AKAMA)))
shade->AI()->DoAction(ACTION_AKAMA_DIED);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 2000);
events.ScheduleEvent(EVENT_SPELL_DESTRUCTIVE_POISON, 5000);
}
void JustSummoned(Creature* summon)
{
float dist = frand(30.0f, 32.0f);
summon->SetWalk(true);
summon->GetMotionMaster()->MovePoint(POINT_START, summon->GetPositionX()+dist*cos(summon->GetOrientation()), summon->GetPositionY()+dist*sin(summon->GetOrientation()), summon->GetPositionZ(), false);
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_AKAMA_START_ENCOUNTER:
me->RemoveAura(SPELL_STEALTH);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_START, 517.4877f, 400.7993f, 112.7837f, false);
events2.ScheduleEvent(EVENT_AKAMA_START_CHANNEL, 11000);
break;
case EVENT_AKAMA_START_CHANNEL:
me->CastSpell(me, SPELL_AKAMA_SOUL_CHANNEL, false);
if (Creature* shade = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SHADE_OF_AKAMA)))
{
shade->AI()->AttackStart(me);
shade->GetMotionMaster()->Clear();
shade->AI()->DoAction(ACTION_START_ENCOUNTER);
}
break;
case EVENT_AKAMA_SCENE0:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_CHANNEL_SOUL, 467.0f, 400.7993f, 118.537f);
break;
case EVENT_AKAMA_SCENE1:
me->CastSpell(me, SPELL_AKAMA_SOUL_RETRIEVE, true);
break;
case EVENT_AKAMA_SCENE2:
Talk(SAY_BROKEN_FREE_0);
break;
case EVENT_AKAMA_SCENE3:
me->SummonCreatureGroup(SUMMON_GROUP_BROKENS);
break;
case EVENT_AKAMA_SCENE4:
Talk(SAY_BROKEN_FREE_1);
break;
case EVENT_AKAMA_SCENE5:
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* broken = ObjectAccessor::GetCreature(*me, *itr))
broken->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_BROKEN_FREE_2);
break;
case EVENT_AKAMA_SCENE6:
if (Creature* broken = summons.GetCreatureWithEntry(NPC_ASHTONGUE_BROKEN))
broken->AI()->Talk(SAY_BROKEN_S1);
break;
case EVENT_AKAMA_SCENE7:
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* broken = ObjectAccessor::GetCreature(*me, *itr))
broken->AI()->Talk(SAY_BROKEN_S2);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), SPELL_CHAIN_LIGHTNING, false);
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, urand(10000, 15000));
break;
case EVENT_SPELL_DESTRUCTIVE_POISON:
me->CastSpell(me, SPELL_DESTRUCTIVE_POISON, false);
events.ScheduleEvent(EVENT_SPELL_DESTRUCTIVE_POISON, urand(4000, 5000));
break;
}
DoMeleeAttackIfReady();
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action)
{
if (action == 0)
{
CloseGossipMenuFor(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events2.ScheduleEvent(EVENT_AKAMA_START_ENCOUNTER, 0);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_akamaAI>(creature);
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
EventMap events2;
SummonList summons;
void Reset()
{
if (instance->GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return;
}
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->CastSpell(me, SPELL_STEALTH, true);
events.Reset();
events2.Reset();
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE || point != POINT_CHANNEL_SOUL)
return;
me->SetFacingTo(0.0f);
events2.ScheduleEvent(EVENT_AKAMA_SCENE1, 1000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE2, 16500);
events2.ScheduleEvent(EVENT_AKAMA_SCENE3, 17500);
events2.ScheduleEvent(EVENT_AKAMA_SCENE4, 27000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE5, 37000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE6, 51000);
events2.ScheduleEvent(EVENT_AKAMA_SCENE7, 56000);
}
void DoAction(int32 param)
{
if (param == ACTION_SHADE_DIED)
events2.ScheduleEvent(EVENT_AKAMA_SCENE0, 1000);
}
void JustDied(Unit* /*killer*/)
{
if (Creature* shade = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SHADE_OF_AKAMA)))
shade->AI()->DoAction(ACTION_AKAMA_DIED);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 2000);
events.ScheduleEvent(EVENT_SPELL_DESTRUCTIVE_POISON, 5000);
}
void JustSummoned(Creature* summon)
{
float dist = frand(30.0f, 32.0f);
summon->SetWalk(true);
summon->GetMotionMaster()->MovePoint(POINT_START, summon->GetPositionX() + dist * cos(summon->GetOrientation()), summon->GetPositionY() + dist * sin(summon->GetOrientation()), summon->GetPositionZ(), false);
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_AKAMA_START_ENCOUNTER:
me->RemoveAura(SPELL_STEALTH);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_START, 517.4877f, 400.7993f, 112.7837f, false);
events2.ScheduleEvent(EVENT_AKAMA_START_CHANNEL, 11000);
break;
case EVENT_AKAMA_START_CHANNEL:
me->CastSpell(me, SPELL_AKAMA_SOUL_CHANNEL, false);
if (Creature* shade = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_SHADE_OF_AKAMA)))
{
shade->AI()->AttackStart(me);
shade->GetMotionMaster()->Clear();
shade->AI()->DoAction(ACTION_START_ENCOUNTER);
}
break;
case EVENT_AKAMA_SCENE0:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_CHANNEL_SOUL, 467.0f, 400.7993f, 118.537f);
break;
case EVENT_AKAMA_SCENE1:
me->CastSpell(me, SPELL_AKAMA_SOUL_RETRIEVE, true);
break;
case EVENT_AKAMA_SCENE2:
Talk(SAY_BROKEN_FREE_0);
break;
case EVENT_AKAMA_SCENE3:
me->SummonCreatureGroup(SUMMON_GROUP_BROKENS);
break;
case EVENT_AKAMA_SCENE4:
Talk(SAY_BROKEN_FREE_1);
break;
case EVENT_AKAMA_SCENE5:
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* broken = ObjectAccessor::GetCreature(*me, *itr))
broken->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_BROKEN_FREE_2);
break;
case EVENT_AKAMA_SCENE6:
if (Creature* broken = summons.GetCreatureWithEntry(NPC_ASHTONGUE_BROKEN))
broken->AI()->Talk(SAY_BROKEN_S1);
break;
case EVENT_AKAMA_SCENE7:
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* broken = ObjectAccessor::GetCreature(*me, *itr))
broken->AI()->Talk(SAY_BROKEN_S2);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), SPELL_CHAIN_LIGHTNING, false);
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, urand(10000, 15000));
break;
case EVENT_SPELL_DESTRUCTIVE_POISON:
me->CastSpell(me, SPELL_DESTRUCTIVE_POISON, false);
events.ScheduleEvent(EVENT_SPELL_DESTRUCTIVE_POISON, urand(4000, 5000));
break;
}
DoMeleeAttackIfReady();
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action)
{
if (action == 0)
{
CloseGossipMenuFor(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events2.ScheduleEvent(EVENT_AKAMA_START_ENCOUNTER, 0);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_akamaAI>(creature);
}
};
// ########################################################
@@ -430,180 +430,180 @@ class npc_akama_shade : public CreatureScript
class npc_creature_generator_akama : public CreatureScript
{
public:
npc_creature_generator_akama() : CreatureScript("npc_creature_generator_akama") { }
public:
npc_creature_generator_akama() : CreatureScript("npc_creature_generator_akama") { }
struct npc_creature_generator_akamaAI : public NullCreatureAI
struct npc_creature_generator_akamaAI : public NullCreatureAI
{
npc_creature_generator_akamaAI(Creature* creature) : NullCreatureAI(creature), summons(me)
{
npc_creature_generator_akamaAI(Creature* creature) : NullCreatureAI(creature), summons(me)
instance = creature->GetInstanceScript();
}
void Reset()
{
events.Reset();
summons.DespawnAll();
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_ASHTONGUE_SORCERER)
{
instance = creature->GetInstanceScript();
std::list<Creature*> channelerList;
me->GetCreaturesWithEntryInRange(channelerList, 120.0f, NPC_ASHTONGUE_CHANNELER);
for (std::list<Creature*>::const_iterator itr = channelerList.begin(); itr != channelerList.end(); ++itr)
{
if ((*itr)->IsAlive() || (*itr)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
continue;
summon->SetInCombatWithZone();
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->MovePoint(POINT_START, **itr);
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return;
}
}
void Reset()
summon->SetInCombatWithZone();
if (Unit* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
{
summon->AddThreat(akama, 500.0f);
summon->AI()->AttackStart(akama);
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summon->DespawnOrUnsummon(10000);
summons.Despawn(summon);
}
void DoAction(int32 param)
{
if (param == ACTION_STOP_SPAWNING || param == ACTION_DESPAWN_ALL)
{
events.Reset();
summons.DespawnAll();
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_ASHTONGUE_SORCERER)
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
std::list<Creature*> channelerList;
me->GetCreaturesWithEntryInRange(channelerList, 120.0f, NPC_ASHTONGUE_CHANNELER);
for (std::list<Creature*>::const_iterator itr = channelerList.begin(); itr != channelerList.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
if ((*itr)->IsAlive() || (*itr)->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (summon->GetEntry() != NPC_ASHTONGUE_SORCERER)
continue;
summon->InterruptNonMeleeSpells(false);
summon->GetMotionMaster()->Clear();
summon->SetInCombatWithZone();
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->MovePoint(POINT_START, **itr);
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return;
}
}
summon->SetInCombatWithZone();
if (Unit* akama = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_AKAMA_SHADE)))
{
summon->AddThreat(akama, 500.0f);
summon->AI()->AttackStart(akama);
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
if (param == ACTION_DESPAWN_ALL)
summons.DespawnAll();
else if (param == ACTION_NO_SORCERERS)
events.CancelEvent(EVENT_SUMMON_ASHTONGUE_SORCERER);
else if (param == ACTION_START_ENCOUNTER)
{
summon->DespawnOrUnsummon(10000);
summons.Despawn(summon);
events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 5000);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 20000);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 35000);
}
void DoAction(int32 param)
{
if (param == ACTION_STOP_SPAWNING || param == ACTION_DESPAWN_ALL)
{
events.Reset();
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
if (summon->GetEntry() != NPC_ASHTONGUE_SORCERER)
continue;
summon->InterruptNonMeleeSpells(false);
summon->GetMotionMaster()->Clear();
summon->SetInCombatWithZone();
}
}
}
if (param == ACTION_DESPAWN_ALL)
summons.DespawnAll();
else if (param == ACTION_NO_SORCERERS)
events.CancelEvent(EVENT_SUMMON_ASHTONGUE_SORCERER);
else if (param == ACTION_START_ENCOUNTER)
{
events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 5000);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 20000);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 35000);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_WAVE_B:
me->CastSpell(me, SPELL_ASHTONGUE_WAVE_B, true);
events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 45000);
break;
case EVENT_SUMMON_ASHTONGUE_SORCERER: // left
me->CastSpell(me, SPELL_SUMMON_ASHTONGUE_SORCERER, true);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 45000);
break;
case EVENT_SUMMON_ASHTONGUE_DEFENDER: // right
me->CastSpell(me, SPELL_SUMMON_ASHTONGUE_DEFENDER, true);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 45000);
break;
default:
break;
}
}
private:
EventMap events;
SummonList summons;
InstanceScript* instance;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_creature_generator_akamaAI>(creature);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_WAVE_B:
me->CastSpell(me, SPELL_ASHTONGUE_WAVE_B, true);
events.ScheduleEvent(EVENT_SUMMON_WAVE_B, 45000);
break;
case EVENT_SUMMON_ASHTONGUE_SORCERER: // left
me->CastSpell(me, SPELL_SUMMON_ASHTONGUE_SORCERER, true);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_SORCERER, 45000);
break;
case EVENT_SUMMON_ASHTONGUE_DEFENDER: // right
me->CastSpell(me, SPELL_SUMMON_ASHTONGUE_DEFENDER, true);
events.ScheduleEvent(EVENT_SUMMON_ASHTONGUE_DEFENDER, 45000);
break;
default:
break;
}
}
private:
EventMap events;
SummonList summons;
InstanceScript* instance;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_creature_generator_akamaAI>(creature);
}
};
class spell_shade_of_akama_shade_soul_channel : public SpellScriptLoader
{
public:
spell_shade_of_akama_shade_soul_channel() : SpellScriptLoader("spell_shade_of_akama_shade_soul_channel") { }
public:
spell_shade_of_akama_shade_soul_channel() : SpellScriptLoader("spell_shade_of_akama_shade_soul_channel") { }
class spell_shade_of_akama_shade_soul_channel_AuraScript : public AuraScript
class spell_shade_of_akama_shade_soul_channel_AuraScript : public AuraScript
{
PrepareAuraScript(spell_shade_of_akama_shade_soul_channel_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_shade_of_akama_shade_soul_channel_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->SetFacingToObject(GetTarget());
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Aura* aura = GetTarget()->GetAura(GetSpellInfo()->Effects[EFFECT_1].TriggerSpell))
aura->ModStackAmount(-1);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_shade_of_akama_shade_soul_channel_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_shade_of_akama_shade_soul_channel_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_shade_of_akama_shade_soul_channel_AuraScript();
if (Unit* caster = GetCaster())
caster->SetFacingToObject(GetTarget());
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Aura* aura = GetTarget()->GetAura(GetSpellInfo()->Effects[EFFECT_1].TriggerSpell))
aura->ModStackAmount(-1);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_shade_of_akama_shade_soul_channel_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_shade_of_akama_shade_soul_channel_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_shade_of_akama_shade_soul_channel_AuraScript();
}
};
class spell_shade_of_akama_akama_soul_expel : public SpellScriptLoader
{
public:
spell_shade_of_akama_akama_soul_expel() : SpellScriptLoader("spell_shade_of_akama_akama_soul_expel") { }
public:
spell_shade_of_akama_akama_soul_expel() : SpellScriptLoader("spell_shade_of_akama_akama_soul_expel") { }
class spell_shade_of_akama_akama_soul_expel_SpellScript : public SpellScript
class spell_shade_of_akama_akama_soul_expel_SpellScript : public SpellScript
{
PrepareSpellScript(spell_shade_of_akama_akama_soul_expel_SpellScript);
void SetDest(SpellDestination& dest)
{
PrepareSpellScript(spell_shade_of_akama_akama_soul_expel_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
Position const offset = { 0.0f, 0.0f, 25.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_shade_of_akama_akama_soul_expel_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_shade_of_akama_akama_soul_expel_SpellScript();
// Adjust effect summon position
Position const offset = { 0.0f, 0.0f, 25.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_shade_of_akama_akama_soul_expel_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_shade_of_akama_akama_soul_expel_SpellScript();
}
};
void AddSC_boss_shade_of_akama()

View File

@@ -35,160 +35,160 @@ enum Supremus
class boss_supremus : public CreatureScript
{
public:
boss_supremus() : CreatureScript("boss_supremus") { }
public:
boss_supremus() : CreatureScript("boss_supremus") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_supremusAI>(creature);
}
struct boss_supremusAI : public BossAI
{
boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
{
return GetInstanceAI<boss_supremusAI>(creature);
}
struct boss_supremusAI : public BossAI
void Reset()
{
boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
SchedulePhase(false);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 900000);
events.ScheduleEvent(EVENT_SPELL_MOLTEN_FLAMES, 4000);
}
void SchedulePhase(bool run)
{
events.CancelEventGroup(EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000);
DoResetThreat();
if (!run)
{
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, 5000, EVENT_GROUP_ABILITIES);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
me->RemoveAurasDueToSpell(SPELL_SNARE_SELF);
}
else
{
events.ScheduleEvent(EVENT_SPELL_VOLCANIC_ERUPTION, 5000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SWITCH_TARGET, 0, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_CHECK_DIST, 0, EVENT_GROUP_ABILITIES);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
me->CastSpell(me, SPELL_SNARE_SELF, true);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_SUPREMUS_PUNCH_STALKER)
{
summon->ToTempSummon()->InitStats(20000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
}
else
summon->CastSpell(summon, SPELL_VOLCANIC_ERUPTION_TRIGGER, true);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
Unit* FindHatefulStrikeTarget()
{
Unit* target = nullptr;
ThreatContainer::StorageType const& threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
if (!target || unit->GetHealth() > target->GetHealth())
target = unit;
}
void Reset()
return target;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
SchedulePhase(false);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 900000);
events.ScheduleEvent(EVENT_SPELL_MOLTEN_FLAMES, 4000);
}
void SchedulePhase(bool run)
{
events.CancelEventGroup(EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000);
DoResetThreat();
if (!run)
{
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, 5000, EVENT_GROUP_ABILITIES);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
me->RemoveAurasDueToSpell(SPELL_SNARE_SELF);
}
else
{
events.ScheduleEvent(EVENT_SPELL_VOLCANIC_ERUPTION, 5000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SWITCH_TARGET, 0, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_CHECK_DIST, 0, EVENT_GROUP_ABILITIES);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
me->CastSpell(me, SPELL_SNARE_SELF, true);
}
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_SUPREMUS_PUNCH_STALKER)
{
summon->ToTempSummon()->InitStats(20000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
}
else
summon->CastSpell(summon, SPELL_VOLCANIC_ERUPTION_TRIGGER, true);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
Unit* FindHatefulStrikeTarget()
{
Unit* target = nullptr;
ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
if (!target || unit->GetHealth() > target->GetHealth())
target = unit;
}
return target;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_HATEFUL_STRIKE:
if (Unit* target = FindHatefulStrikeTarget())
me->CastSpell(target, SPELL_HATEFUL_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, urand(1500, 3000), EVENT_GROUP_ABILITIES);
break;
case EVENT_SPELL_MOLTEN_FLAMES:
me->CastSpell(me, SPELL_MOLTEN_PUNCH, false);
events.ScheduleEvent(EVENT_SPELL_MOLTEN_FLAMES, 20000, EVENT_GROUP_ABILITIES);
break;
case EVENT_SWITCH_PHASE:
SchedulePhase(!me->HasAura(SPELL_SNARE_SELF));
break;
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoResetThreat();
me->AddThreat(target, 5000000.0f);
Talk(EMOTE_NEW_TARGET);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, EVENT_GROUP_ABILITIES);
break;
case EVENT_CHECK_DIST:
if (me->GetDistance(me->GetVictim()) > 40.0f)
{
Talk(EMOTE_PUNCH_GROUND);
me->CastSpell(me->GetVictim(), SPELL_CHARGE, true);
events.ScheduleEvent(EVENT_CHECK_DIST, 5000, EVENT_GROUP_ABILITIES);
break;
case EVENT_SPELL_HATEFUL_STRIKE:
if (Unit* target = FindHatefulStrikeTarget())
me->CastSpell(target, SPELL_HATEFUL_STRIKE, false);
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, urand(1500, 3000), EVENT_GROUP_ABILITIES);
break;
case EVENT_SPELL_MOLTEN_FLAMES:
me->CastSpell(me, SPELL_MOLTEN_PUNCH, false);
events.ScheduleEvent(EVENT_SPELL_MOLTEN_FLAMES, 20000, EVENT_GROUP_ABILITIES);
break;
case EVENT_SWITCH_PHASE:
SchedulePhase(!me->HasAura(SPELL_SNARE_SELF));
break;
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoResetThreat();
me->AddThreat(target, 5000000.0f);
Talk(EMOTE_NEW_TARGET);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, EVENT_GROUP_ABILITIES);
break;
case EVENT_CHECK_DIST:
if (me->GetDistance(me->GetVictim()) > 40.0f)
{
Talk(EMOTE_PUNCH_GROUND);
me->CastSpell(me->GetVictim(), SPELL_CHARGE, true);
events.ScheduleEvent(EVENT_CHECK_DIST, 5000, EVENT_GROUP_ABILITIES);
break;
}
events.ScheduleEvent(EVENT_CHECK_DIST, 1, EVENT_GROUP_ABILITIES);
break;
case EVENT_SPELL_VOLCANIC_ERUPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->CastSpell(target, SPELL_VOLCANIC_ERUPTION, true);
Talk(EMOTE_GROUND_CRACK);
}
events.ScheduleEvent(EVENT_SPELL_VOLCANIC_ERUPTION, urand(10000, 18000), EVENT_GROUP_ABILITIES);
break;
}
}
events.ScheduleEvent(EVENT_CHECK_DIST, 1, EVENT_GROUP_ABILITIES);
break;
case EVENT_SPELL_VOLCANIC_ERUPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->CastSpell(target, SPELL_VOLCANIC_ERUPTION, true);
Talk(EMOTE_GROUND_CRACK);
}
events.ScheduleEvent(EVENT_SPELL_VOLCANIC_ERUPTION, urand(10000, 18000), EVENT_GROUP_ABILITIES);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetPositionX() < 565 || me->GetPositionX() > 865 || me->GetPositionY() < 545 || me->GetPositionY() > 1000;
}
};
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetPositionX() < 565 || me->GetPositionX() > 865 || me->GetPositionY() < 545 || me->GetPositionY() > 1000;
}
};
};
void AddSC_boss_supremus()

View File

@@ -59,268 +59,268 @@ struct ShadowOfDeathSelector : public acore::unary_function<Unit*, bool>
class boss_teron_gorefiend : public CreatureScript
{
public:
boss_teron_gorefiend() : CreatureScript("boss_teron_gorefiend") { }
public:
boss_teron_gorefiend() : CreatureScript("boss_teron_gorefiend") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_teron_gorefiendAI>(creature);
}
struct boss_teron_gorefiendAI : public BossAI
{
boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND)
{
return GetInstanceAI<boss_teron_gorefiendAI>(creature);
intro = false;
}
struct boss_teron_gorefiendAI : public BossAI
bool intro;
void Reset()
{
boss_teron_gorefiendAI(Creature* creature) : BossAI(creature, DATA_TERON_GOREFIEND)
BossAI::Reset();
me->CastSpell(me, SPELL_SHADOW_OF_DEATH_REMOVE, true);
}
void SetData(uint32 type, uint32 id)
{
if (type || !me->IsAlive())
return;
if (id == SET_DATA_INTRO && !intro)
{
intro = false;
intro = true;
Talk(SAY_INTRO);
}
}
bool intro;
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_INCINERATE, 24000);
events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 10000);
events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 17000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 20000);
}
void Reset()
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_TALK_KILL) == 0)
{
BossAI::Reset();
me->CastSpell(me, SPELL_SHADOW_OF_DEATH_REMOVE, true);
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_TALK_KILL, 6000);
}
}
void SetData(uint32 type, uint32 id)
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
me->CastSpell(me, SPELL_SHADOW_OF_DEATH_REMOVE, true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() )
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
if (type || !me->IsAlive())
return;
if (id == SET_DATA_INTRO && !intro)
{
intro = true;
Talk(SAY_INTRO);
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_INCINERATE, 24000);
events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 10000);
events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 17000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 20000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_TALK_KILL) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_TALK_KILL, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
me->CastSpell(me, SPELL_SHADOW_OF_DEATH_REMOVE, true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() )
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_INCINERATE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (roll_chance_i(50))
Talk(SAY_INCINERATE);
me->CastSpell(target, SPELL_INCINERATE, false);
}
events.ScheduleEvent(EVENT_SPELL_INCINERATE, 25000);
break;
case EVENT_SPELL_DOOM_BLOSSOM:
case EVENT_SPELL_INCINERATE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (roll_chance_i(50))
Talk(SAY_BLOSSOM);
Talk(SAY_INCINERATE);
me->CastSpell(target, SPELL_INCINERATE, false);
}
events.ScheduleEvent(EVENT_SPELL_INCINERATE, 25000);
break;
case EVENT_SPELL_DOOM_BLOSSOM:
if (roll_chance_i(50))
Talk(SAY_BLOSSOM);
me->CastSpell(me, SPELL_SUMMON_DOOM_BLOSSOM, false);
events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 40000);
break;
case EVENT_SPELL_CRUSHING_SHADOWS:
if (roll_chance_i(20))
Talk(SAY_CRUSHING);
me->CastCustomSpell(SPELL_CRUSHING_SHADOWS, SPELLVALUE_MAX_TARGETS, 5, me, false);
events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 15000);
break;
case EVENT_SPELL_SHADOW_OF_DEATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ShadowOfDeathSelector()))
me->CastSpell(target, SPELL_SHADOW_OF_DEATH, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 30000);
break;
}
me->CastSpell(me, SPELL_SUMMON_DOOM_BLOSSOM, false);
events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 40000);
break;
case EVENT_SPELL_CRUSHING_SHADOWS:
if (roll_chance_i(20))
Talk(SAY_CRUSHING);
me->CastCustomSpell(SPELL_CRUSHING_SHADOWS, SPELLVALUE_MAX_TARGETS, 5, me, false);
events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 15000);
break;
case EVENT_SPELL_SHADOW_OF_DEATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ShadowOfDeathSelector()))
me->CastSpell(target, SPELL_SHADOW_OF_DEATH, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_OF_DEATH, 30000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance(me->GetHomePosition()) > 100.0f;
}
};
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance(me->GetHomePosition()) > 100.0f;
}
};
};
class spell_teron_gorefiend_shadow_of_death : public SpellScriptLoader
{
public:
spell_teron_gorefiend_shadow_of_death() : SpellScriptLoader("spell_teron_gorefiend_shadow_of_death") { }
public:
spell_teron_gorefiend_shadow_of_death() : SpellScriptLoader("spell_teron_gorefiend_shadow_of_death") { }
class spell_teron_gorefiend_shadow_of_death_AuraScript : public AuraScript
class spell_teron_gorefiend_shadow_of_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_teron_gorefiend_shadow_of_death_AuraScript)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& /*absorbAmount*/)
{
PrepareAuraScript(spell_teron_gorefiend_shadow_of_death_AuraScript)
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
{
PreventDefaultAction();
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
InstanceScript* instance = GetTarget()->GetInstanceScript();
if (!GetCaster() || !instance || !instance->IsEncounterInProgress())
return;
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SPIRIT, true);
GetTarget()->CastSpell(GetTarget(), SPELL_POSSESS_SPIRIT_IMMUNE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SPIRITUAL_VENGEANCE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON1, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON2, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON3, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON4, true);
}
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_teron_gorefiend_shadow_of_death_AuraScript::Absorb, EFFECT_0);
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_shadow_of_death_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_shadow_of_death_AuraScript();
PreventDefaultAction();
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
InstanceScript* instance = GetTarget()->GetInstanceScript();
if (!GetCaster() || !instance || !instance->IsEncounterInProgress())
return;
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SPIRIT, true);
GetTarget()->CastSpell(GetTarget(), SPELL_POSSESS_SPIRIT_IMMUNE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SPIRITUAL_VENGEANCE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON1, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON2, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON3, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON4, true);
}
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_teron_gorefiend_shadow_of_death_AuraScript::Absorb, EFFECT_0);
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_shadow_of_death_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_shadow_of_death_AuraScript();
}
};
class spell_teron_gorefiend_spirit_lance : public SpellScriptLoader
{
public:
spell_teron_gorefiend_spirit_lance() : SpellScriptLoader("spell_teron_gorefiend_spirit_lance") { }
public:
spell_teron_gorefiend_spirit_lance() : SpellScriptLoader("spell_teron_gorefiend_spirit_lance") { }
class spell_teron_gorefiend_spirit_lance_AuraScript : public AuraScript
class spell_teron_gorefiend_spirit_lance_AuraScript : public AuraScript
{
PrepareAuraScript(spell_teron_gorefiend_spirit_lance_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
PrepareAuraScript(spell_teron_gorefiend_spirit_lance_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_2))
amount -= (amount / effect->GetTotalTicks()) * effect->GetTickNumber();
}
void Update(AuraEffect const* /*effect*/)
{
PreventDefaultAction();
if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_1))
effect->RecalculateAmount();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_teron_gorefiend_spirit_lance_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DECREASE_SPEED);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_teron_gorefiend_spirit_lance_AuraScript::Update, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_spirit_lance_AuraScript();
if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_2))
amount -= (amount / effect->GetTotalTicks()) * effect->GetTickNumber();
}
void Update(AuraEffect const* /*effect*/)
{
PreventDefaultAction();
if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_1))
effect->RecalculateAmount();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_teron_gorefiend_spirit_lance_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DECREASE_SPEED);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_teron_gorefiend_spirit_lance_AuraScript::Update, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_spirit_lance_AuraScript();
}
};
class spell_teron_gorefiend_spiritual_vengeance : public SpellScriptLoader
{
public:
spell_teron_gorefiend_spiritual_vengeance() : SpellScriptLoader("spell_teron_gorefiend_spiritual_vengeance") { }
public:
spell_teron_gorefiend_spiritual_vengeance() : SpellScriptLoader("spell_teron_gorefiend_spiritual_vengeance") { }
class spell_teron_gorefiend_spiritual_vengeance_AuraScript : public AuraScript
class spell_teron_gorefiend_spiritual_vengeance_AuraScript : public AuraScript
{
PrepareAuraScript(spell_teron_gorefiend_spiritual_vengeance_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_teron_gorefiend_spiritual_vengeance_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit::Kill(nullptr, GetTarget());
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::HandleEffectRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_spiritual_vengeance_AuraScript();
Unit::Kill(nullptr, GetTarget());
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_teron_gorefiend_spiritual_vengeance_AuraScript::HandleEffectRemove, EFFECT_2, SPELL_AURA_MOD_PACIFY_SILENCE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_spiritual_vengeance_AuraScript();
}
};
class spell_teron_gorefiend_shadowy_construct : public SpellScriptLoader
{
public:
spell_teron_gorefiend_shadowy_construct() : SpellScriptLoader("spell_teron_gorefiend_shadowy_construct") { }
public:
spell_teron_gorefiend_shadowy_construct() : SpellScriptLoader("spell_teron_gorefiend_shadowy_construct") { }
class spell_teron_gorefiend_shadowy_construct_AuraScript : public AuraScript
class spell_teron_gorefiend_shadowy_construct_AuraScript : public AuraScript
{
PrepareAuraScript(spell_teron_gorefiend_shadowy_construct_AuraScript)
bool Load()
{
PrepareAuraScript(spell_teron_gorefiend_shadowy_construct_AuraScript)
bool Load()
{
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NORMAL, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_LANCE, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_CHAINS, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_VOLLEY, true);
GetUnitOwner()->ToCreature()->SetInCombatWithZone();
Map::PlayerList const& playerList = GetUnitOwner()->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
if (Player* player = i->GetSource())
{
if (GetUnitOwner()->IsValidAttackTarget(player))
GetUnitOwner()->AddThreat(player, 1000000.0f);
}
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_BRIEF_STUN, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_teron_gorefiend_shadowy_construct_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_shadowy_construct_AuraScript();
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NORMAL, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_LANCE, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_CHAINS, true);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_ALLOW_ID, SPELL_SPIRIT_VOLLEY, true);
GetUnitOwner()->ToCreature()->SetInCombatWithZone();
Map::PlayerList const& playerList = GetUnitOwner()->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
if (Player* player = i->GetSource())
{
if (GetUnitOwner()->IsValidAttackTarget(player))
GetUnitOwner()->AddThreat(player, 1000000.0f);
}
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_BRIEF_STUN, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_teron_gorefiend_shadowy_construct_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_teron_gorefiend_shadowy_construct_AuraScript();
}
};
void AddSC_boss_teron_gorefiend()

View File

@@ -130,60 +130,60 @@ public:
class spell_najentus_needle_spine : public SpellScriptLoader
{
public:
spell_najentus_needle_spine() : SpellScriptLoader("spell_najentus_needle_spine") { }
public:
spell_najentus_needle_spine() : SpellScriptLoader("spell_najentus_needle_spine") { }
class spell_najentus_needle_spine_SpellScript : public SpellScript
class spell_najentus_needle_spine_SpellScript : public SpellScript
{
PrepareSpellScript(spell_najentus_needle_spine_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_najentus_needle_spine_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_NEEDLE_SPINE_DAMAGE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_najentus_needle_spine_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_najentus_needle_spine_SpellScript();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_NEEDLE_SPINE_DAMAGE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_najentus_needle_spine_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_najentus_needle_spine_SpellScript();
}
};
class spell_najentus_hurl_spine : public SpellScriptLoader
{
public:
spell_najentus_hurl_spine() : SpellScriptLoader("spell_najentus_hurl_spine") { }
public:
spell_najentus_hurl_spine() : SpellScriptLoader("spell_najentus_hurl_spine") { }
class spell_najentus_hurl_spine_SpellScript : public SpellScript
class spell_najentus_hurl_spine_SpellScript : public SpellScript
{
PrepareSpellScript(spell_najentus_hurl_spine_SpellScript);
void HandleSchoolDamage(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_najentus_hurl_spine_SpellScript);
void HandleSchoolDamage(SpellEffIndex /*effIndex*/)
Unit* target = GetHitUnit();
if (target && target->HasAura(SPELL_TIDAL_SHIELD))
{
Unit* target = GetHitUnit();
if (target && target->HasAura(SPELL_TIDAL_SHIELD))
{
target->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
target->CastSpell(target, SPELL_TIDAL_BURST, true);
}
target->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
target->CastSpell(target, SPELL_TIDAL_BURST, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_najentus_hurl_spine_SpellScript::HandleSchoolDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const
{
return new spell_najentus_hurl_spine_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_najentus_hurl_spine_SpellScript::HandleSchoolDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const
{
return new spell_najentus_hurl_spine_SpellScript();
}
};
void AddSC_boss_najentus()

View File

@@ -99,24 +99,24 @@ struct HammerOfJusticeSelector : public acore::unary_function<Unit*, bool>
class VerasEnvenom : public BasicEvent
{
public:
VerasEnvenom(Unit& owner, uint64 targetGUID) : _owner(owner), _targetGUID(targetGUID) { }
public:
VerasEnvenom(Unit& owner, uint64 targetGUID) : _owner(owner), _targetGUID(targetGUID) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
if (Player* target = ObjectAccessor::GetPlayer(_owner, _targetGUID))
{
if (Player* target = ObjectAccessor::GetPlayer(_owner, _targetGUID))
{
target->m_clientGUIDs.insert(_owner.GetGUID());
_owner.CastSpell(target, SPELL_ENVENOM, true);
target->RemoveAurasDueToSpell(SPELL_DEADLY_POISON);
target->m_clientGUIDs.erase(_owner.GetGUID());
}
return true;
target->m_clientGUIDs.insert(_owner.GetGUID());
_owner.CastSpell(target, SPELL_ENVENOM, true);
target->RemoveAurasDueToSpell(SPELL_DEADLY_POISON);
target->m_clientGUIDs.erase(_owner.GetGUID());
}
return true;
}
private:
Unit& _owner;
uint64 _targetGUID;
private:
Unit& _owner;
uint64 _targetGUID;
};
class boss_illidari_council : public CreatureScript
@@ -265,477 +265,477 @@ struct boss_illidari_council_memberAI : public ScriptedAI
class boss_gathios_the_shatterer : public CreatureScript
{
public:
boss_gathios_the_shatterer() : CreatureScript("boss_gathios_the_shatterer") { }
public:
boss_gathios_the_shatterer() : CreatureScript("boss_gathios_the_shatterer") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_gathios_the_shattererAI>(creature);
}
struct boss_gathios_the_shattererAI : public boss_illidari_council_memberAI
{
boss_gathios_the_shattererAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
Creature* SelectCouncilMember()
{
return GetInstanceAI<boss_gathios_the_shattererAI>(creature);
if (roll_chance_i(50))
return ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_LADY_MALANDE));
if (roll_chance_i(20))
if (Creature* veras = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_VERAS_DARKSHADOW)))
if (!veras->HasAura(SPELL_VANISH))
return veras;
return ObjectAccessor::GetCreature(*me, instance->GetData64(RAND(NPC_GATHIOS_THE_SHATTERER, NPC_HIGH_NETHERMANCER_ZEREVOR)));
}
struct boss_gathios_the_shattererAI : public boss_illidari_council_memberAI
void EnterCombat(Unit* who)
{
boss_gathios_the_shattererAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_BLESSING, 10000);
events.ScheduleEvent(EVENT_SPELL_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_SEAL, 2000);
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 6000);
events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 8000);
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 4000);
}
Creature* SelectCouncilMember()
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
if (roll_chance_i(50))
return ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_LADY_MALANDE));
if (roll_chance_i(20))
if (Creature* veras = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_VERAS_DARKSHADOW)))
if (!veras->HasAura(SPELL_VANISH))
return veras;
return ObjectAccessor::GetCreature(*me, instance->GetData64(RAND(NPC_GATHIOS_THE_SHATTERER, NPC_HIGH_NETHERMANCER_ZEREVOR)));
case EVENT_SPELL_BLESSING:
if (Unit* member = SelectCouncilMember())
me->CastSpell(member, RAND(SPELL_BLESSING_OF_SPELL_WARDING, SPELL_BLESSING_OF_PROTECTION), false);
events.ScheduleEvent(EVENT_SPELL_BLESSING, 15000);
break;
case EVENT_SPELL_AURA:
me->CastSpell(me, RAND(SPELL_DEVOTION_AURA, SPELL_CHROMATIC_RESISTANCE_AURA), false);
events.ScheduleEvent(EVENT_SPELL_AURA, 60000);
break;
case EVENT_SPELL_CONSECRATION:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_CONSECRATION, false);
events.ScheduleEvent(EVENT_SPELL_AURA, 30000);
break;
case EVENT_SPELL_HAMMER_OF_JUSTICE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, HammerOfJusticeSelector(me)))
{
me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 20000);
break;
}
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 0);
break;
case EVENT_SPELL_SEAL:
me->CastSpell(me, RAND(SPELL_SEAL_OF_COMMAND, SPELL_SEAL_OF_BLOOD), false);
events.ScheduleEvent(EVENT_SPELL_SEAL, 20000);
break;
case EVENT_SPELL_JUDGEMENT:
me->CastSpell(me->GetVictim(), SPELL_JUDGEMENT, false);
events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 20000);
break;
}
void EnterCombat(Unit* who)
{
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_BLESSING, 10000);
events.ScheduleEvent(EVENT_SPELL_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_SEAL, 2000);
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 6000);
events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 8000);
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 4000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BLESSING:
if (Unit* member = SelectCouncilMember())
me->CastSpell(member, RAND(SPELL_BLESSING_OF_SPELL_WARDING, SPELL_BLESSING_OF_PROTECTION), false);
events.ScheduleEvent(EVENT_SPELL_BLESSING, 15000);
break;
case EVENT_SPELL_AURA:
me->CastSpell(me, RAND(SPELL_DEVOTION_AURA, SPELL_CHROMATIC_RESISTANCE_AURA), false);
events.ScheduleEvent(EVENT_SPELL_AURA, 60000);
break;
case EVENT_SPELL_CONSECRATION:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_CONSECRATION, false);
events.ScheduleEvent(EVENT_SPELL_AURA, 30000);
break;
case EVENT_SPELL_HAMMER_OF_JUSTICE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, HammerOfJusticeSelector(me)))
{
me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 20000);
break;
}
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 0);
break;
case EVENT_SPELL_SEAL:
me->CastSpell(me, RAND(SPELL_SEAL_OF_COMMAND, SPELL_SEAL_OF_BLOOD), false);
events.ScheduleEvent(EVENT_SPELL_SEAL, 20000);
break;
case EVENT_SPELL_JUDGEMENT:
me->CastSpell(me->GetVictim(), SPELL_JUDGEMENT, false);
events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 20000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class boss_high_nethermancer_zerevor : public CreatureScript
{
public:
boss_high_nethermancer_zerevor() : CreatureScript("boss_high_nethermancer_zerevor") { }
public:
boss_high_nethermancer_zerevor() : CreatureScript("boss_high_nethermancer_zerevor") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_high_nethermancer_zerevorAI>(creature);
}
struct boss_high_nethermancer_zerevorAI : public boss_illidari_council_memberAI
{
boss_high_nethermancer_zerevorAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
void AttackStart(Unit* who)
{
return GetInstanceAI<boss_high_nethermancer_zerevorAI>(creature);
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
}
struct boss_high_nethermancer_zerevorAI : public boss_illidari_council_memberAI
void EnterCombat(Unit* who)
{
boss_high_nethermancer_zerevorAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 5000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_BOLT, 15000);
events.ScheduleEvent(EVENT_SPELL_DAMPEN_MAGIC, 0);
events.ScheduleEvent(EVENT_SPELL_ARCANE_EXPLOSION, 10000);
}
void AttackStart(Unit* who)
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
case EVENT_SPELL_DAMPEN_MAGIC:
me->CastSpell(me, SPELL_DAMPEN_MAGIC, false);
events.ScheduleEvent(EVENT_SPELL_DAMPEN_MAGIC, 120000);
break;
case EVENT_SPELL_ARCANE_BOLT:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_BOLT, 3000);
break;
case EVENT_SPELL_FLAMESTRIKE:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_FLAMESTRIKE, false);
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 40000);
break;
case EVENT_SPELL_BLIZZARD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_BLIZZARD, false);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 40000);
break;
case EVENT_SPELL_ARCANE_EXPLOSION:
if (SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f))
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_EXPLOSION, 10000);
break;
}
void EnterCombat(Unit* who)
{
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 5000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_BOLT, 15000);
events.ScheduleEvent(EVENT_SPELL_DAMPEN_MAGIC, 0);
events.ScheduleEvent(EVENT_SPELL_ARCANE_EXPLOSION, 10000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_DAMPEN_MAGIC:
me->CastSpell(me, SPELL_DAMPEN_MAGIC, false);
events.ScheduleEvent(EVENT_SPELL_DAMPEN_MAGIC, 120000);
break;
case EVENT_SPELL_ARCANE_BOLT:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_BOLT, 3000);
break;
case EVENT_SPELL_FLAMESTRIKE:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_FLAMESTRIKE, false);
events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 40000);
break;
case EVENT_SPELL_BLIZZARD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_BLIZZARD, false);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 40000);
break;
case EVENT_SPELL_ARCANE_EXPLOSION:
if (SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f))
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_EXPLOSION, 10000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class boss_lady_malande : public CreatureScript
{
public:
boss_lady_malande() : CreatureScript("boss_lady_malande") { }
public:
boss_lady_malande() : CreatureScript("boss_lady_malande") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_lady_malandeAI>(creature);
}
struct boss_lady_malandeAI : public boss_illidari_council_memberAI
{
boss_lady_malandeAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
void AttackStart(Unit* who)
{
return GetInstanceAI<boss_lady_malandeAI>(creature);
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
}
struct boss_lady_malandeAI : public boss_illidari_council_memberAI
void EnterCombat(Unit* who)
{
boss_lady_malandeAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_REFLECTIVE_SHIELD, 10000);
events.ScheduleEvent(EVENT_SPELL_CIRCLE_OF_HEALING, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVINE_WRATH, 5000);
events.ScheduleEvent(EVENT_SPELL_EMPOWERED_SMITE, 15000);
}
void AttackStart(Unit* who)
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
case EVENT_SPELL_CIRCLE_OF_HEALING:
me->CastSpell(me, SPELL_CIRCLE_OF_HEALING, false);
events.ScheduleEvent(EVENT_SPELL_CIRCLE_OF_HEALING, 20000);
break;
case EVENT_SPELL_REFLECTIVE_SHIELD:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_REFLECTIVE_SHIELD, false);
events.ScheduleEvent(EVENT_SPELL_REFLECTIVE_SHIELD, 40000);
break;
case EVENT_SPELL_DIVINE_WRATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_DIVINE_WRATH, false);
events.ScheduleEvent(EVENT_SPELL_DIVINE_WRATH, 20000);
break;
case EVENT_SPELL_EMPOWERED_SMITE:
me->CastSpell(me->GetVictim(), SPELL_EMPOWERED_SMITE, false);
events.ScheduleEvent(EVENT_SPELL_EMPOWERED_SMITE, 3000);
break;
}
void EnterCombat(Unit* who)
{
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_REFLECTIVE_SHIELD, 10000);
events.ScheduleEvent(EVENT_SPELL_CIRCLE_OF_HEALING, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVINE_WRATH, 5000);
events.ScheduleEvent(EVENT_SPELL_EMPOWERED_SMITE, 15000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_CIRCLE_OF_HEALING:
me->CastSpell(me, SPELL_CIRCLE_OF_HEALING, false);
events.ScheduleEvent(EVENT_SPELL_CIRCLE_OF_HEALING, 20000);
break;
case EVENT_SPELL_REFLECTIVE_SHIELD:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_REFLECTIVE_SHIELD, false);
events.ScheduleEvent(EVENT_SPELL_REFLECTIVE_SHIELD, 40000);
break;
case EVENT_SPELL_DIVINE_WRATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f))
me->CastSpell(target, SPELL_DIVINE_WRATH, false);
events.ScheduleEvent(EVENT_SPELL_DIVINE_WRATH, 20000);
break;
case EVENT_SPELL_EMPOWERED_SMITE:
me->CastSpell(me->GetVictim(), SPELL_EMPOWERED_SMITE, false);
events.ScheduleEvent(EVENT_SPELL_EMPOWERED_SMITE, 3000);
break;
}
}
};
}
};
};
class boss_veras_darkshadow : public CreatureScript
{
public:
boss_veras_darkshadow() : CreatureScript("boss_veras_darkshadow") { }
public:
boss_veras_darkshadow() : CreatureScript("boss_veras_darkshadow") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_veras_darkshadowAI>(creature);
}
struct boss_veras_darkshadowAI : public boss_illidari_council_memberAI
{
boss_veras_darkshadowAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
void EnterCombat(Unit* who)
{
return GetInstanceAI<boss_veras_darkshadowAI>(creature);
me->SetCanDualWield(true);
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_VANISH, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 900000);
}
struct boss_veras_darkshadowAI : public boss_illidari_council_memberAI
void JustSummoned(Creature* summon)
{
boss_veras_darkshadowAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
summon->CastSpell(summon, SPELL_VANISH_VISUAL, true);
}
void EnterCombat(Unit* who)
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
me->SetCanDualWield(true);
boss_illidari_council_memberAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_VANISH, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 900000);
case EVENT_SPELL_VANISH:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_DEADLY_STRIKE, false);
me->CastSpell(me, SPELL_VANISH, false);
events.ScheduleEvent(EVENT_SPELL_VANISH, 60000);
events.ScheduleEvent(EVENT_SPELL_VANISH_OUT, 29000);
break;
case EVENT_SPELL_VANISH_OUT:
me->CastSpell(me, SPELL_VANISH_OUT, false);
break;
case EVENT_SPELL_ENRAGE:
DoResetThreat();
if (Creature* council = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_ILLIDARI_COUNCIL)))
council->GetAI()->DoAction(ACTION_ENRAGE);
break;
}
void JustSummoned(Creature* summon)
{
summon->CastSpell(summon, SPELL_VANISH_VISUAL, true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_VANISH:
if (roll_chance_i(50))
Talk(SAY_COUNCIL_SPECIAL);
me->CastSpell(me, SPELL_DEADLY_STRIKE, false);
me->CastSpell(me, SPELL_VANISH, false);
events.ScheduleEvent(EVENT_SPELL_VANISH, 60000);
events.ScheduleEvent(EVENT_SPELL_VANISH_OUT, 29000);
break;
case EVENT_SPELL_VANISH_OUT:
me->CastSpell(me, SPELL_VANISH_OUT, false);
break;
case EVENT_SPELL_ENRAGE:
DoResetThreat();
if (Creature* council = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_ILLIDARI_COUNCIL)))
council->GetAI()->DoAction(ACTION_ENRAGE);
break;
}
if (events.GetNextEventTime(EVENT_SPELL_VANISH_OUT) == 0)
DoMeleeAttackIfReady();
}
};
if (events.GetNextEventTime(EVENT_SPELL_VANISH_OUT) == 0)
DoMeleeAttackIfReady();
}
};
};
class spell_illidari_council_balance_of_power : public SpellScriptLoader
{
public:
spell_illidari_council_balance_of_power() : SpellScriptLoader("spell_illidari_council_balance_of_power") { }
public:
spell_illidari_council_balance_of_power() : SpellScriptLoader("spell_illidari_council_balance_of_power") { }
class spell_illidari_council_balance_of_power_AuraScript : public AuraScript
class spell_illidari_council_balance_of_power_AuraScript : public AuraScript
{
PrepareAuraScript(spell_illidari_council_balance_of_power_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
PrepareAuraScript(spell_illidari_council_balance_of_power_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited (no absorb)
amount = -1;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_illidari_council_balance_of_power_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_balance_of_power_AuraScript();
// Set absorbtion amount to unlimited (no absorb)
amount = -1;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_illidari_council_balance_of_power_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_balance_of_power_AuraScript();
}
};
class spell_illidari_council_empyreal_balance : public SpellScriptLoader
{
public:
spell_illidari_council_empyreal_balance() : SpellScriptLoader("spell_illidari_council_empyreal_balance") { }
public:
spell_illidari_council_empyreal_balance() : SpellScriptLoader("spell_illidari_council_empyreal_balance") { }
class spell_illidari_council_empyreal_balance_SpellScript : public SpellScript
class spell_illidari_council_empyreal_balance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_illidari_council_empyreal_balance_SpellScript);
bool Load()
{
PrepareSpellScript(spell_illidari_council_empyreal_balance_SpellScript);
bool Load()
{
_sharedHealth = 0;
_sharedHealthMax = 0;
_targetCount = 0;
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
_targetCount++;
_sharedHealth += target->GetHealth();
_sharedHealthMax += target->GetMaxHealth();
}
}
void HandleAfterCast()
{
if (_targetCount != 4)
{
GetCaster()->ToCreature()->AI()->EnterEvadeMode();
return;
}
float pct = (_sharedHealth / _sharedHealthMax) * 100.0f;
std::list<Spell::TargetInfo> const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list<Spell::TargetInfo>::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (Creature* target = ObjectAccessor::GetCreature(*GetCaster(), ihit->targetGUID))
{
target->LowerPlayerDamageReq(target->GetMaxHealth());
target->SetHealth(CalculatePct(target->GetMaxHealth(), pct));
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_illidari_council_empyreal_balance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
AfterCast += SpellCastFn(spell_illidari_council_empyreal_balance_SpellScript::HandleAfterCast);
}
private:
float _sharedHealth;
float _sharedHealthMax;
uint8 _targetCount;
};
SpellScript* GetSpellScript() const
{
return new spell_illidari_council_empyreal_balance_SpellScript();
_sharedHealth = 0;
_sharedHealthMax = 0;
_targetCount = 0;
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
_targetCount++;
_sharedHealth += target->GetHealth();
_sharedHealthMax += target->GetMaxHealth();
}
}
void HandleAfterCast()
{
if (_targetCount != 4)
{
GetCaster()->ToCreature()->AI()->EnterEvadeMode();
return;
}
float pct = (_sharedHealth / _sharedHealthMax) * 100.0f;
std::list<Spell::TargetInfo> const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list<Spell::TargetInfo>::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (Creature* target = ObjectAccessor::GetCreature(*GetCaster(), ihit->targetGUID))
{
target->LowerPlayerDamageReq(target->GetMaxHealth());
target->SetHealth(CalculatePct(target->GetMaxHealth(), pct));
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_illidari_council_empyreal_balance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
AfterCast += SpellCastFn(spell_illidari_council_empyreal_balance_SpellScript::HandleAfterCast);
}
private:
float _sharedHealth;
float _sharedHealthMax;
uint8 _targetCount;
};
SpellScript* GetSpellScript() const
{
return new spell_illidari_council_empyreal_balance_SpellScript();
}
};
class spell_illidari_council_reflective_shield : public SpellScriptLoader
{
public:
spell_illidari_council_reflective_shield() : SpellScriptLoader("spell_illidari_council_reflective_shield") { }
public:
spell_illidari_council_reflective_shield() : SpellScriptLoader("spell_illidari_council_reflective_shield") { }
class spell_illidari_council_reflective_shield_AuraScript : public AuraScript
class spell_illidari_council_reflective_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_illidari_council_reflective_shield_AuraScript);
void ReflectDamage(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
PrepareAuraScript(spell_illidari_council_reflective_shield_AuraScript);
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
void ReflectDamage(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
int32 bp = absorbAmount / 2;
target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_REFLECTIVE_SHIELD_T, &bp, nullptr, nullptr, true, NULL, aurEff);
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_illidari_council_reflective_shield_AuraScript::ReflectDamage, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_reflective_shield_AuraScript();
int32 bp = absorbAmount / 2;
target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_REFLECTIVE_SHIELD_T, &bp, nullptr, nullptr, true, NULL, aurEff);
}
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_illidari_council_reflective_shield_AuraScript::ReflectDamage, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_reflective_shield_AuraScript();
}
};
class spell_illidari_council_judgement : public SpellScriptLoader
{
public:
spell_illidari_council_judgement() : SpellScriptLoader("spell_illidari_council_judgement") { }
public:
spell_illidari_council_judgement() : SpellScriptLoader("spell_illidari_council_judgement") { }
class spell_illidari_council_judgement_SpellScript : public SpellScript
class spell_illidari_council_judgement_SpellScript : public SpellScript
{
PrepareSpellScript(spell_illidari_council_judgement_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_illidari_council_judgement_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2)
if (sSpellMgr->GetSpellInfo((*i)->GetAmount()))
{
GetCaster()->CastSpell(GetHitUnit(), (*i)->GetAmount(), true);
break;
}
}
if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2)
if (sSpellMgr->GetSpellInfo((*i)->GetAmount()))
{
GetCaster()->CastSpell(GetHitUnit(), (*i)->GetAmount(), true);
break;
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_illidari_council_judgement_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_illidari_council_judgement_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_illidari_council_judgement_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_illidari_council_judgement_SpellScript();
}
};
class spell_illidari_council_deadly_strike : public SpellScriptLoader
{
public:
spell_illidari_council_deadly_strike() : SpellScriptLoader("spell_illidari_council_deadly_strike") { }
public:
spell_illidari_council_deadly_strike() : SpellScriptLoader("spell_illidari_council_deadly_strike") { }
class spell_illidari_council_deadly_strike_AuraScript : public AuraScript
class spell_illidari_council_deadly_strike_AuraScript : public AuraScript
{
PrepareAuraScript(spell_illidari_council_deadly_strike_AuraScript);
void Update(AuraEffect const* effect)
{
PrepareAuraScript(spell_illidari_council_deadly_strike_AuraScript);
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
GetUnitOwner()->m_Events.AddEvent(new VerasEnvenom(*GetUnitOwner(), target->GetGUID()), GetUnitOwner()->m_Events.CalculateTime(urand(1500, 3500)));
}
}
void Register()
PreventDefaultAction();
if (Unit* target = GetUnitOwner()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_illidari_council_deadly_strike_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
GetUnitOwner()->CastSpell(target, GetSpellInfo()->Effects[effect->GetEffIndex()].TriggerSpell, true);
GetUnitOwner()->m_Events.AddEvent(new VerasEnvenom(*GetUnitOwner(), target->GetGUID()), GetUnitOwner()->m_Events.CalculateTime(urand(1500, 3500)));
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_deadly_strike_AuraScript();
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_illidari_council_deadly_strike_AuraScript::Update, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_illidari_council_deadly_strike_AuraScript();
}
};
void AddSC_boss_illidari_council()

View File

@@ -41,7 +41,7 @@ enum Misc
EVENT_KILL_TALK = 5
};
const Position advisorsPosition[MAX_ADVISORS+2] =
const Position advisorsPosition[MAX_ADVISORS + 2] =
{
{459.61f, -534.81f, -7.54f, 3.82f},
{463.83f, -540.23f, -7.54f, 3.15f},
@@ -52,150 +52,150 @@ const Position advisorsPosition[MAX_ADVISORS+2] =
class boss_fathomlord_karathress : public CreatureScript
{
public:
boss_fathomlord_karathress() : CreatureScript("boss_fathomlord_karathress") { }
public:
boss_fathomlord_karathress() : CreatureScript("boss_fathomlord_karathress") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_fathomlord_karathressAI>(creature);
}
struct boss_fathomlord_karathressAI : public BossAI
{
boss_fathomlord_karathressAI(Creature* creature) : BossAI(creature, DATA_FATHOM_LORD_KARATHRESS)
{
return GetInstanceAI<boss_fathomlord_karathressAI>(creature);
}
struct boss_fathomlord_karathressAI : public BossAI
void Reset()
{
boss_fathomlord_karathressAI(Creature* creature) : BossAI(creature, DATA_FATHOM_LORD_KARATHRESS)
BossAI::Reset();
me->SummonCreature(NPC_FATHOM_GUARD_TIDALVESS, advisorsPosition[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
me->SummonCreature(NPC_FATHOM_GUARD_SHARKKIS, advisorsPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
me->SummonCreature(NPC_FATHOM_GUARD_CARIBDIS, advisorsPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_SEER_OLUM)
{
summon->SetWalk(true);
summon->GetMotionMaster()->MovePoint(0, advisorsPosition[MAX_ADVISORS + 1], false);
}
}
void Reset()
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (summon->GetEntry() == NPC_FATHOM_GUARD_TIDALVESS)
Talk(SAY_GAIN_ABILITY1);
if (summon->GetEntry() == NPC_FATHOM_GUARD_SHARKKIS)
Talk(SAY_GAIN_ABILITY2);
if (summon->GetEntry() == NPC_FATHOM_GUARD_CARIBDIS)
Talk(SAY_GAIN_ABILITY3);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
BossAI::Reset();
me->SummonCreature(NPC_FATHOM_GUARD_TIDALVESS, advisorsPosition[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
me->SummonCreature(NPC_FATHOM_GUARD_SHARKKIS, advisorsPosition[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
me->SummonCreature(NPC_FATHOM_GUARD_CARIBDIS, advisorsPosition[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 600000);
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
me->SummonCreature(NPC_SEER_OLUM, advisorsPosition[MAX_ADVISORS], TEMPSUMMON_TIMED_DESPAWN, 3600000);
if (GameObject* gobject = me->FindNearestGameObject(GO_CAGE, 100.0f))
gobject->SetGoState(GO_STATE_ACTIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CallForHelp(10.0f);
events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 25000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_SEER_OLUM)
{
summon->SetWalk(true);
summon->GetMotionMaster()->MovePoint(0, advisorsPosition[MAX_ADVISORS+1], false);
}
}
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
break;
case EVENT_SPELL_CATACLYSMIC_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 50.0f, true)))
me->CastSpell(target, SPELL_CATACLYSMIC_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 6000);
break;
case EVENT_SPELL_SEAR_NOVA:
me->CastSpell(me, SPELL_SEAR_NOVA, false);
events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 20000 + urand(0, 20000));
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(76))
{
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
if (summon->GetMaxHealth() > 500000)
summon->CastSpell(me, SPELL_BLESSING_OF_THE_TIDES, true);
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (summon->GetEntry() == NPC_FATHOM_GUARD_TIDALVESS)
Talk(SAY_GAIN_ABILITY1);
if (summon->GetEntry() == NPC_FATHOM_GUARD_SHARKKIS)
Talk(SAY_GAIN_ABILITY2);
if (summon->GetEntry() == NPC_FATHOM_GUARD_CARIBDIS)
Talk(SAY_GAIN_ABILITY3);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
me->SummonCreature(NPC_SEER_OLUM, advisorsPosition[MAX_ADVISORS], TEMPSUMMON_TIMED_DESPAWN, 3600000);
if (GameObject* gobject = me->FindNearestGameObject(GO_CAGE, 100.0f))
gobject->SetGoState(GO_STATE_ACTIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CallForHelp(10.0f);
events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 25000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
if (me->HasAura(SPELL_BLESSING_OF_THE_TIDES))
Talk(SAY_GAIN_BLESSING);
break;
case EVENT_SPELL_CATACLYSMIC_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 50.0f, true)))
me->CastSpell(target, SPELL_CATACLYSMIC_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 6000);
break;
case EVENT_SPELL_SEAR_NOVA:
me->CastSpell(me, SPELL_SEAR_NOVA, false);
events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 20000+urand(0, 20000));
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(76))
{
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
if (summon->GetMaxHealth() > 500000)
summon->CastSpell(me, SPELL_BLESSING_OF_THE_TIDES, true);
if (me->HasAura(SPELL_BLESSING_OF_THE_TIDES))
Talk(SAY_GAIN_BLESSING);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
break;
}
DoMeleeAttackIfReady();
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
break;
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_karathress_power_of_caribdis : public SpellScriptLoader
{
public:
spell_karathress_power_of_caribdis() : SpellScriptLoader("spell_karathress_power_of_caribdis") { }
public:
spell_karathress_power_of_caribdis() : SpellScriptLoader("spell_karathress_power_of_caribdis") { }
class spell_karathress_power_of_caribdis_AuraScript : public AuraScript
class spell_karathress_power_of_caribdis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karathress_power_of_caribdis_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
{
PrepareAuraScript(spell_karathress_power_of_caribdis_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (Unit* victim = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(victim, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karathress_power_of_caribdis_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karathress_power_of_caribdis_AuraScript();
PreventDefaultAction();
if (Unit* victim = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(victim, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karathress_power_of_caribdis_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karathress_power_of_caribdis_AuraScript();
}
};
void AddSC_boss_fathomlord_karathress()

View File

@@ -78,289 +78,289 @@ enum Misc
class boss_hydross_the_unstable : public CreatureScript
{
public:
boss_hydross_the_unstable() : CreatureScript("boss_hydross_the_unstable") { }
public:
boss_hydross_the_unstable() : CreatureScript("boss_hydross_the_unstable") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_hydross_the_unstableAI>(creature);
}
struct boss_hydross_the_unstableAI : public BossAI
{
boss_hydross_the_unstableAI(Creature* creature) : BossAI(creature, DATA_HYDROSS_THE_UNSTABLE)
{
return GetInstanceAI<boss_hydross_the_unstableAI>(creature);
}
struct boss_hydross_the_unstableAI : public BossAI
void Reset()
{
boss_hydross_the_unstableAI(Creature* creature) : BossAI(creature, DATA_HYDROSS_THE_UNSTABLE)
BossAI::Reset();
}
void JustReachedHome()
{
BossAI::JustReachedHome();
if (!me->HasAura(SPELL_BLUE_BEAM))
me->RemoveAurasDueToSpell(SPELL_CLEANSING_FIELD_AURA);
}
void SetForm(bool corrupt, bool initial)
{
events.CancelEventGroup(GROUP_ABILITIES);
DoResetThreat();
if (corrupt)
{
me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
me->CastSpell(me, SPELL_CORRUPTION, true);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION1, 0, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION2, 15000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION3, 30000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION4, 45000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION5, 60000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION6, 75000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 7000, GROUP_ABILITIES);
}
else
{
me->SetMeleeDamageSchool(SPELL_SCHOOL_FROST);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
me->RemoveAurasDueToSpell(SPELL_CORRUPTION);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS1, 0, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS2, 15000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS3, 30000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS4, 45000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS5, 60000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS6, 75000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_WATER_TOMB, 7000, GROUP_ABILITIES);
}
void Reset()
{
BossAI::Reset();
}
if (initial)
return;
void JustReachedHome()
if (corrupt)
{
BossAI::JustReachedHome();
if (!me->HasAura(SPELL_BLUE_BEAM))
me->RemoveAurasDueToSpell(SPELL_CLEANSING_FIELD_AURA);
Talk(SAY_SWITCH_TO_CORRUPT);
for (uint32 i = SPELL_SUMMON_CORRUPTED1; i <= SPELL_SUMMON_CORRUPTED4; ++i)
me->CastSpell(me, i, true);
}
void SetForm(bool corrupt, bool initial)
else
{
events.CancelEventGroup(GROUP_ABILITIES);
DoResetThreat();
if (corrupt)
{
me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
me->CastSpell(me, SPELL_CORRUPTION, true);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION1, 0, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION2, 15000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION3, 30000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION4, 45000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION5, 60000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION6, 75000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 7000, GROUP_ABILITIES);
}
else
{
me->SetMeleeDamageSchool(SPELL_SCHOOL_FROST);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
me->RemoveAurasDueToSpell(SPELL_CORRUPTION);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS1, 0, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS2, 15000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS3, 30000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS4, 45000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS5, 60000, GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS6, 75000, GROUP_ABILITIES);
Talk(SAY_SWITCH_TO_CLEAN);
for (uint32 i = SPELL_SUMMON_PURIFIED1; i <= SPELL_SUMMON_PURIFIED4; ++i)
me->CastSpell(me, i, true);
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
SetForm(false, true);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(me->HasAura(SPELL_CORRUPTION) ? SAY_CORRUPT_SLAY : SAY_CLEAN_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->CastSpell(summon, SPELL_ELEMENTAL_SPAWNIN, true);
summon->SetInCombatWithZone();
if (summon->GetEntry() == NPC_PURE_SPAWN_OF_HYDROSS)
summon->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
else
summon->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void JustDied(Unit* killer)
{
Talk(me->HasAura(SPELL_CORRUPTION) ? SAY_CORRUPT_DEATH : SAY_CLEAN_DEATH);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_AURA:
if (me->HasAura(SPELL_BLUE_BEAM) == me->HasAura(SPELL_CORRUPTION))
SetForm(!me->HasAura(SPELL_BLUE_BEAM), false);
events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
break;
case EVENT_SPELL_MARK_OF_HYDROSS1:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS1, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS2:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS2, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS3:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS3, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS4:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS4, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS5:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS5, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS6:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS6, false);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS6, 15000, GROUP_ABILITIES);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION1:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION1, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION2:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION2, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION3:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION3, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION4:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION4, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION5:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION5, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION6:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION6, false);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION6, 15000, GROUP_ABILITIES);
break;
case EVENT_SPELL_WATER_TOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_WATER_TOMB, false);
events.ScheduleEvent(EVENT_SPELL_WATER_TOMB, 7000, GROUP_ABILITIES);
}
break;
case EVENT_SPELL_VILE_SLUDGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_VILE_SLUDGE, false);
events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 15000, GROUP_ABILITIES);
break;
if (initial)
return;
if (corrupt)
{
Talk(SAY_SWITCH_TO_CORRUPT);
for (uint32 i = SPELL_SUMMON_CORRUPTED1; i <= SPELL_SUMMON_CORRUPTED4; ++i)
me->CastSpell(me, i, true);
}
else
{
Talk(SAY_SWITCH_TO_CLEAN);
for (uint32 i = SPELL_SUMMON_PURIFIED1; i <= SPELL_SUMMON_PURIFIED4; ++i)
me->CastSpell(me, i, true);
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
SetForm(false, true);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(me->HasAura(SPELL_CORRUPTION) ? SAY_CORRUPT_SLAY : SAY_CLEAN_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->CastSpell(summon, SPELL_ELEMENTAL_SPAWNIN, true);
summon->SetInCombatWithZone();
if (summon->GetEntry() == NPC_PURE_SPAWN_OF_HYDROSS)
summon->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
else
summon->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void JustDied(Unit* killer)
{
Talk(me->HasAura(SPELL_CORRUPTION) ? SAY_CORRUPT_DEATH : SAY_CLEAN_DEATH);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_AURA:
if (me->HasAura(SPELL_BLUE_BEAM) == me->HasAura(SPELL_CORRUPTION))
SetForm(!me->HasAura(SPELL_BLUE_BEAM), false);
events.ScheduleEvent(EVENT_CHECK_AURA, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, true);
break;
case EVENT_SPELL_MARK_OF_HYDROSS1:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS1, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS2:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS2, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS3:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS3, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS4:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS4, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS5:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS5, false);
break;
case EVENT_SPELL_MARK_OF_HYDROSS6:
me->CastSpell(me, SPELL_MARK_OF_HYDROSS6, false);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_HYDROSS6, 15000, GROUP_ABILITIES);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION1:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION1, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION2:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION2, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION3:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION3, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION4:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION4, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION5:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION5, false);
break;
case EVENT_SPELL_MARK_OF_CORRUPTION6:
me->CastSpell(me, SPELL_MARK_OF_CORRUPTION6, false);
events.ScheduleEvent(EVENT_SPELL_MARK_OF_CORRUPTION6, 15000, GROUP_ABILITIES);
break;
case EVENT_SPELL_WATER_TOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_WATER_TOMB, false);
events.ScheduleEvent(EVENT_SPELL_WATER_TOMB, 7000, GROUP_ABILITIES);
break;
case EVENT_SPELL_VILE_SLUDGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_VILE_SLUDGE, false);
events.ScheduleEvent(EVENT_SPELL_VILE_SLUDGE, 15000, GROUP_ABILITIES);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_hydross_cleansing_field_aura : public SpellScriptLoader
{
public:
spell_hydross_cleansing_field_aura() : SpellScriptLoader("spell_hydross_cleansing_field_aura") { }
public:
spell_hydross_cleansing_field_aura() : SpellScriptLoader("spell_hydross_cleansing_field_aura") { }
class spell_hydross_cleansing_field_aura_AuraScript : public AuraScript
class spell_hydross_cleansing_field_aura_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hydross_cleansing_field_aura_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_hydross_cleansing_field_aura_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->GetEntry() == NPC_HYDROSS_THE_UNSTABLE)
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_CLEANSING_FIELD, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->GetEntry() == NPC_HYDROSS_THE_UNSTABLE)
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_CLEANSING_FIELD, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_hydross_cleansing_field_aura_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hydross_cleansing_field_aura_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_cleansing_field_aura_AuraScript();
if (GetTarget()->GetEntry() == NPC_HYDROSS_THE_UNSTABLE)
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_CLEANSING_FIELD, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->GetEntry() == NPC_HYDROSS_THE_UNSTABLE)
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_CLEANSING_FIELD, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_hydross_cleansing_field_aura_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hydross_cleansing_field_aura_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_cleansing_field_aura_AuraScript();
}
};
class spell_hydross_cleansing_field_command : public SpellScriptLoader
{
public:
spell_hydross_cleansing_field_command() : SpellScriptLoader("spell_hydross_cleansing_field_command") { }
public:
spell_hydross_cleansing_field_command() : SpellScriptLoader("spell_hydross_cleansing_field_command") { }
class spell_hydross_cleansing_field_command_AuraScript : public AuraScript
class spell_hydross_cleansing_field_command_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hydross_cleansing_field_command_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_hydross_cleansing_field_command_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->HasUnitState(UNIT_STATE_CASTING))
GetTarget()->InterruptNonMeleeSpells(false);
else
GetTarget()->CastSpell(GetTarget(), SPELL_BLUE_BEAM, true);
}
void Register()
{
AfterEffectRemove += AuraEffectApplyFn(spell_hydross_cleansing_field_command_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_cleansing_field_command_AuraScript();
if (GetTarget()->HasUnitState(UNIT_STATE_CASTING))
GetTarget()->InterruptNonMeleeSpells(false);
else
GetTarget()->CastSpell(GetTarget(), SPELL_BLUE_BEAM, true);
}
void Register()
{
AfterEffectRemove += AuraEffectApplyFn(spell_hydross_cleansing_field_command_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_cleansing_field_command_AuraScript();
}
};
class spell_hydross_mark_of_hydross : public SpellScriptLoader
{
public:
spell_hydross_mark_of_hydross() : SpellScriptLoader("spell_hydross_mark_of_hydross") { }
public:
spell_hydross_mark_of_hydross() : SpellScriptLoader("spell_hydross_mark_of_hydross") { }
class spell_hydross_mark_of_hydross_AuraScript : public AuraScript
class spell_hydross_mark_of_hydross_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hydross_mark_of_hydross_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_hydross_mark_of_hydross_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, GetCasterGUID(), GetAura());
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_hydross_mark_of_hydross_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_mark_of_hydross_AuraScript();
GetTarget()->RemoveAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, GetCasterGUID(), GetAura());
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_hydross_mark_of_hydross_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hydross_mark_of_hydross_AuraScript();
}
};
void AddSC_boss_hydross_the_unstable()

View File

@@ -31,7 +31,7 @@ enum Spells
SPELL_MAGIC_BARRIER = 38112,
SPELL_FORKED_LIGHTNING = 38145,
SPELL_SUMMON_ENCHANTED_ELEMENTAL= 38017,
SPELL_SUMMON_ENCHANTED_ELEMENTAL = 38017,
SPELL_SUMMON_COILFANG_ELITE = 38248,
SPELL_SUMMON_COILFANG_STRIDER = 38241,
SPELL_SUMMON_TAINTED_ELEMENTAL = 38140,
@@ -69,217 +69,217 @@ enum Misc
class startFollow : public BasicEvent
{
public:
startFollow(Unit* owner) : _owner(owner) { }
public:
startFollow(Unit* owner) : _owner(owner) { }
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
if (InstanceScript* instance = _owner->GetInstanceScript())
if (Creature* vashj = ObjectAccessor::GetCreature(*_owner, instance->GetData64(NPC_LADY_VASHJ)))
_owner->GetMotionMaster()->MoveFollow(vashj, 3.0f, vashj->GetAngle(_owner), MOTION_SLOT_CONTROLLED);
return true;
}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
if (InstanceScript* instance = _owner->GetInstanceScript())
if (Creature* vashj = ObjectAccessor::GetCreature(*_owner, instance->GetData64(NPC_LADY_VASHJ)))
_owner->GetMotionMaster()->MoveFollow(vashj, 3.0f, vashj->GetAngle(_owner), MOTION_SLOT_CONTROLLED);
return true;
}
private:
Unit* _owner;
private:
Unit* _owner;
};
class boss_lady_vashj : public CreatureScript
{
public:
boss_lady_vashj() : CreatureScript("boss_lady_vashj") { }
public:
boss_lady_vashj() : CreatureScript("boss_lady_vashj") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_lady_vashjAI>(creature);
}
struct boss_lady_vashjAI : public BossAI
{
boss_lady_vashjAI(Creature* creature) : BossAI(creature, DATA_LADY_VASHJ)
{
return GetInstanceAI<boss_lady_vashjAI>(creature);
intro = false;
}
struct boss_lady_vashjAI : public BossAI
bool intro;
int32 count;
void Reset()
{
boss_lady_vashjAI(Creature* creature) : BossAI(creature, DATA_LADY_VASHJ)
count = 0;
BossAI::Reset();
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
intro = false;
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_REMOVE_TAINTED_CORES, true);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 10000);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 15000);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 20000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == WORLD_TRIGGER)
summon->CastSpell(summon, SPELL_MAGIC_BARRIER, false);
else if (summon->GetEntry() == NPC_ENCHANTED_ELEMENTAL)
{
summon->SetWalk(true);
summon->m_Events.AddEvent(new startFollow(summon), summon->m_Events.CalculateTime(0));
}
else if (summon->GetEntry() == NPC_TOXIC_SPOREBAT)
summon->GetMotionMaster()->MoveRandom(30.0f);
else if (summon->GetEntry() != NPC_TAINTED_ELEMENTAL)
summon->GetMotionMaster()->MovePoint(POINT_HOME, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, true);
}
void MoveInLineOfSight(Unit* who)
{
if (!intro && who->GetTypeId() == TYPEID_PLAYER)
{
intro = true;
Talk(SAY_INTRO);
}
bool intro;
int32 count;
BossAI::MoveInLineOfSight(who);
}
void Reset()
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != POINT_HOME)
return;
me->SetFacingTo(me->GetHomePosition().GetOrientation());
instance->SetData(DATA_ACTIVATE_SHIELD, 0);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_FORKED_LIGHTNING, 3000);
events.ScheduleEvent(EVENT_SUMMON_A, 0);
events.ScheduleEvent(EVENT_SUMMON_B, 45000);
events.ScheduleEvent(EVENT_SUMMON_C, 60000);
events.ScheduleEvent(EVENT_SUMMON_D, 50000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
}
void UpdateAI(uint32 diff)
{
EnterEvadeIfOutOfCombatArea();
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
count = 0;
BossAI::Reset();
case EVENT_SPELL_SHOCK_BLAST:
me->CastSpell(me->GetVictim(), SPELL_SHOCK_BLAST, false);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, urand(10000, 20000));
break;
case EVENT_SPELL_STATIC_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
me->CastSpell(target, SPELL_STATIC_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 20000);
break;
case EVENT_SPELL_ENTANGLE:
me->CastSpell(me, SPELL_ENTANGLE, false);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 30000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(71))
{
Talk(SAY_PHASE2);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MovePoint(POINT_HOME, me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ(), true, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_FORKED_LIGHTNING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f))
me->CastSpell(target, SPELL_FORKED_LIGHTNING, false);
events.ScheduleEvent(EVENT_SPELL_FORKED_LIGHTNING, urand(2500, 5000));
break;
case EVENT_SUMMON_A:
me->CastSpell(me, SPELL_SUMMON_ENCHANTED_ELEMENTAL, true);
events.ScheduleEvent(EVENT_SUMMON_A, 2500);
break;
case EVENT_SUMMON_B:
me->CastSpell(me, SPELL_SUMMON_COILFANG_ELITE, true);
events.ScheduleEvent(EVENT_SUMMON_B, 45000);
break;
case EVENT_SUMMON_C:
me->CastSpell(me, SPELL_SUMMON_COILFANG_STRIDER, true);
events.ScheduleEvent(EVENT_SUMMON_C, 60000);
break;
case EVENT_SUMMON_D:
me->CastSpell(me, SPELL_SUMMON_TAINTED_ELEMENTAL, true);
events.ScheduleEvent(EVENT_SUMMON_D, 50000);
break;
case EVENT_CHECK_HEALTH2:
if (!me->HasAura(SPELL_MAGIC_BARRIER))
{
Talk(SAY_PHASE3);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 10000);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 15000);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 20000);
events.ScheduleEvent(EVENT_SUMMON_SPOREBAT, 5000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
case EVENT_SUMMON_SPOREBAT:
me->CastSpell(me, SPELL_SUMMON_TOXIC_SPOREBAT, true);
events.ScheduleEvent(EVENT_SUMMON_SPOREBAT, 20000 - 1000 * std::min(count++, 16));
break;
}
void KilledUnit(Unit* /*victim*/)
if (me->GetReactState() != REACT_AGGRESSIVE || !me->isAttackReady())
return;
if (!me->IsWithinMeleeRange(me->GetVictim()))
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
me->resetAttackTimer();
me->SetSheath(SHEATH_STATE_RANGED);
me->CastSpell(me->GetVictim(), roll_chance_i(33) ? SPELL_MULTI_SHOT : SPELL_SHOOT, false);
if (roll_chance_i(15))
Talk(SAY_BOWSHOT);
}
void JustDied(Unit* killer)
else
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
me->SetSheath(SHEATH_STATE_MELEE);
DoMeleeAttackIfReady();
}
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_REMOVE_TAINTED_CORES, true);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 10000);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 15000);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 20000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == WORLD_TRIGGER)
summon->CastSpell(summon, SPELL_MAGIC_BARRIER, false);
else if (summon->GetEntry() == NPC_ENCHANTED_ELEMENTAL)
{
summon->SetWalk(true);
summon->m_Events.AddEvent(new startFollow(summon), summon->m_Events.CalculateTime(0));
}
else if (summon->GetEntry() == NPC_TOXIC_SPOREBAT)
summon->GetMotionMaster()->MoveRandom(30.0f);
else if (summon->GetEntry() != NPC_TAINTED_ELEMENTAL)
summon->GetMotionMaster()->MovePoint(POINT_HOME, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, true);
}
void MoveInLineOfSight(Unit* who)
{
if (!intro && who->GetTypeId() == TYPEID_PLAYER)
{
intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != POINT_HOME)
return;
me->SetFacingTo(me->GetHomePosition().GetOrientation());
instance->SetData(DATA_ACTIVATE_SHIELD, 0);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_FORKED_LIGHTNING, 3000);
events.ScheduleEvent(EVENT_SUMMON_A, 0);
events.ScheduleEvent(EVENT_SUMMON_B, 45000);
events.ScheduleEvent(EVENT_SUMMON_C, 60000);
events.ScheduleEvent(EVENT_SUMMON_D, 50000);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
}
void UpdateAI(uint32 diff)
{
EnterEvadeIfOutOfCombatArea();
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHOCK_BLAST:
me->CastSpell(me->GetVictim(), SPELL_SHOCK_BLAST, false);
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, urand(10000, 20000));
break;
case EVENT_SPELL_STATIC_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
me->CastSpell(target, SPELL_STATIC_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 20000);
break;
case EVENT_SPELL_ENTANGLE:
me->CastSpell(me, SPELL_ENTANGLE, false);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 30000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(71))
{
Talk(SAY_PHASE2);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MovePoint(POINT_HOME, me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ(), true, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_FORKED_LIGHTNING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f))
me->CastSpell(target, SPELL_FORKED_LIGHTNING, false);
events.ScheduleEvent(EVENT_SPELL_FORKED_LIGHTNING, urand(2500, 5000));
break;
case EVENT_SUMMON_A:
me->CastSpell(me, SPELL_SUMMON_ENCHANTED_ELEMENTAL, true);
events.ScheduleEvent(EVENT_SUMMON_A, 2500);
break;
case EVENT_SUMMON_B:
me->CastSpell(me, SPELL_SUMMON_COILFANG_ELITE, true);
events.ScheduleEvent(EVENT_SUMMON_B, 45000);
break;
case EVENT_SUMMON_C:
me->CastSpell(me, SPELL_SUMMON_COILFANG_STRIDER, true);
events.ScheduleEvent(EVENT_SUMMON_C, 60000);
break;
case EVENT_SUMMON_D:
me->CastSpell(me, SPELL_SUMMON_TAINTED_ELEMENTAL, true);
events.ScheduleEvent(EVENT_SUMMON_D, 50000);
break;
case EVENT_CHECK_HEALTH2:
if (!me->HasAura(SPELL_MAGIC_BARRIER))
{
Talk(SAY_PHASE3);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 10000);
events.ScheduleEvent(EVENT_SPELL_STATIC_CHARGE, 15000);
events.ScheduleEvent(EVENT_SPELL_ENTANGLE, 20000);
events.ScheduleEvent(EVENT_SUMMON_SPOREBAT, 5000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
case EVENT_SUMMON_SPOREBAT:
me->CastSpell(me, SPELL_SUMMON_TOXIC_SPOREBAT, true);
events.ScheduleEvent(EVENT_SUMMON_SPOREBAT, 20000 - 1000*std::min(count++, 16));
break;
}
if (me->GetReactState() != REACT_AGGRESSIVE || !me->isAttackReady())
return;
if (!me->IsWithinMeleeRange(me->GetVictim()))
{
me->resetAttackTimer();
me->SetSheath(SHEATH_STATE_RANGED);
me->CastSpell(me->GetVictim(), roll_chance_i(33) ? SPELL_MULTI_SHOT : SPELL_SHOOT, false);
if (roll_chance_i(15))
Talk(SAY_BOWSHOT);
}
else
{
me->SetSheath(SHEATH_STATE_MELEE);
DoMeleeAttackIfReady();
}
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 80.0f || !SelectTargetFromPlayerList(100.0f);
}
};
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 80.0f || !SelectTargetFromPlayerList(100.0f);
}
};
};
/*
@@ -384,111 +384,111 @@ public:
class spell_lady_vashj_magic_barrier : public SpellScriptLoader
{
public:
spell_lady_vashj_magic_barrier() : SpellScriptLoader("spell_lady_vashj_magic_barrier") { }
public:
spell_lady_vashj_magic_barrier() : SpellScriptLoader("spell_lady_vashj_magic_barrier") { }
class spell_lady_vashj_magic_barrier_AuraScript : public AuraScript
class spell_lady_vashj_magic_barrier_AuraScript : public AuraScript
{
PrepareAuraScript(spell_lady_vashj_magic_barrier_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_lady_vashj_magic_barrier_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit::DealDamage(GetTarget(), GetTarget(), GetTarget()->CountPctFromMaxHealth(5));
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_lady_vashj_magic_barrier_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_SCHOOL_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_lady_vashj_magic_barrier_AuraScript();
Unit::DealDamage(GetTarget(), GetTarget(), GetTarget()->CountPctFromMaxHealth(5));
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_lady_vashj_magic_barrier_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_SCHOOL_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_lady_vashj_magic_barrier_AuraScript();
}
};
class spell_lady_vashj_remove_tainted_cores : public SpellScriptLoader
{
public:
spell_lady_vashj_remove_tainted_cores() : SpellScriptLoader("spell_lady_vashj_remove_tainted_cores") { }
public:
spell_lady_vashj_remove_tainted_cores() : SpellScriptLoader("spell_lady_vashj_remove_tainted_cores") { }
class spell_lady_vashj_remove_tainted_cores_SpellScript : public SpellScript
class spell_lady_vashj_remove_tainted_cores_SpellScript : public SpellScript
{
PrepareSpellScript(spell_lady_vashj_remove_tainted_cores_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_lady_vashj_remove_tainted_cores_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
target->DestroyItemCount(ITEM_TAINTED_CORE, -1, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_remove_tainted_cores_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_remove_tainted_cores_SpellScript();
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
target->DestroyItemCount(ITEM_TAINTED_CORE, -1, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_remove_tainted_cores_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_remove_tainted_cores_SpellScript();
}
};
class spell_lady_vashj_summon_sporebat : public SpellScriptLoader
{
public:
spell_lady_vashj_summon_sporebat() : SpellScriptLoader("spell_lady_vashj_summon_sporebat") { }
public:
spell_lady_vashj_summon_sporebat() : SpellScriptLoader("spell_lady_vashj_summon_sporebat") { }
class spell_lady_vashj_summon_sporebat_SpellScript : public SpellScript
class spell_lady_vashj_summon_sporebat_SpellScript : public SpellScript
{
PrepareSpellScript(spell_lady_vashj_summon_sporebat_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_lady_vashj_summon_sporebat_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->CastSpell(GetCaster(), RAND(SPELL_SUMMON_SPOREBAT1, SPELL_SUMMON_SPOREBAT2, SPELL_SUMMON_SPOREBAT3, SPELL_SUMMON_SPOREBAT4), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_summon_sporebat_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_summon_sporebat_SpellScript();
PreventHitDefaultEffect(effIndex);
GetCaster()->CastSpell(GetCaster(), RAND(SPELL_SUMMON_SPOREBAT1, SPELL_SUMMON_SPOREBAT2, SPELL_SUMMON_SPOREBAT3, SPELL_SUMMON_SPOREBAT4), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_summon_sporebat_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_summon_sporebat_SpellScript();
}
};
class spell_lady_vashj_spore_drop_effect : public SpellScriptLoader
{
public:
spell_lady_vashj_spore_drop_effect() : SpellScriptLoader("spell_lady_vashj_spore_drop_effect") { }
public:
spell_lady_vashj_spore_drop_effect() : SpellScriptLoader("spell_lady_vashj_spore_drop_effect") { }
class spell_lady_vashj_spore_drop_effect_SpellScript : public SpellScript
class spell_lady_vashj_spore_drop_effect_SpellScript : public SpellScript
{
PrepareSpellScript(spell_lady_vashj_spore_drop_effect_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_lady_vashj_spore_drop_effect_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_TOXIC_SPORES, true, nullptr, nullptr, GetCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_spore_drop_effect_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_spore_drop_effect_SpellScript();
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_TOXIC_SPORES, true, nullptr, nullptr, GetCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_lady_vashj_spore_drop_effect_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lady_vashj_spore_drop_effect_SpellScript();
}
};
void AddSC_boss_lady_vashj()

View File

@@ -60,7 +60,7 @@ enum Misc
EVENT_SPELL_SHADOW_BOLT = 20
};
const Position channelersPos[MAX_CHANNELERS] =
const Position channelersPos[MAX_CHANNELERS] =
{
{367.11f, -421.48f, 29.52f, 5.0f},
{380.11f, -435.48f, 29.52f, 2.5f},
@@ -69,437 +69,437 @@ const Position channelersPos[MAX_CHANNELERS] =
class boss_leotheras_the_blind : public CreatureScript
{
public:
boss_leotheras_the_blind() : CreatureScript("boss_leotheras_the_blind") { }
public:
boss_leotheras_the_blind() : CreatureScript("boss_leotheras_the_blind") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_leotheras_the_blindAI>(creature);
}
struct boss_leotheras_the_blindAI : public BossAI
{
boss_leotheras_the_blindAI(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
{
return GetInstanceAI<boss_leotheras_the_blindAI>(creature);
}
struct boss_leotheras_the_blindAI : public BossAI
void Reset()
{
boss_leotheras_the_blindAI(Creature* creature) : BossAI(creature, DATA_LEOTHERAS_THE_BLIND)
BossAI::Reset();
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
me->CastSpell(me, SPELL_DUAL_WIELD, true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->LoadEquipment(0, true);
me->SetReactState(REACT_PASSIVE);
}
void InitializeAI()
{
BossAI::InitializeAI();
SummonChannelers();
}
void JustReachedHome()
{
BossAI::JustReachedHome();
SummonChannelers();
}
void SummonChannelers()
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
me->CastSpell(me, SPELL_BANISH, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
summons.DespawnAll();
for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
me->SetInCombatWithZone();
summons.Despawn(summon);
if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
{
me->RemoveAllAuras();
me->LoadEquipment();
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(me->GetDisplayId() != me->GetNativeDisplayId() ? SAY_DEMON_SLAY : SAY_NIGHTELF_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void Reset()
void JustDied(Unit* killer)
{
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, me->GetDisplayId() == me->GetNativeDisplayId() ? 0.0f : 25.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
BossAI::Reset();
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
me->CastSpell(me, SPELL_DUAL_WIELD, true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->LoadEquipment(0, true);
me->SetReactState(REACT_PASSIVE);
}
void InitializeAI()
{
BossAI::InitializeAI();
SummonChannelers();
}
void JustReachedHome()
{
BossAI::JustReachedHome();
SummonChannelers();
}
void SummonChannelers()
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
me->CastSpell(me, SPELL_BANISH, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
summons.DespawnAll();
for (uint8 i = 0; i < MAX_CHANNELERS; ++i)
me->SummonCreature(NPC_GREYHEART_SPELLBINDER, channelersPos[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
me->SetInCombatWithZone();
summons.Despawn(summon);
if (summon->GetEntry() == NPC_GREYHEART_SPELLBINDER)
if (!summons.HasEntry(NPC_GREYHEART_SPELLBINDER))
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(15))
{
me->RemoveAllAuras();
me->LoadEquipment();
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(me->GetDisplayId() != me->GetNativeDisplayId() ? SAY_DEMON_SLAY : SAY_NIGHTELF_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
me->CastSpell(me, SPELL_CLEAR_CONSUMING_MADNESS, true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, me->GetDisplayId() == me->GetNativeDisplayId() ? 0.0f : 25.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(15))
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
DoResetThreat();
me->LoadEquipment();
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
events.CancelEvent(EVENT_SWITCH_TO_DEMON);
events.CancelEvent(EVENT_SPELL_INSIDIOUS_WHISPER);
events.DelayEvents(10000);
events.ScheduleEvent(EVENT_SUMMON_DEMON, 4000);
events.ScheduleEvent(EVENT_RESTORE_FIGHT, 6000);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear();
me->StopMoving();
Talk(SAY_FINAL_FORM);
break;
DoResetThreat();
me->LoadEquipment();
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.CancelEvent(EVENT_SWITCH_TO_DEMON);
events.CancelEvent(EVENT_SPELL_INSIDIOUS_WHISPER);
events.DelayEvents(10000);
events.ScheduleEvent(EVENT_SUMMON_DEMON, 4000);
events.ScheduleEvent(EVENT_RESTORE_FIGHT, 6000);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear();
me->StopMoving();
Talk(SAY_FINAL_FORM);
break;
case EVENT_SWITCH_TO_DEMON:
DoResetThreat();
Talk(SAY_SWITCH_TO_DEMON);
me->LoadEquipment(0, true);
me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
me->CastSpell(me, SPELL_METAMORPHOSIS, true);
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
break;
case EVENT_SWITCH_TO_DEMON:
DoResetThreat();
Talk(SAY_SWITCH_TO_DEMON);
me->LoadEquipment(0, true);
me->GetMotionMaster()->MoveChase(me->GetVictim(), 25.0f);
me->CastSpell(me, SPELL_METAMORPHOSIS, true);
events.CancelEvent(EVENT_SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_SPELL_INSIDIOUS_WHISPER, 25000);
events.ScheduleEvent(EVENT_SWITCH_TO_ELF, 60000);
break;
case EVENT_SWITCH_TO_ELF:
DoResetThreat();
me->LoadEquipment();
me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
break;
case EVENT_SPELL_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 27000);
break;
case EVENT_SPELL_INSIDIOUS_WHISPER:
Talk(SAY_INNER_DEMONS);
me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
break;
case EVENT_SUMMON_DEMON:
me->CastSpell(me, SPELL_SUMMON_SHADOW_OF_LEOTHERAS, true);
break;
case EVENT_RESTORE_FIGHT:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
if (me->GetDisplayId() == me->GetNativeDisplayId())
DoMeleeAttackIfReady();
else if (me->isAttackReady(BASE_ATTACK))
{
me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
me->setAttackTimer(BASE_ATTACK, 2000);
}
events.CancelEvent(EVENT_SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_SPELL_INSIDIOUS_WHISPER, 25000);
events.ScheduleEvent(EVENT_SWITCH_TO_ELF, 60000);
break;
case EVENT_SWITCH_TO_ELF:
DoResetThreat();
me->LoadEquipment();
me->GetMotionMaster()->MoveChase(me->GetVictim(), 0.0f);
me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
events.ScheduleEvent(EVENT_SWITCH_TO_DEMON, 55000);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 10000);
break;
case EVENT_SPELL_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_SPELL_WHIRLWIND, 27000);
break;
case EVENT_SPELL_INSIDIOUS_WHISPER:
Talk(SAY_INNER_DEMONS);
me->CastCustomSpell(SPELL_INSIDIOUS_WHISPER, SPELLVALUE_MAX_TARGETS, 5, me, false);
break;
case EVENT_SUMMON_DEMON:
me->CastSpell(me, SPELL_SUMMON_SHADOW_OF_LEOTHERAS, true);
break;
case EVENT_RESTORE_FIGHT:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
};
if (me->GetDisplayId() == me->GetNativeDisplayId())
DoMeleeAttackIfReady();
else if (me->isAttackReady(BASE_ATTACK))
{
me->CastSpell(me->GetVictim(), SPELL_CHAOS_BLAST, false);
me->setAttackTimer(BASE_ATTACK, 2000);
}
}
};
};
class npc_inner_demon : public CreatureScript
{
public:
npc_inner_demon() : CreatureScript("npc_inner_demon") { }
public:
npc_inner_demon() : CreatureScript("npc_inner_demon") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_inner_demonAI(creature);
}
struct npc_inner_demonAI : public ScriptedAI
{
npc_inner_demonAI(Creature* creature) : ScriptedAI(creature)
{
return new npc_inner_demonAI(creature);
}
struct npc_inner_demonAI : public ScriptedAI
uint64 ownerGUID;
EventMap events;
void EnterEvadeMode()
{
npc_inner_demonAI(Creature* creature) : ScriptedAI(creature)
me->DespawnOrUnsummon(1);
}
void IsSummonedBy(Unit* summoner)
{
if (!summoner)
return;
ownerGUID = summoner->GetGUID();
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 4000);
}
void JustDied(Unit* /*killer*/)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, ownerGUID))
unit->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!who || who->GetGUID() != ownerGUID)
damage = 0;
}
bool CanAIAttack(const Unit* who) const
{
return who->GetGUID() == ownerGUID;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 6000);
break;
}
uint64 ownerGUID;
EventMap events;
void EnterEvadeMode()
{
me->DespawnOrUnsummon(1);
}
void IsSummonedBy(Unit* summoner)
{
if (!summoner)
return;
ownerGUID = summoner->GetGUID();
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 4000);
}
void JustDied(Unit* /*killer*/)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, ownerGUID))
unit->RemoveAurasDueToSpell(SPELL_INSIDIOUS_WHISPER);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!who || who->GetGUID() != ownerGUID)
damage = 0;
}
bool CanAIAttack(const Unit* who) const
{
return who->GetGUID() == ownerGUID;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 6000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_leotheras_whirlwind : public SpellScriptLoader
{
public:
spell_leotheras_whirlwind() : SpellScriptLoader("spell_leotheras_whirlwind") { }
public:
spell_leotheras_whirlwind() : SpellScriptLoader("spell_leotheras_whirlwind") { }
class spell_leotheras_whirlwind_SpellScript : public SpellScript
class spell_leotheras_whirlwind_SpellScript : public SpellScript
{
PrepareSpellScript(spell_leotheras_whirlwind_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_leotheras_whirlwind_SpellScript);
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
if (roll_chance_i(33))
if (Unit* target = GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
target->CastSpell(GetCaster(), SPELL_TAUNT, true);
if (roll_chance_i(33))
if (Unit* target = GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
target->CastSpell(GetCaster(), SPELL_TAUNT, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_whirlwind_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_whirlwind_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_whirlwind_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_whirlwind_SpellScript();
}
};
class spell_leotheras_chaos_blast : public SpellScriptLoader
{
public:
spell_leotheras_chaos_blast() : SpellScriptLoader("spell_leotheras_chaos_blast") { }
public:
spell_leotheras_chaos_blast() : SpellScriptLoader("spell_leotheras_chaos_blast") { }
class spell_leotheras_chaos_blast_SpellScript : public SpellScript
class spell_leotheras_chaos_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_leotheras_chaos_blast_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_leotheras_chaos_blast_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_CHAOS_BLAST_TRIGGER, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_chaos_blast_SpellScript();
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_CHAOS_BLAST_TRIGGER, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_chaos_blast_SpellScript();
}
};
class spell_leotheras_insidious_whisper : public SpellScriptLoader
{
public:
spell_leotheras_insidious_whisper() : SpellScriptLoader("spell_leotheras_insidious_whisper") { }
public:
spell_leotheras_insidious_whisper() : SpellScriptLoader("spell_leotheras_insidious_whisper") { }
class spell_leotheras_insidious_whisper_SpellScript : public SpellScript
class spell_leotheras_insidious_whisper_SpellScript : public SpellScript
{
PrepareSpellScript(spell_leotheras_insidious_whisper_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
PrepareSpellScript(spell_leotheras_insidious_whisper_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
if (Unit* victim = GetCaster()->GetVictim())
unitList.remove_if(acore::ObjectGUIDCheck(victim->GetGUID(), true));
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_leotheras_insidious_whisper_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_insidious_whisper_SpellScript();
if (Unit* victim = GetCaster()->GetVictim())
unitList.remove_if(acore::ObjectGUIDCheck(victim->GetGUID(), true));
}
class spell_leotheras_insidious_whisper_AuraScript : public AuraScript
void Register()
{
PrepareAuraScript(spell_leotheras_insidious_whisper_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SUMMON_INNER_DEMON, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
if (Creature* leotheras = ObjectAccessor::GetCreature(*GetUnitOwner(), instance->GetData64(NPC_LEOTHERAS_THE_BLIND)))
leotheras->CastSpell(GetUnitOwner(), SPELL_CONSUMING_MADNESS, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_leotheras_insidious_whisper_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_leotheras_insidious_whisper_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_leotheras_insidious_whisper_AuraScript();
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_leotheras_insidious_whisper_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_insidious_whisper_SpellScript();
}
class spell_leotheras_insidious_whisper_AuraScript : public AuraScript
{
PrepareAuraScript(spell_leotheras_insidious_whisper_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SUMMON_INNER_DEMON, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
if (Creature* leotheras = ObjectAccessor::GetCreature(*GetUnitOwner(), instance->GetData64(NPC_LEOTHERAS_THE_BLIND)))
leotheras->CastSpell(GetUnitOwner(), SPELL_CONSUMING_MADNESS, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_leotheras_insidious_whisper_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_leotheras_insidious_whisper_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_leotheras_insidious_whisper_AuraScript();
}
};
class spell_leotheras_demon_link : public SpellScriptLoader
{
public:
spell_leotheras_demon_link() : SpellScriptLoader("spell_leotheras_demon_link") { }
public:
spell_leotheras_demon_link() : SpellScriptLoader("spell_leotheras_demon_link") { }
class spell_leotheras_demon_link_AuraScript : public AuraScript
class spell_leotheras_demon_link_AuraScript : public AuraScript
{
PrepareAuraScript(spell_leotheras_demon_link_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
{
PrepareAuraScript(spell_leotheras_demon_link_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (Unit* victim = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(victim, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_leotheras_demon_link_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_leotheras_demon_link_AuraScript();
PreventDefaultAction();
if (Unit* victim = GetUnitOwner()->GetVictim())
GetUnitOwner()->CastSpell(victim, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_leotheras_demon_link_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_leotheras_demon_link_AuraScript();
}
};
class spell_leotheras_clear_consuming_madness : public SpellScriptLoader
{
public:
spell_leotheras_clear_consuming_madness() : SpellScriptLoader("spell_leotheras_clear_consuming_madness") { }
public:
spell_leotheras_clear_consuming_madness() : SpellScriptLoader("spell_leotheras_clear_consuming_madness") { }
class spell_leotheras_clear_consuming_madness_SpellScript : public SpellScript
class spell_leotheras_clear_consuming_madness_SpellScript : public SpellScript
{
PrepareSpellScript(spell_leotheras_clear_consuming_madness_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_leotheras_clear_consuming_madness_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
Unit::Kill(GetCaster(), target);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_clear_consuming_madness_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_clear_consuming_madness_SpellScript();
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
Unit::Kill(GetCaster(), target);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_leotheras_clear_consuming_madness_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_leotheras_clear_consuming_madness_SpellScript();
}
};
void AddSC_boss_leotheras_the_blind()

View File

@@ -48,257 +48,257 @@ const Position positions[MAX_SUMMONS] =
class boss_the_lurker_below : public CreatureScript
{
public:
boss_the_lurker_below() : CreatureScript("boss_the_lurker_below") { }
public:
boss_the_lurker_below() : CreatureScript("boss_the_lurker_below") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_the_lurker_belowAI>(creature);
}
struct boss_the_lurker_belowAI : public BossAI
{
boss_the_lurker_belowAI(Creature* creature) : BossAI(creature, DATA_THE_LURKER_BELOW) { }
void Reset() override
{
return GetInstanceAI<boss_the_lurker_belowAI>(creature);
BossAI::Reset();
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// Reset summons
summons.DespawnAll();
}
struct boss_the_lurker_belowAI : public BossAI
void JustSummoned(Creature* summon) override
{
boss_the_lurker_belowAI(Creature* creature) : BossAI(creature, DATA_THE_LURKER_BELOW) { }
summon->SetInCombatWithZone();
summons.Summon(summon);
}
void Reset() override
void DoAction(int32 param) override
{
if (param == ACTION_START_EVENT)
{
BossAI::Reset();
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// Reset summons
summons.DespawnAll();
me->SetReactState(REACT_AGGRESSIVE);
me->setAttackTimer(BASE_ATTACK, 6000);
me->SetVisible(true);
me->UpdateObjectVisibility(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetInCombatWithZone();
}
}
void JustSummoned(Creature* summon) override
{
summon->SetInCombatWithZone();
summons.Summon(summon);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
}
void DoAction(int32 param) override
void AttackStart(Unit* who) override
{
if (who && me->GetReactState() == REACT_AGGRESSIVE)
me->Attack(who, true);
}
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SPELL_WHIRL, 18000);
events.ScheduleEvent(EVENT_SPELL_SPOUT, 45000);
events.ScheduleEvent(EVENT_SPELL_GEYSER, 10000);
events.ScheduleEvent(EVENT_PHASE_2, 125000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
if (param == ACTION_START_EVENT)
{
me->SetReactState(REACT_AGGRESSIVE);
case EVENT_SPELL_WHIRL:
me->CastSpell(me, SPELL_WHIRL, false);
events.ScheduleEvent(EVENT_SPELL_WHIRL, 18000);
break;
case EVENT_SPELL_GEYSER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_GEYSER, false);
events.ScheduleEvent(EVENT_SPELL_GEYSER, 10000);
break;
case EVENT_SPELL_SPOUT:
Talk(EMOTE_TAKE_BREATH);
me->CastSpell(me, SPELL_SPOUT_VISUAL, TRIGGERED_IGNORE_SET_FACING);
me->SetReactState(REACT_PASSIVE);
me->SetFacingToObject(me->GetVictim());
me->SetTarget(0);
events.ScheduleEvent(EVENT_SPELL_SPOUT, 60000);
events.RescheduleEvent(EVENT_SPELL_WHIRL, 18000);
events.RescheduleEvent(EVENT_SPELL_GEYSER, 25000);
events.ScheduleEvent(EVENT_SPELL_SPOUT_PERIODIC, 3000);
break;
case EVENT_SPELL_SPOUT_PERIODIC:
me->InterruptNonMeleeSpells(false);
me->CastSpell(me, SPELL_SPOUT_PERIODIC, true);
break;
case EVENT_PHASE_2:
events.Reset();
events.ScheduleEvent(EVENT_PHASE_1, 60000);
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
for (uint8 i = 0; i < MAX_SUMMONS; ++i)
me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, positions[i].GetPositionX(), positions[i].GetPositionY(), positions[i].GetPositionZ(), positions[i].GetAngle(me), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
break;
case EVENT_PHASE_1:
me->setAttackTimer(BASE_ATTACK, 6000);
me->SetVisible(true);
me->UpdateObjectVisibility(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetInCombatWithZone();
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SPOUT, 10000);
events.ScheduleEvent(EVENT_PHASE_2, 120000);
break;
}
void JustDied(Unit* killer) override
if (me->getStandState() != UNIT_STAND_STATE_STAND || !me->isAttackReady() || me->GetReactState() != REACT_AGGRESSIVE)
return;
Unit* target = nullptr;
if (me->IsWithinMeleeRange(me->GetVictim()))
target = me->GetVictim();
else
{
BossAI::JustDied(killer);
ThreatContainer::StorageType const& t_list = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(threatTarget))
{
target = threatTarget;
break;
}
}
void AttackStart(Unit* who) override
{
if (who && me->GetReactState() == REACT_AGGRESSIVE)
me->Attack(who, true);
}
if (target)
me->AttackerStateUpdate(target);
else if ((target = SelectTarget(SELECT_TARGET_RANDOM, 0)))
me->CastSpell(target, SPELL_WATER_BOLT, false);
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SPELL_WHIRL, 18000);
events.ScheduleEvent(EVENT_SPELL_SPOUT, 45000);
events.ScheduleEvent(EVENT_SPELL_GEYSER, 10000);
events.ScheduleEvent(EVENT_PHASE_2, 125000);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_WHIRL:
me->CastSpell(me, SPELL_WHIRL, false);
events.ScheduleEvent(EVENT_SPELL_WHIRL, 18000);
break;
case EVENT_SPELL_GEYSER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_GEYSER, false);
events.ScheduleEvent(EVENT_SPELL_GEYSER, 10000);
break;
case EVENT_SPELL_SPOUT:
Talk(EMOTE_TAKE_BREATH);
me->CastSpell(me, SPELL_SPOUT_VISUAL, TRIGGERED_IGNORE_SET_FACING);
me->SetReactState(REACT_PASSIVE);
me->SetFacingToObject(me->GetVictim());
me->SetTarget(0);
events.ScheduleEvent(EVENT_SPELL_SPOUT, 60000);
events.RescheduleEvent(EVENT_SPELL_WHIRL, 18000);
events.RescheduleEvent(EVENT_SPELL_GEYSER, 25000);
events.ScheduleEvent(EVENT_SPELL_SPOUT_PERIODIC, 3000);
break;
case EVENT_SPELL_SPOUT_PERIODIC:
me->InterruptNonMeleeSpells(false);
me->CastSpell(me, SPELL_SPOUT_PERIODIC, true);
break;
case EVENT_PHASE_2:
events.Reset();
events.ScheduleEvent(EVENT_PHASE_1, 60000);
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
for (uint8 i = 0; i < MAX_SUMMONS; ++i)
me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, positions[i].GetPositionX(), positions[i].GetPositionY(), positions[i].GetPositionZ(), positions[i].GetAngle(me), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
break;
case EVENT_PHASE_1:
me->setAttackTimer(BASE_ATTACK, 6000);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SPOUT, 10000);
events.ScheduleEvent(EVENT_PHASE_2, 120000);
break;
}
if (me->getStandState() != UNIT_STAND_STATE_STAND || !me->isAttackReady() || me->GetReactState() != REACT_AGGRESSIVE)
return;
Unit* target = nullptr;
if (me->IsWithinMeleeRange(me->GetVictim()))
target = me->GetVictim();
else
{
ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(threatTarget))
{
target = threatTarget;
break;
}
}
if (target)
me->AttackerStateUpdate(target);
else if ((target = SelectTarget(SELECT_TARGET_RANDOM, 0)))
me->CastSpell(target, SPELL_WATER_BOLT, false);
me->resetAttackTimer();
}
};
me->resetAttackTimer();
}
};
};
class go_strange_pool : public GameObjectScript
{
public:
go_strange_pool() : GameObjectScript("go_strange_pool") { }
public:
go_strange_pool() : GameObjectScript("go_strange_pool") { }
bool OnGossipHello(Player* player, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
if (roll_chance_i(instance->GetBossState(DATA_THE_LURKER_BELOW) != DONE ? 25 : 0) && !instance->IsEncounterInProgress())
{
player->CastSpell(player, SPELL_LURKER_SPAWN_TRIGGER, true);
if (Creature* lurker = ObjectAccessor::GetCreature(*go, instance->GetData64(NPC_THE_LURKER_BELOW)))
lurker->AI()->DoAction(ACTION_START_EVENT);
return true;
}
bool OnGossipHello(Player* player, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
if (roll_chance_i(instance->GetBossState(DATA_THE_LURKER_BELOW) != DONE ? 25 : 0) && !instance->IsEncounterInProgress())
{
player->CastSpell(player, SPELL_LURKER_SPAWN_TRIGGER, true);
if (Creature* lurker = ObjectAccessor::GetCreature(*go, instance->GetData64(NPC_THE_LURKER_BELOW)))
lurker->AI()->DoAction(ACTION_START_EVENT);
return true;
}
return false;
}
return false;
}
};
class spell_lurker_below_spout : public SpellScriptLoader
{
public:
spell_lurker_below_spout() : SpellScriptLoader("spell_lurker_below_spout") { }
public:
spell_lurker_below_spout() : SpellScriptLoader("spell_lurker_below_spout") { }
class spell_lurker_below_spout_AuraScript : public AuraScript
class spell_lurker_below_spout_AuraScript : public AuraScript
{
PrepareAuraScript(spell_lurker_below_spout_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_lurker_below_spout_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
SetDuration(13000);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* creature = GetUnitOwner()->ToCreature())
{
creature->resetAttackTimer();
creature->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = creature->GetVictim())
creature->SetTarget(target->GetGUID());
}
}
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetUnitOwner()->SetFacingTo(Position::NormalizeOrientation(GetUnitOwner()->GetOrientation()+0.1f));
GetUnitOwner()->CastSpell(GetUnitOwner(), aurEff->GetAmount(), true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_lurker_below_spout_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_lurker_below_spout_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_lurker_below_spout_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_lurker_below_spout_AuraScript();
SetDuration(13000);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* creature = GetUnitOwner()->ToCreature())
{
creature->resetAttackTimer();
creature->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = creature->GetVictim())
creature->SetTarget(target->GetGUID());
}
}
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetUnitOwner()->SetFacingTo(Position::NormalizeOrientation(GetUnitOwner()->GetOrientation() + 0.1f));
GetUnitOwner()->CastSpell(GetUnitOwner(), aurEff->GetAmount(), true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_lurker_below_spout_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_lurker_below_spout_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_lurker_below_spout_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_lurker_below_spout_AuraScript();
}
};
class HasInLineCheck
{
public:
HasInLineCheck(Unit* caster) : _caster(caster) { }
public:
HasInLineCheck(Unit* caster) : _caster(caster) { }
bool operator()(WorldObject* unit)
{
return !_caster->HasInLine(unit, 5.0f) || (unit->GetTypeId() == TYPEID_UNIT && unit->ToUnit()->IsUnderWater());
}
bool operator()(WorldObject* unit)
{
return !_caster->HasInLine(unit, 5.0f) || (unit->GetTypeId() == TYPEID_UNIT && unit->ToUnit()->IsUnderWater());
}
private:
Unit* _caster;
private:
Unit* _caster;
};
class spell_lurker_below_spout_cone : public SpellScriptLoader
{
public:
spell_lurker_below_spout_cone() : SpellScriptLoader("spell_lurker_below_spout_cone") { }
public:
spell_lurker_below_spout_cone() : SpellScriptLoader("spell_lurker_below_spout_cone") { }
class spell_lurker_below_spout_cone_SpellScript : public SpellScript
class spell_lurker_below_spout_cone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_lurker_below_spout_cone_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
PrepareSpellScript(spell_lurker_below_spout_cone_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(HasInLineCheck(GetCaster()));
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_lurker_below_spout_cone_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_CONE_ENEMY_24);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lurker_below_spout_cone_SpellScript();
targets.remove_if(HasInLineCheck(GetCaster()));
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_lurker_below_spout_cone_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_CONE_ENEMY_24);
}
};
SpellScript* GetSpellScript() const
{
return new spell_lurker_below_spout_cone_SpellScript();
}
};
void AddSC_boss_the_lurker_below()

View File

@@ -53,181 +53,181 @@ const uint32 waterGlobuleId[4] = {SPELL_SUMMON_WATER_GLOBULE_1, SPELL_SUMMON_WAT
class boss_morogrim_tidewalker : public CreatureScript
{
public:
boss_morogrim_tidewalker() : CreatureScript("boss_morogrim_tidewalker") { }
public:
boss_morogrim_tidewalker() : CreatureScript("boss_morogrim_tidewalker") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_morogrim_tidewalkerAI>(creature);
}
struct boss_morogrim_tidewalkerAI : public BossAI
{
boss_morogrim_tidewalkerAI(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
{
return GetInstanceAI<boss_morogrim_tidewalkerAI>(creature);
}
struct boss_morogrim_tidewalkerAI : public BossAI
void Reset()
{
boss_morogrim_tidewalkerAI(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
BossAI::Reset();
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 10000);
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 28000);
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, 40000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_TIDAL_WAVE:
me->CastSpell(me->GetVictim(), SPELL_TIDAL_WAVE, false);
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 20000);
break;
case EVENT_SPELL_WATERY_GRAVE:
Talk(SAY_SUMMON_BUBLE);
if (me->HealthAbovePct(25))
{
Talk(EMOTE_WATERY_GRAVE);
me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
}
else
{
Talk(EMOTE_WATERY_GLOBULES);
for (uint8 i = 0; i < 4; ++i)
me->CastSpell(me, waterGlobuleId[i], true);
}
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 25000);
break;
case EVENT_SPELL_EARTHQUAKE:
Talk(EMOTE_EARTHQUAKE);
me->CastSpell(me, SPELL_EARTHQUAKE, false);
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, urand(45000, 60000));
events.ScheduleEvent(EVENT_SUMMON_MURLOCS, 8000);
break;
case EVENT_SUMMON_MURLOCS:
Talk(SAY_SUMMON);
for (uint32 i = SPELL_SUMMON_MURLOC1; i < SPELL_SUMMON_MURLOC1 + 11; ++i)
me->CastSpell(me, i, true);
break;
}
void Reset()
{
BossAI::Reset();
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 10000);
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 28000);
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, 40000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_TIDAL_WAVE:
me->CastSpell(me->GetVictim(), SPELL_TIDAL_WAVE, false);
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 20000);
break;
case EVENT_SPELL_WATERY_GRAVE:
Talk(SAY_SUMMON_BUBLE);
if (me->HealthAbovePct(25))
{
Talk(EMOTE_WATERY_GRAVE);
me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
}
else
{
Talk(EMOTE_WATERY_GLOBULES);
for (uint8 i = 0; i < 4; ++i)
me->CastSpell(me, waterGlobuleId[i], true);
}
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 25000);
break;
case EVENT_SPELL_EARTHQUAKE:
Talk(EMOTE_EARTHQUAKE);
me->CastSpell(me, SPELL_EARTHQUAKE, false);
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, urand(45000, 60000));
events.ScheduleEvent(EVENT_SUMMON_MURLOCS, 8000);
break;
case EVENT_SUMMON_MURLOCS:
Talk(SAY_SUMMON);
for (uint32 i = SPELL_SUMMON_MURLOC1; i < SPELL_SUMMON_MURLOC1+11; ++i)
me->CastSpell(me, i, true);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_morogrim_tidewalker_watery_grave : public SpellScriptLoader
{
public:
spell_morogrim_tidewalker_watery_grave() : SpellScriptLoader("spell_morogrim_tidewalker_watery_grave") { }
public:
spell_morogrim_tidewalker_watery_grave() : SpellScriptLoader("spell_morogrim_tidewalker_watery_grave") { }
class spell_morogrim_tidewalker_watery_grave_SpellScript : public SpellScript
class spell_morogrim_tidewalker_watery_grave_SpellScript : public SpellScript
{
PrepareSpellScript(spell_morogrim_tidewalker_watery_grave_SpellScript);
bool Load()
{
PrepareSpellScript(spell_morogrim_tidewalker_watery_grave_SpellScript);
bool Load()
{
targetNumber = 0;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (targetNumber < 4)
GetCaster()->CastSpell(target, wateryGraveId[targetNumber++], true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_morogrim_tidewalker_watery_grave_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
private:
uint8 targetNumber;
};
SpellScript* GetSpellScript() const
{
return new spell_morogrim_tidewalker_watery_grave_SpellScript();
targetNumber = 0;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (targetNumber < 4)
GetCaster()->CastSpell(target, wateryGraveId[targetNumber++], true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_morogrim_tidewalker_watery_grave_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
private:
uint8 targetNumber;
};
SpellScript* GetSpellScript() const
{
return new spell_morogrim_tidewalker_watery_grave_SpellScript();
}
};
class spell_morogrim_tidewalker_water_globule_new_target : public SpellScriptLoader
{
public:
spell_morogrim_tidewalker_water_globule_new_target() : SpellScriptLoader("spell_morogrim_tidewalker_water_globule_new_target") { }
public:
spell_morogrim_tidewalker_water_globule_new_target() : SpellScriptLoader("spell_morogrim_tidewalker_water_globule_new_target") { }
class spell_morogrim_tidewalker_water_globule_new_target_SpellScript : public SpellScript
class spell_morogrim_tidewalker_water_globule_new_target_SpellScript : public SpellScript
{
PrepareSpellScript(spell_morogrim_tidewalker_water_globule_new_target_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
PrepareSpellScript(spell_morogrim_tidewalker_water_globule_new_target_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
acore::Containers::RandomResizeList(unitList, 1);
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// Xinef: if we have target we currently follow, return
if (Unit* target = GetCaster()->GetVictim())
if (GetCaster()->getThreatManager().getThreat(target) >= 100000.0f)
return;
// Xinef: acquire new target
if (Unit* target = GetHitUnit())
GetCaster()->AddThreat(target, 1000000.0f);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_morogrim_tidewalker_water_globule_new_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_morogrim_tidewalker_water_globule_new_target_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_morogrim_tidewalker_water_globule_new_target_SpellScript();
acore::Containers::RandomResizeList(unitList, 1);
}
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// Xinef: if we have target we currently follow, return
if (Unit* target = GetCaster()->GetVictim())
if (GetCaster()->getThreatManager().getThreat(target) >= 100000.0f)
return;
// Xinef: acquire new target
if (Unit* target = GetHitUnit())
GetCaster()->AddThreat(target, 1000000.0f);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_morogrim_tidewalker_water_globule_new_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_morogrim_tidewalker_water_globule_new_target_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_morogrim_tidewalker_water_globule_new_target_SpellScript();
}
};
void AddSC_boss_morogrim_tidewalker()

View File

@@ -18,381 +18,381 @@ DoorData const doorData[] =
class instance_serpent_shrine : public InstanceMapScript
{
public:
instance_serpent_shrine() : InstanceMapScript("instance_serpent_shrine", 548) { }
public:
instance_serpent_shrine() : InstanceMapScript("instance_serpent_shrine", 548) { }
struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript
struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript
{
instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
LadyVashjGUID = 0;
memset(&ShieldGeneratorGUID, 0, sizeof(ShieldGeneratorGUID));
AliveKeepersCount = 0;
LeotherasTheBlindGUID = 0;
LurkerBelowGUID = 0;
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_LADY_VASHJ)
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
gobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return true;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go, true);
break;
case GO_SHIELD_GENERATOR1:
case GO_SHIELD_GENERATOR2:
case GO_SHIELD_GENERATOR3:
case GO_SHIELD_GENERATOR4:
ShieldGeneratorGUID[go->GetEntry()-GO_SHIELD_GENERATOR1] = go->GetGUID();
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go, false);
break;
}
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_COILFANG_SHATTERER:
case NPC_COILFANG_PRIESTESS:
if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
AliveKeepersCount += creature->IsAlive() ? 0 : -1; // retarded SmartAI calls JUST_RESPAWNED in AIInit...
break;
case NPC_THE_LURKER_BELOW:
LurkerBelowGUID = creature->GetGUID();
break;
case NPC_LEOTHERAS_THE_BLIND:
LeotherasTheBlindGUID = creature->GetGUID();
break;
case NPC_CYCLONE_KARATHRESS:
creature->GetMotionMaster()->MoveRandom(50.0f);
break;
case NPC_LADY_VASHJ:
LadyVashjGUID = creature->GetGUID();
break;
case NPC_ENCHANTED_ELEMENTAL:
case NPC_COILFANG_ELITE:
case NPC_COILFANG_STRIDER:
case NPC_TAINTED_ELEMENTAL:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
vashj->AI()->JustSummoned(creature);
break;
}
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case NPC_THE_LURKER_BELOW:
return LurkerBelowGUID;
case NPC_LEOTHERAS_THE_BLIND:
return LeotherasTheBlindGUID;
case NPC_LADY_VASHJ:
return LadyVashjGUID;
}
return 0;
}
void SetData(uint32 type, uint32 /*data*/)
{
switch (type)
{
case DATA_PLATFORM_KEEPER_RESPAWNED:
++AliveKeepersCount;
break;
case DATA_PLATFORM_KEEPER_DIED:
--AliveKeepersCount;
break;
case DATA_BRIDGE_ACTIVATED:
SetBossState(DATA_BRIDGE_EMERGED, NOT_STARTED);
SetBossState(DATA_BRIDGE_EMERGED, DONE);
break;
case DATA_ACTIVATE_SHIELD:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
{
gobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
}
break;
}
}
uint32 GetData(uint32 type) const
{
if (type == DATA_ALIVE_KEEPERS)
return AliveKeepersCount;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "S C " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'C')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 LadyVashjGUID;
uint64 ShieldGeneratorGUID[4];
uint64 LurkerBelowGUID;
uint64 LeotherasTheBlindGUID;
int32 AliveKeepersCount;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_serpentshrine_cavern_InstanceMapScript(map);
}
void Initialize()
{
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
LadyVashjGUID = 0;
memset(&ShieldGeneratorGUID, 0, sizeof(ShieldGeneratorGUID));
AliveKeepersCount = 0;
LeotherasTheBlindGUID = 0;
LurkerBelowGUID = 0;
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_LADY_VASHJ)
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
gobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return true;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go, true);
break;
case GO_SHIELD_GENERATOR1:
case GO_SHIELD_GENERATOR2:
case GO_SHIELD_GENERATOR3:
case GO_SHIELD_GENERATOR4:
ShieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID();
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go, false);
break;
}
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_COILFANG_SHATTERER:
case NPC_COILFANG_PRIESTESS:
if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
AliveKeepersCount += creature->IsAlive() ? 0 : -1; // retarded SmartAI calls JUST_RESPAWNED in AIInit...
break;
case NPC_THE_LURKER_BELOW:
LurkerBelowGUID = creature->GetGUID();
break;
case NPC_LEOTHERAS_THE_BLIND:
LeotherasTheBlindGUID = creature->GetGUID();
break;
case NPC_CYCLONE_KARATHRESS:
creature->GetMotionMaster()->MoveRandom(50.0f);
break;
case NPC_LADY_VASHJ:
LadyVashjGUID = creature->GetGUID();
break;
case NPC_ENCHANTED_ELEMENTAL:
case NPC_COILFANG_ELITE:
case NPC_COILFANG_STRIDER:
case NPC_TAINTED_ELEMENTAL:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
vashj->AI()->JustSummoned(creature);
break;
}
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case NPC_THE_LURKER_BELOW:
return LurkerBelowGUID;
case NPC_LEOTHERAS_THE_BLIND:
return LeotherasTheBlindGUID;
case NPC_LADY_VASHJ:
return LadyVashjGUID;
}
return 0;
}
void SetData(uint32 type, uint32 /*data*/)
{
switch (type)
{
case DATA_PLATFORM_KEEPER_RESPAWNED:
++AliveKeepersCount;
break;
case DATA_PLATFORM_KEEPER_DIED:
--AliveKeepersCount;
break;
case DATA_BRIDGE_ACTIVATED:
SetBossState(DATA_BRIDGE_EMERGED, NOT_STARTED);
SetBossState(DATA_BRIDGE_EMERGED, DONE);
break;
case DATA_ACTIVATE_SHIELD:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
{
gobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
}
break;
}
}
uint32 GetData(uint32 type) const
{
if (type == DATA_ALIVE_KEEPERS)
return AliveKeepersCount;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "S C " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'C')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 LadyVashjGUID;
uint64 ShieldGeneratorGUID[4];
uint64 LurkerBelowGUID;
uint64 LeotherasTheBlindGUID;
int32 AliveKeepersCount;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_serpentshrine_cavern_InstanceMapScript(map);
}
};
class spell_serpentshrine_cavern_serpentshrine_parasite : public SpellScriptLoader
{
public:
spell_serpentshrine_cavern_serpentshrine_parasite() : SpellScriptLoader("spell_serpentshrine_cavern_serpentshrine_parasite") { }
public:
spell_serpentshrine_cavern_serpentshrine_parasite() : SpellScriptLoader("spell_serpentshrine_cavern_serpentshrine_parasite") { }
class spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript : public AuraScript
class spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript : public AuraScript
{
PrepareAuraScript(spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->GetInstanceScript() && GetTarget()->GetInstanceScript()->IsEncounterInProgress())
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SERPENTSHRINE_PARASITE, true);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript();
if (GetTarget()->GetInstanceScript() && GetTarget()->GetInstanceScript()->IsEncounterInProgress())
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SERPENTSHRINE_PARASITE, true);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_AuraScript();
}
};
class spell_serpentshrine_cavern_serpentshrine_parasite_trigger : public SpellScriptLoader
{
public:
spell_serpentshrine_cavern_serpentshrine_parasite_trigger() : SpellScriptLoader("spell_serpentshrine_cavern_serpentshrine_parasite_trigger") { }
public:
spell_serpentshrine_cavern_serpentshrine_parasite_trigger() : SpellScriptLoader("spell_serpentshrine_cavern_serpentshrine_parasite_trigger") { }
class spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript : public AuraScript
class spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->GetInstanceScript() && GetTarget()->GetInstanceScript()->IsEncounterInProgress())
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SERPENTSHRINE_PARASITE, true);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript();
if (GetTarget()->GetInstanceScript() && GetTarget()->GetInstanceScript()->IsEncounterInProgress())
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SERPENTSHRINE_PARASITE, true);
}
class spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript : public SpellScript
void Register()
{
PrepareSpellScript(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript);
void HandleApplyAura(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Creature* target = GetHitCreature())
target->DespawnOrUnsummon(1);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript::HandleApplyAura, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};
SpellScript* GetSpellScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript();
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_trigger_AuraScript();
}
class spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript);
void HandleApplyAura(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Creature* target = GetHitCreature())
target->DespawnOrUnsummon(1);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript::HandleApplyAura, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};
SpellScript* GetSpellScript() const
{
return new spell_serpentshrine_cavern_serpentshrine_parasite_trigger_SpellScript();
}
};
class spell_serpentshrine_cavern_infection : public SpellScriptLoader
{
public:
spell_serpentshrine_cavern_infection() : SpellScriptLoader("spell_serpentshrine_cavern_infection") { }
public:
spell_serpentshrine_cavern_infection() : SpellScriptLoader("spell_serpentshrine_cavern_infection") { }
class spell_serpentshrine_cavern_infection_AuraScript : public AuraScript
class spell_serpentshrine_cavern_infection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_serpentshrine_cavern_infection_AuraScript)
void HandleEffectRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_serpentshrine_cavern_infection_AuraScript)
void HandleEffectRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTarget()->GetInstanceScript())
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTarget()->GetInstanceScript())
{
CustomSpellValues values;
values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 1);
values.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount()+500);
values.AddSpellMod(SPELLVALUE_BASE_POINT1, aurEff->GetAmount()+500);
GetTarget()->CastCustomSpell(SPELL_RAMPART_INFECTION, values, GetTarget(), TRIGGERED_FULL_MASK, nullptr);
}
CustomSpellValues values;
values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 1);
values.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount() + 500);
values.AddSpellMod(SPELLVALUE_BASE_POINT1, aurEff->GetAmount() + 500);
GetTarget()->CastCustomSpell(SPELL_RAMPART_INFECTION, values, GetTarget(), TRIGGERED_FULL_MASK, nullptr);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_infection_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_infection_AuraScript();
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_infection_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_infection_AuraScript();
}
};
class spell_serpentshrine_cavern_coilfang_water : public SpellScriptLoader
{
public:
spell_serpentshrine_cavern_coilfang_water() : SpellScriptLoader("spell_serpentshrine_cavern_coilfang_water") { }
public:
spell_serpentshrine_cavern_coilfang_water() : SpellScriptLoader("spell_serpentshrine_cavern_coilfang_water") { }
class spell_serpentshrine_cavern_coilfang_water_AuraScript : public AuraScript
class spell_serpentshrine_cavern_coilfang_water_AuraScript : public AuraScript
{
PrepareAuraScript(spell_serpentshrine_cavern_coilfang_water_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_serpentshrine_cavern_coilfang_water_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
if (instance->GetBossState(DATA_THE_LURKER_BELOW) != DONE)
if (instance->GetData(DATA_ALIVE_KEEPERS) == 0)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SCALDING_WATER, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveAurasDueToSpell(SPELL_SCALDING_WATER);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
InstanceScript* instance = GetUnitOwner()->GetInstanceScript();
if (!instance || instance->GetBossState(DATA_THE_LURKER_BELOW) == DONE)
return;
isPeriodic = true;
amplitude = 8*IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
InstanceScript* instance = GetUnitOwner()->GetInstanceScript();
if (!instance || GetUnitOwner()->GetMapId() != 548)
{
SetDuration(0);
return;
}
if (instance->GetBossState(DATA_THE_LURKER_BELOW) == DONE || instance->GetData(DATA_ALIVE_KEEPERS) == 0 || GetUnitOwner()->GetPositionZ() > -20.5f || !GetUnitOwner()->IsInWater())
return;
for (uint8 i = 0; i < 3; ++i)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_FRENZY_WATER, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_coilfang_water_AuraScript();
if (InstanceScript* instance = GetUnitOwner()->GetInstanceScript())
if (instance->GetBossState(DATA_THE_LURKER_BELOW) != DONE)
if (instance->GetData(DATA_ALIVE_KEEPERS) == 0)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SCALDING_WATER, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveAurasDueToSpell(SPELL_SCALDING_WATER);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
InstanceScript* instance = GetUnitOwner()->GetInstanceScript();
if (!instance || instance->GetBossState(DATA_THE_LURKER_BELOW) == DONE)
return;
isPeriodic = true;
amplitude = 8 * IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
InstanceScript* instance = GetUnitOwner()->GetInstanceScript();
if (!instance || GetUnitOwner()->GetMapId() != 548)
{
SetDuration(0);
return;
}
if (instance->GetBossState(DATA_THE_LURKER_BELOW) == DONE || instance->GetData(DATA_ALIVE_KEEPERS) == 0 || GetUnitOwner()->GetPositionZ() > -20.5f || !GetUnitOwner()->IsInWater())
return;
for (uint8 i = 0; i < 3; ++i)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_FRENZY_WATER, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_serpentshrine_cavern_coilfang_water_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_serpentshrine_cavern_coilfang_water_AuraScript();
}
};
void AddSC_instance_serpentshrine_cavern()

View File

@@ -41,7 +41,7 @@ enum SSNPCs
NPC_COILFANG_SHATTERER = 21301,
NPC_COILFANG_PRIESTESS = 21220,
NPC_ENCHANTED_ELEMENTAL = 21958,
NPC_COILFANG_ELITE = 22055,
NPC_COILFANG_STRIDER = 22056,

View File

@@ -17,9 +17,9 @@
#define TEXT_RETREAT "Ahune Retreats. His defenses diminish."
#define TEXT_RESURFACE "Ahune will soon resurface."
const Position AhuneSummonPos = {-97.3473f, -233.139f, -1.27587f, M_PI/2};
const Position AhuneSummonPos = {-97.3473f, -233.139f, -1.27587f, M_PI / 2};
const Position TotemPos[3] = { {-115.141f, -143.317f, -2.09467f, 4.92772f}, {-120.178f, -144.398f, -2.23786f, 4.92379f}, {-125.277f, -145.463f, -1.95209f, 4.97877f} };
const Position MinionSummonPos = {-97.154404f, -204.382675f, -1.19f, M_PI/2};
const Position MinionSummonPos = {-97.154404f, -204.382675f, -1.19f, M_PI / 2};
enum NPCs
{
@@ -86,7 +86,7 @@ public:
struct boss_ahuneAI : public ScriptedAI
{
boss_ahuneAI(Creature *c) : ScriptedAI(c), summons(me)
boss_ahuneAI(Creature* c) : ScriptedAI(c), summons(me)
{
SetCombatMovement(false);
SetEquipmentSlots(false, 54806, EQUIP_UNEQUIP, EQUIP_UNEQUIP);
@@ -139,8 +139,8 @@ public:
events.RescheduleEvent(EVENT_ATTACK, 2000);
break;
case EVENT_SUMMON_TOTEMS:
for (uint8 i=0; i<3; ++i)
DoSummon(NPC_TOTEM, TotemPos[i], 10*60*1000, TEMPSUMMON_TIMED_DESPAWN);
for (uint8 i = 0; i < 3; ++i)
DoSummon(NPC_TOTEM, TotemPos[i], 10 * 60 * 1000, TEMPSUMMON_TIMED_DESPAWN);
events.PopEvent();
break;
case EVENT_INVOKER_SAY_1:
@@ -177,8 +177,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
break;
case EVENT_TOTEMS_ATTACK:
for (uint8 i=0; i<3; ++i)
if (Creature* bunny = me->FindNearestCreature(NPC_TOTEM_BUNNY_1+i, 150.0f, true))
for (uint8 i = 0; i < 3; ++i)
if (Creature* bunny = me->FindNearestCreature(NPC_TOTEM_BUNNY_1 + i, 150.0f, true))
bunny->CastSpell(me, SPELL_TOTEM_BEAM, false);
events.PopEvent();
events.RescheduleEvent(EVENT_SUBMERGE, 10000);
@@ -212,35 +212,35 @@ public:
case EVENT_SPELL_COLD_SLAP:
if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 5.0f, true))
if (target->GetPositionZ() < me->GetPositionZ()+6.0f)
if (target->GetPositionZ() < me->GetPositionZ() + 6.0f)
{
int32 dmg = urand(5500,6000);
int32 dmg = urand(5500, 6000);
me->CastCustomSpell(target, SPELL_COLD_SLAP, &dmg, nullptr, nullptr, false);
float x, y, z;
target->GetNearPoint(target, x, y, z, target->GetObjectSize(), 30.0f, target->GetAngle(me->GetPositionX(), me->GetPositionY()) + M_PI);
target->GetMotionMaster()->MoveJump(x, y, z+20.0f, 10.0f, 20.0f);
target->GetMotionMaster()->MoveJump(x, y, z + 20.0f, 10.0f, 20.0f);
}
events.RepeatEvent(1500);
break;
case EVENT_SPELL_SUMMON_HAILSTONE:
{
float dist = (float)urand(3,10);
float angle = rand_norm()*2*M_PI;
me->CastSpell(MinionSummonPos.GetPositionX()+cos(angle)*dist, MinionSummonPos.GetPositionY()+sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_HAILSTONE, false);
float dist = (float)urand(3, 10);
float angle = rand_norm() * 2 * M_PI;
me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_HAILSTONE, false);
events.RepeatEvent(30000);
}
break;
case EVENT_SPELL_SUMMON_COLDWAVE:
for (uint8 i=0; i<2; ++i)
for (uint8 i = 0; i < 2; ++i)
{
float dist = (float)urand(3,10);
float angle = rand_norm()*2*M_PI;
me->CastSpell(MinionSummonPos.GetPositionX()+cos(angle)*dist, MinionSummonPos.GetPositionY()+sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_COLDWAVE, false);
float dist = (float)urand(3, 10);
float angle = rand_norm() * 2 * M_PI;
me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_COLDWAVE, false);
}
{
float dist = (float)urand(3,10);
float angle = rand_norm()*2*M_PI;
me->CastSpell(MinionSummonPos.GetPositionX()+cos(angle)*dist, MinionSummonPos.GetPositionY()+sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_FROSTWIND, false);
float dist = (float)urand(3, 10);
float angle = rand_norm() * 2 * M_PI;
me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle)*dist, MinionSummonPos.GetPositionY() + sin(angle)*dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_FROSTWIND, false);
}
events.RepeatEvent(6000);
break;
@@ -292,7 +292,7 @@ public:
{
summons.DespawnAll();
me->DespawnOrUnsummon(15000);
if (GameObject* chest = me->SummonGameObject(187892, MinionSummonPos.GetPositionX(), MinionSummonPos.GetPositionY(), MinionSummonPos.GetPositionZ(), M_PI/2, 0.0f, 0.0f, 0.0f, 0.0f, 900000000)) // loot
if (GameObject* chest = me->SummonGameObject(187892, MinionSummonPos.GetPositionX(), MinionSummonPos.GetPositionY(), MinionSummonPos.GetPositionZ(), M_PI / 2, 0.0f, 0.0f, 0.0f, 0.0f, 900000000)) // loot
me->RemoveGameObject(chest, false);
bool finished = false;
@@ -302,7 +302,7 @@ public:
if (Player* player = i->GetSource())
{
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, 25740, 1, me);
if (player->GetGroup() && !finished)
{
finished = true;
@@ -314,9 +314,9 @@ public:
};
class go_ahune_ice_stone : public GameObjectScript
{
public:
go_ahune_ice_stone() : GameObjectScript("go_ahune_ice_stone") { }
{
public:
go_ahune_ice_stone() : GameObjectScript("go_ahune_ice_stone") { }
bool OnGossipHello(Player* player, GameObject* go) override
{
@@ -327,7 +327,7 @@ public:
if (go->FindNearestCreature(NPC_AHUNE, 200.0f, true))
return true;
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Disturb the stone and summon Lord Ahune.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1337);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Disturb the stone and summon Lord Ahune.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1337);
SendGossipMenuFor(player, GOSSIP_TEXT_ID, go->GetGUID());
return true;
}
@@ -336,7 +336,7 @@ public:
{
if (!player || !go)
return true;
if (action != GOSSIP_ACTION_INFO_DEF+1337)
if (action != GOSSIP_ACTION_INFO_DEF + 1337)
return true;
if (!player->HasItemCount(ITEM_MAGMA_TOTEM))
return true;
@@ -374,7 +374,7 @@ public:
struct npc_ahune_frozen_coreAI : public NullCreatureAI
{
npc_ahune_frozen_coreAI(Creature *c) : NullCreatureAI(c) {}
npc_ahune_frozen_coreAI(Creature* c) : NullCreatureAI(c) {}
void JustDied(Unit* /*killer*/)
{

View File

@@ -39,7 +39,7 @@ public:
{
counter = DATA_FLAMECALLER_000;
}
void Load(char const* /*data*/) override { LoadBossState(DataHeader); }
void OnCreatureCreate(Creature* creature) override

View File

@@ -89,7 +89,7 @@ public:
break;
case EVENT_SPELL_LUNG:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_LUNG_BURST);
DoCast(target, SPELL_LUNG_BURST);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_ENVELOPING:

View File

@@ -27,7 +27,7 @@ enum MekgineerSteamrigger
EVENT_SPELL_SHRINK = 4,
EVENT_SPELL_SAW = 5,
EVENT_SPELL_NET = 6
};
class boss_mekgineer_steamrigger : public CreatureScript
@@ -88,11 +88,11 @@ public:
{
Talk(SAY_MECHANICS);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()+15.0f, me->GetPositionY()+15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()-15.0f, me->GetPositionY()+15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()-15.0f, me->GetPositionY()-15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (urand(0,1))
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()+15.0f, me->GetPositionY()-15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() + 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() - 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (urand(0, 1))
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX() + 15.0f, me->GetPositionY() - 15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
void JustSummoned(Creature* cr)
@@ -127,7 +127,7 @@ public:
case EVENT_CHECK_HP25:
case EVENT_CHECK_HP50:
case EVENT_CHECK_HP75:
if (me->HealthBelowPct(eventId*25))
if (me->HealthBelowPct(eventId * 25))
{
SummonMechanics();
events.PopEvent();

View File

@@ -38,172 +38,174 @@ public:
class instance_steam_vault : public InstanceMapScript
{
public:
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
public:
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_steam_vault_InstanceMapScript(map);
}
struct instance_steam_vault_InstanceMapScript : public InstanceScript
{
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 MekgineerGUID;
uint64 MainChambersDoor;
uint64 AccessPanelHydro;
uint64 AccessPanelMek;
void Initialize()
{
return new instance_steam_vault_InstanceMapScript(map);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
MekgineerGUID = 0;
MainChambersDoor = 0;
AccessPanelHydro = 0;
AccessPanelMek = 0;
}
struct instance_steam_vault_InstanceMapScript : public InstanceScript
bool IsEncounterInProgress() const
{
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
uint32 m_auiEncounter[MAX_ENCOUNTER];
return false;
}
uint64 MekgineerGUID;
uint64 MainChambersDoor;
uint64 AccessPanelHydro;
uint64 AccessPanelMek;
void Initialize()
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
MekgineerGUID = 0;
MainChambersDoor = 0;
AccessPanelHydro = 0;
AccessPanelMek = 0;
case NPC_MEKGINEER_STEAMRIGGER:
MekgineerGUID = creature->GetGUID();
break;
}
}
bool IsEncounterInProgress() const
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
case GO_MAIN_CHAMBERS_DOOR:
MainChambersDoor = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_HYDRO:
AccessPanelHydro = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_MEK:
AccessPanelMek = go->GetGUID();
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
}
}
void OnCreatureCreate(Creature* creature)
void SetData(uint32 type, uint32 data)
{
switch (type)
{
switch (creature->GetEntry())
{
case NPC_MEKGINEER_STEAMRIGGER: MekgineerGUID = creature->GetGUID(); break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAIN_CHAMBERS_DOOR:
MainChambersDoor = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_HYDRO:
AccessPanelHydro = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_MEK:
AccessPanelMek = go->GetGUID();
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_HYDROMANCER_THESPIA:
if (data == SPECIAL)
{
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_MEKGINEER_STEAMRIGGER:
if (data == SPECIAL)
{
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_WARLORD_KALITHRESH:
m_auiEncounter[type] = data;
break;
}
if (data == DONE || data == SPECIAL)
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case TYPE_HYDROMANCER_THESPIA:
case TYPE_MEKGINEER_STEAMRIGGER:
case TYPE_WARLORD_KALITHRESH:
return m_auiEncounter[type];
}
return 0;
}
uint64 GetData64(uint32 data) const
{
if (data == TYPE_MEKGINEER_STEAMRIGGER)
return MekgineerGUID;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return stream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'V')
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
case TYPE_HYDROMANCER_THESPIA:
if (data == SPECIAL)
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
OUT_LOAD_INST_DATA_COMPLETE;
m_auiEncounter[type] = data;
break;
case TYPE_MEKGINEER_STEAMRIGGER:
if (data == SPECIAL)
{
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_WARLORD_KALITHRESH:
m_auiEncounter[type] = data;
break;
}
};
if (data == DONE || data == SPECIAL)
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case TYPE_HYDROMANCER_THESPIA:
case TYPE_MEKGINEER_STEAMRIGGER:
case TYPE_WARLORD_KALITHRESH:
return m_auiEncounter[type];
}
return 0;
}
uint64 GetData64(uint32 data) const
{
if (data == TYPE_MEKGINEER_STEAMRIGGER)
return MekgineerGUID;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return stream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'V')
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};
void AddSC_instance_steam_vault()

View File

@@ -183,7 +183,7 @@ public:
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = urand(10*IN_MILLISECONDS, 200*IN_MILLISECONDS);
amplitude = urand(10 * IN_MILLISECONDS, 200 * IN_MILLISECONDS);
}
void Update(AuraEffect* /*effect*/)

View File

@@ -44,221 +44,221 @@ enum Events
class boss_gruul : public CreatureScript
{
public:
boss_gruul() : CreatureScript("boss_gruul") { }
public:
boss_gruul() : CreatureScript("boss_gruul") { }
struct boss_gruulAI : public BossAI
struct boss_gruulAI : public BossAI
{
boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
void Reset()
{
boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
void Reset()
{
_Reset();
_caveInTimer = 29000;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
}
void KilledUnit(Unit* /*who*/)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
if (_caveInTimer >= 4000)
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _caveInTimer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_gruulAI>(creature);
_Reset();
_caveInTimer = 29000;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
}
void KilledUnit(Unit* /*who*/)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
if (_caveInTimer >= 4000)
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 5.0f))
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _caveInTimer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_gruulAI>(creature);
}
};
class spell_gruul_ground_slam : public SpellScriptLoader
{
public:
spell_gruul_ground_slam() : SpellScriptLoader("spell_gruul_ground_slam") { }
public:
spell_gruul_ground_slam() : SpellScriptLoader("spell_gruul_ground_slam") { }
class spell_gruul_ground_slam_SpellScript : public SpellScript
class spell_gruul_ground_slam_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gruul_ground_slam_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_gruul_ground_slam_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_ground_slam_SpellScript();
if (Unit* target = GetHitUnit())
target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_ground_slam_SpellScript();
}
};
class spell_gruul_ground_slam_trigger : public SpellScriptLoader
{
public:
spell_gruul_ground_slam_trigger() : SpellScriptLoader("spell_gruul_ground_slam_trigger") { }
public:
spell_gruul_ground_slam_trigger() : SpellScriptLoader("spell_gruul_ground_slam_trigger") { }
class spell_gruul_ground_slam_trigger_AuraScript : public AuraScript
class spell_gruul_ground_slam_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gruul_ground_slam_trigger_AuraScript);
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_gruul_ground_slam_trigger_AuraScript);
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gruul_ground_slam_trigger_AuraScript();
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gruul_ground_slam_trigger_AuraScript();
}
};
class spell_gruul_shatter : public SpellScriptLoader
{
public:
spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
public:
spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
class spell_gruul_shatter_SpellScript : public SpellScript
class spell_gruul_shatter_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gruul_shatter_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_gruul_shatter_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
if (Unit* target = GetHitUnit())
{
if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(SPELL_STONED);
target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
}
target->RemoveAurasDueToSpell(SPELL_STONED);
target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_shatter_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_shatter_SpellScript();
}
};
class spell_gruul_shatter_effect : public SpellScriptLoader
{
public:
spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
public:
spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
class spell_gruul_shatter_effect_SpellScript : public SpellScript
class spell_gruul_shatter_effect_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
void CalculateDamage()
{
PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
if (!GetHitUnit())
return;
void CalculateDamage()
{
if (!GetHitUnit())
return;
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
return;
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
return;
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
void Register()
{
OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_shatter_effect_SpellScript();
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
void Register()
{
OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gruul_shatter_effect_SpellScript();
}
};
void AddSC_boss_gruul()

View File

@@ -24,149 +24,149 @@ MinionData const minionData[] =
class instance_gruuls_lair : public InstanceMapScript
{
public:
instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
public:
instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
struct instance_gruuls_lair_InstanceMapScript : public InstanceScript
struct instance_gruuls_lair_InstanceMapScript : public InstanceScript
{
instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
_maulgarGUID = 0;
_addsKilled = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAULGAR:
_maulgarGUID = creature->GetGUID();
[[fallthrough]];
case NPC_KROSH_FIREHAND:
case NPC_OLM_THE_SUMMONER:
case NPC_KIGGLER_THE_CRAZED:
case NPC_BLINDEYE_THE_SEER:
AddMinion(creature, true);
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAULGAR:
case NPC_KROSH_FIREHAND:
case NPC_OLM_THE_SUMMONER:
case NPC_KIGGLER_THE_CRAZED:
case NPC_BLINDEYE_THE_SEER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAULGAR_DOOR:
case GO_GRUUL_DOOR:
AddDoor(go, true);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAULGAR_DOOR:
case GO_GRUUL_DOOR:
AddDoor(go, false);
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == DATA_MAULGAR && state == NOT_STARTED)
_addsKilled = 0;
return true;
}
void SetData(uint32 type, uint32 /*id*/)
{
if (type == DATA_ADDS_KILLED)
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
maulgar->AI()->DoAction(++_addsKilled);
}
uint32 GetData(uint32 type) const
{
if (type == DATA_ADDS_KILLED)
return _addsKilled;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "G L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'G' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint32 _addsKilled;
uint64 _maulgarGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_gruuls_lair_InstanceMapScript(map);
_maulgarGUID = 0;
_addsKilled = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAULGAR:
_maulgarGUID = creature->GetGUID();
[[fallthrough]];
case NPC_KROSH_FIREHAND:
case NPC_OLM_THE_SUMMONER:
case NPC_KIGGLER_THE_CRAZED:
case NPC_BLINDEYE_THE_SEER:
AddMinion(creature, true);
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MAULGAR:
case NPC_KROSH_FIREHAND:
case NPC_OLM_THE_SUMMONER:
case NPC_KIGGLER_THE_CRAZED:
case NPC_BLINDEYE_THE_SEER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAULGAR_DOOR:
case GO_GRUUL_DOOR:
AddDoor(go, true);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAULGAR_DOOR:
case GO_GRUUL_DOOR:
AddDoor(go, false);
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == DATA_MAULGAR && state == NOT_STARTED)
_addsKilled = 0;
return true;
}
void SetData(uint32 type, uint32 /*id*/)
{
if (type == DATA_ADDS_KILLED)
if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
maulgar->AI()->DoAction(++_addsKilled);
}
uint32 GetData(uint32 type) const
{
if (type == DATA_ADDS_KILLED)
return _addsKilled;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "G L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'G' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint32 _addsKilled;
uint64 _maulgarGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_gruuls_lair_InstanceMapScript(map);
}
};
void AddSC_instance_gruuls_lair()

View File

@@ -24,171 +24,171 @@ enum eEnums
class boss_broggok : public CreatureScript
{
public:
public:
boss_broggok() : CreatureScript("boss_broggok")
boss_broggok() : CreatureScript("boss_broggok")
{
}
struct boss_broggokAI : public ScriptedAI
{
boss_broggokAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
struct boss_broggokAI : public ScriptedAI
InstanceScript* instance;
EventMap events;
bool canAttack;
void Reset()
{
boss_broggokAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
events.Reset();
InstanceScript* instance;
EventMap events;
bool canAttack;
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = false;
void Reset()
{
events.Reset();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = false;
if (instance)
instance->SetData(DATA_BROGGOK, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
{
summoned->setFaction(16);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() || !canAttack)
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SLIME:
me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_POISON_BOLT, false);
events.RepeatEvent(urand(6000, 11000));
break;
case EVENT_SPELL_POISON:
me->CastSpell(me, SPELL_POISON_CLOUD, false);
events.RepeatEvent(20000);
break;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
instance->SetData(DATA_BROGGOK, DONE);
}
}
void DoAction(int32 action)
{
switch (action)
{
case ACTION_PREPARE_BROGGOK:
me->SetInCombatWithZone();
break;
case ACTION_ACTIVATE_BROGGOK:
events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = true;
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_broggokAI(creature);
if (instance)
instance->SetData(DATA_BROGGOK, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
{
summoned->setFaction(16);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() || !canAttack)
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SLIME:
me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_POISON_BOLT, false);
events.RepeatEvent(urand(6000, 11000));
break;
case EVENT_SPELL_POISON:
me->CastSpell(me, SPELL_POISON_CLOUD, false);
events.RepeatEvent(20000);
break;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (instance)
{
instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
instance->SetData(DATA_BROGGOK, DONE);
}
}
void DoAction(int32 action)
{
switch (action)
{
case ACTION_PREPARE_BROGGOK:
me->SetInCombatWithZone();
break;
case ACTION_ACTIVATE_BROGGOK:
events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
canAttack = true;
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_broggokAI(creature);
}
};
class go_broggok_lever : public GameObjectScript
{
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
{
instance->SetData(DATA_BROGGOK, IN_PROGRESS);
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
{
instance->SetData(DATA_BROGGOK, IN_PROGRESS);
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
go->UseDoorOrButton();
return false;
}
go->UseDoorOrButton();
return false;
}
};
// 30914, 38462 - Poison (Broggok)
class spell_broggok_poison_cloud : public SpellScriptLoader
{
public:
spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { }
public:
spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { }
class spell_broggok_poison_cloud_AuraScript : public AuraScript
class spell_broggok_poison_cloud_AuraScript : public AuraScript
{
PrepareAuraScript(spell_broggok_poison_cloud_AuraScript);
bool Validate(SpellInfo const* spellInfo)
{
PrepareAuraScript(spell_broggok_poison_cloud_AuraScript);
bool Validate(SpellInfo const* spellInfo)
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
return false;
return true;
}
void PeriodicTick(AuraEffect const* aurEff)
{
PreventDefaultAction();
uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3);
GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_broggok_poison_cloud_AuraScript();
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
return false;
return true;
}
void PeriodicTick(AuraEffect const* aurEff)
{
PreventDefaultAction();
uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3);
GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_broggok_poison_cloud_AuraScript();
}
};
void AddSC_boss_broggok()

View File

@@ -53,295 +53,295 @@ const float ShadowmoonChannelers[5][4] =
class boss_kelidan_the_breaker : public CreatureScript
{
public:
public:
boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker")
boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker")
{
}
struct boss_kelidan_the_breakerAI : public ScriptedAI
{
boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
memset(&channelers, 0, sizeof(channelers));
}
struct boss_kelidan_the_breakerAI : public ScriptedAI
InstanceScript* instance;
EventMap events;
uint64 channelers[5];
uint32 checkTimer;
bool addYell;
void Reset()
{
boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
addYell = false;
checkTimer = 5000;
events.Reset();
ApplyImmunities(true);
SummonChannelers();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (instance)
instance->SetData(DATA_KELIDAN, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
me->InterruptNonMeleeSpells(false);
Talk(SAY_WAKE);
if (instance)
instance->SetData(DATA_KELIDAN, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
{
if (urand(0, 1))
Talk(SAY_KILL);
}
void DoAction(int32 param)
{
if (param == ACTION_CHANNELER_ENGAGED)
{
instance = creature->GetInstanceScript();
memset(&channelers, 0, sizeof(channelers));
}
InstanceScript* instance;
EventMap events;
uint64 channelers[5];
uint32 checkTimer;
bool addYell;
void Reset()
{
addYell = false;
checkTimer = 5000;
events.Reset();
ApplyImmunities(true);
SummonChannelers();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (instance)
instance->SetData(DATA_KELIDAN, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
me->InterruptNonMeleeSpells(false);
Talk(SAY_WAKE);
if (instance)
instance->SetData(DATA_KELIDAN, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
{
if (urand(0,1))
Talk(SAY_KILL);
}
void DoAction(int32 param)
{
if (param == ACTION_CHANNELER_ENGAGED)
{
if (!addYell)
{
addYell = true;
Talk(SAY_ADD_AGGRO);
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && !channeler->IsInCombat())
channeler->SetInCombatWithZone();
}
}
}
else if (param == ACTION_CHANNELER_DIED)
if (!addYell)
{
addYell = true;
Talk(SAY_ADD_AGGRO);
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && channeler->IsAlive())
return;
}
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(100.0f))
AttackStart(target);
}
}
void CheckChannelers()
{
if (addYell)
{
if (!SelectTargetFromPlayerList(100.0f))
EnterEvadeMode();
return;
}
SummonChannelers();
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
{
Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
if (target)
channeler->CastSpell(target, SPELL_CHANNELING, false);
if (channeler && !channeler->IsInCombat())
channeler->SetInCombatWithZone();
}
}
}
void SummonChannelers()
else if (param == ACTION_CHANNELER_DIED)
{
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && channeler->isDead())
{
channeler->DespawnOrUnsummon(1);
channeler = nullptr;
}
if (!channeler)
channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
channelers[i] = channeler ? channeler->GetGUID() : 0;
if (channeler && channeler->IsAlive())
return;
}
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(100.0f))
AttackStart(target);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (instance)
{
// Xinef: load grid with start doors
me->GetMap()->LoadGrid(0, -111.0f);
instance->SetData(DATA_KELIDAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
}
}
void ApplyImmunities(bool apply)
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
checkTimer += diff;
if (checkTimer >= 5000)
{
checkTimer = 0;
CheckChannelers();
if (!me->HasUnitState(UNIT_STATE_CASTING))
me->CastSpell(me, SPELL_EVOCATION, false);
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
events.RepeatEvent(urand(8000, 13000));
break;
case EVENT_SPELL_CORRUPTION:
me->CastSpell(me, SPELL_CORRUPTION, false);
events.RepeatEvent(urand(30000, 50000));
break;
case EVENT_SPELL_BURNING_NOVA:
Talk(SAY_NOVA);
ApplyImmunities(false);
me->AddAura(SPELL_BURNING_NOVA, me);
ApplyImmunities(true);
if (IsHeroic())
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.DelayEvents(6000, 0);
events.RepeatEvent(urand(25000, 32000));
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
break;
case EVENT_SPELL_FIRE_NOVA:
me->CastSpell(me, SPELL_FIRE_NOVA, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelidan_the_breakerAI(creature);
}
void CheckChannelers()
{
if (addYell)
{
if (!SelectTargetFromPlayerList(100.0f))
EnterEvadeMode();
return;
}
SummonChannelers();
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
{
Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i + 2) % 5]);
if (target)
channeler->CastSpell(target, SPELL_CHANNELING, false);
}
}
}
void SummonChannelers()
{
for (uint8 i = 0; i < 5; ++i)
{
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
if (channeler && channeler->isDead())
{
channeler->DespawnOrUnsummon(1);
channeler = nullptr;
}
if (!channeler)
channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
channelers[i] = channeler ? channeler->GetGUID() : 0;
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (instance)
{
// Xinef: load grid with start doors
me->GetMap()->LoadGrid(0, -111.0f);
instance->SetData(DATA_KELIDAN, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
}
}
void ApplyImmunities(bool apply)
{
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
checkTimer += diff;
if (checkTimer >= 5000)
{
checkTimer = 0;
CheckChannelers();
if (!me->HasUnitState(UNIT_STATE_CASTING))
me->CastSpell(me, SPELL_EVOCATION, false);
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
events.RepeatEvent(urand(8000, 13000));
break;
case EVENT_SPELL_CORRUPTION:
me->CastSpell(me, SPELL_CORRUPTION, false);
events.RepeatEvent(urand(30000, 50000));
break;
case EVENT_SPELL_BURNING_NOVA:
Talk(SAY_NOVA);
ApplyImmunities(false);
me->AddAura(SPELL_BURNING_NOVA, me);
ApplyImmunities(true);
if (IsHeroic())
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.DelayEvents(6000, 0);
events.RepeatEvent(urand(25000, 32000));
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
break;
case EVENT_SPELL_FIRE_NOVA:
me->CastSpell(me, SPELL_FIRE_NOVA, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelidan_the_breakerAI(creature);
}
};
class npc_shadowmoon_channeler : public CreatureScript
{
public:
public:
npc_shadowmoon_channeler() : CreatureScript("npc_shadowmoon_channeler") {}
npc_shadowmoon_channeler() : CreatureScript("npc_shadowmoon_channeler") {}
struct npc_shadowmoon_channelerAI : public ScriptedAI
struct npc_shadowmoon_channelerAI : public ScriptedAI
{
npc_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature) {}
EventMap events;
void Reset()
{
npc_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){}
EventMap events;
void Reset()
{
events.Reset();
}
Creature* GetKelidan()
{
if (me->GetInstanceScript())
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
return nullptr;
}
void EnterCombat(Unit* /*who*/)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
}
void JustDied(Unit* /*killer*/)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_DIED);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
events.RepeatEvent(urand(6000, 7500));
break;
case EVENT_SPELL_MARK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
events.RepeatEvent(urand(16000, 17500));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_shadowmoon_channelerAI(creature);
events.Reset();
}
Creature* GetKelidan()
{
if (me->GetInstanceScript())
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
return nullptr;
}
void EnterCombat(Unit* /*who*/)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
}
void JustDied(Unit* /*killer*/)
{
if (Creature* kelidan = GetKelidan())
kelidan->AI()->DoAction(ACTION_CHANNELER_DIED);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
events.RepeatEvent(urand(6000, 7500));
break;
case EVENT_SPELL_MARK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
events.RepeatEvent(urand(16000, 17500));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_shadowmoon_channelerAI(creature);
}
};
void AddSC_boss_kelidan_the_breaker()

View File

@@ -25,105 +25,105 @@ enum eEnums
class boss_the_maker : public CreatureScript
{
public:
public:
boss_the_maker() : CreatureScript("boss_the_maker")
boss_the_maker() : CreatureScript("boss_the_maker")
{
}
struct boss_the_makerAI : public ScriptedAI
{
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
struct boss_the_makerAI : public ScriptedAI
InstanceScript* instance;
EventMap events;
void Reset()
{
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
events.Reset();
if (!instance)
return;
InstanceScript* instance;
EventMap events;
void Reset()
{
events.Reset();
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_ACID:
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
events.RepeatEvent(urand(15000, 23000));
break;
case EVENT_SPELL_EXPLODING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
events.RepeatEvent(urand(7000, 11000));
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_DOMINATION, false);
events.RepeatEvent(120000);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
events.RepeatEvent(urand(4000, 12000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_the_makerAI(creature);
instance->SetData(DATA_THE_MAKER, NOT_STARTED);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, IN_PROGRESS);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
if (!instance)
return;
instance->SetData(DATA_THE_MAKER, DONE);
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_ACID:
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
events.RepeatEvent(urand(15000, 23000));
break;
case EVENT_SPELL_EXPLODING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
events.RepeatEvent(urand(7000, 11000));
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_DOMINATION, false);
events.RepeatEvent(120000);
break;
case EVENT_SPELL_KNOCKDOWN:
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
events.RepeatEvent(urand(4000, 12000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_the_makerAI(creature);
}
};
void AddSC_boss_the_maker()

View File

@@ -9,317 +9,317 @@
class instance_blood_furnace : public InstanceMapScript
{
public:
instance_blood_furnace() : InstanceMapScript("instance_blood_furnace", 542) {}
public:
instance_blood_furnace() : InstanceMapScript("instance_blood_furnace", 542) {}
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
{
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 _auiEncounter[MAX_ENCOUNTER];
uint64 _bossGUIDs[3];
uint64 _doorGUIDs[6];
uint64 _prisonGUIDs[4];
std::set<uint64> _prisonersCell[4];
uint8 _prisonerCounter[4];
uint64 _broggokLeverGUID;
void Initialize()
{
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
uint32 _auiEncounter[MAX_ENCOUNTER];
uint64 _bossGUIDs[3];
uint64 _doorGUIDs[6];
uint64 _prisonGUIDs[4];
for (uint8 i = 0; i < 4; ++i)
_prisonersCell[i].clear();
std::set<uint64> _prisonersCell[4];
uint8 _prisonerCounter[4];
uint64 _broggokLeverGUID;
void Initialize()
{
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
for (uint8 i = 0; i < 4; ++i)
_prisonersCell[i].clear();
_broggokLeverGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_THE_MAKER:
_bossGUIDs[DATA_THE_MAKER] = creature->GetGUID();
break;
case NPC_BROGGOK:
_bossGUIDs[DATA_BROGGOK] = creature->GetGUID();
break;
case NPC_KELIDAN:
_bossGUIDs[DATA_KELIDAN] = creature->GetGUID();
break;
case NPC_NASCENT_FEL_ORC:
StorePrisoner(creature);
break;
}
}
void OnUnitDeath(Unit* unit)
{
if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
PrisonerDied(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* go)
{
if (go->GetEntry() == 181766) //Final exit door
_doorGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181811) //The Maker Front door
_doorGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181812) //The Maker Rear door
{
_doorGUIDs[2] = go->GetGUID();
if (GetData(DATA_THE_MAKER) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181822) //Broggok Front door
_doorGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181819) //Broggok Rear door
{
_doorGUIDs[4] = go->GetGUID();
if (GetData(DATA_BROGGOK) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181823) //Kelidan exit door
_doorGUIDs[5] = go->GetGUID();
if (go->GetEntry() == 181821) //Broggok prison cell front right
_prisonGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181818) //Broggok prison cell back right
_prisonGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181820) //Broggok prison cell front left
_prisonGUIDs[2] = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
_prisonGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181982)
_broggokLeverGUID = go->GetGUID(); //Broggok lever
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _bossGUIDs[data];
case DATA_DOOR1:
case DATA_DOOR2:
case DATA_DOOR3:
case DATA_DOOR4:
case DATA_DOOR5:
case DATA_DOOR6:
return _doorGUIDs[data-DATA_DOOR1];
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
return _prisonGUIDs[data-DATA_PRISON_CELL1];
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
_auiEncounter[type] = data;
if (type == DATA_BROGGOK)
UpdateBroggokEvent(data);
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _auiEncounter[type];
}
return 0;
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'F')
{
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
void UpdateBroggokEvent(uint32 data)
{
switch (data)
{
case IN_PROGRESS:
ActivateCell(DATA_PRISON_CELL1);
HandleGameObject(_doorGUIDs[3], false);
break;
case NOT_STARTED:
ResetPrisons();
HandleGameObject(_doorGUIDs[4], false);
HandleGameObject(_doorGUIDs[3], true);
if (GameObject* lever = instance->GetGameObject(_broggokLeverGUID))
lever->Respawn();
break;
}
}
void ResetPrisons()
{
for (uint8 i = 0; i < 4; ++i)
{
_prisonerCounter[i] = _prisonersCell[i].size();
ResetPrisoners(_prisonersCell[i]);
HandleGameObject(_prisonGUIDs[i], false);
}
}
void ResetPrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
ResetPrisoner(prisoner);
}
void ResetPrisoner(Creature* prisoner)
{
if (!prisoner->IsAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
}
void StorePrisoner(Creature* creature)
{
float posX = creature->GetPositionX();
float posY = creature->GetPositionY();
if (posX >= 405.0f && posX <= 423.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[0].insert(creature->GetGUID());
++_prisonerCounter[0];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[1].insert(creature->GetGUID());
++_prisonerCounter[1];
ResetPrisoner(creature);
}
}
else if (posX >= 490.0f && posX <= 506.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[2].insert(creature->GetGUID());
++_prisonerCounter[2];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[3].insert(creature->GetGUID());
++_prisonerCounter[3];
ResetPrisoner(creature);
}
}
}
void PrisonerDied(uint64 guid)
{
if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
ActivateCell(DATA_PRISON_CELL2);
else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
ActivateCell(DATA_PRISON_CELL3);
else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
ActivateCell(DATA_PRISON_CELL4);
else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
ActivateCell(DATA_DOOR5);
}
void ActivateCell(uint8 id)
{
switch (id)
{
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
HandleGameObject(_prisonGUIDs[id-DATA_PRISON_CELL1], true);
ActivatePrisoners(_prisonersCell[id-DATA_PRISON_CELL1]);
break;
case DATA_DOOR5:
HandleGameObject(_doorGUIDs[4], true);
if (Creature* broggok = instance->GetCreature(GetData64(DATA_BROGGOK)))
broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
break;
}
}
void ActivatePrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
{
prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
prisoner->SetInCombatWithZone();
}
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blood_furnace_InstanceMapScript(map);
_broggokLeverGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_THE_MAKER:
_bossGUIDs[DATA_THE_MAKER] = creature->GetGUID();
break;
case NPC_BROGGOK:
_bossGUIDs[DATA_BROGGOK] = creature->GetGUID();
break;
case NPC_KELIDAN:
_bossGUIDs[DATA_KELIDAN] = creature->GetGUID();
break;
case NPC_NASCENT_FEL_ORC:
StorePrisoner(creature);
break;
}
}
void OnUnitDeath(Unit* unit)
{
if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
PrisonerDied(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* go)
{
if (go->GetEntry() == 181766) //Final exit door
_doorGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181811) //The Maker Front door
_doorGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181812) //The Maker Rear door
{
_doorGUIDs[2] = go->GetGUID();
if (GetData(DATA_THE_MAKER) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181822) //Broggok Front door
_doorGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181819) //Broggok Rear door
{
_doorGUIDs[4] = go->GetGUID();
if (GetData(DATA_BROGGOK) == DONE)
HandleGameObject(go->GetGUID(), true);
}
if (go->GetEntry() == 181823) //Kelidan exit door
_doorGUIDs[5] = go->GetGUID();
if (go->GetEntry() == 181821) //Broggok prison cell front right
_prisonGUIDs[0] = go->GetGUID();
if (go->GetEntry() == 181818) //Broggok prison cell back right
_prisonGUIDs[1] = go->GetGUID();
if (go->GetEntry() == 181820) //Broggok prison cell front left
_prisonGUIDs[2] = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
_prisonGUIDs[3] = go->GetGUID();
if (go->GetEntry() == 181982)
_broggokLeverGUID = go->GetGUID(); //Broggok lever
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _bossGUIDs[data];
case DATA_DOOR1:
case DATA_DOOR2:
case DATA_DOOR3:
case DATA_DOOR4:
case DATA_DOOR5:
case DATA_DOOR6:
return _doorGUIDs[data - DATA_DOOR1];
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
return _prisonGUIDs[data - DATA_PRISON_CELL1];
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
_auiEncounter[type] = data;
if (type == DATA_BROGGOK)
UpdateBroggokEvent(data);
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_THE_MAKER:
case DATA_BROGGOK:
case DATA_KELIDAN:
return _auiEncounter[type];
}
return 0;
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'F')
{
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
void UpdateBroggokEvent(uint32 data)
{
switch (data)
{
case IN_PROGRESS:
ActivateCell(DATA_PRISON_CELL1);
HandleGameObject(_doorGUIDs[3], false);
break;
case NOT_STARTED:
ResetPrisons();
HandleGameObject(_doorGUIDs[4], false);
HandleGameObject(_doorGUIDs[3], true);
if (GameObject* lever = instance->GetGameObject(_broggokLeverGUID))
lever->Respawn();
break;
}
}
void ResetPrisons()
{
for (uint8 i = 0; i < 4; ++i)
{
_prisonerCounter[i] = _prisonersCell[i].size();
ResetPrisoners(_prisonersCell[i]);
HandleGameObject(_prisonGUIDs[i], false);
}
}
void ResetPrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
ResetPrisoner(prisoner);
}
void ResetPrisoner(Creature* prisoner)
{
if (!prisoner->IsAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
}
void StorePrisoner(Creature* creature)
{
float posX = creature->GetPositionX();
float posY = creature->GetPositionY();
if (posX >= 405.0f && posX <= 423.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[0].insert(creature->GetGUID());
++_prisonerCounter[0];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[1].insert(creature->GetGUID());
++_prisonerCounter[1];
ResetPrisoner(creature);
}
}
else if (posX >= 490.0f && posX <= 506.0f)
{
if (posY >= 106.0f && posY <= 123.0f)
{
_prisonersCell[2].insert(creature->GetGUID());
++_prisonerCounter[2];
ResetPrisoner(creature);
}
else if (posY >= 76.0f && posY <= 91.0f)
{
_prisonersCell[3].insert(creature->GetGUID());
++_prisonerCounter[3];
ResetPrisoner(creature);
}
}
}
void PrisonerDied(uint64 guid)
{
if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
ActivateCell(DATA_PRISON_CELL2);
else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
ActivateCell(DATA_PRISON_CELL3);
else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
ActivateCell(DATA_PRISON_CELL4);
else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
ActivateCell(DATA_DOOR5);
}
void ActivateCell(uint8 id)
{
switch (id)
{
case DATA_PRISON_CELL1:
case DATA_PRISON_CELL2:
case DATA_PRISON_CELL3:
case DATA_PRISON_CELL4:
HandleGameObject(_prisonGUIDs[id - DATA_PRISON_CELL1], true);
ActivatePrisoners(_prisonersCell[id - DATA_PRISON_CELL1]);
break;
case DATA_DOOR5:
HandleGameObject(_doorGUIDs[4], true);
if (Creature* broggok = instance->GetCreature(GetData64(DATA_BROGGOK)))
broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
break;
}
}
void ActivatePrisoners(std::set<uint64> prisoners)
{
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
if (Creature* prisoner = instance->GetCreature(*i))
{
prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
prisoner->SetInCombatWithZone();
}
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_blood_furnace_InstanceMapScript(map);
}
};
void AddSC_instance_blood_furnace()

View File

@@ -39,134 +39,134 @@ enum Misc
class boss_omor_the_unscarred : public CreatureScript
{
public:
boss_omor_the_unscarred() : CreatureScript("boss_omor_the_unscarred") { }
public:
boss_omor_the_unscarred() : CreatureScript("boss_omor_the_unscarred") { }
struct boss_omor_the_unscarredAI : public BossAI
struct boss_omor_the_unscarredAI : public BossAI
{
boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED)
{
boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED)
{
}
void Reset()
{
Talk(SAY_WIPE);
BossAI::Reset();
_targetGUID = 0;
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SUMMON1, 10000);
events.ScheduleEvent(EVENT_SUMMON2, 25000);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, 6000);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
Talk(SAY_SUMMON);
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON1:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
break;
case EVENT_SUMMON2:
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
events.ScheduleEvent(EVENT_SUMMON2, 15000);
break;
case EVENT_TREACHEROUS_AURA:
if (roll_chance_i(33))
Talk(SAY_CURSE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_TREACHEROUS_AURA, false);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, urand(12000, 18000));
break;
case EVENT_DEMONIC_SHIELD:
if (me->HealthBelowPct(21))
{
me->CastSpell(me, SPELL_DEMONIC_SHIELD, false);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 15000);
}
else
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
break;
case EVENT_ORBITAL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
{
_targetGUID = target->GetGUID();
me->CastSpell(target, SPELL_ORBITAL_STRIKE, false);
events.DelayEvents(5000);
events.ScheduleEvent(EVENT_SHADOW_WHIP, 4000);
me->GetMotionMaster()->Clear();
}
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
break;
case EVENT_SHADOW_WHIP:
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
me->CastSpell(target, SPELL_SHADOW_WHIP, false);
_targetGUID = 0;
break;
}
if (!me->GetVictim() || !me->isAttackReady())
return;
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
DoMeleeAttackIfReady();
}
else
{
me->GetMotionMaster()->Clear();
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
me->resetAttackTimer();
}
}
private:
uint64 _targetGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_omor_the_unscarredAI>(creature);
}
void Reset()
{
Talk(SAY_WIPE);
BossAI::Reset();
_targetGUID = 0;
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SUMMON1, 10000);
events.ScheduleEvent(EVENT_SUMMON2, 25000);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, 6000);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
Talk(SAY_SUMMON);
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON1:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
break;
case EVENT_SUMMON2:
me->CastSpell(me, SPELL_SUMMON_FIENDISH_HOUND, false);
events.ScheduleEvent(EVENT_SUMMON2, 15000);
break;
case EVENT_TREACHEROUS_AURA:
if (roll_chance_i(33))
Talk(SAY_CURSE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_TREACHEROUS_AURA, false);
events.ScheduleEvent(EVENT_TREACHEROUS_AURA, urand(12000, 18000));
break;
case EVENT_DEMONIC_SHIELD:
if (me->HealthBelowPct(21))
{
me->CastSpell(me, SPELL_DEMONIC_SHIELD, false);
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 15000);
}
else
events.ScheduleEvent(EVENT_DEMONIC_SHIELD, 1000);
break;
case EVENT_ORBITAL_STRIKE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
{
_targetGUID = target->GetGUID();
me->CastSpell(target, SPELL_ORBITAL_STRIKE, false);
events.DelayEvents(5000);
events.ScheduleEvent(EVENT_SHADOW_WHIP, 4000);
me->GetMotionMaster()->Clear();
}
events.ScheduleEvent(EVENT_ORBITAL_STRIKE, 20000);
break;
case EVENT_SHADOW_WHIP:
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
me->CastSpell(target, SPELL_SHADOW_WHIP, false);
_targetGUID = 0;
break;
}
if (!me->GetVictim() || !me->isAttackReady())
return;
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
DoMeleeAttackIfReady();
}
else
{
me->GetMotionMaster()->Clear();
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
me->resetAttackTimer();
}
}
private:
uint64 _targetGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_omor_the_unscarredAI>(creature);
}
};
void AddSC_boss_omor_the_unscarred()

View File

@@ -53,316 +53,316 @@ const Position NazanPos[3] =
class boss_vazruden_the_herald : public CreatureScript
{
public:
boss_vazruden_the_herald() : CreatureScript("boss_vazruden_the_herald") { }
public:
boss_vazruden_the_herald() : CreatureScript("boss_vazruden_the_herald") { }
struct boss_vazruden_the_heraldAI : public BossAI
struct boss_vazruden_the_heraldAI : public BossAI
{
boss_vazruden_the_heraldAI(Creature* creature) : BossAI(creature, DATA_VAZRUDEN)
{
boss_vazruden_the_heraldAI(Creature* creature) : BossAI(creature, DATA_VAZRUDEN)
{
}
void Reset()
{
BossAI::Reset();
me->SetVisible(true);
me->SetReactState(REACT_PASSIVE);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1383.39f, 1711.82f, 82.7961f, 5.67232f);
}
void AttackStart(Unit*)
{
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
summon->SetInCombatWithZone();
}
void JustDied(Unit*)
{
instance->SetBossState(DATA_VAZRUDEN, DONE);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetVisible(false);
me->SummonCreature(NPC_VAZRUDEN, me->GetPositionX(), me->GetPositionY(), 81.2f, 5.46f);
me->SummonCreature(NPC_NAZAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 5.46f);
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (summon->GetEntry() == NPC_HELLFIRE_SENTRY && summons.size() == 0)
{
Talk(SAY_INTRO);
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 85.0f, false);
me->setActive(true);
}
else if (summons.size() == 0)
{
Unit::Kill(me, me);
}
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
BossAI::EnterEvadeMode();
}
void UpdateAI(uint32 /*diff*/)
{
if (!me->IsVisible() && summons.size() == 0)
BossAI::EnterEvadeMode();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazruden_the_heraldAI(creature);
}
void Reset()
{
BossAI::Reset();
me->SetVisible(true);
me->SetReactState(REACT_PASSIVE);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1383.39f, 1711.82f, 82.7961f, 5.67232f);
}
void AttackStart(Unit*)
{
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
summon->SetInCombatWithZone();
}
void JustDied(Unit*)
{
instance->SetBossState(DATA_VAZRUDEN, DONE);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetVisible(false);
me->SummonCreature(NPC_VAZRUDEN, me->GetPositionX(), me->GetPositionY(), 81.2f, 5.46f);
me->SummonCreature(NPC_NAZAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 5.46f);
}
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
if (summon->GetEntry() == NPC_HELLFIRE_SENTRY && summons.size() == 0)
{
Talk(SAY_INTRO);
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 85.0f, false);
me->setActive(true);
}
else if (summons.size() == 0)
{
Unit::Kill(me, me);
}
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
if (summon->GetEntry() != NPC_HELLFIRE_SENTRY)
BossAI::EnterEvadeMode();
}
void UpdateAI(uint32 /*diff*/)
{
if (!me->IsVisible() && summons.size() == 0)
BossAI::EnterEvadeMode();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazruden_the_heraldAI(creature);
}
};
class boss_nazan : public CreatureScript
{
public:
boss_nazan() : CreatureScript("boss_nazan") { }
public:
boss_nazan() : CreatureScript("boss_nazan") { }
struct boss_nazanAI : public ScriptedAI
struct boss_nazanAI : public ScriptedAI
{
boss_nazanAI(Creature* creature) : ScriptedAI(creature)
{
boss_nazanAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
me->SetCanFly(true);
me->SetDisableGravity(true);
events.Reset();
}
void EnterEvadeMode()
{
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_CHANGE_POS, 0);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
}
void AttackStart(Unit* who)
{
if (me->IsLevitating())
me->Attack(who, true);
else
ScriptedAI::AttackStart(who);
}
void DoAction(int32 param)
{
if (param == ACTION_FLY_DOWN)
{
Talk(EMOTE_NAZAN);
events.Reset();
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 81.2f, false);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetDisableGravity(false);
me->SetCanFly(false);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 10000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FIREBALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(4000, 6000));
break;
case EVENT_CHANGE_POS:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, NazanPos[urand(0,2)], false);
events.DelayEvents(7000);
events.ScheduleEvent(EVENT_CHANGE_POS, 30000);
break;
case EVENT_RESTORE_COMBAT:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_CONE_OF_FIRE:
me->CastSpell(me->GetVictim(), SPELL_CONE_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 12000);
break;
case EVENT_SPELL_BELLOWING_ROAR:
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 30000);
break;
}
if (!me->IsLevitating())
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nazanAI(creature);
}
void Reset()
{
me->SetCanFly(true);
me->SetDisableGravity(true);
events.Reset();
}
void EnterEvadeMode()
{
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_CHANGE_POS, 0);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
}
void AttackStart(Unit* who)
{
if (me->IsLevitating())
me->Attack(who, true);
else
ScriptedAI::AttackStart(who);
}
void DoAction(int32 param)
{
if (param == ACTION_FLY_DOWN)
{
Talk(EMOTE_NAZAN);
events.Reset();
me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 81.2f, false);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
{
me->SetDisableGravity(false);
me->SetCanFly(false);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 10000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FIREBALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(4000, 6000));
break;
case EVENT_CHANGE_POS:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, NazanPos[urand(0, 2)], false);
events.DelayEvents(7000);
events.ScheduleEvent(EVENT_CHANGE_POS, 30000);
break;
case EVENT_RESTORE_COMBAT:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_CONE_OF_FIRE:
me->CastSpell(me->GetVictim(), SPELL_CONE_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 12000);
break;
case EVENT_SPELL_BELLOWING_ROAR:
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 30000);
break;
}
if (!me->IsLevitating())
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nazanAI(creature);
}
};
class boss_vazruden : public CreatureScript
{
public:
boss_vazruden() : CreatureScript("boss_vazruden") { }
public:
boss_vazruden() : CreatureScript("boss_vazruden") { }
struct boss_vazrudenAI : public ScriptedAI
struct boss_vazrudenAI : public ScriptedAI
{
boss_vazrudenAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
boss_vazrudenAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
events.Reset();
}
void EnterEvadeMode()
{
Talk(SAY_WIPE);
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_AGGRO_TALK, 5000);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 4000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit*)
{
me->CastSpell(me, SPELL_CALL_NAZAN, true);
Talk(SAY_DIE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_AGGRO_TALK:
Talk(SAY_AGGRO);
break;
case EVENT_SPELL_REVENGE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_REVENGE, SPELL_REVENGE_H), false);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 6000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazrudenAI(creature);
events.Reset();
}
void EnterEvadeMode()
{
Talk(SAY_WIPE);
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_AGGRO_TALK, 5000);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 4000);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit*)
{
me->CastSpell(me, SPELL_CALL_NAZAN, true);
Talk(SAY_DIE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_AGGRO_TALK:
Talk(SAY_AGGRO);
break;
case EVENT_SPELL_REVENGE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_REVENGE, SPELL_REVENGE_H), false);
events.ScheduleEvent(EVENT_SPELL_REVENGE, 6000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazrudenAI(creature);
}
};
class spell_vazruden_fireball : public SpellScriptLoader
{
public:
spell_vazruden_fireball() : SpellScriptLoader("spell_vazruden_fireball") { }
public:
spell_vazruden_fireball() : SpellScriptLoader("spell_vazruden_fireball") { }
class spell_vazruden_fireball_SpellScript : public SpellScript
class spell_vazruden_fireball_SpellScript : public SpellScript
{
PrepareSpellScript(spell_vazruden_fireball_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_vazruden_fireball_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SUMMON_LIQUID_FIRE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_fireball_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_fireball_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SUMMON_LIQUID_FIRE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_fireball_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_fireball_SpellScript();
}
};
class spell_vazruden_call_nazan : public SpellScriptLoader
{
public:
spell_vazruden_call_nazan() : SpellScriptLoader("spell_vazruden_call_nazan") { }
public:
spell_vazruden_call_nazan() : SpellScriptLoader("spell_vazruden_call_nazan") { }
class spell_vazruden_call_nazan_SpellScript : public SpellScript
class spell_vazruden_call_nazan_SpellScript : public SpellScript
{
PrepareSpellScript(spell_vazruden_call_nazan_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_vazruden_call_nazan_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->GetAI()->DoAction(ACTION_FLY_DOWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_call_nazan_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_call_nazan_SpellScript();
if (Unit* target = GetHitUnit())
target->GetAI()->DoAction(ACTION_FLY_DOWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vazruden_call_nazan_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vazruden_call_nazan_SpellScript();
}
};
void AddSC_boss_vazruden_the_herald()

View File

@@ -36,115 +36,115 @@ enum Misc
class boss_watchkeeper_gargolmar : public CreatureScript
{
public:
boss_watchkeeper_gargolmar() : CreatureScript("boss_watchkeeper_gargolmar") { }
public:
boss_watchkeeper_gargolmar() : CreatureScript("boss_watchkeeper_gargolmar") { }
struct boss_watchkeeper_gargolmarAI : public BossAI
struct boss_watchkeeper_gargolmarAI : public BossAI
{
boss_watchkeeper_gargolmarAI(Creature* creature) : BossAI(creature, DATA_WATCHKEEPER_GARGOLMAR)
{
boss_watchkeeper_gargolmarAI(Creature* creature) : BossAI(creature, DATA_WATCHKEEPER_GARGOLMAR)
{
_taunted = false;
}
void Reset()
{
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
events.ScheduleEvent(EVENT_SURGE, 3000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_RETALIATION, 1000);
}
void MoveInLineOfSight(Unit* who)
{
if (!_taunted)
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
_taunted = true;
Talk(SAY_TAUNT);
}
}
BossAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
break;
case EVENT_SURGE:
Talk(SAY_SURGE);
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
me->CastSpell(target, SPELL_SURGE, false);
events.ScheduleEvent(EVENT_SURGE, 11000);
break;
case EVENT_RETALIATION:
if (me->HealthBelowPct(20))
{
me->CastSpell(me, SPELL_RETALIATION, false);
events.ScheduleEvent(EVENT_RETALIATION, 30000);
}
else
events.ScheduleEvent(EVENT_RETALIATION, 500);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_HEAL);
std::list<Creature*> clist;
me->GetCreaturesWithEntryInRange(clist, 100.0f, NPC_HELLFIRE_WATCHER);
for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
(*itr)->AI()->SetData(NPC_HELLFIRE_WATCHER, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _taunted;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_watchkeeper_gargolmarAI(creature);
_taunted = false;
}
void Reset()
{
BossAI::Reset();
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
events.ScheduleEvent(EVENT_SURGE, 3000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_RETALIATION, 1000);
}
void MoveInLineOfSight(Unit* who)
{
if (!_taunted)
{
if (who->GetTypeId() == TYPEID_PLAYER)
{
_taunted = true;
Talk(SAY_TAUNT);
}
}
BossAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit*)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DIE);
BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
break;
case EVENT_SURGE:
Talk(SAY_SURGE);
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
me->CastSpell(target, SPELL_SURGE, false);
events.ScheduleEvent(EVENT_SURGE, 11000);
break;
case EVENT_RETALIATION:
if (me->HealthBelowPct(20))
{
me->CastSpell(me, SPELL_RETALIATION, false);
events.ScheduleEvent(EVENT_RETALIATION, 30000);
}
else
events.ScheduleEvent(EVENT_RETALIATION, 500);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(50))
{
Talk(SAY_HEAL);
std::list<Creature*> clist;
me->GetCreaturesWithEntryInRange(clist, 100.0f, NPC_HELLFIRE_WATCHER);
for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
(*itr)->AI()->SetData(NPC_HELLFIRE_WATCHER, 0);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _taunted;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_watchkeeper_gargolmarAI(creature);
}
};
void AddSC_boss_watchkeeper_gargolmar()

View File

@@ -8,79 +8,79 @@
class instance_ramparts : public InstanceMapScript
{
public:
instance_ramparts() : InstanceMapScript("instance_ramparts", 543) { }
public:
instance_ramparts() : InstanceMapScript("instance_ramparts", 543) { }
struct instance_ramparts_InstanceMapScript : public InstanceScript
struct instance_ramparts_InstanceMapScript : public InstanceScript
{
instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
SetBossNumber(MAX_ENCOUNTERS);
felIronChestGUID = 0;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FEL_IRON_CHEST_NORMAL:
case GO_FEL_IRON_CHECT_HEROIC:
felIronChestGUID = go->GetGUID();
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_VAZRUDEN && state == DONE)
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return true;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "H R " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'H' && dataHead2 == 'R')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
protected:
uint64 felIronChestGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_ramparts_InstanceMapScript(map);
SetBossNumber(MAX_ENCOUNTERS);
felIronChestGUID = 0;
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FEL_IRON_CHEST_NORMAL:
case GO_FEL_IRON_CHECT_HEROIC:
felIronChestGUID = go->GetGUID();
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_VAZRUDEN && state == DONE)
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return true;
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "H R " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'H' && dataHead2 == 'R')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
protected:
uint64 felIronChestGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_ramparts_InstanceMapScript(map);
}
};
void AddSC_instance_ramparts()

View File

@@ -85,200 +85,200 @@ private:
class boss_magtheridon : public CreatureScript
{
public:
public:
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
struct boss_magtheridonAI : public BossAI
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
void Reset()
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
void Reset()
{
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
events2.Reset();
_EnterCombat();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22*MINUTE*IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_magtheridonAI>(creature);
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/)
{
events2.Reset();
_EnterCombat();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22 * MINUTE * IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_magtheridonAI>(creature);
}
};
class spell_magtheridon_blaze : public SpellScriptLoader
{
public:
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
public:
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
class spell_magtheridon_blaze_SpellScript : public SpellScript
class spell_magtheridon_blaze_SpellScript : public SpellScript
{
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_magtheridon_blaze_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_magtheridon_blaze_SpellScript();
}
};
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
@@ -289,12 +289,12 @@ public:
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_SHADOW_GRASP_VISUAL, false);
}
void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->InterruptNonMeleeSpells(true);

View File

@@ -21,203 +21,203 @@ MinionData const minionData[] =
class instance_magtheridons_lair : public InstanceMapScript
{
public:
instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
public:
instance_magtheridons_lair() : InstanceMapScript("instance_magtheridons_lair", 544) { }
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
struct instance_magtheridons_lair_InstanceMapScript : public InstanceScript
{
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
void Initialize()
{
_wardersSet.clear();
_cubesSet.clear();
_columnSet.clear();
_magtheridonGUID = 0;
}
void Initialize()
{
_wardersSet.clear();
_cubesSet.clear();
_columnSet.clear();
_magtheridonGUID = 0;
}
void OnCreatureCreate(Creature* creature)
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
switch (creature->GetEntry())
case NPC_MAGTHERIDON:
_magtheridonGUID = creature->GetGUID();
break;
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, true);
break;
case NPC_HELLFIRE_WARDER:
_wardersSet.insert(creature->GetGUID());
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, true);
break;
case GO_MANTICRON_CUBE:
_cubesSet.insert(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.insert(go->GetGUID());
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, false);
break;
case GO_MANTICRON_CUBE:
_cubesSet.erase(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.erase(go->GetGUID());
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == TYPE_MAGTHERIDON)
{
if (state == IN_PROGRESS)
{
case NPC_MAGTHERIDON:
_magtheridonGUID = creature->GetGUID();
break;
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, true);
break;
case NPC_HELLFIRE_WARDER:
_wardersSet.insert(creature->GetGUID());
break;
}
}
void OnCreatureRemove(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_HELLFIRE_CHANNELER:
AddMinion(creature, false);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, true);
break;
case GO_MANTICRON_CUBE:
_cubesSet.insert(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.insert(go->GetGUID());
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAGTHERIDON_DOORS:
AddDoor(go, false);
break;
case GO_MANTICRON_CUBE:
_cubesSet.erase(go->GetGUID());
break;
case GO_MAGTHERIDON_HALL:
case GO_MAGTHERIDON_COLUMN0:
case GO_MAGTHERIDON_COLUMN1:
case GO_MAGTHERIDON_COLUMN2:
case GO_MAGTHERIDON_COLUMN3:
case GO_MAGTHERIDON_COLUMN4:
case GO_MAGTHERIDON_COLUMN5:
_columnSet.erase(go->GetGUID());
break;
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if (!InstanceScript::SetBossState(id, state))
return false;
if (id == TYPE_MAGTHERIDON)
{
if (state == IN_PROGRESS)
{
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
if (Creature* warder = instance->GetCreature(*itr))
if (warder->IsAlive())
{
warder->InterruptNonMeleeSpells(true);
warder->SetInCombatWithZone();
}
}
else
{
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (state == NOT_STARTED)
SetData(DATA_COLLAPSE, GO_READY);
}
}
return true;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_CHANNELER_COMBAT:
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
magtheridon->SetInCombatWithZone();
break;
case DATA_ACTIVATE_CUBES:
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case DATA_COLLAPSE:
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
if (GameObject* column = instance->GetGameObject(*itr))
column->SetGoState(GOState(data));
break;
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
for (std::set<uint64>::const_iterator itr = _wardersSet.begin(); itr != _wardersSet.end(); ++itr)
if (Creature* warder = instance->GetCreature(*itr))
if (warder->IsAlive())
{
warder->InterruptNonMeleeSpells(true);
warder->SetInCombatWithZone();
}
}
else
OUT_LOAD_INST_DATA_FAIL;
{
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
OUT_LOAD_INST_DATA_COMPLETE;
if (state == NOT_STARTED)
SetData(DATA_COLLAPSE, GO_READY);
}
}
return true;
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_CHANNELER_COMBAT:
if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS)
if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID))
magtheridon->SetInCombatWithZone();
break;
case DATA_ACTIVATE_CUBES:
for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr)
if (GameObject* cube = instance->GetGameObject(*itr))
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case DATA_COLLAPSE:
for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr)
if (GameObject* column = instance->GetGameObject(*itr))
column->SetGoState(GOState(data));
break;
}
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "M L " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
private:
uint64 _magtheridonGUID;
std::set<uint64> _wardersSet;
std::set<uint64> _cubesSet;
std::set<uint64> _columnSet;
OUT_LOAD_INST_DATA(str);
};
char dataHead1, dataHead2;
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_magtheridons_lair_InstanceMapScript(map);
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'L')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 _magtheridonGUID;
std::set<uint64> _wardersSet;
std::set<uint64> _cubesSet;
std::set<uint64> _columnSet;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_magtheridons_lair_InstanceMapScript(map);
}
};
void AddSC_instance_magtheridons_lair()

View File

@@ -48,263 +48,263 @@ enum eGrandWarlockNethekurse
class boss_grand_warlock_nethekurse : public CreatureScript
{
public:
boss_grand_warlock_nethekurse() : CreatureScript("boss_grand_warlock_nethekurse") { }
public:
boss_grand_warlock_nethekurse() : CreatureScript("boss_grand_warlock_nethekurse") { }
struct boss_grand_warlock_nethekurseAI : public BossAI
struct boss_grand_warlock_nethekurseAI : public BossAI
{
boss_grand_warlock_nethekurseAI(Creature* creature) : BossAI(creature, DATA_NETHEKURSE) { }
EventMap events2;
void Reset()
{
boss_grand_warlock_nethekurseAI(Creature* creature) : BossAI(creature, DATA_NETHEKURSE) { }
EventMap events2;
void Reset()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
EventStage = EVENT_STAGE_NONE;
PeonEngagedCount = 0;
PeonKilledCount = 0;
_Reset();
SummonMinions();
events2.Reset();
}
void SummonMinions()
{
me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
_JustDied();
}
void SetData(uint32 data, uint32 value)
{
if (data != SETDATA_DATA)
return;
switch (value)
{
case SETDATA_PEON_AGGRO:
if (PeonEngagedCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_ATTACKED);
break;
case SETDATA_PEON_DEATH:
if (PeonKilledCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_DIES);
if (++PeonKilledCount == 4)
events2.ScheduleEvent(EVENT_START_ATTACK, 5000);
break;
}
}
void AttackStart(Unit* who)
{
if (EventStage < EVENT_STAGE_MAIN)
return;
if (me->Attack(who, true))
{
DoStartMovement(who);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetReactState(REACT_DEFENSIVE);
summon->SetRegeneratingHealth(false);
}
void MoveInLineOfSight(Unit* who)
{
if (me->IsWithinDistInMap(who, 30.0f))
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (EventStage == EVENT_STAGE_NONE && PeonKilledCount < 4)
{
events2.ScheduleEvent(EVENT_INTRO, 90000);
Talk(SAY_INTRO);
EventStage = EVENT_STAGE_INTRO;
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
me->SetInCombatWithZone();
}
else if (PeonKilledCount >= 4)
{
events2.ScheduleEvent(EVENT_START_ATTACK, 1000);
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
me->SetInCombatWithZone();
}
}
if (EventStage < EVENT_STAGE_MAIN)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
uint32 eventId = events2.ExecuteEvent();
if (EventStage < EVENT_STAGE_MAIN && instance->GetBossState(DATA_NETHEKURSE) == IN_PROGRESS)
{
if (eventId == EVENT_INTRO)
{
Talk(SAY_TAUNT);
EventStage = EVENT_STAGE_TAUNT;
me->CastSpell(me, SPELL_SHADOW_SEAR, false);
}
else if (eventId == EVENT_START_ATTACK)
{
Talk(SAY_AGGRO);
EventStage = EVENT_STAGE_MAIN;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(50.0f))
AttackStart(target);
events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 20000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 8000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
return;
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (EventStage < EVENT_STAGE_MAIN || me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_SHADOW_FISSURE, false);
events.RescheduleEvent(EVENT_SPELL_SHADOW_FISSURE, urand(7500, 10000));
break;
case EVENT_SPELL_DEATH_COIL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_DEATH_COIL_N, SPELL_DEATH_COIL_H), false);
events.RescheduleEvent(EVENT_SPELL_DEATH_COIL, urand(15000, 20000));
break;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_SHADOW_CLEAVE_N, SPELL_SHADOW_SLAM_H), false);
events.RescheduleEvent(EVENT_SPELL_CLEAVE, urand(6000, 8000));
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
me->CastSpell(me, SPELL_DARK_SPIN, false);
}
else
{
events.RescheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
break;
}
if (!me->HealthBelowPct(21))
DoMeleeAttackIfReady();
}
private:
uint32 PeonEngagedCount;
uint32 PeonKilledCount;
uint32 EventStage;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_grand_warlock_nethekurseAI>(creature);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
EventStage = EVENT_STAGE_NONE;
PeonEngagedCount = 0;
PeonKilledCount = 0;
_Reset();
SummonMinions();
events2.Reset();
}
void SummonMinions()
{
me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DIE);
_JustDied();
}
void SetData(uint32 data, uint32 value)
{
if (data != SETDATA_DATA)
return;
switch (value)
{
case SETDATA_PEON_AGGRO:
if (PeonEngagedCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_ATTACKED);
break;
case SETDATA_PEON_DEATH:
if (PeonKilledCount >= 4)
return;
if (EventStage < EVENT_STAGE_TAUNT)
Talk(SAY_PEON_DIES);
if (++PeonKilledCount == 4)
events2.ScheduleEvent(EVENT_START_ATTACK, 5000);
break;
}
}
void AttackStart(Unit* who)
{
if (EventStage < EVENT_STAGE_MAIN)
return;
if (me->Attack(who, true))
{
DoStartMovement(who);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetReactState(REACT_DEFENSIVE);
summon->SetRegeneratingHealth(false);
}
void MoveInLineOfSight(Unit* who)
{
if (me->IsWithinDistInMap(who, 30.0f))
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (EventStage == EVENT_STAGE_NONE && PeonKilledCount < 4)
{
events2.ScheduleEvent(EVENT_INTRO, 90000);
Talk(SAY_INTRO);
EventStage = EVENT_STAGE_INTRO;
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
me->SetInCombatWithZone();
}
else if (PeonKilledCount >= 4)
{
events2.ScheduleEvent(EVENT_START_ATTACK, 1000);
instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS);
me->SetInCombatWithZone();
}
}
if (EventStage < EVENT_STAGE_MAIN)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
}
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
uint32 eventId = events2.ExecuteEvent();
if (EventStage < EVENT_STAGE_MAIN && instance->GetBossState(DATA_NETHEKURSE) == IN_PROGRESS)
{
if (eventId == EVENT_INTRO)
{
Talk(SAY_TAUNT);
EventStage = EVENT_STAGE_TAUNT;
me->CastSpell(me, SPELL_SHADOW_SEAR, false);
}
else if (eventId == EVENT_START_ATTACK)
{
Talk(SAY_AGGRO);
EventStage = EVENT_STAGE_MAIN;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(50.0f))
AttackStart(target);
events.ScheduleEvent(EVENT_SPELL_DEATH_COIL, 20000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 8000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
return;
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (EventStage < EVENT_STAGE_MAIN || me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_SHADOW_FISSURE, false);
events.RescheduleEvent(EVENT_SPELL_SHADOW_FISSURE, urand(7500, 10000));
break;
case EVENT_SPELL_DEATH_COIL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, DUNGEON_MODE(SPELL_DEATH_COIL_N, SPELL_DEATH_COIL_H), false);
events.RescheduleEvent(EVENT_SPELL_DEATH_COIL, urand(15000, 20000));
break;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), DUNGEON_MODE(SPELL_SHADOW_CLEAVE_N, SPELL_SHADOW_SLAM_H), false);
events.RescheduleEvent(EVENT_SPELL_CLEAVE, urand(6000, 8000));
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
me->CastSpell(me, SPELL_DARK_SPIN, false);
}
else
{
events.RescheduleEvent(EVENT_CHECK_HEALTH, 1000);
}
break;
}
if (!me->HealthBelowPct(21))
DoMeleeAttackIfReady();
}
private:
uint32 PeonEngagedCount;
uint32 PeonKilledCount;
uint32 EventStage;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_grand_warlock_nethekurseAI>(creature);
}
};
class spell_tsh_shadow_sear : public SpellScriptLoader
{
public:
spell_tsh_shadow_sear() : SpellScriptLoader("spell_tsh_shadow_sear") { }
public:
spell_tsh_shadow_sear() : SpellScriptLoader("spell_tsh_shadow_sear") { }
class spell_tsh_shadow_sear_AuraScript : public AuraScript
class spell_tsh_shadow_sear_AuraScript : public AuraScript
{
PrepareAuraScript(spell_tsh_shadow_sear_AuraScript);
void CalculateDamageAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
PrepareAuraScript(spell_tsh_shadow_sear_AuraScript);
void CalculateDamageAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = 1000;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_tsh_shadow_sear_AuraScript::CalculateDamageAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tsh_shadow_sear_AuraScript();
amount = 1000;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_tsh_shadow_sear_AuraScript::CalculateDamageAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tsh_shadow_sear_AuraScript();
}
};
class spell_tsh_shadow_bolt : public SpellScriptLoader
{
public:
spell_tsh_shadow_bolt() : SpellScriptLoader("spell_tsh_shadow_bolt") { }
public:
spell_tsh_shadow_bolt() : SpellScriptLoader("spell_tsh_shadow_bolt") { }
class spell_tsh_shadow_bolt_SpellScript : public SpellScript
class spell_tsh_shadow_bolt_SpellScript : public SpellScript
{
PrepareSpellScript(spell_tsh_shadow_bolt_SpellScript);
void SelectRandomPlayer(WorldObject*& target)
{
PrepareSpellScript(spell_tsh_shadow_bolt_SpellScript);
void SelectRandomPlayer(WorldObject*& target)
if (Creature* caster = GetCaster()->ToCreature())
{
if (Creature* caster = GetCaster()->ToCreature())
{
std::list<Player*> playerList;
Map::PlayerList const &players = caster->GetMap()->GetPlayers();
for (auto itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
if (player->IsWithinDist(caster, 100.0f) && player->IsAlive())
playerList.push_back(player);
std::list<Player*> playerList;
Map::PlayerList const& players = caster->GetMap()->GetPlayers();
for (auto itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
if (player->IsWithinDist(caster, 100.0f) && player->IsAlive())
playerList.push_back(player);
if (!playerList.empty())
target = acore::Containers::SelectRandomContainerElement(playerList);
}
if (!playerList.empty())
target = acore::Containers::SelectRandomContainerElement(playerList);
}
void Register()
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_tsh_shadow_bolt_SpellScript::SelectRandomPlayer, EFFECT_0, TARGET_UNIT_TARGET_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tsh_shadow_bolt_SpellScript();
}
void Register()
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_tsh_shadow_bolt_SpellScript::SelectRandomPlayer, EFFECT_0, TARGET_UNIT_TARGET_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tsh_shadow_bolt_SpellScript();
}
};
void AddSC_boss_grand_warlock_nethekurse()

View File

@@ -40,7 +40,7 @@ enum Events
EVENT_THREAT_YELL_L_3 = 6,
EVENT_THREAT_YELL_R_1 = 7,
EVENT_KILL_YELL_LEFT = 8,
EVENT_KILL_YELL_RIGHT = 9,
EVENT_DEATH_YELL = 10,
@@ -58,198 +58,198 @@ enum Events
class boss_warbringer_omrogg : public CreatureScript
{
public:
boss_warbringer_omrogg() : CreatureScript("boss_warbringer_omrogg") { }
public:
boss_warbringer_omrogg() : CreatureScript("boss_warbringer_omrogg") { }
struct boss_warbringer_omroggAI : public BossAI
struct boss_warbringer_omroggAI : public BossAI
{
boss_warbringer_omroggAI(Creature* creature) : BossAI(creature, DATA_OMROGG)
{
boss_warbringer_omroggAI(Creature* creature) : BossAI(creature, DATA_OMROGG)
{
}
EventMap events2;
Creature* GetLeftHead()
{
return summons.GetCreatureWithEntry(NPC_LEFT_HEAD);
}
Creature* GetRightHead()
{
return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
}
void EnterCombat(Unit* /*who*/)
{
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Creature* LeftHead = GetLeftHead())
{
uint8 aggroYell = urand(EVENT_AGGRO_YELL_1, EVENT_AGGRO_YELL_3);
LeftHead->AI()->Talk(aggroYell-1);
events2.ScheduleEvent(aggroYell, 3000);
}
_EnterCombat();
events.ScheduleEvent(EVENT_SPELL_FEAR, 8000);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 25000);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 15000);
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
}
void JustSummoned(Creature* summoned)
{
summons.Summon(summoned);
}
void KilledUnit(Unit* /*victim*/)
{
Creature* head = nullptr;
uint32 eventId = EVENT_KILL_YELL_LEFT;
if (urand(0, 1))
{
head = GetLeftHead();
eventId = EVENT_KILL_YELL_LEFT;
}
else
{
head = GetRightHead();
eventId = EVENT_KILL_YELL_RIGHT;
}
if (head)
head->AI()->Talk(eventId-1);
events2.ScheduleEvent(eventId, 3000);
}
void JustDied(Unit* /*killer*/)
{
Creature* LeftHead = GetLeftHead();
Creature* RightHead = GetRightHead();
if (!LeftHead || !RightHead)
return;
LeftHead->DespawnOrUnsummon(5000);
RightHead->DespawnOrUnsummon(5000);
LeftHead->AI()->Talk(EVENT_DEATH_YELL-1);
RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
instance->SetBossState(DATA_OMROGG, DONE);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (uint32 eventId = events2.ExecuteEvent())
{
case EVENT_AGGRO_YELL_1:
case EVENT_AGGRO_YELL_2:
case EVENT_AGGRO_YELL_3:
case EVENT_KILL_YELL_LEFT:
case EVENT_THREAT_YELL_L_1:
case EVENT_THREAT_YELL_L_2:
case EVENT_THREAT_YELL_L_3:
if (Creature* RightHead = GetRightHead())
RightHead->AI()->Talk(eventId-1);
break;
case EVENT_KILL_YELL_RIGHT:
case EVENT_THREAT_YELL_R_1:
if (Creature* LeftHead = GetLeftHead())
LeftHead->AI()->Talk(eventId-1);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FEAR:
me->CastSpell(me, SPELL_FEAR, false);
events.ScheduleEvent(EVENT_SPELL_FEAR, 22000);
break;
case EVENT_SPELL_THUNDER_CLAP:
me->CastSpell(me, SPELL_THUNDERCLAP, false);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 25000);
break;
case EVENT_RESET_THREAT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
uint8 threatYell = urand(EVENT_THREAT_YELL_L_1, EVENT_THREAT_YELL_R_1);
if (Creature* head = threatYell == EVENT_THREAT_YELL_R_1 ? GetRightHead() : GetLeftHead())
head->AI()->Talk(threatYell-1);
events.ScheduleEvent(threatYell, 3000);
DoResetThreat();
me->AddThreat(target, 10.0f);
}
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
break;
case EVENT_SPELL_BURNING_MAUL:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, DUNGEON_MODE(SPELL_BURNING_MAUL_N, SPELL_BURNING_MAUL_H), false);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 40000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 15000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 20000);
break;
case EVENT_SPELL_BLAST_WAVE:
me->CastSpell(me, SPELL_BLAST_WAVE, false);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warbringer_omroggAI>(creature);
}
EventMap events2;
Creature* GetLeftHead()
{
return summons.GetCreatureWithEntry(NPC_LEFT_HEAD);
}
Creature* GetRightHead()
{
return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
}
void EnterCombat(Unit* /*who*/)
{
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Creature* LeftHead = GetLeftHead())
{
uint8 aggroYell = urand(EVENT_AGGRO_YELL_1, EVENT_AGGRO_YELL_3);
LeftHead->AI()->Talk(aggroYell - 1);
events2.ScheduleEvent(aggroYell, 3000);
}
_EnterCombat();
events.ScheduleEvent(EVENT_SPELL_FEAR, 8000);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 25000);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 15000);
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
}
void JustSummoned(Creature* summoned)
{
summons.Summon(summoned);
}
void KilledUnit(Unit* /*victim*/)
{
Creature* head = nullptr;
uint32 eventId = EVENT_KILL_YELL_LEFT;
if (urand(0, 1))
{
head = GetLeftHead();
eventId = EVENT_KILL_YELL_LEFT;
}
else
{
head = GetRightHead();
eventId = EVENT_KILL_YELL_RIGHT;
}
if (head)
head->AI()->Talk(eventId - 1);
events2.ScheduleEvent(eventId, 3000);
}
void JustDied(Unit* /*killer*/)
{
Creature* LeftHead = GetLeftHead();
Creature* RightHead = GetRightHead();
if (!LeftHead || !RightHead)
return;
LeftHead->DespawnOrUnsummon(5000);
RightHead->DespawnOrUnsummon(5000);
LeftHead->AI()->Talk(EVENT_DEATH_YELL - 1);
RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
instance->SetBossState(DATA_OMROGG, DONE);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (uint32 eventId = events2.ExecuteEvent())
{
case EVENT_AGGRO_YELL_1:
case EVENT_AGGRO_YELL_2:
case EVENT_AGGRO_YELL_3:
case EVENT_KILL_YELL_LEFT:
case EVENT_THREAT_YELL_L_1:
case EVENT_THREAT_YELL_L_2:
case EVENT_THREAT_YELL_L_3:
if (Creature* RightHead = GetRightHead())
RightHead->AI()->Talk(eventId - 1);
break;
case EVENT_KILL_YELL_RIGHT:
case EVENT_THREAT_YELL_R_1:
if (Creature* LeftHead = GetLeftHead())
LeftHead->AI()->Talk(eventId - 1);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_FEAR:
me->CastSpell(me, SPELL_FEAR, false);
events.ScheduleEvent(EVENT_SPELL_FEAR, 22000);
break;
case EVENT_SPELL_THUNDER_CLAP:
me->CastSpell(me, SPELL_THUNDERCLAP, false);
events.ScheduleEvent(EVENT_SPELL_THUNDER_CLAP, 25000);
break;
case EVENT_RESET_THREAT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
uint8 threatYell = urand(EVENT_THREAT_YELL_L_1, EVENT_THREAT_YELL_R_1);
if (Creature* head = threatYell == EVENT_THREAT_YELL_R_1 ? GetRightHead() : GetLeftHead())
head->AI()->Talk(threatYell - 1);
events.ScheduleEvent(threatYell, 3000);
DoResetThreat();
me->AddThreat(target, 10.0f);
}
events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
break;
case EVENT_SPELL_BURNING_MAUL:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, DUNGEON_MODE(SPELL_BURNING_MAUL_N, SPELL_BURNING_MAUL_H), false);
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 40000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 15000);
events.ScheduleEvent(EVENT_SPELL_BLAST_WAVE, 20000);
break;
case EVENT_SPELL_BLAST_WAVE:
me->CastSpell(me, SPELL_BLAST_WAVE, false);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warbringer_omroggAI>(creature);
}
};
class npc_omrogg_heads : public CreatureScript
{
public:
npc_omrogg_heads() : CreatureScript("npc_omrogg_heads") { }
public:
npc_omrogg_heads() : CreatureScript("npc_omrogg_heads") { }
struct npc_omrogg_headsAI : public NullCreatureAI
struct npc_omrogg_headsAI : public NullCreatureAI
{
npc_omrogg_headsAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; }
void SetData(uint32 data, uint32 value)
{
npc_omrogg_headsAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; }
if (data == SETDATA_DATA && value == SETDATA_YELL)
timer = 1;
}
void SetData(uint32 data, uint32 value)
void UpdateAI(uint32 diff)
{
if (timer)
{
if (data == SETDATA_DATA && value == SETDATA_YELL)
timer = 1;
}
void UpdateAI(uint32 diff)
{
if (timer)
timer += diff;
if (timer >= 3000)
{
timer += diff;
if (timer >= 3000)
{
timer = 0;
Talk(EVENT_DEATH_YELL-1);
}
timer = 0;
Talk(EVENT_DEATH_YELL - 1);
}
}
uint32 timer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_omrogg_headsAI>(creature);
}
uint32 timer;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_omrogg_headsAI>(creature);
}
};
void AddSC_boss_warbringer_omrogg()

View File

@@ -15,9 +15,9 @@ enum Says
enum Spells
{
SPELL_BLADE_DANCE = 30739,
SPELL_CHARGE = 25821,
SPELL_SPRINT = 32720,
SPELL_BLADE_DANCE = 30739,
SPELL_CHARGE = 25821,
SPELL_SPRINT = 32720,
};
enum Creatures
@@ -45,130 +45,130 @@ enum Misc
class boss_warchief_kargath_bladefist : public CreatureScript
{
public:
boss_warchief_kargath_bladefist() : CreatureScript("boss_warchief_kargath_bladefist") { }
public:
boss_warchief_kargath_bladefist() : CreatureScript("boss_warchief_kargath_bladefist") { }
struct boss_warchief_kargath_bladefistAI : public BossAI
struct boss_warchief_kargath_bladefistAI : public BossAI
{
boss_warchief_kargath_bladefistAI(Creature* creature) : BossAI(creature, DATA_KARGATH) { }
void InitializeAI()
{
boss_warchief_kargath_bladefistAI(Creature* creature) : BossAI(creature, DATA_KARGATH) { }
BossAI::InitializeAI();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void InitializeAI()
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
_EnterCombat();
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 5000);
events.ScheduleEvent(EVENT_BLADE_DANCE, 30000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 0);
}
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() != NPC_SHATTERED_ASSASSIN)
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
summons.Summon(summon);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != 1)
return;
me->CastSpell(me, SPELL_BLADE_DANCE, true);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
BossAI::InitializeAI();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
case EVENT_CHECK_ROOM:
if (me->GetPositionX() > 255 || me->GetPositionX() < 205)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
break;
case EVENT_SUMMON_ASSASSINS:
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1] + 8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1] - 8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1] + 8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1] - 8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case EVENT_SUMMON_ADDS:
for (uint8 i = 0; i < 2; ++i)
me->SummonCreature(NPC_HEARTHEN_GUARD + urand(0, 2), AddsEntrance[0], AddsEntrance[1], AddsEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
if (instance)
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_EXECUTIONER)))
executioner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
_EnterCombat();
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 5000);
events.ScheduleEvent(EVENT_BLADE_DANCE, 30000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 0);
}
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() != NPC_SHATTERED_ASSASSIN)
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
summons.Summon(summon);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE || id != 1)
return;
me->CastSpell(me, SPELL_BLADE_DANCE, true);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CHECK_ROOM:
if (me->GetPositionX() > 255 || me->GetPositionX() < 205)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
break;
case EVENT_SUMMON_ASSASSINS:
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]+8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassEntrance[0], AssassEntrance[1]-8, AssassEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]+8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]-8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case EVENT_SUMMON_ADDS:
for (uint8 i = 0; i < 2; ++i)
me->SummonCreature(NPC_HEARTHEN_GUARD+urand(0,2), AddsEntrance[0], AddsEntrance[1], AddsEntrance[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
break;
case EVENT_BLADE_DANCE:
events.DelayEvents(10001);
events.ScheduleEvent(EVENT_BLADE_DANCE, 40000);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
events.ScheduleEvent(EVENT_FINISH_BLADE_DANCE, 10000);
events.SetPhase(1);
me->CastSpell(me, SPELL_SPRINT, true);
break;
case EVENT_MOVE_TO_NEXT_POINT:
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
break;
case EVENT_BLADE_DANCE:
events.DelayEvents(10001);
events.ScheduleEvent(EVENT_BLADE_DANCE, 40000);
events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
events.ScheduleEvent(EVENT_FINISH_BLADE_DANCE, 10000);
events.SetPhase(1);
me->CastSpell(me, SPELL_SPRINT, true);
break;
case EVENT_MOVE_TO_NEXT_POINT:
{
float x = 210 + frand(0.0f, 35.0f);
float y = -65.0f - frand(0.0f, 35.0f);
me->GetMotionMaster()->MovePoint(1, x, y, me->GetPositionZ());
break;
}
case EVENT_FINISH_BLADE_DANCE:
events.SetPhase(0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_CHARGE, 3000);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me->GetVictim(), SPELL_CHARGE, false);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
case EVENT_FINISH_BLADE_DANCE:
events.SetPhase(0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->GetVictim());
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_CHARGE, 3000);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me->GetVictim(), SPELL_CHARGE, false);
break;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warchief_kargath_bladefistAI>(creature);
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_warchief_kargath_bladefistAI>(creature);
}
};
void AddSC_boss_warchief_kargath_bladefist()

View File

@@ -9,277 +9,277 @@
class instance_shattered_halls : public InstanceMapScript
{
public:
instance_shattered_halls() : InstanceMapScript("instance_shattered_halls", 540) { }
public:
instance_shattered_halls() : InstanceMapScript("instance_shattered_halls", 540) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_shattered_halls_InstanceMapScript(map);
}
struct instance_shattered_halls_InstanceMapScript : public InstanceScript
{
instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
return new instance_shattered_halls_InstanceMapScript(map);
SetBossNumber(ENCOUNTER_COUNT);
nethekurseDoor1GUID = 0;
nethekurseDoor2GUID = 0;
warchiefKargathGUID = 0;
executionerGUID = 0;
memset(&prisonerGUID, 0, sizeof(prisonerGUID));
TeamIdInInstance = TEAM_NEUTRAL;
RescueTimer = 100 * MINUTE * IN_MILLISECONDS;
}
struct instance_shattered_halls_InstanceMapScript : public InstanceScript
void OnPlayerEnter(Player* player)
{
instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) { }
if (TeamIdInInstance == TEAM_NEUTRAL)
TeamIdInInstance = player->GetTeamId();
}
void Initialize()
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
SetBossNumber(ENCOUNTER_COUNT);
nethekurseDoor1GUID = 0;
nethekurseDoor2GUID = 0;
warchiefKargathGUID = 0;
case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
nethekurseDoor1GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
nethekurseDoor2GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
}
}
executionerGUID = 0;
memset(&prisonerGUID, 0, sizeof(prisonerGUID));
TeamIdInInstance = TEAM_NEUTRAL;
RescueTimer = 100*MINUTE*IN_MILLISECONDS;
void OnCreatureCreate(Creature* creature)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
void OnPlayerEnter(Player* player)
switch (creature->GetEntry())
{
if (TeamIdInInstance == TEAM_NEUTRAL)
TeamIdInInstance = player->GetTeamId();
case NPC_WARCHIEF_KARGATH:
warchiefKargathGUID = creature->GetGUID();
break;
case NPC_SHATTERED_EXECUTIONER:
if (RescueTimer > 25 * MINUTE * IN_MILLISECONDS)
creature->AddLootMode(2);
executionerGUID = creature->GetGUID();
break;
case NPC_RIFLEMAN_BROWNBEARD:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_KORAG_PROUDMANE);
prisonerGUID[0] = creature->GetGUID();
break;
case NPC_CAPTAIN_ALINA:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_CAPTAIN_BONESHATTER);
prisonerGUID[1] = creature->GetGUID();
break;
case NPC_PRIVATE_JACINT:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_SCOUT_ORGARR);
prisonerGUID[2] = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
switch (go->GetEntry())
{
case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
nethekurseDoor1GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
nethekurseDoor2GUID = go->GetGUID();
if (GetBossState(DATA_NETHEKURSE) == DONE)
HandleGameObject(0, true, go);
break;
}
}
void OnCreatureCreate(Creature* creature)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
switch (creature->GetEntry())
{
case NPC_WARCHIEF_KARGATH:
warchiefKargathGUID = creature->GetGUID();
break;
case NPC_SHATTERED_EXECUTIONER:
if (RescueTimer > 25*MINUTE*IN_MILLISECONDS)
creature->AddLootMode(2);
executionerGUID = creature->GetGUID();
break;
case NPC_RIFLEMAN_BROWNBEARD:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_KORAG_PROUDMANE);
prisonerGUID[0] = creature->GetGUID();
break;
case NPC_CAPTAIN_ALINA:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_CAPTAIN_BONESHATTER);
prisonerGUID[1] = creature->GetGUID();
break;
case NPC_PRIVATE_JACINT:
if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_SCOUT_ORGARR);
prisonerGUID[2] = creature->GetGUID();
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_NETHEKURSE:
if (state == IN_PROGRESS)
{
HandleGameObject(nethekurseDoor1GUID, false);
HandleGameObject(nethekurseDoor2GUID, false);
}
else
{
HandleGameObject(nethekurseDoor1GUID, true);
HandleGameObject(nethekurseDoor2GUID, true);
}
break;
}
return true;
}
void SetData(uint32 type, uint32 data)
{
if (type == DATA_ENTERED_ROOM && data == DATA_ENTERED_ROOM && RescueTimer == 100*MINUTE*IN_MILLISECONDS)
{
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
instance->LoadGrid(230, -80);
if (Creature* kargath = instance->GetCreature(warchiefKargathGUID))
sCreatureTextMgr->SendChat(kargath, TeamIdInInstance == TEAM_ALLIANCE ? 3 : 4, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
RescueTimer = 80*MINUTE*IN_MILLISECONDS;
}
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_PRISONER_1:
case DATA_PRISONER_2:
case DATA_PRISONER_3:
return prisonerGUID[data-DATA_PRISONER_1];
case DATA_EXECUTIONER:
return executionerGUID;
}
return 0;
}
void Update(uint32 diff)
{
if (RescueTimer && RescueTimer < 100*MINUTE*IN_MILLISECONDS)
{
RescueTimer -= std::min(RescueTimer, diff);
if ((RescueTimer / IN_MILLISECONDS) == 25*MINUTE)
case DATA_NETHEKURSE:
if (state == IN_PROGRESS)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[0]))
Unit::Kill(prisoner, prisoner);
if (Creature* executioner = instance->GetCreature(executionerGUID))
executioner->RemoveLootMode(2);
HandleGameObject(nethekurseDoor1GUID, false);
HandleGameObject(nethekurseDoor2GUID, false);
}
else if ((RescueTimer / IN_MILLISECONDS) == 15*MINUTE)
else
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[1]))
Unit::Kill(prisoner, prisoner);
HandleGameObject(nethekurseDoor1GUID, true);
HandleGameObject(nethekurseDoor2GUID, true);
}
else if ((RescueTimer / IN_MILLISECONDS) == 0)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[2]))
Unit::Kill(prisoner, prisoner);
}
}
break;
}
return true;
}
std::string GetSaveData()
void SetData(uint32 type, uint32 data)
{
if (type == DATA_ENTERED_ROOM && data == DATA_ENTERED_ROOM && RescueTimer == 100 * MINUTE * IN_MILLISECONDS)
{
OUT_SAVE_INST_DATA;
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
instance->LoadGrid(230, -80);
std::ostringstream saveStream;
saveStream << "S H " << GetBossSaveData() << ' ' << RescueTimer;
if (Creature* kargath = instance->GetCreature(warchiefKargathGUID))
sCreatureTextMgr->SendChat(kargath, TeamIdInInstance == TEAM_ALLIANCE ? 3 : 4, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
RescueTimer = 80 * MINUTE * IN_MILLISECONDS;
}
}
void Load(const char* strIn)
uint64 GetData64(uint32 data) const
{
switch (data)
{
if (!strIn)
case DATA_PRISONER_1:
case DATA_PRISONER_2:
case DATA_PRISONER_3:
return prisonerGUID[data - DATA_PRISONER_1];
case DATA_EXECUTIONER:
return executionerGUID;
}
return 0;
}
void Update(uint32 diff)
{
if (RescueTimer && RescueTimer < 100 * MINUTE * IN_MILLISECONDS)
{
RescueTimer -= std::min(RescueTimer, diff);
if ((RescueTimer / IN_MILLISECONDS) == 25 * MINUTE)
{
OUT_LOAD_INST_DATA_FAIL;
return;
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_1);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[0]))
Unit::Kill(prisoner, prisoner);
if (Creature* executioner = instance->GetCreature(executionerGUID))
executioner->RemoveLootMode(2);
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'H')
else if ((RescueTimer / IN_MILLISECONDS) == 15 * MINUTE)
{
for (uint8 i = 0; i < ENCOUNTER_COUNT; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> RescueTimer;
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_2);
DoCastSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[1]))
Unit::Kill(prisoner, prisoner);
}
else
OUT_LOAD_INST_DATA_FAIL;
else if ((RescueTimer / IN_MILLISECONDS) == 0)
{
DoRemoveAurasDueToSpellOnPlayers(SPELL_KARGATHS_EXECUTIONER_3);
if (Creature* prisoner = instance->GetCreature(prisonerGUID[2]))
Unit::Kill(prisoner, prisoner);
}
}
}
OUT_LOAD_INST_DATA_COMPLETE;
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "S H " << GetBossSaveData() << ' ' << RescueTimer;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
protected:
uint64 warchiefKargathGUID;
uint64 nethekurseDoor1GUID;
uint64 nethekurseDoor2GUID;
OUT_LOAD_INST_DATA(strIn);
uint64 executionerGUID;
uint64 prisonerGUID[3];
uint32 RescueTimer;
TeamId TeamIdInInstance;
};
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'H')
{
for (uint8 i = 0; i < ENCOUNTER_COUNT; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> RescueTimer;
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 warchiefKargathGUID;
uint64 nethekurseDoor1GUID;
uint64 nethekurseDoor2GUID;
uint64 executionerGUID;
uint64 prisonerGUID[3];
uint32 RescueTimer;
TeamId TeamIdInInstance;
};
};
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
{
public:
spell_tsh_shoot_flame_arrow() : SpellScriptLoader("spell_tsh_shoot_flame_arrow") { }
public:
spell_tsh_shoot_flame_arrow() : SpellScriptLoader("spell_tsh_shoot_flame_arrow") { }
class spell_tsh_shoot_flame_arrow_SpellScript : public SpellScript
class spell_tsh_shoot_flame_arrow_SpellScript : public SpellScript
{
PrepareSpellScript(spell_tsh_shoot_flame_arrow_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
PrepareSpellScript(spell_tsh_shoot_flame_arrow_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
acore::Containers::RandomResizeList(unitList, 1);
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, 30953, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tsh_shoot_flame_arrow_SpellScript();
acore::Containers::RandomResizeList(unitList, 1);
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, 30953, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tsh_shoot_flame_arrow_SpellScript();
}
};
class at_shattered_halls_execution : public AreaTriggerScript
{
public:
at_shattered_halls_execution() : AreaTriggerScript("at_shattered_halls_execution") { }
public:
at_shattered_halls_execution() : AreaTriggerScript("at_shattered_halls_execution") { }
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/)
{
if (InstanceScript* instanceScript = player->GetInstanceScript())
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/)
{
if (InstanceScript* instanceScript = player->GetInstanceScript())
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
return true;
}
return true;
}
};
void AddSC_instance_shattered_halls()

View File

@@ -40,7 +40,7 @@ enum Misc
DISPLAYID_INVISIBLE = 23377,
NPC_EMBER_OF_ALAR = 19551,
NPC_FLAME_PATCH = 20602,
POINT_PLATFORM = 0,
POINT_QUILL = 4,
POINT_MIDDLE = 5,
@@ -74,411 +74,411 @@ enum qruseoftheAshtongue
class boss_alar : public CreatureScript
{
public:
boss_alar() : CreatureScript("boss_alar") { }
public:
boss_alar() : CreatureScript("boss_alar") { }
struct boss_alarAI : public BossAI
struct boss_alarAI : public BossAI
{
boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
{
boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
startPath = true;
SetCombatMovement(false);
}
uint8 platform;
uint8 noQuillTimes;
bool startPath;
void JustReachedHome()
{
BossAI::JustReachedHome();
startPath = true;
}
void Reset()
{
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
BossAI::JustDied(killer);
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
startPath = true;
SetCombatMovement(false);
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
uint8 platform;
uint8 noQuillTimes;
bool startPath;
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
}
void JustReachedHome()
void MoveInLineOfSight(Unit* /*who*/) { }
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
{
BossAI::JustReachedHome();
startPath = true;
}
void Reset()
{
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
BossAI::JustDied(killer);
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
damage = 0;
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
{
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
}
}
}
void JustSummoned(Creature* summon)
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
void MoveInLineOfSight(Unit* /*who*/) { }
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
}
void UpdateAI(uint32 diff)
{
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
damage = 0;
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
if (!UpdateVictim())
return;
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
void UpdateAI(uint32 diff)
switch (events.ExecuteEvent())
{
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20 * noQuillTimes))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20*noQuillTimes))
else
{
if (noQuillTimes++ > 0)
{
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
else
{
if (noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (platform+1)%4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (platform + 1) % 4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2*MINUTE*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
if (me->isAttackReady())
if (me->isAttackReady())
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const &threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
}
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_alarAI>(creature);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_alarAI>(creature);
}
};
class CastQuill : public BasicEvent
{
public:
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId)
{
}
public:
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId)
{
}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
_caster->CastSpell(_caster, _spellId, true);
return true;
}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
_caster->CastSpell(_caster, _spellId, true);
return true;
}
private:
Unit* _caster;
uint32 _spellId;
private:
Unit* _caster;
uint32 _spellId;
};
class spell_alar_flame_quills : public SpellScriptLoader
{
public:
spell_alar_flame_quills() : SpellScriptLoader("spell_alar_flame_quills") { }
public:
spell_alar_flame_quills() : SpellScriptLoader("spell_alar_flame_quills") { }
class spell_alar_flame_quills_AuraScript : public AuraScript
class spell_alar_flame_quills_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_flame_quills_AuraScript);
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PrepareAuraScript(spell_alar_flame_quills_AuraScript);
PreventDefaultAction();
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
// 24 spells in total
for (uint8 i = 0; i < 21; ++i)
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1+i), GetUnitOwner()->m_Events.CalculateTime(i*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+0), GetUnitOwner()->m_Events.CalculateTime(22*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+1), GetUnitOwner()->m_Events.CalculateTime(23*40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+2), GetUnitOwner()->m_Events.CalculateTime(24*40));
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_alar_flame_quills_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_flame_quills_AuraScript();
// 24 spells in total
for (uint8 i = 0; i < 21; ++i)
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1 + i), GetUnitOwner()->m_Events.CalculateTime(i * 40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 0), GetUnitOwner()->m_Events.CalculateTime(22 * 40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 1), GetUnitOwner()->m_Events.CalculateTime(23 * 40));
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2 + 2), GetUnitOwner()->m_Events.CalculateTime(24 * 40));
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_alar_flame_quills_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_flame_quills_AuraScript();
}
};
class spell_alar_ember_blast : public SpellScriptLoader
{
public:
spell_alar_ember_blast() : SpellScriptLoader("spell_alar_ember_blast") { }
public:
spell_alar_ember_blast() : SpellScriptLoader("spell_alar_ember_blast") { }
class spell_alar_ember_blast_SpellScript : public SpellScript
class spell_alar_ember_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_alar_ember_blast_SpellScript);
void HandleForceCast(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_alar_ember_blast_SpellScript);
void HandleForceCast(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_alar_ember_blast_SpellScript::HandleForceCast, EFFECT_2, SPELL_EFFECT_FORCE_CAST);
}
};
SpellScript* GetSpellScript() const
{
return new spell_alar_ember_blast_SpellScript();
PreventHitEffect(effIndex);
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_alar_ember_blast_SpellScript::HandleForceCast, EFFECT_2, SPELL_EFFECT_FORCE_CAST);
}
};
SpellScript* GetSpellScript() const
{
return new spell_alar_ember_blast_SpellScript();
}
};
class spell_alar_ember_blast_death : public SpellScriptLoader
{
public:
spell_alar_ember_blast_death() : SpellScriptLoader("spell_alar_ember_blast_death") { }
public:
spell_alar_ember_blast_death() : SpellScriptLoader("spell_alar_ember_blast_death") { }
class spell_alar_ember_blast_death_AuraScript : public AuraScript
class spell_alar_ember_blast_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_ember_blast_death_AuraScript);
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_alar_ember_blast_death_AuraScript);
PreventDefaultAction(); // xinef: prevent default action after change that invisibility in instances is executed instantly even for creatures
Unit* target = GetTarget();
InvisibilityType type = InvisibilityType(aurEff->GetMiscValue());
target->m_invisibility.AddFlag(type);
target->m_invisibility.AddValue(type, aurEff->GetAmount());
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction(); // xinef: prevent default action after change that invisibility in instances is executed instantly even for creatures
Unit* target = GetTarget();
InvisibilityType type = InvisibilityType(aurEff->GetMiscValue());
target->m_invisibility.AddFlag(type);
target->m_invisibility.AddValue(type, aurEff->GetAmount());
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_ember_blast_death_AuraScript::OnApply, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_alar_ember_blast_death_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_ember_blast_death_AuraScript();
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_ember_blast_death_AuraScript::OnApply, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_alar_ember_blast_death_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_ember_blast_death_AuraScript();
}
};
class spell_alar_dive_bomb : public SpellScriptLoader
{
public:
spell_alar_dive_bomb() : SpellScriptLoader("spell_alar_dive_bomb") { }
public:
spell_alar_dive_bomb() : SpellScriptLoader("spell_alar_dive_bomb") { }
class spell_alar_dive_bomb_AuraScript : public AuraScript
class spell_alar_dive_bomb_AuraScript : public AuraScript
{
PrepareAuraScript(spell_alar_dive_bomb_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_alar_dive_bomb_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->SetModelVisible(false);
GetUnitOwner()->SetDisplayId(DISPLAYID_INVISIBLE);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_dive_bomb_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_dive_bomb_AuraScript();
GetUnitOwner()->SetModelVisible(false);
GetUnitOwner()->SetDisplayId(DISPLAYID_INVISIBLE);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_alar_dive_bomb_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_alar_dive_bomb_AuraScript();
}
};
void AddSC_boss_alar()

View File

@@ -57,242 +57,242 @@ enum Misc
class boss_high_astromancer_solarian : public CreatureScript
{
public:
public:
boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
struct boss_high_astromancer_solarianAI : public BossAI
struct boss_high_astromancer_solarianAI : public BossAI
{
boss_high_astromancer_solarianAI(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
{
boss_high_astromancer_solarianAI(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
}
void Reset()
{
BossAI::Reset();
me->SetModelVisible(true);
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_KILL);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (!summon->IsTrigger())
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
}
void Reset()
{
BossAI::Reset();
me->SetModelVisible(true);
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_KILL);
}
void JustDied(Unit* killer)
{
me->SetModelVisible(true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (!summon->IsTrigger())
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_ARCANE_MISSILES:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
break;
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
break;
case EVENT_SPELL_BLINDING_LIGHT:
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
break;
case EVENT_SPAWN_PORTALS:
me->setAttackTimer(BASE_ATTACK, 21000);
me->SetModelVisible(false);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.DelayEvents(21000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm()*2*M_PI;
if (i == 0)
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
else
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
break;
case EVENT_SUMMON_ADDS:
Talk(SAY_SUMMON1);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
break;
case EVENT_REAPPEAR:
Talk(SAY_SUMMON2);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ARCANE_MISSILES:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
break;
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
break;
case EVENT_SPELL_BLINDING_LIGHT:
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
break;
case EVENT_SPAWN_PORTALS:
me->setAttackTimer(BASE_ATTACK, 21000);
me->SetModelVisible(false);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.DelayEvents(21000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm() * 2 * M_PI;
if (i == 0)
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
else
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
break;
case EVENT_SUMMON_ADDS:
Talk(SAY_SUMMON1);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
me->SetModelVisible(true);
else
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
break;
case EVENT_REAPPEAR:
Talk(SAY_SUMMON2);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
me->SetModelVisible(true);
else
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
// protection
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
me->SetModelVisible(true);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
break;
case EVENT_SPELL_VOID_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
}
// protection
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
me->SetModelVisible(true);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
break;
case EVENT_SPELL_VOID_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_high_astromancer_solarianAI>(creature);
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_high_astromancer_solarianAI>(creature);
}
};
class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
{
public:
spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
public:
spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
class spell_astromancer_wrath_of_the_astromancer_AuraScript : public AuraScript
class spell_astromancer_wrath_of_the_astromancer_AuraScript : public AuraScript
{
PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer_AuraScript);
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer_AuraScript);
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
Unit* target = GetUnitOwner();
target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_astromancer_wrath_of_the_astromancer_AuraScript();
Unit* target = GetUnitOwner();
target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_astromancer_wrath_of_the_astromancer_AuraScript();
}
};
class spell_astromancer_solarian_transform : public SpellScriptLoader
{
public:
spell_astromancer_solarian_transform() : SpellScriptLoader("spell_astromancer_solarian_transform") { }
public:
spell_astromancer_solarian_transform() : SpellScriptLoader("spell_astromancer_solarian_transform") { }
class spell_astromancer_solarian_transform_AuraScript : public AuraScript
class spell_astromancer_solarian_transform_AuraScript : public AuraScript
{
PrepareAuraScript(spell_astromancer_solarian_transform_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_astromancer_solarian_transform_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_astromancer_solarian_transform_AuraScript();
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_astromancer_solarian_transform_AuraScript();
}
};
void AddSC_boss_high_astromancer_solarian()

File diff suppressed because it is too large Load Diff

View File

@@ -26,96 +26,96 @@ enum voidReaver
class boss_void_reaver : public CreatureScript
{
public:
public:
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
struct boss_void_reaverAI : public BossAI
struct boss_void_reaverAI : public BossAI
{
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
{
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
{
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
}
void Reset()
{
BossAI::Reset();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_SLAY);
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->CallForHelp(105.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_POUNDING:
Talk(SAY_POUNDING);
me->CastSpell(me, SPELL_POUNDING, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
break;
case EVENT_SPELL_ARCANEORB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
break;
case EVENT_SPELL_KNOCK_AWAY:
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_void_reaverAI>(creature);
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
}
void Reset()
{
BossAI::Reset();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_SLAY);
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->CallForHelp(105.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_POUNDING:
Talk(SAY_POUNDING);
me->CastSpell(me, SPELL_POUNDING, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
break;
case EVENT_SPELL_ARCANEORB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
break;
case EVENT_SPELL_KNOCK_AWAY:
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_void_reaverAI>(creature);
}
};
void AddSC_boss_void_reaver()

View File

@@ -8,171 +8,180 @@
class instance_the_eye : public InstanceMapScript
{
public:
instance_the_eye() : InstanceMapScript("instance_the_eye", 550) { }
public:
instance_the_eye() : InstanceMapScript("instance_the_eye", 550) { }
struct instance_the_eye_InstanceMapScript : public InstanceScript
struct instance_the_eye_InstanceMapScript : public InstanceScript
{
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 ThaladredTheDarkenerGUID;
uint64 LordSanguinarGUID;
uint64 GrandAstromancerCapernianGUID;
uint64 MasterEngineerTelonicusGUID;
uint64 AlarGUID;
uint64 KaelthasGUID;
uint64 BridgeWindowGUID;
uint64 KaelStateRightGUID;
uint64 KaelStateLeftGUID;
void Initialize()
{
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 ThaladredTheDarkenerGUID;
uint64 LordSanguinarGUID;
uint64 GrandAstromancerCapernianGUID;
uint64 MasterEngineerTelonicusGUID;
uint64 AlarGUID;
uint64 KaelthasGUID;
uint64 BridgeWindowGUID;
uint64 KaelStateRightGUID;
uint64 KaelStateLeftGUID;
void Initialize()
{
SetBossNumber(MAX_ENCOUNTER);
AlarGUID = 0;
KaelthasGUID = 0;
ThaladredTheDarkenerGUID = 0;
LordSanguinarGUID = 0;
GrandAstromancerCapernianGUID = 0;
MasterEngineerTelonicusGUID = 0;
BridgeWindowGUID = 0;
KaelStateRightGUID = 0;
KaelStateLeftGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_ALAR:
AlarGUID = creature->GetGUID();
break;
case NPC_KAELTHAS:
KaelthasGUID = creature->GetGUID();
break;
case NPC_THALADRED:
ThaladredTheDarkenerGUID = creature->GetGUID();
break;
case NPC_TELONICUS:
MasterEngineerTelonicusGUID = creature->GetGUID();
break;
case NPC_CAPERNIAN:
GrandAstromancerCapernianGUID = creature->GetGUID();
break;
case NPC_LORD_SANGUINAR:
LordSanguinarGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* gobject)
{
switch (gobject->GetEntry())
{
case GO_BRIDGE_WINDOW:
BridgeWindowGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_RIGHT:
KaelStateRightGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_LEFT:
KaelStateLeftGUID = gobject->GetGUID();
break;
}
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case GO_BRIDGE_WINDOW: return BridgeWindowGUID;
case GO_KAEL_STATUE_RIGHT: return KaelStateRightGUID;
case GO_KAEL_STATUE_LEFT: return KaelStateLeftGUID;
case NPC_ALAR: return AlarGUID;
case NPC_KAELTHAS: return KaelthasGUID;
case DATA_KAEL_ADVISOR1: return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2: return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3: return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4: return MasterEngineerTelonicusGUID;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "E Y " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'E' && dataHead2 == 'Y')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_the_eye_InstanceMapScript(map);
SetBossNumber(MAX_ENCOUNTER);
AlarGUID = 0;
KaelthasGUID = 0;
ThaladredTheDarkenerGUID = 0;
LordSanguinarGUID = 0;
GrandAstromancerCapernianGUID = 0;
MasterEngineerTelonicusGUID = 0;
BridgeWindowGUID = 0;
KaelStateRightGUID = 0;
KaelStateLeftGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_ALAR:
AlarGUID = creature->GetGUID();
break;
case NPC_KAELTHAS:
KaelthasGUID = creature->GetGUID();
break;
case NPC_THALADRED:
ThaladredTheDarkenerGUID = creature->GetGUID();
break;
case NPC_TELONICUS:
MasterEngineerTelonicusGUID = creature->GetGUID();
break;
case NPC_CAPERNIAN:
GrandAstromancerCapernianGUID = creature->GetGUID();
break;
case NPC_LORD_SANGUINAR:
LordSanguinarGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* gobject)
{
switch (gobject->GetEntry())
{
case GO_BRIDGE_WINDOW:
BridgeWindowGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_RIGHT:
KaelStateRightGUID = gobject->GetGUID();
break;
case GO_KAEL_STATUE_LEFT:
KaelStateLeftGUID = gobject->GetGUID();
break;
}
}
uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
case GO_BRIDGE_WINDOW:
return BridgeWindowGUID;
case GO_KAEL_STATUE_RIGHT:
return KaelStateRightGUID;
case GO_KAEL_STATUE_LEFT:
return KaelStateLeftGUID;
case NPC_ALAR:
return AlarGUID;
case NPC_KAELTHAS:
return KaelthasGUID;
case DATA_KAEL_ADVISOR1:
return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2:
return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3:
return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4:
return MasterEngineerTelonicusGUID;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "E Y " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'E' && dataHead2 == 'Y')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_the_eye_InstanceMapScript(map);
}
};
class spell_the_eye_countercharge : public SpellScriptLoader
{
public:
spell_the_eye_countercharge() : SpellScriptLoader("spell_the_eye_countercharge") { }
public:
spell_the_eye_countercharge() : SpellScriptLoader("spell_the_eye_countercharge") { }
class spell_the_eye_counterchargeScript : public AuraScript
class spell_the_eye_counterchargeScript : public AuraScript
{
PrepareAuraScript(spell_the_eye_counterchargeScript);
bool PrepareProc(ProcEventInfo& /*eventInfo*/)
{
PrepareAuraScript(spell_the_eye_counterchargeScript);
bool PrepareProc(ProcEventInfo& /*eventInfo*/)
{
// xinef: prevent charge drop
PreventDefaultAction();
return true;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_the_eye_counterchargeScript::PrepareProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_the_eye_counterchargeScript();
// xinef: prevent charge drop
PreventDefaultAction();
return true;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_the_eye_counterchargeScript::PrepareProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_the_eye_counterchargeScript();
}
};
void AddSC_instance_the_eye()

View File

@@ -30,69 +30,69 @@ enum Events
class boss_gatewatcher_gyrokill : public CreatureScript
{
public:
boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") { }
public:
boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") { }
struct boss_gatewatcher_gyrokillAI : public BossAI
struct boss_gatewatcher_gyrokillAI : public BossAI
{
boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
void JustDied(Unit* /*killer*/)
{
boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
break;
case EVENT_SAW_BLADE:
if (Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_SAW_BLADE, false);
Talk(SAY_SAW_BLADE);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gatewatcher_gyrokillAI(creature);
_JustDied();
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
break;
case EVENT_SAW_BLADE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_SAW_BLADE, false);
Talk(SAY_SAW_BLADE);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gatewatcher_gyrokillAI(creature);
}
};
void AddSC_boss_gatewatcher_gyrokill()

View File

@@ -31,71 +31,71 @@ enum Events
class boss_gatewatcher_iron_hand : public CreatureScript
{
public:
boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") { }
public:
boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") { }
struct boss_gatewatcher_iron_handAI : public BossAI
struct boss_gatewatcher_iron_handAI : public BossAI
{
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
void EnterCombat(Unit* /*who*/)
{
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
break;
case EVENT_JACKHAMMER:
Talk(EMOTE_HAMMER);
Talk(SAY_HAMMER);
me->CastSpell(me, SPELL_JACKHAMMER, false);
events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
break;
default:
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gatewatcher_iron_handAI(creature);
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_STREAM_OF_MACHINE_FLUID:
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
break;
case EVENT_JACKHAMMER:
Talk(EMOTE_HAMMER);
Talk(SAY_HAMMER);
me->CastSpell(me, SPELL_JACKHAMMER, false);
events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
break;
case EVENT_SHADOW_POWER:
me->CastSpell(me, SPELL_SHADOW_POWER, false);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
break;
default:
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gatewatcher_iron_handAI(creature);
}
};
void AddSC_boss_gatewatcher_iron_hand()

View File

@@ -43,67 +43,67 @@ enum Events
class boss_mechano_lord_capacitus : public CreatureScript
{
public:
boss_mechano_lord_capacitus() : CreatureScript("boss_mechano_lord_capacitus") { }
public:
boss_mechano_lord_capacitus() : CreatureScript("boss_mechano_lord_capacitus") { }
struct boss_mechano_lord_capacitusAI : public BossAI
struct boss_mechano_lord_capacitusAI : public BossAI
{
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
void EnterCombat(Unit* /*who*/)
{
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
_EnterCombat();
Talk(YELL_AGGRO);
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
events.ScheduleEvent(EVENT_BERSERK, 180000);
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
}
void EnterCombat(Unit* /*who*/)
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(YELL_KILL);
}
void JustDied(Unit* /*victim*/)
{
_JustDied();
Talk(YELL_DEATH);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->GetMotionMaster()->MoveRandom(30.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
_EnterCombat();
Talk(YELL_AGGRO);
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
events.ScheduleEvent(EVENT_BERSERK, 180000);
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(YELL_KILL);
}
void JustDied(Unit* /*victim*/)
{
_JustDied();
Talk(YELL_DEATH);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->GetMotionMaster()->MoveRandom(30.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_HEADCRACK:
me->CastSpell(me->GetVictim(), SPELL_HEADCRACK, false);
events.ScheduleEvent(EVENT_HEADCRACK, 20000);
break;
case EVENT_REFLECTIVE_DAMAGE_SHIELD:
Talk(YELL_REFLECTIVE_DAMAGE_SHIELD);
me->CastSpell(me, SPELL_REFLECTIVE_DAMAGE_SHIELD, false);
events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 20000);
break;
case EVENT_REFLECTIVE_MAGIE_SHIELD:
Talk(YELL_REFLECTIVE_MAGIC_SHIELD);
me->CastSpell(me, SPELL_REFLECTIVE_MAGIC_SHIELD, false);
events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 20000);
break;
case EVENT_SUMMON_NETHER_CHARGE:
case EVENT_HEADCRACK:
me->CastSpell(me->GetVictim(), SPELL_HEADCRACK, false);
events.ScheduleEvent(EVENT_HEADCRACK, 20000);
break;
case EVENT_REFLECTIVE_DAMAGE_SHIELD:
Talk(YELL_REFLECTIVE_DAMAGE_SHIELD);
me->CastSpell(me, SPELL_REFLECTIVE_DAMAGE_SHIELD, false);
events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 20000);
break;
case EVENT_REFLECTIVE_MAGIE_SHIELD:
Talk(YELL_REFLECTIVE_MAGIC_SHIELD);
me->CastSpell(me, SPELL_REFLECTIVE_MAGIC_SHIELD, false);
events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 20000);
break;
case EVENT_SUMMON_NETHER_CHARGE:
{
Position pos;
me->GetRandomNearPosition(pos, 8.0f);
@@ -111,23 +111,23 @@ class boss_mechano_lord_capacitus : public CreatureScript
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
break;
}
case EVENT_POSITIVE_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 30000);
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
DoMeleeAttackIfReady();
case EVENT_POSITIVE_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 30000);
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_mechano_lord_capacitusAI(creature);
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_mechano_lord_capacitusAI(creature);
}
};
enum polarityShift
@@ -143,77 +143,77 @@ enum polarityShift
class spell_capacitus_polarity_charge : public SpellScriptLoader
{
public:
spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { }
public:
spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { }
class spell_capacitus_polarity_charge_SpellScript : public SpellScript
class spell_capacitus_polarity_charge_SpellScript : public SpellScript
{
PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript);
void HandleTargets(std::list<WorldObject*>& targetList)
{
PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript);
uint8 count = 0;
for (std::list<WorldObject*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
if (Player* target = (*ihit)->ToPlayer())
if (target->HasAura(GetTriggeringSpell()->Id))
++count;
void HandleTargets(std::list<WorldObject*>& targetList)
if (count)
{
uint8 count = 0;
for (std::list<WorldObject*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
if (Player* target = (*ihit)->ToPlayer())
if (target->HasAura(GetTriggeringSpell()->Id))
++count;
if (count)
{
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
}
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
if (!GetTriggeringSpell())
return;
Unit* target = GetHitUnit();
if (target->HasAura(GetTriggeringSpell()->Id))
SetHitDamage(0);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_capacitus_polarity_charge_SpellScript();
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
if (!GetTriggeringSpell())
return;
Unit* target = GetHitUnit();
if (target->HasAura(GetTriggeringSpell()->Id))
SetHitDamage(0);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_capacitus_polarity_charge_SpellScript();
}
};
class spell_capacitus_polarity_shift : public SpellScriptLoader
{
public:
spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
public:
spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
class spell_capacitus_polarity_shift_SpellScript : public SpellScript
class spell_capacitus_polarity_shift_SpellScript : public SpellScript
{
PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, GetCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_capacitus_polarity_shift_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, GetCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_capacitus_polarity_shift_SpellScript();
}
};
void AddSC_boss_mechano_lord_capacitus()

View File

@@ -32,90 +32,91 @@ enum Events
class boss_nethermancer_sepethrea : public CreatureScript
{
public: boss_nethermancer_sepethrea(): CreatureScript("boss_nethermancer_sepethrea") { }
public:
boss_nethermancer_sepethrea(): CreatureScript("boss_nethermancer_sepethrea") { }
struct boss_nethermancer_sepethreaAI : public BossAI
struct boss_nethermancer_sepethreaAI : public BossAI
{
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
void EnterCombat(Unit* /*who*/)
{
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
_EnterCombat();
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* victim = me->GetVictim())
{
summon->AI()->AttackStart(victim);
summon->AddThreat(victim, 1000.0f);
summon->SetInCombatWithZone();
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
if (instance)
{
instance->SetBossState(DATA_NETHERMANCER_SEPRETHREA, DONE);
instance->SaveToDB();
}
Talk(SAY_DEATH);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
Unit::Kill(summon, summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_FROST_ATTACK:
me->CastSpell(me->GetVictim(), SPELL_FROST_ATTACK, false);
events.ScheduleEvent(EVENT_FROST_ATTACK, 8000);
break;
case EVENT_ARCANE_BLAST:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
break;
case EVENT_DRAGONS_BREATH:
me->CastSpell(me->GetVictim(), SPELL_DRAGONS_BREATH, true);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 16000);
if (roll_chance_i(50))
Talk(SAY_DRAGONS_BREATH);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nethermancer_sepethreaAI(creature);
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (Unit* victim = me->GetVictim())
{
summon->AI()->AttackStart(victim);
summon->AddThreat(victim, 1000.0f);
summon->SetInCombatWithZone();
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
events.Reset();
if (instance)
{
instance->SetBossState(DATA_NETHERMANCER_SEPRETHREA, DONE);
instance->SaveToDB();
}
Talk(SAY_DEATH);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
Unit::Kill(summon, summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_FROST_ATTACK:
me->CastSpell(me->GetVictim(), SPELL_FROST_ATTACK, false);
events.ScheduleEvent(EVENT_FROST_ATTACK, 8000);
break;
case EVENT_ARCANE_BLAST:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
break;
case EVENT_DRAGONS_BREATH:
me->CastSpell(me->GetVictim(), SPELL_DRAGONS_BREATH, true);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 16000);
if (roll_chance_i(50))
Talk(SAY_DRAGONS_BREATH);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nethermancer_sepethreaAI(creature);
}
};
enum raginFlames
@@ -130,83 +131,83 @@ enum raginFlames
class npc_ragin_flames : public CreatureScript
{
public:
npc_ragin_flames() : CreatureScript("npc_ragin_flames") { }
public:
npc_ragin_flames() : CreatureScript("npc_ragin_flames") { }
struct npc_ragin_flamesAI : public ScriptedAI
struct npc_ragin_flamesAI : public ScriptedAI
{
npc_ragin_flamesAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
void Reset()
{
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
npc_ragin_flamesAI(Creature* creature) : ScriptedAI(creature) { }
EventMap events;
void Reset()
{
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
case EVENT_SPELL_INFERNO:
if (me->IsWithinCombatRange(me->GetVictim(), 5.0f))
{
case EVENT_SPELL_INFERNO:
if (me->IsWithinCombatRange(me->GetVictim(), 5.0f))
{
me->CastSpell(me, SPELL_INFERNO, true);
events.ScheduleEvent(EVENT_SPELL_INFERNO, 20000);
}
else
events.ScheduleEvent(EVENT_SPELL_INFERNO, 1000);
break;
case EVENT_SPELL_FIRE_TAIL:
me->CastSpell(me, SPELL_FIRE_TAIL, true);
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
break;
me->CastSpell(me, SPELL_INFERNO, true);
events.ScheduleEvent(EVENT_SPELL_INFERNO, 20000);
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ragin_flamesAI(creature);
else
events.ScheduleEvent(EVENT_SPELL_INFERNO, 1000);
break;
case EVENT_SPELL_FIRE_TAIL:
me->CastSpell(me, SPELL_FIRE_TAIL, true);
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ragin_flamesAI(creature);
}
};
class spell_ragin_flames_inferno : public SpellScriptLoader
{
public:
spell_ragin_flames_inferno() : SpellScriptLoader("spell_ragin_flames_inferno") { }
public:
spell_ragin_flames_inferno() : SpellScriptLoader("spell_ragin_flames_inferno") { }
class spell_ragin_flames_inferno_AuraScript : public AuraScript
class spell_ragin_flames_inferno_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ragin_flames_inferno_AuraScript);
void HandlePeriodic(AuraEffect const* aurEff)
{
PrepareAuraScript(spell_ragin_flames_inferno_AuraScript);
void HandlePeriodic(AuraEffect const* aurEff)
{
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ragin_flames_inferno_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_ragin_flames_inferno_AuraScript();
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ragin_flames_inferno_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_ragin_flames_inferno_AuraScript();
}
};
void AddSC_boss_nethermancer_sepethrea()

View File

@@ -42,112 +42,112 @@ enum Events
class boss_pathaleon_the_calculator : public CreatureScript
{
public:
boss_pathaleon_the_calculator(): CreatureScript("boss_pathaleon_the_calculator") { }
public:
boss_pathaleon_the_calculator(): CreatureScript("boss_pathaleon_the_calculator") { }
struct boss_pathaleon_the_calculatorAI : public BossAI
struct boss_pathaleon_the_calculatorAI : public BossAI
{
boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
void InitializeAI()
{
boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
void InitializeAI()
{
BossAI::InitializeAI();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void DoAction(int32 /*param*/)
{
me->SetVisible(true);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
me->SetReactState(REACT_AGGRESSIVE);
Talk(SAY_APPEAR);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SUMMON, 30000);
events.ScheduleEvent(EVENT_MANA_TAP, 12000);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
events.ScheduleEvent(EVENT_DOMINATION, 25000);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8000);
events.ScheduleEvent(EVENT_FRENZY, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_EXPLOSION:
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 12000);
break;
case EVENT_ARCANE_TORRENT:
me->RemoveAurasDueToSpell(SPELL_MANA_TAP);
me->ModifyPower(POWER_MANA, 5000);
me->CastSpell(me, SPELL_ARCANE_TORRENT, false);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 15000);
break;
case EVENT_MANA_TAP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_TAP, false);
events.ScheduleEvent(EVENT_MANA_TAP, 18000);
break;
case EVENT_DOMINATION:
Talk(SAY_DOMINATION);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50.0f))
me->CastSpell(target, SPELL_DOMINATION, false);
events.ScheduleEvent(EVENT_DOMINATION, 30000);
break;
case EVENT_FRENZY:
if (me->HealthBelowPct(20))
{
summons.DespawnAll();
me->CastSpell(me, SPELL_DISGRUNTLED_ANGER, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_FRENZY, 1000);
break;
case EVENT_SUMMON:
for (uint8 i = 0; i < DUNGEON_MODE(3, 4); ++i)
me->CastSpell(me, SPELL_SUMMON_NETHER_WRAITH_1+i, true);
Talk(SAY_SUMMON);
events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_pathaleon_the_calculatorAI(creature);
BossAI::InitializeAI();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void DoAction(int32 /*param*/)
{
me->SetVisible(true);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
me->SetReactState(REACT_AGGRESSIVE);
Talk(SAY_APPEAR);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_SUMMON, 30000);
events.ScheduleEvent(EVENT_MANA_TAP, 12000);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
events.ScheduleEvent(EVENT_DOMINATION, 25000);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8000);
events.ScheduleEvent(EVENT_FRENZY, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_EXPLOSION:
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 12000);
break;
case EVENT_ARCANE_TORRENT:
me->RemoveAurasDueToSpell(SPELL_MANA_TAP);
me->ModifyPower(POWER_MANA, 5000);
me->CastSpell(me, SPELL_ARCANE_TORRENT, false);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 15000);
break;
case EVENT_MANA_TAP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_TAP, false);
events.ScheduleEvent(EVENT_MANA_TAP, 18000);
break;
case EVENT_DOMINATION:
Talk(SAY_DOMINATION);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50.0f))
me->CastSpell(target, SPELL_DOMINATION, false);
events.ScheduleEvent(EVENT_DOMINATION, 30000);
break;
case EVENT_FRENZY:
if (me->HealthBelowPct(20))
{
summons.DespawnAll();
me->CastSpell(me, SPELL_DISGRUNTLED_ANGER, true);
Talk(SAY_ENRAGE);
break;
}
events.ScheduleEvent(EVENT_FRENZY, 1000);
break;
case EVENT_SUMMON:
for (uint8 i = 0; i < DUNGEON_MODE(3, 4); ++i)
me->CastSpell(me, SPELL_SUMMON_NETHER_WRAITH_1 + i, true);
Talk(SAY_SUMMON);
events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_pathaleon_the_calculatorAI(creature);
}
};
void AddSC_boss_pathaleon_the_calculator()

View File

@@ -16,237 +16,237 @@ static DoorData const doorData[] =
class instance_mechanar : public InstanceMapScript
{
public:
instance_mechanar(): InstanceMapScript("instance_mechanar", 554) { }
public:
instance_mechanar(): InstanceMapScript("instance_mechanar", 554) { }
struct instance_mechanar_InstanceMapScript : public InstanceScript
struct instance_mechanar_InstanceMapScript : public InstanceScript
{
instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(doorData);
_pathaleonGUID = 0;
_passageEncounter = 0;
_pathaleonGUID = 0;
_passageEncounter = 0;
_passageTimer = 0;
_passageGUIDs.clear();
}
void OnGameObjectCreate(GameObject* gameObject)
{
switch (gameObject->GetEntry())
{
case GO_DOOR_MOARG_1:
case GO_DOOR_MOARG_2:
case GO_DOOR_NETHERMANCER:
AddDoor(gameObject, true);
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* gameObject)
{
switch (gameObject->GetEntry())
{
case GO_DOOR_MOARG_1:
case GO_DOOR_MOARG_2:
case GO_DOOR_NETHERMANCER:
AddDoor(gameObject, false);
break;
default:
break;
}
}
void OnCreatureCreate(Creature* creature)
{
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
_pathaleonGUID = creature->GetGUID();
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
if (_passageGUIDs.find(unit->GetGUID()) != _passageGUIDs.end())
_passageGUIDs.erase(unit->GetGUID());
}
Player* GetPassagePlayer(float x)
{
Map::PlayerList const& pl = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetPositionX() < x && player->GetPositionZ() > 24.0f && player->GetPositionY() > -30.0f)
return player;
return nullptr;
}
void DoSummonAction(Creature* summon, Player* player)
{
summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
summon->AI()->AttackStart(player);
_passageGUIDs.insert(summon->GetGUID());
}
void Update(uint32 diff)
{
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
return;
_passageTimer += diff;
if (_passageTimer >= 1000)
{
_passageTimer = 0;
_passageGUIDs.clear();
}
void OnGameObjectCreate(GameObject* gameObject)
{
switch (gameObject->GetEntry())
if (_passageEncounter == ENCOUNTER_PASSAGE_NOT_STARTED)
{
case GO_DOOR_MOARG_1:
case GO_DOOR_MOARG_2:
case GO_DOOR_NETHERMANCER:
AddDoor(gameObject, true);
break;
default:
break;
if (Player* player = GetPassagePlayer(250.0f))
{
_passageEncounter++;
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {238.0f, -27.0f + 3.0f * i, 26.328f, 0.0f};
if (Creature* creature = instance->SummonCreature(i == 1 || i == 2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_CENTURION, pos))
DoSummonAction(creature, player);
}
}
}
}
void OnGameObjectRemove(GameObject* gameObject)
{
switch (gameObject->GetEntry())
{
case GO_DOOR_MOARG_1:
case GO_DOOR_MOARG_2:
case GO_DOOR_NETHERMANCER:
AddDoor(gameObject, false);
break;
default:
break;
}
}
void OnCreatureCreate(Creature* creature)
{
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
_pathaleonGUID = creature->GetGUID();
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
if (_passageGUIDs.find(unit->GetGUID()) != _passageGUIDs.end())
_passageGUIDs.erase(unit->GetGUID());
}
Player* GetPassagePlayer(float x)
{
Map::PlayerList const& pl = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetPositionX() < x && player->GetPositionZ() > 24.0f && player->GetPositionY() > -30.0f)
return player;
return nullptr;
}
void DoSummonAction(Creature* summon, Player* player)
{
summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
summon->AI()->AttackStart(player);
_passageGUIDs.insert(summon->GetGUID());
}
void Update(uint32 diff)
{
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
if (!_passageGUIDs.empty())
return;
_passageTimer += diff;
if (_passageTimer >= 1000)
if (_passageEncounter < ENCOUNTER_PASSAGE_PHASE3)
{
_passageTimer = 0;
if (_passageEncounter == ENCOUNTER_PASSAGE_NOT_STARTED)
if (Player* player = GetPassagePlayer(250.0f))
{
if (Player* player = GetPassagePlayer(250.0f))
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE1)
{
_passageEncounter++;
for (uint8 i = 0; i < 4; ++i)
Position pos = {214.37f, -23.5f, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE2)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {238.0f, -27.0f + 3.0f*i, 26.328f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 || i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_CENTURION, pos))
Position pos = {199.76f, -26.0f + 2.5f * i, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(i == 1 ? NPC_SUNSEEKER_ENGINEER : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
_passageEncounter++;
SaveToDB();
}
if (!_passageGUIDs.empty())
return;
if (_passageEncounter < ENCOUNTER_PASSAGE_PHASE3)
{
if (Player* player = GetPassagePlayer(250.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE1)
{
Position pos = {214.37f, -23.5f, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE2)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {199.76f, -26.0f + 2.5f*i, 24.88f, 0.0f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ENGINEER : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
_passageEncounter++;
SaveToDB();
}
}
else
{
if (Player* player = GetPassagePlayer(148.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE3)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE4)
{
Position pos = {137.62f, 62.23f, 24.88f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE5)
{
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {133.0f + 3.5f*i, 92.88f, 26.38f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(i==1||i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_SUNSEEKER_ENGINEER, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE6)
{
if (Creature* creature = instance->GetCreature(_pathaleonGUID))
creature->AI()->DoAction(1);
}
_passageEncounter++;
SaveToDB();
}
}
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
// Xinef: no space needed
saveStream << "M E " << GetBossSaveData() << _passageEncounter;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'E')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> _passageEncounter;
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
_passageEncounter = ENCOUNTER_PASSAGE_PHASE6;
}
else
OUT_LOAD_INST_DATA_FAIL;
{
if (Player* player = GetPassagePlayer(148.0f))
{
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE3)
{
for (uint8 i = 0; i < 3; ++i)
{
Position pos = {135.0f + 2.5f * i, 36.76f, 24.88f, M_PI * 1.5f};
if (Creature* creature = instance->SummonCreature(i == 1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE4)
{
Position pos = {137.62f, 62.23f, 24.88f, M_PI * 1.5f};
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
DoSummonAction(creature, player);
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE5)
{
for (uint8 i = 0; i < 4; ++i)
{
Position pos = {133.0f + 3.5f * i, 92.88f, 26.38f, M_PI * 1.5f};
if (Creature* creature = instance->SummonCreature(i == 1 || i == 2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_SUNSEEKER_ENGINEER, pos))
DoSummonAction(creature, player);
}
}
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE6)
{
if (Creature* creature = instance->GetCreature(_pathaleonGUID))
creature->AI()->DoAction(1);
}
_passageEncounter++;
SaveToDB();
}
}
}
}
OUT_LOAD_INST_DATA_COMPLETE;
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
// Xinef: no space needed
saveStream << "M E " << GetBossSaveData() << _passageEncounter;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
private:
uint64 _pathaleonGUID;
uint32 _passageTimer;
uint32 _passageEncounter;
std::set<uint64> _passageGUIDs;
};
OUT_LOAD_INST_DATA(str);
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_mechanar_InstanceMapScript(map);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'M' && dataHead2 == 'E')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> _passageEncounter;
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
_passageEncounter = ENCOUNTER_PASSAGE_PHASE6;
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
uint64 _pathaleonGUID;
uint32 _passageTimer;
uint32 _passageEncounter;
std::set<uint64> _passageGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_mechanar_InstanceMapScript(map);
}
};
void AddSC_instance_mechanar()

View File

@@ -61,181 +61,181 @@ enum MillhouseEvents
class npc_millhouse_manastorm : public CreatureScript
{
public:
npc_millhouse_manastorm() : CreatureScript("npc_millhouse_manastorm") { }
public:
npc_millhouse_manastorm() : CreatureScript("npc_millhouse_manastorm") { }
struct npc_millhouse_manastormAI : public ScriptedAI
struct npc_millhouse_manastormAI : public ScriptedAI
{
npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature)
{
npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
EventMap events2;
void InitializeAI()
{
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
}
void Reset()
{
events.Reset();
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
}
void KilledUnit(Unit* /*who*/)
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TELEPORT_VISUAL:
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
break;
case EVENT_MILLHOUSE_INTRO1:
Talk(SAY_INTRO_1);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO2, 18000);
break;
case EVENT_MILLHOUSE_INTRO2:
Talk(SAY_INTRO_2);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO3, 8000);
break;
case EVENT_MILLHOUSE_INTRO3:
Talk(SAY_INTRO_3);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO4, 6000);
break;
case EVENT_MILLHOUSE_INTRO4:
Talk(SAY_INTRO_4);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO5, 8000);
break;
case EVENT_MILLHOUSE_INTRO5:
Talk(SAY_WATER);
me->CastSpell(me, SPELL_CONJURE_WATER, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO6, 7000);
break;
case EVENT_MILLHOUSE_INTRO6:
Talk(SAY_BUFFS);
me->CastSpell(me, SPELL_ICE_ARMOR, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO7, 7000);
break;
case EVENT_MILLHOUSE_INTRO7:
Talk(SAY_DRINK);
me->CastSpell(me, SPELL_ARCANE_INTELLECT, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO8, 7000);
break;
case EVENT_MILLHOUSE_INTRO8:
Talk(SAY_READY);
me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO9, 5000);
break;
case EVENT_MILLHOUSE_INTRO9:
me->SetFacingTo(M_PI*1.5f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI*1.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
case EVENT_SEARCH_FIGHT:
if (!me->IsInCombat() && !me->IsInEvadeMode())
if (Unit* target = me->SelectNearbyTarget(nullptr, 30.0f))
AttackStart(target);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MILL_CHECK_HEALTH:
if (HealthBelowPct(20))
{
Talk(SAY_LOWHP);
break;
}
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
break;
case EVENT_MILL_PYROBLAST:
Talk(SAY_PYRO);
me->CastSpell(me->GetVictim(), SPELL_PYROBLAST, false);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
break;
case EVENT_MILL_ICEBLOCK:
if (me->GetDistance(me->GetVictim()) < 5.0f)
{
Talk(SAY_ICEBLOCK);
me->CastSpell(me, SPELL_ICEBLOCK, true);
break;
}
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
break;
case EVENT_MILL_BASE_SPELL:
switch (RAND(SPELL_FIREBALL, SPELL_ARCANE_MISSILES, SPELL_FROSTBOLT))
{
case SPELL_FIREBALL:
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
case SPELL_ARCANE_MISSILES:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
break;
case SPELL_FROSTBOLT:
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
default:
break;
}
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_millhouse_manastormAI(creature);
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
EventMap events2;
void InitializeAI()
{
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events2.Reset();
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
}
void Reset()
{
events.Reset();
}
void AttackStart(Unit* who)
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, 20.0f);
}
void KilledUnit(Unit* /*who*/)
{
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit*)
{
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_TELEPORT_VISUAL:
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
break;
case EVENT_MILLHOUSE_INTRO1:
Talk(SAY_INTRO_1);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO2, 18000);
break;
case EVENT_MILLHOUSE_INTRO2:
Talk(SAY_INTRO_2);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO3, 8000);
break;
case EVENT_MILLHOUSE_INTRO3:
Talk(SAY_INTRO_3);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO4, 6000);
break;
case EVENT_MILLHOUSE_INTRO4:
Talk(SAY_INTRO_4);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO5, 8000);
break;
case EVENT_MILLHOUSE_INTRO5:
Talk(SAY_WATER);
me->CastSpell(me, SPELL_CONJURE_WATER, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO6, 7000);
break;
case EVENT_MILLHOUSE_INTRO6:
Talk(SAY_BUFFS);
me->CastSpell(me, SPELL_ICE_ARMOR, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO7, 7000);
break;
case EVENT_MILLHOUSE_INTRO7:
Talk(SAY_DRINK);
me->CastSpell(me, SPELL_ARCANE_INTELLECT, false);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO8, 7000);
break;
case EVENT_MILLHOUSE_INTRO8:
Talk(SAY_READY);
me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO9, 5000);
break;
case EVENT_MILLHOUSE_INTRO9:
me->SetFacingTo(M_PI * 1.5f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI * 1.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
case EVENT_SEARCH_FIGHT:
if (!me->IsInCombat() && !me->IsInEvadeMode())
if (Unit* target = me->SelectNearbyTarget(nullptr, 30.0f))
AttackStart(target);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MILL_CHECK_HEALTH:
if (HealthBelowPct(20))
{
Talk(SAY_LOWHP);
break;
}
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
break;
case EVENT_MILL_PYROBLAST:
Talk(SAY_PYRO);
me->CastSpell(me->GetVictim(), SPELL_PYROBLAST, false);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
break;
case EVENT_MILL_ICEBLOCK:
if (me->GetDistance(me->GetVictim()) < 5.0f)
{
Talk(SAY_ICEBLOCK);
me->CastSpell(me, SPELL_ICEBLOCK, true);
break;
}
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
break;
case EVENT_MILL_BASE_SPELL:
switch (RAND(SPELL_FIREBALL, SPELL_ARCANE_MISSILES, SPELL_FROSTBOLT))
{
case SPELL_FIREBALL:
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
case SPELL_ARCANE_MISSILES:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
break;
case SPELL_FROSTBOLT:
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
break;
default:
break;
}
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_millhouse_manastormAI(creature);
}
};
enum WardenSays
@@ -312,260 +312,260 @@ enum WardenEvents
class npc_warden_mellichar : public CreatureScript
{
public:
npc_warden_mellichar() : CreatureScript("npc_warden_mellichar") { }
public:
npc_warden_mellichar() : CreatureScript("npc_warden_mellichar") { }
struct npc_warden_mellicharAI : public BossAI
struct npc_warden_mellicharAI : public BossAI
{
npc_warden_mellicharAI(Creature* creature) : BossAI(creature, DATA_WARDEN_MELLICHAR)
{
npc_warden_mellicharAI(Creature* creature) : BossAI(creature, DATA_WARDEN_MELLICHAR)
{
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
{
Unit::Kill(me, me);
me->setActive(false);
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
{
instance->DoCastSpellOnPlayers(SPELL_QID10886);
creature->AI()->Talk(SAY_COMPLETE);
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
}
void MoveInLineOfSight(Unit*) { }
void AttackStart(Unit*) { }
void EnterCombat(Unit*) { }
void JustDied(Unit*)
{
me->setActive(false);
}
void Reset()
{
_Reset();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
{
me->setActive(true);
me->InterruptNonMeleeSpells(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
}
damage = 0;
}
void SetData(uint32 type, uint32 data)
{
if (data == FAIL)
{
CreatureAI::EnterEvadeMode();
return;
}
if (data != DONE)
return;
switch (type)
{
case DATA_WARDEN_1:
events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
break;
case DATA_WARDEN_3:
events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
break;
case DATA_WARDEN_4:
events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
break;
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_WARDEN_CHECK_PLAYERS:
if (!SelectTargetFromPlayerList(100.0f))
{
CreatureAI::EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
break;
case EVENT_WARDEN_INTRO1:
Talk(YELL_INTRO1);
me->SetFacingTo(M_PI/2.0f);
me->CastSpell(me, SPELL_BUBBLE_VISUAL, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
break;
case EVENT_WARDEN_INTRO2:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
break;
case EVENT_WARDEN_INTRO3:
Talk(YELL_INTRO2);
events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
break;
case EVENT_WARDEN_INTRO4:
me->SetFacingTo(0.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_ALPHA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
break;
case EVENT_WARDEN_INTRO5:
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
break;
case EVENT_WARDEN_INTRO6:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
break;
case EVENT_WARDEN_INTRO7:
me->SummonCreature(RAND(NPC_TRICKSTER, NPC_PH_HUNTER), 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO8:
Talk(YELL_RELEASE1);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(2.6f);
events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
break;
case EVENT_WARDEN_INTRO10:
me->CastSpell((Unit*)NULL, SPELL_TARGET_BETA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
break;
case EVENT_WARDEN_INTRO11:
Talk(YELL_RELEASE2A);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
break;
case EVENT_WARDEN_INTRO12:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
break;
case EVENT_WARDEN_INTRO13:
me->SummonCreature(NPC_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_MANUAL_DESPAWN);
events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
break;
case EVENT_WARDEN_INTRO14:
Talk(YELL_RELEASE2B);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(3.3f);
events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
break;
case EVENT_WARDEN_INTRO15:
me->CastSpell((Unit*)NULL, SPELL_TARGET_DELTA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
break;
case EVENT_WARDEN_INTRO16:
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
break;
case EVENT_WARDEN_INTRO17:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
break;
case EVENT_WARDEN_INTRO18:
me->SummonCreature(RAND(NPC_AKKIRIS, NPC_SULFURON), 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO19:
Talk(YELL_RELEASE3);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(6.05f);
events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
break;
case EVENT_WARDEN_INTRO20:
me->CastSpell((Unit*)NULL, SPELL_TARGET_GAMMA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
break;
case EVENT_WARDEN_INTRO21:
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
break;
case EVENT_WARDEN_INTRO22:
me->SetFacingTo(M_PI*1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
break;
case EVENT_WARDEN_INTRO23:
me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO24:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
Talk(YELL_RELEASE4);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
break;
case EVENT_WARDEN_INTRO25:
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
}
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
break;
case EVENT_WARDEN_INTRO26:
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->AI()->Talk(SAY_HARBINGER_INTRO);
events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
break;
case EVENT_WARDEN_INTRO27:
Talk(YELL_WELCOME);
events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
break;
case EVENT_WARDEN_INTRO28:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->CastSpell((Unit*)NULL, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
break;
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Player* player = SelectTargetFromPlayerList(50.0f))
AttackStart(player);
}
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_warden_mellicharAI(creature);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
{
Unit::Kill(me, me);
me->setActive(false);
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
{
instance->DoCastSpellOnPlayers(SPELL_QID10886);
creature->AI()->Talk(SAY_COMPLETE);
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
}
void MoveInLineOfSight(Unit*) { }
void AttackStart(Unit*) { }
void EnterCombat(Unit*) { }
void JustDied(Unit*)
{
me->setActive(false);
}
void Reset()
{
_Reset();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
{
me->setActive(true);
me->InterruptNonMeleeSpells(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
}
damage = 0;
}
void SetData(uint32 type, uint32 data)
{
if (data == FAIL)
{
CreatureAI::EnterEvadeMode();
return;
}
if (data != DONE)
return;
switch (type)
{
case DATA_WARDEN_1:
events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
break;
case DATA_WARDEN_3:
events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
break;
case DATA_WARDEN_4:
events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
break;
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_WARDEN_CHECK_PLAYERS:
if (!SelectTargetFromPlayerList(100.0f))
{
CreatureAI::EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
break;
case EVENT_WARDEN_INTRO1:
Talk(YELL_INTRO1);
me->SetFacingTo(M_PI / 2.0f);
me->CastSpell(me, SPELL_BUBBLE_VISUAL, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
break;
case EVENT_WARDEN_INTRO2:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
break;
case EVENT_WARDEN_INTRO3:
Talk(YELL_INTRO2);
events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
break;
case EVENT_WARDEN_INTRO4:
me->SetFacingTo(0.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_ALPHA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
break;
case EVENT_WARDEN_INTRO5:
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
break;
case EVENT_WARDEN_INTRO6:
me->SetFacingTo(M_PI * 1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
break;
case EVENT_WARDEN_INTRO7:
me->SummonCreature(RAND(NPC_TRICKSTER, NPC_PH_HUNTER), 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO8:
Talk(YELL_RELEASE1);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(2.6f);
events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
break;
case EVENT_WARDEN_INTRO10:
me->CastSpell((Unit*)NULL, SPELL_TARGET_BETA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
break;
case EVENT_WARDEN_INTRO11:
Talk(YELL_RELEASE2A);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
break;
case EVENT_WARDEN_INTRO12:
me->SetFacingTo(M_PI * 1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
break;
case EVENT_WARDEN_INTRO13:
me->SummonCreature(NPC_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_MANUAL_DESPAWN);
events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
break;
case EVENT_WARDEN_INTRO14:
Talk(YELL_RELEASE2B);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(3.3f);
events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
break;
case EVENT_WARDEN_INTRO15:
me->CastSpell((Unit*)NULL, SPELL_TARGET_DELTA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
break;
case EVENT_WARDEN_INTRO16:
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
break;
case EVENT_WARDEN_INTRO17:
me->SetFacingTo(M_PI * 1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
break;
case EVENT_WARDEN_INTRO18:
me->SummonCreature(RAND(NPC_AKKIRIS, NPC_SULFURON), 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO19:
Talk(YELL_RELEASE3);
me->InterruptNonMeleeSpells(false);
me->SetFacingTo(6.05f);
events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
break;
case EVENT_WARDEN_INTRO20:
me->CastSpell((Unit*)NULL, SPELL_TARGET_GAMMA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
break;
case EVENT_WARDEN_INTRO21:
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
break;
case EVENT_WARDEN_INTRO22:
me->SetFacingTo(M_PI * 1.5f);
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
break;
case EVENT_WARDEN_INTRO23:
me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
// Wait for kill
break;
case EVENT_WARDEN_INTRO24:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
Talk(YELL_RELEASE4);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
break;
case EVENT_WARDEN_INTRO25:
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
}
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
break;
case EVENT_WARDEN_INTRO26:
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->AI()->Talk(SAY_HARBINGER_INTRO);
events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
break;
case EVENT_WARDEN_INTRO27:
Talk(YELL_WELCOME);
events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
break;
case EVENT_WARDEN_INTRO28:
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
creature->CastSpell((Unit*)NULL, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
break;
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Player* player = SelectTargetFromPlayerList(50.0f))
AttackStart(player);
}
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_warden_mellicharAI(creature);
}
};
class spell_arcatraz_soul_steal : public SpellScriptLoader
@@ -576,7 +576,7 @@ public:
class spell_arcatraz_soul_steal_AuraScript : public AuraScript
{
PrepareAuraScript(spell_arcatraz_soul_steal_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())

View File

@@ -42,127 +42,127 @@ enum Events
class boss_dalliah_the_doomsayer : public CreatureScript
{
public:
boss_dalliah_the_doomsayer() : CreatureScript("boss_dalliah_the_doomsayer") { }
public:
boss_dalliah_the_doomsayer() : CreatureScript("boss_dalliah_the_doomsayer") { }
struct boss_dalliah_the_doomsayerAI : public BossAI
struct boss_dalliah_the_doomsayerAI : public BossAI
{
boss_dalliah_the_doomsayerAI(Creature* creature) : BossAI(creature, DATA_DALLIAH) { }
void Reset()
{
boss_dalliah_the_doomsayerAI(Creature* creature) : BossAI(creature, DATA_DALLIAH) { }
void Reset()
{
_Reset();
events2.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->SetData(1, 1);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(1000, 4000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(7000, 9000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void SetData(uint32 /*type*/, uint32 data)
{
if (data == 1)
events2.ScheduleEvent(EVENT_SOCCOTHRATES_DEATH, 6000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GIFT_OF_THE_DOOMSAYER:
me->CastSpell(me->GetVictim(), SPELL_GIFT_OF_THE_DOOMSAYER, false);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(16000, 21000));
break;
case EVENT_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
Talk(SAY_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(19000, 21000));
events.ScheduleEvent(EVENT_HEAL, 6000);
break;
case EVENT_HEAL:
me->CastSpell(me, SPELL_HEAL, false);
Talk(SAY_HEAL);
break;
case EVENT_SHADOW_WAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WAVE, false);
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
break;
case EVENT_ME_FIRST:
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_dalliah_the_doomsayerAI(creature);
_Reset();
events2.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->SetData(1, 1);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(1000, 4000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(7000, 9000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void SetData(uint32 /*type*/, uint32 data)
{
if (data == 1)
events2.ScheduleEvent(EVENT_SOCCOTHRATES_DEATH, 6000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GIFT_OF_THE_DOOMSAYER:
me->CastSpell(me->GetVictim(), SPELL_GIFT_OF_THE_DOOMSAYER, false);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(16000, 21000));
break;
case EVENT_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
Talk(SAY_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(19000, 21000));
events.ScheduleEvent(EVENT_HEAL, 6000);
break;
case EVENT_HEAL:
me->CastSpell(me, SPELL_HEAL, false);
Talk(SAY_HEAL);
break;
case EVENT_SHADOW_WAVE:
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WAVE, false);
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
break;
case EVENT_ME_FIRST:
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_dalliah_the_doomsayerAI(creature);
}
};
void AddSC_boss_dalliah_the_doomsayer()

View File

@@ -44,127 +44,127 @@ enum Misc
class boss_harbinger_skyriss : public CreatureScript
{
public:
boss_harbinger_skyriss() : CreatureScript("boss_harbinger_skyriss") { }
public:
boss_harbinger_skyriss() : CreatureScript("boss_harbinger_skyriss") { }
struct boss_harbinger_skyrissAI : public ScriptedAI
struct boss_harbinger_skyrissAI : public ScriptedAI
{
boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
SummonList summons;
EventMap events;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
summons.DespawnAll();
}
void JustSummoned(Creature* summon)
{
summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
summons.Summon(summon);
summon->SetInCombatWithZone();
me->UpdatePosition(*summon, true);
me->SendMovementFlagUpdate();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_IMAGE1:
if (HealthBelowPct(67))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_66_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
break;
case EVENT_SUMMON_IMAGE2:
if (HealthBelowPct(34))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_33_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
break;
case EVENT_SPELL_MIND_REND:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
break;
case EVENT_SPELL_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
{
Talk(SAY_FEAR);
me->CastSpell(target, SPELL_FEAR, false);
}
events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
{
Talk(SAY_MIND);
me->CastSpell(target, SPELL_DOMINATION, false);
}
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
break;
case EVENT_SPELL_MANA_BURN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_BURN, false);
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_harbinger_skyrissAI(creature);
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
SummonList summons;
EventMap events;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
summons.DespawnAll();
}
void JustSummoned(Creature* summon)
{
summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
summons.Summon(summon);
summon->SetInCombatWithZone();
me->UpdatePosition(*summon, true);
me->SendMovementFlagUpdate();
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_IMAGE1:
if (HealthBelowPct(67))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_66_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
break;
case EVENT_SUMMON_IMAGE2:
if (HealthBelowPct(34))
{
Talk(SAY_IMAGE);
me->CastSpell(me, SPELL_33_ILLUSION, false);
break;
}
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
break;
case EVENT_SPELL_MIND_REND:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
me->CastSpell(target, SPELL_MIND_REND, false);
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
break;
case EVENT_SPELL_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
{
Talk(SAY_FEAR);
me->CastSpell(target, SPELL_FEAR, false);
}
events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
break;
case EVENT_SPELL_DOMINATION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
{
Talk(SAY_MIND);
me->CastSpell(target, SPELL_DOMINATION, false);
}
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
break;
case EVENT_SPELL_MANA_BURN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
me->CastSpell(target, SPELL_MANA_BURN, false);
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_harbinger_skyrissAI(creature);
}
};
void AddSC_boss_harbinger_skyriss()

View File

@@ -59,191 +59,191 @@ enum Events
class boss_wrath_scryer_soccothrates : public CreatureScript
{
public:
boss_wrath_scryer_soccothrates() : CreatureScript("boss_wrath_scryer_soccothrates") { }
public:
boss_wrath_scryer_soccothrates() : CreatureScript("boss_wrath_scryer_soccothrates") { }
struct boss_wrath_scryer_soccothratesAI : public BossAI
struct boss_wrath_scryer_soccothratesAI : public BossAI
{
boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
{
boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
{
preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
}
void Reset()
{
_Reset();
events2.Reset();
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (!preFight)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->SetData(1, 1);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events2.Reset();
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who)
{
if (!preFight && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
{
Talk(SAY_SOCCOTHRATES_CONVO_1);
events2.ScheduleEvent(EVENT_PREFIGHT_1, 2000);
preFight = true;
}
}
void SetData(uint32 /*type*/, uint32 data)
{
if (data == 1)
events2.RescheduleEvent(EVENT_DALLIAH_DEATH, 6000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_PREFIGHT_1:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
break;
case EVENT_PREFIGHT_2:
Talk(SAY_SOCCOTHRATES_CONVO_2);
events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
break;
case EVENT_PREFIGHT_3:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
break;
case EVENT_PREFIGHT_4:
Talk(SAY_SOCCOTHRATES_CONVO_3);
events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
break;
case EVENT_PREFIGHT_5:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
break;
case EVENT_PREFIGHT_6:
Talk(SAY_SOCCOTHRATES_CONVO_4);
events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
break;
case EVENT_PREFIGHT_7:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
break;
case EVENT_PREFIGHT_8:
me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
break;
case EVENT_PREFIGHT_9:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
{
dalliah->SetFacingToObject(me);
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFacingToObject(dalliah);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
}
break;
case EVENT_DALLIAH_DEATH:
Talk(SAY_DALLIAH_DEATH);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_FELFIRE_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
break;
case EVENT_KNOCK_AWAY:
me->CastSpell(me, SPELL_KNOCK_AWAY, false);
Talk(SAY_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me, SPELL_CHARGE, true);
me->CastSpell(me, SPELL_FELFIRE, true);
events.ScheduleEvent(EVENT_FELFIRE, 300);
events.ScheduleEvent(EVENT_FELFIRE, 600);
events.ScheduleEvent(EVENT_FELFIRE, 900);
events.ScheduleEvent(EVENT_FELFIRE, 1200);
events.ScheduleEvent(EVENT_FELFIRE, 1500);
events.ScheduleEvent(EVENT_FELFIRE, 1800);
break;
case EVENT_FELFIRE:
me->CastSpell(me, SPELL_FELFIRE, true);
break;
case EVENT_ME_FIRST:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
}
private:
bool preFight;
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_wrath_scryer_soccothratesAI(creature);
preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
}
void Reset()
{
_Reset();
events2.Reset();
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void InitializeAI()
{
BossAI::InitializeAI();
if (!preFight)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->SetData(1, 1);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events2.Reset();
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who)
{
if (!preFight && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
{
Talk(SAY_SOCCOTHRATES_CONVO_1);
events2.ScheduleEvent(EVENT_PREFIGHT_1, 2000);
preFight = true;
}
}
void SetData(uint32 /*type*/, uint32 data)
{
if (data == 1)
events2.RescheduleEvent(EVENT_DALLIAH_DEATH, 6000);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_PREFIGHT_1:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
break;
case EVENT_PREFIGHT_2:
Talk(SAY_SOCCOTHRATES_CONVO_2);
events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
break;
case EVENT_PREFIGHT_3:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
break;
case EVENT_PREFIGHT_4:
Talk(SAY_SOCCOTHRATES_CONVO_3);
events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
break;
case EVENT_PREFIGHT_5:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
break;
case EVENT_PREFIGHT_6:
Talk(SAY_SOCCOTHRATES_CONVO_4);
events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
break;
case EVENT_PREFIGHT_7:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
break;
case EVENT_PREFIGHT_8:
me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
break;
case EVENT_PREFIGHT_9:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
{
dalliah->SetFacingToObject(me);
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFacingToObject(dalliah);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
}
break;
case EVENT_DALLIAH_DEATH:
Talk(SAY_DALLIAH_DEATH);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_FELFIRE_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
break;
case EVENT_KNOCK_AWAY:
me->CastSpell(me, SPELL_KNOCK_AWAY, false);
Talk(SAY_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
break;
case EVENT_SPELL_CHARGE:
me->CastSpell(me, SPELL_CHARGE, true);
me->CastSpell(me, SPELL_FELFIRE, true);
events.ScheduleEvent(EVENT_FELFIRE, 300);
events.ScheduleEvent(EVENT_FELFIRE, 600);
events.ScheduleEvent(EVENT_FELFIRE, 900);
events.ScheduleEvent(EVENT_FELFIRE, 1200);
events.ScheduleEvent(EVENT_FELFIRE, 1500);
events.ScheduleEvent(EVENT_FELFIRE, 1800);
break;
case EVENT_FELFIRE:
me->CastSpell(me, SPELL_FELFIRE, true);
break;
case EVENT_ME_FIRST:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
break;
case EVENT_CHECK_HEALTH:
if (HealthBelowPct(25))
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
}
DoMeleeAttackIfReady();
}
private:
bool preFight;
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_wrath_scryer_soccothratesAI(creature);
}
};
void AddSC_boss_wrath_scryer_soccothrates()

View File

@@ -30,72 +30,72 @@ enum Events
class boss_zereketh_the_unbound : public CreatureScript
{
public:
boss_zereketh_the_unbound() : CreatureScript("boss_zereketh_the_unbound") { }
public:
boss_zereketh_the_unbound() : CreatureScript("boss_zereketh_the_unbound") { }
struct boss_zereketh_the_unboundAI : public BossAI
struct boss_zereketh_the_unboundAI : public BossAI
{
boss_zereketh_the_unboundAI(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
void JustDied(Unit* /*killer*/)
{
boss_zereketh_the_unboundAI(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_VOID_ZONE, 6000);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 10000);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_VOID_ZONE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_VOID_ZONE, false);
events.ScheduleEvent(EVENT_VOID_ZONE, 15000);
break;
case EVENT_SHADOW_NOVA:
me->CastSpell(me, SPELL_SHADOW_NOVA, false);
if (roll_chance_i(50))
Talk(SAY_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 12000);
break;
case EVENT_SEED_OF_CORRUPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_SEED_OF_CORRUPTION, false);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_zereketh_the_unboundAI(creature);
_JustDied();
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_VOID_ZONE, 6000);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 10000);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_VOID_ZONE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
me->CastSpell(target, SPELL_VOID_ZONE, false);
events.ScheduleEvent(EVENT_VOID_ZONE, 15000);
break;
case EVENT_SHADOW_NOVA:
me->CastSpell(me, SPELL_SHADOW_NOVA, false);
if (roll_chance_i(50))
Talk(SAY_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 12000);
break;
case EVENT_SEED_OF_CORRUPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_SEED_OF_CORRUPTION, false);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_zereketh_the_unboundAI(creature);
}
};
void AddSC_boss_zereketh_the_unbound()

View File

@@ -15,193 +15,193 @@ DoorData const doorData[] =
class instance_arcatraz : public InstanceMapScript
{
public:
instance_arcatraz() : InstanceMapScript("instance_arcatraz", 552) { }
public:
instance_arcatraz() : InstanceMapScript("instance_arcatraz", 552) { }
struct instance_arcatraz_InstanceMapScript : public InstanceScript
struct instance_arcatraz_InstanceMapScript : public InstanceScript
{
instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUTER);
LoadDoorData(doorData);
SetBossNumber(MAX_ENCOUTER);
LoadDoorData(doorData);
DalliahGUID = 0;
SoccothratesGUID = 0;
MellicharGUID = 0;
WardensShieldGUID = 0;
DalliahGUID = 0;
SoccothratesGUID = 0;
MellicharGUID = 0;
WardensShieldGUID = 0;
memset(StasisPodGUIDs, 0, 5 * sizeof(uint64));
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_DALLIAH:
DalliahGUID = creature->GetGUID();
break;
case NPC_SOCCOTHRATES:
SoccothratesGUID = creature->GetGUID();
break;
case NPC_MELLICHAR:
MellicharGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
AddDoor(go, true);
break;
case GO_STASIS_POD_ALPHA:
StasisPodGUIDs[0] = go->GetGUID();
break;
case GO_STASIS_POD_BETA:
StasisPodGUIDs[1] = go->GetGUID();
break;
case GO_STASIS_POD_DELTA:
StasisPodGUIDs[2] = go->GetGUID();
break;
case GO_STASIS_POD_GAMMA:
StasisPodGUIDs[3] = go->GetGUID();
break;
case GO_STASIS_POD_OMEGA:
StasisPodGUIDs[4] = go->GetGUID();
break;
case GO_WARDENS_SHIELD:
WardensShieldGUID = go->GetGUID();
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
AddDoor(go, false);
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_WARDEN_1:
case DATA_WARDEN_2:
case DATA_WARDEN_3:
case DATA_WARDEN_4:
case DATA_WARDEN_5:
if (data < FAIL)
HandleGameObject(StasisPodGUIDs[type - DATA_WARDEN_1], data == IN_PROGRESS);
if (Creature* warden = instance->GetCreature(MellicharGUID))
warden->AI()->SetData(type, data);
break;
}
}
uint32 GetData(uint32 /*type*/) const
{
return 0;
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_DALLIAH:
return DalliahGUID;
case DATA_SOCCOTHRATES:
return SoccothratesGUID;
case DATA_WARDENS_SHIELD:
return WardensShieldGUID;
}
return 0;
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_WARDEN_MELLICHAR && state == NOT_STARTED)
{
SetData(DATA_WARDEN_1, NOT_STARTED);
SetData(DATA_WARDEN_2, NOT_STARTED);
SetData(DATA_WARDEN_3, NOT_STARTED);
SetData(DATA_WARDEN_4, NOT_STARTED);
SetData(DATA_WARDEN_5, NOT_STARTED);
HandleGameObject(WardensShieldGUID, true);
}
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "A Z " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'A' && dataHead2 == 'Z')
{
for (uint32 i = 0; i < MAX_ENCOUTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 DalliahGUID;
uint64 SoccothratesGUID;
uint64 StasisPodGUIDs[5];
uint64 MellicharGUID;
uint64 WardensShieldGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_arcatraz_InstanceMapScript(map);
memset(StasisPodGUIDs, 0, 5 * sizeof(uint64));
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_DALLIAH:
DalliahGUID = creature->GetGUID();
break;
case NPC_SOCCOTHRATES:
SoccothratesGUID = creature->GetGUID();
break;
case NPC_MELLICHAR:
MellicharGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
AddDoor(go, true);
break;
case GO_STASIS_POD_ALPHA:
StasisPodGUIDs[0] = go->GetGUID();
break;
case GO_STASIS_POD_BETA:
StasisPodGUIDs[1] = go->GetGUID();
break;
case GO_STASIS_POD_DELTA:
StasisPodGUIDs[2] = go->GetGUID();
break;
case GO_STASIS_POD_GAMMA:
StasisPodGUIDs[3] = go->GetGUID();
break;
case GO_STASIS_POD_OMEGA:
StasisPodGUIDs[4] = go->GetGUID();
break;
case GO_WARDENS_SHIELD:
WardensShieldGUID = go->GetGUID();
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
AddDoor(go, false);
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_WARDEN_1:
case DATA_WARDEN_2:
case DATA_WARDEN_3:
case DATA_WARDEN_4:
case DATA_WARDEN_5:
if (data < FAIL)
HandleGameObject(StasisPodGUIDs[type - DATA_WARDEN_1], data == IN_PROGRESS);
if (Creature* warden = instance->GetCreature(MellicharGUID))
warden->AI()->SetData(type, data);
break;
}
}
uint32 GetData(uint32 /*type*/) const
{
return 0;
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_DALLIAH:
return DalliahGUID;
case DATA_SOCCOTHRATES:
return SoccothratesGUID;
case DATA_WARDENS_SHIELD:
return WardensShieldGUID;
}
return 0;
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (type == DATA_WARDEN_MELLICHAR && state == NOT_STARTED)
{
SetData(DATA_WARDEN_1, NOT_STARTED);
SetData(DATA_WARDEN_2, NOT_STARTED);
SetData(DATA_WARDEN_3, NOT_STARTED);
SetData(DATA_WARDEN_4, NOT_STARTED);
SetData(DATA_WARDEN_5, NOT_STARTED);
HandleGameObject(WardensShieldGUID, true);
}
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "A Z " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'A' && dataHead2 == 'Z')
{
for (uint32 i = 0; i < MAX_ENCOUTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 DalliahGUID;
uint64 SoccothratesGUID;
uint64 StasisPodGUIDs[5];
uint64 MellicharGUID;
uint64 WardensShieldGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_arcatraz_InstanceMapScript(map);
}
};
void AddSC_instance_arcatraz()

View File

@@ -34,81 +34,82 @@ enum Events
class boss_commander_sarannis : public CreatureScript
{
public: boss_commander_sarannis() : CreatureScript("boss_commander_sarannis") { }
public:
boss_commander_sarannis() : CreatureScript("boss_commander_sarannis") { }
struct boss_commander_sarannisAI : public BossAI
struct boss_commander_sarannisAI : public BossAI
{
boss_commander_sarannisAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_SARANNIS) { }
void Reset()
{
boss_commander_sarannisAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_SARANNIS) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_RESONANCE:
if (roll_chance_i(50))
Talk(SAY_ARCANE_RESONANCE);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
break;
case EVENT_ARCANE_DEVASTATION:
if (roll_chance_i(50))
Talk(SAY_ARCANE_DEVASTATION);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(50))
{
Talk(EMOTE_SUMMON);
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_commander_sarannisAI(creature);
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_RESONANCE:
if (roll_chance_i(50))
Talk(SAY_ARCANE_RESONANCE);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
break;
case EVENT_ARCANE_DEVASTATION:
if (roll_chance_i(50))
Talk(SAY_ARCANE_DEVASTATION);
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
break;
case EVENT_HEALTH_CHECK:
if (me->HealthBelowPct(50))
{
Talk(EMOTE_SUMMON);
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_commander_sarannisAI(creature);
}
};
Position const PosSummonReinforcements[4] =
@@ -127,32 +128,32 @@ enum Creatures
class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader
{
public:
spell_commander_sarannis_summon_reinforcements() : SpellScriptLoader("spell_commander_sarannis_summon_reinforcements") { }
public:
spell_commander_sarannis_summon_reinforcements() : SpellScriptLoader("spell_commander_sarannis_summon_reinforcements") { }
class spell_commander_sarannis_summon_reinforcements_SpellScript : public SpellScript
class spell_commander_sarannis_summon_reinforcements_SpellScript : public SpellScript
{
PrepareSpellScript(spell_commander_sarannis_summon_reinforcements_SpellScript);
void HandleCast(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_commander_sarannis_summon_reinforcements_SpellScript);
void HandleCast(SpellEffIndex /*effIndex*/)
{
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_MENDER, PosSummonReinforcements[0], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[1], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[2], TEMPSUMMON_CORPSE_DESPAWN);
if (GetCaster()->GetMap()->IsHeroic())
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[3], TEMPSUMMON_CORPSE_DESPAWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_commander_sarannis_summon_reinforcements_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_commander_sarannis_summon_reinforcements_SpellScript();
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_MENDER, PosSummonReinforcements[0], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[1], TEMPSUMMON_CORPSE_DESPAWN);
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[2], TEMPSUMMON_CORPSE_DESPAWN);
if (GetCaster()->GetMap()->IsHeroic())
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[3], TEMPSUMMON_CORPSE_DESPAWN);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_commander_sarannis_summon_reinforcements_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_commander_sarannis_summon_reinforcements_SpellScript();
}
};
void AddSC_boss_commander_sarannis()

View File

@@ -39,107 +39,107 @@ enum Misc
class boss_high_botanist_freywinn : public CreatureScript
{
public:
public:
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
{
}
struct boss_high_botanist_freywinnAI : public BossAI
{
boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
void Reset()
{
_Reset();
}
struct boss_high_botanist_freywinnAI : public BossAI
void EnterCombat(Unit* /*who*/)
{
boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
_EnterCombat();
Talk(SAY_AGGRO);
void Reset()
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
_Reset();
}
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
Talk(SAY_TREE);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
_JustDied();
}
void SummonedCreatureDies(Creature* summon, Unit*)
{
summons.Despawn(summon);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_SEEDLING:
if (roll_chance_i(20))
Talk(SAY_OOC_RANDOM);
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
break;
case EVENT_TREE_FORM:
events.Reset();
events.SetPhase(1);
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
Talk(SAY_TREE);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(false);
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
me->CastSpell(me, SPELL_TRANQUILITY, true);
me->CastSpell(me, SPELL_TREE_FORM, true);
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
case EVENT_RESTORE_COMBAT:
events.SetPhase(0);
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_CHECK_FRAYERS:
if (!summons.HasEntry(NPC_FRAYER))
{
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
break;
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
break;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_high_botanist_freywinnAI(creature);
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_high_botanist_freywinnAI(creature);
}
};
void AddSC_boss_high_botanist_freywinn()

View File

@@ -44,88 +44,98 @@ enum Misc
class boss_laj : public CreatureScript
{
public:
public:
boss_laj() : CreatureScript("boss_laj") { }
boss_laj() : CreatureScript("boss_laj") { }
struct boss_lajAI : public BossAI
struct boss_lajAI : public BossAI
{
boss_lajAI(Creature* creature) : BossAI(creature, DATA_LAJ) { }
void Reset()
{
boss_lajAI(Creature* creature) : BossAI(creature, DATA_LAJ) { }
void Reset()
{
_Reset();
me->SetDisplayId(MODEL_DEFAULT);
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
}
void DoTransform()
{
me->RemoveAurasDueToSpell(_lastTransform);
switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
{
case SPELL_DAMAGE_IMMUNE_SHADOW: me->SetDisplayId(MODEL_DEFAULT); break;
case SPELL_DAMAGE_IMMUNE_ARCANE: me->SetDisplayId(MODEL_ARCANE); break;
case SPELL_DAMAGE_IMMUNE_FIRE: me->SetDisplayId(MODEL_FIRE); break;
case SPELL_DAMAGE_IMMUNE_FROST: me->SetDisplayId(MODEL_FROST); break;
case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
}
me->CastSpell(me, _lastTransform, true);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ALERGIC_REACTION:
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
break;
case EVENT_TELEPORT:
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
events.ScheduleEvent(EVENT_SUMMON, 2500);
events.ScheduleEvent(EVENT_TELEPORT, 30000);
break;
case EVENT_SUMMON:
Talk(EMOTE_SUMMON);
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
break;
case EVENT_TRANSFORM:
DoTransform();
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _lastTransform;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lajAI(creature);
_Reset();
me->SetDisplayId(MODEL_DEFAULT);
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
}
void DoTransform()
{
me->RemoveAurasDueToSpell(_lastTransform);
switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
{
case SPELL_DAMAGE_IMMUNE_SHADOW:
me->SetDisplayId(MODEL_DEFAULT);
break;
case SPELL_DAMAGE_IMMUNE_ARCANE:
me->SetDisplayId(MODEL_ARCANE);
break;
case SPELL_DAMAGE_IMMUNE_FIRE:
me->SetDisplayId(MODEL_FIRE);
break;
case SPELL_DAMAGE_IMMUNE_FROST:
me->SetDisplayId(MODEL_FROST);
break;
case SPELL_DAMAGE_IMMUNE_NATURE:
me->SetDisplayId(MODEL_NATURE);
break;
}
me->CastSpell(me, _lastTransform, true);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ALERGIC_REACTION:
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
break;
case EVENT_TELEPORT:
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
events.ScheduleEvent(EVENT_SUMMON, 2500);
events.ScheduleEvent(EVENT_TELEPORT, 30000);
break;
case EVENT_SUMMON:
Talk(EMOTE_SUMMON);
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
break;
case EVENT_TRANSFORM:
DoTransform();
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
break;
}
DoMeleeAttackIfReady();
}
private:
uint32 _lastTransform;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lajAI(creature);
}
};
void AddSC_boss_laj()

View File

@@ -37,114 +37,115 @@ enum Events
class boss_thorngrin_the_tender : public CreatureScript
{
public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
public:
boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
struct boss_thorngrin_the_tenderAI : public BossAI
struct boss_thorngrin_the_tenderAI : public BossAI
{
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
{
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
{
me->m_SightDistance = 100.0f;
_intro = false;
}
void Reset()
{
_Reset();
}
void MoveInLineOfSight(Unit* who)
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
{
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SACRIFICE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
{
Talk(SAY_CAST_SACRIFICE);
me->CastSpell(target, SPELL_SACRIFICE, false);
}
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
break;
case EVENT_HELLFIRE:
if (roll_chance_i(50))
Talk(SAY_CAST_HELLFIRE);
me->CastSpell(me, SPELL_HELLFIRE, false);
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, false);
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_HEALTH_CHECK_50:
if (me->HealthBelowPct(50))
{
Talk(SAY_50_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
break;
case EVENT_HEALTH_CHECK_20:
if (me->HealthBelowPct(20))
{
Talk(SAY_20_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _intro;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thorngrin_the_tenderAI(creature);
me->m_SightDistance = 100.0f;
_intro = false;
}
void Reset()
{
_Reset();
}
void MoveInLineOfSight(Unit* who)
{
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
{
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SACRIFICE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
{
Talk(SAY_CAST_SACRIFICE);
me->CastSpell(target, SPELL_SACRIFICE, false);
}
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
break;
case EVENT_HELLFIRE:
if (roll_chance_i(50))
Talk(SAY_CAST_HELLFIRE);
me->CastSpell(me, SPELL_HELLFIRE, false);
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, false);
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_HEALTH_CHECK_50:
if (me->HealthBelowPct(50))
{
Talk(SAY_50_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
break;
case EVENT_HEALTH_CHECK_20:
if (me->HealthBelowPct(20))
{
Talk(SAY_20_PERCENT_HP);
break;
}
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _intro;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thorngrin_the_tenderAI(creature);
}
};
void AddSC_boss_thorngrin_the_tender()

View File

@@ -33,76 +33,76 @@ enum Misc
class boss_warp_splinter : public CreatureScript
{
public:
public:
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
struct boss_warp_splinterAI : public BossAI
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
struct boss_warp_splinterAI : public BossAI
{
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
void Reset()
{
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
void Reset()
{
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warp_splinterAI(creature);
_Reset();
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON + i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warp_splinterAI(creature);
}
};
void AddSC_boss_warp_splinter()

View File

@@ -8,72 +8,72 @@
class instance_the_botanica : public InstanceMapScript
{
public:
instance_the_botanica() : InstanceMapScript("instance_the_botanica", 553) { }
public:
instance_the_botanica() : InstanceMapScript("instance_the_botanica", 553) { }
struct instance_the_botanica_InstanceMapScript : public InstanceScript
struct instance_the_botanica_InstanceMapScript : public InstanceScript
{
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B O " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'O')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_the_botanica_InstanceMapScript(map);
SetBossNumber(MAX_ENCOUNTER);
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "B O " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'B' && dataHead2 == 'O')
{
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_the_botanica_InstanceMapScript(map);
}
};
class spell_botanica_call_of_the_falcon : public SpellScriptLoader
@@ -90,7 +90,7 @@ public:
_falconSet.clear();
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
std::list<Creature*> creatureList;
@@ -119,8 +119,8 @@ public:
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
private:
std::set<uint64> _falconSet;
private:
std::set<uint64> _falconSet;
};
AuraScript* GetAuraScript() const
@@ -131,67 +131,75 @@ public:
class spell_botanica_shift_form : public SpellScriptLoader
{
public:
spell_botanica_shift_form() : SpellScriptLoader("spell_botanica_shift_form") { }
public:
spell_botanica_shift_form() : SpellScriptLoader("spell_botanica_shift_form") { }
class spell_botanica_shift_form_AuraScript : public AuraScript
class spell_botanica_shift_form_AuraScript : public AuraScript
{
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
bool Load()
{
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
_lastSchool = 0;
_lastForm = 0;
_swapTime = 0;
return true;
}
bool Load()
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
{
_lastSchool = 0;
_lastForm = 0;
_swapTime = 0;
return true;
}
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(nullptr))
return false;
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
uint32 form = 0;
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
{
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(nullptr))
return false;
uint32 form = 0;
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
{
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
default:
break;
}
if (form)
{
_swapTime = time(nullptr) + 6;
_lastSchool = spellInfo->GetSchoolMask();
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
_lastForm = form;
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
}
case SPELL_SCHOOL_FIRE:
form = SPELL_FIRE_FORM;
break;
case SPELL_SCHOOL_FROST:
form = SPELL_FROST_FORM;
break;
case SPELL_SCHOOL_ARCANE:
form = SPELL_ARCANE_FORM;
break;
case SPELL_SCHOOL_SHADOW:
form = SPELL_SHADOW_FORM;
break;
default:
break;
}
return false;
if (form)
{
_swapTime = time(nullptr) + 6;
_lastSchool = spellInfo->GetSchoolMask();
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
_lastForm = form;
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
}
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
}
private:
uint32 _lastSchool;
uint32 _lastForm;
uint32 _swapTime;
};
AuraScript* GetAuraScript() const
{
return new spell_botanica_shift_form_AuraScript();
return false;
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
}
private:
uint32 _lastSchool;
uint32 _lastForm;
uint32 _swapTime;
};
AuraScript* GetAuraScript() const
{
return new spell_botanica_shift_form_AuraScript();
}
};
void AddSC_instance_the_botanica()

View File

@@ -48,166 +48,166 @@ enum Events
class boss_doomlord_kazzak : public CreatureScript
{
public:
boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
public:
boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
struct boss_doomlordkazzakAI : public ScriptedAI
struct boss_doomlordkazzakAI : public ScriptedAI
{
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
{
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
_events.ScheduleEvent(EVENT_CLEAVE, 7000);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
_events.ScheduleEvent(EVENT_ENRAGE, 60000);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
_events.ScheduleEvent(EVENT_BERSERK, 180000);
}
void JustRespawned()
{
Talk(SAY_INTRO);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
// When Kazzak kills a player (not pets/totems), he regens some health
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(me, SPELL_CAPTURE_SOUL);
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
// Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_VOLLEY:
DoCastVictim(SPELL_SHADOW_VOLLEY);
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
break;
case EVENT_VOID_BOLT:
DoCastVictim(SPELL_VOID_BOLT);
_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
DoCast(target, SPELL_MARK_OF_KAZZAK);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomlordkazzakAI (creature);
}
void Reset()
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
_events.ScheduleEvent(EVENT_CLEAVE, 7000);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
_events.ScheduleEvent(EVENT_ENRAGE, 60000);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
_events.ScheduleEvent(EVENT_BERSERK, 180000);
}
void JustRespawned()
{
Talk(SAY_INTRO);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
// When Kazzak kills a player (not pets/totems), he regens some health
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(me, SPELL_CAPTURE_SOUL);
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
// Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_VOLLEY:
DoCastVictim(SPELL_SHADOW_VOLLEY);
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
break;
case EVENT_VOID_BOLT:
DoCastVictim(SPELL_VOID_BOLT);
_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
DoCast(target, SPELL_MARK_OF_KAZZAK);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomlordkazzakAI (creature);
}
};
class spell_mark_of_kazzak : public SpellScriptLoader
{
public:
spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
public:
spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
class spell_mark_of_kazzak_AuraScript : public AuraScript
class spell_mark_of_kazzak_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
{
PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_KAZZAK_DAMAGE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->GetPower(POWER_MANA) == 0)
{
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, NULL, aurEff);
// Remove aura
SetDuration(0);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mark_of_kazzak_AuraScript();
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_KAZZAK_DAMAGE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->GetPower(POWER_MANA) == 0)
{
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, NULL, aurEff);
// Remove aura
SetDuration(0);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mark_of_kazzak_AuraScript();
}
};
void AddSC_boss_doomlordkazzak()

View File

@@ -38,118 +38,118 @@ enum Events
class boss_doomwalker : public CreatureScript
{
public:
boss_doomwalker() : CreatureScript("boss_doomwalker") { }
public:
boss_doomwalker() : CreatureScript("boss_doomwalker") { }
struct boss_doomwalkerAI : public ScriptedAI
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
{
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
_inEnrage = false;
}
void KilledUnit(Unit* victim)
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void MoveInLineOfSight(Unit* who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
if (who->HasAura(SPELL_MARK_DEATH,0) && !who->HasAura(27827)) // Spirit of Redemption
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _inEnrage;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomwalkerAI (creature);
}
void Reset()
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
_inEnrage = false;
}
void KilledUnit(Unit* victim)
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void MoveInLineOfSight(Unit* who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
if (who->HasAura(SPELL_MARK_DEATH, 0) && !who->HasAura(27827)) // Spirit of Redemption
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _inEnrage;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomwalkerAI (creature);
}
};
void AddSC_boss_doomwalker()

File diff suppressed because it is too large Load Diff

View File

@@ -30,36 +30,36 @@ EndContentData */
class spell_q10935_the_exorcism_of_colonel_jules : public SpellScriptLoader
{
public:
spell_q10935_the_exorcism_of_colonel_jules() : SpellScriptLoader("spell_q10935_the_exorcism_of_colonel_jules") { }
public:
spell_q10935_the_exorcism_of_colonel_jules() : SpellScriptLoader("spell_q10935_the_exorcism_of_colonel_jules") { }
class spell_q10935_the_exorcism_of_colonel_jules_SpellScript : public SpellScript
class spell_q10935_the_exorcism_of_colonel_jules_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10935_the_exorcism_of_colonel_jules_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_q10935_the_exorcism_of_colonel_jules_SpellScript);
PreventHitDefaultEffect(effIndex);
Creature* target = GetHitCreature();
if (!target)
return;
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Creature* target = GetHitCreature();
if (!target)
return;
if (GetCaster()->IsHostileTo(target))
GetCaster()->CastSpell(target, 39323 /*SPELL_HOLY_FIRE*/, true);
else
GetCaster()->CastSpell(target, 39322 /*SPELL_HEAL_BARADA*/, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q10935_the_exorcism_of_colonel_jules_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10935_the_exorcism_of_colonel_jules_SpellScript();
if (GetCaster()->IsHostileTo(target))
GetCaster()->CastSpell(target, 39323 /*SPELL_HOLY_FIRE*/, true);
else
GetCaster()->CastSpell(target, 39322 /*SPELL_HEAL_BARADA*/, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q10935_the_exorcism_of_colonel_jules_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10935_the_exorcism_of_colonel_jules_SpellScript();
}
};
@@ -107,7 +107,8 @@ public:
{
me->setFaction(FACTION_HOSTILE);
faction_Timer = 0;
} else faction_Timer -= diff;
}
else faction_Timer -= diff;
}
if (!UpdateVictim())
@@ -128,13 +129,15 @@ public:
{
DoCastVictim(SPELL_SHOCK);
shock_Timer = 10000;
} else shock_Timer -= diff;
}
else shock_Timer -= diff;
if (envelopingWinds_Timer <= diff)
{
DoCastVictim(SPELL_ENVELOPING_WINDS);
envelopingWinds_Timer = 25000;
} else envelopingWinds_Timer -= diff;
}
else envelopingWinds_Timer -= diff;
DoMeleeAttackIfReady();
}

View File

@@ -49,8 +49,8 @@ enum MagharCaptive
NPC_MURK_PUTRIFIER = 18202
};
static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
static float m_afAmbushA[] = {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
class npc_maghar_captive : public CreatureScript
{
@@ -68,8 +68,8 @@ public:
EscortAI->Start(true, false, player->GetGUID(), quest);
creature->AI()->Talk(SAY_MAG_START);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0] + 2.5f, m_afAmbushA[1] - 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0] - 2.5f, m_afAmbushA[1] + 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
}
@@ -123,9 +123,9 @@ public:
if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
temp->AI()->Talk(SAY_MAG_MORE_REPLY);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0] - 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] + 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 16:
Talk(SAY_MAG_COMPLETE);
@@ -156,7 +156,7 @@ public:
{
if (spell->Id == SPELL_CHAIN_LIGHTNING)
{
if (rand()%10)
if (rand() % 10)
return;
Talk(SAY_MAG_LIGHTNING);
@@ -254,23 +254,23 @@ public:
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
};
class go_corkis_prison : public GameObjectScript
@@ -285,7 +285,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
}
@@ -295,7 +295,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
}
@@ -305,7 +305,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
}
@@ -318,55 +318,55 @@ public:
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Say_Timer;
bool ReleasedFromCage;
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void Reset()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void UpdateAI(uint32 diff)
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void UpdateAI(uint32 diff)
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
};
/*#####
@@ -396,8 +396,8 @@ enum KurenaiCaptive
NPC_KUR_MURK_PUTRIFIER = 18202,
};
static float kurenaiAmbushA[]= {-1520.6f, 8468.4f, -4.1f};
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
static float kurenaiAmbushA[] = {-1520.6f, 8468.4f, -4.1f};
static float kurenaiAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
class npc_kurenai_captive : public CreatureScript
{
@@ -431,8 +431,8 @@ public:
Start(true, false, guid);
Talk(SAY_KUR_START);
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0] + 2.5f, kurenaiAmbushA[1] - 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0] - 2.5f, kurenaiAmbushA[1] + 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
}
@@ -465,27 +465,27 @@ public:
switch (waypointId)
{
case 3:
{
Talk(SAY_KUR_MORE);
{
Talk(SAY_KUR_MORE);
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
cr->AI()->Talk(SAY_KUR_MORE_TWO);
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
cr->AI()->Talk(SAY_KUR_MORE_TWO);
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
}
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0] - 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] + 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
}
case 7:
{
Talk(SAY_KUR_COMPLETE);
{
Talk(SAY_KUR_COMPLETE);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
SetRun();
break;
}
SetRun();
break;
}
}
}
@@ -505,7 +505,7 @@ public:
{
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
{
if (rand()%30)
if (rand() % 30)
return;
Talk(SAY_KUR_LIGHTNING);
@@ -513,7 +513,7 @@ public:
if (spell->Id == SPELL_KUR_FROST_SHOCK)
{
if (rand()%30)
if (rand() % 30)
return;
Talk(SAY_KUR_SHOCK);
@@ -532,7 +532,8 @@ public:
{
DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
ChainLightningTimer = urand(7000, 14000);
} else ChainLightningTimer -= diff;
}
else ChainLightningTimer -= diff;
if (HealthBelowPct(30))
{
@@ -540,14 +541,16 @@ public:
{
DoCast(me, SPELL_KUR_HEALING_WAVE);
HealTimer = 5000;
} else HealTimer -= diff;
}
else HealTimer -= diff;
}
if (FrostShockTimer <= diff)
{
DoCastVictim(SPELL_KUR_FROST_SHOCK);
FrostShockTimer = urand(7500, 15000);
} else FrostShockTimer -= diff;
}
else FrostShockTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -574,7 +577,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
return false;

File diff suppressed because it is too large Load Diff

View File

@@ -38,52 +38,52 @@ EndContentData */
// Ours
class spell_q10612_10613_the_fel_and_the_furious : public SpellScriptLoader
{
public:
spell_q10612_10613_the_fel_and_the_furious() : SpellScriptLoader("spell_q10612_10613_the_fel_and_the_furious") { }
public:
spell_q10612_10613_the_fel_and_the_furious() : SpellScriptLoader("spell_q10612_10613_the_fel_and_the_furious") { }
class spell_q10612_10613_the_fel_and_the_furious_SpellScript : public SpellScript
class spell_q10612_10613_the_fel_and_the_furious_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10612_10613_the_fel_and_the_furious_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_q10612_10613_the_fel_and_the_furious_SpellScript);
Player* charmer = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!charmer)
return;
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
std::list<GameObject*> gList;
GetCaster()->GetGameObjectListWithEntryInGrid(gList, 184979, 30.0f);
uint8 counter = 0;
for (std::list<GameObject*>::const_iterator itr = gList.begin(); itr != gList.end(); ++itr, ++counter)
{
Player* charmer = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!charmer)
return;
std::list<GameObject*> gList;
GetCaster()->GetGameObjectListWithEntryInGrid(gList, 184979, 30.0f);
uint8 counter = 0;
for (std::list<GameObject*>::const_iterator itr = gList.begin(); itr != gList.end(); ++itr, ++counter)
if (counter >= 10)
break;
GameObject* go = *itr;
if (!go->isSpawned())
continue;
Creature* cr2 = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ() + 2.0f, 0.0f, 100);
if (cr2)
{
if (counter >= 10)
break;
GameObject* go = *itr;
if (!go->isSpawned())
continue;
Creature* cr2 = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()+2.0f, 0.0f, 100);
if (cr2)
{
cr2->setFaction(14);
cr2->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
GetCaster()->CastSpell(cr2, 38083, true);
}
go->SetLootState(GO_JUST_DEACTIVATED);
charmer->KilledMonsterCredit(21959, 0);
cr2->setFaction(14);
cr2->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
GetCaster()->CastSpell(cr2, 38083, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q10612_10613_the_fel_and_the_furious_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
go->SetLootState(GO_JUST_DEACTIVATED);
charmer->KilledMonsterCredit(21959, 0);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10612_10613_the_fel_and_the_furious_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q10612_10613_the_fel_and_the_furious_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10612_10613_the_fel_and_the_furious_SpellScript();
}
};
class spell_q10563_q10596_to_legion_hold : public SpellScriptLoader
@@ -95,7 +95,7 @@ public:
{
PrepareAuraScript(spell_q10563_q10596_to_legion_hold_AuraScript)
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetTarget()->ToPlayer())
{
@@ -104,7 +104,7 @@ public:
}
}
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetTarget()->ToPlayer())
{
@@ -182,16 +182,16 @@ public:
{
switch (eventId)
{
case EVENT_CAST_SUMMON_INFERNAL:
{
if (Unit* infernal = ObjectAccessor::GetUnit(*me, infernalGUID))
if (infernal->GetDisplayId() == MODEL_INVISIBLE)
me->CastSpell(infernal, SPELL_SUMMON_INFERNAL, true);
events.ScheduleEvent(EVENT_CAST_SUMMON_INFERNAL, 12000);
break;
}
default:
break;
case EVENT_CAST_SUMMON_INFERNAL:
{
if (Unit* infernal = ObjectAccessor::GetUnit(*me, infernalGUID))
if (infernal->GetDisplayId() == MODEL_INVISIBLE)
me->CastSpell(infernal, SPELL_SUMMON_INFERNAL, true);
events.ScheduleEvent(EVENT_CAST_SUMMON_INFERNAL, 12000);
break;
}
default:
break;
}
}
}
@@ -394,7 +394,7 @@ public:
else
EatTimer -= diff;
return;
return;
}
if (!UpdateVictim())
@@ -404,7 +404,8 @@ public:
{
DoCastVictim(SPELL_NETHER_BREATH);
CastTimer = 5000;
} else CastTimer -= diff;
}
else CastTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -540,7 +541,8 @@ public:
me->GetMotionMaster()->MovePoint(1, pos);
}
}
} else FlyTimer -= diff;
}
else FlyTimer -= diff;
}
return;
}
@@ -651,39 +653,39 @@ public:
{
switch (events.ExecuteEvent())
{
case EVENT_WALK_TO_MUTTON:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(1, x, y, z, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
break;
case EVENT_POISONED:
if (GameObject* food = me->FindNearestGameObject(DELICIOUS_MUTTON, 5.0f))
food->RemoveFromWorld();
if (roll_chance_i(20))
Talk(SAY_POISONED_1);
CreditPlayer();
me->CastSpell(me, SPELL_VOMIT);
events.ScheduleEvent(EVENT_KILL, 5000);
break;
case EVENT_KILL:
Unit::DealDamage(me, me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
case EVENT_WALK_TO_MUTTON:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(1, x, y, z, true);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
break;
case EVENT_POISONED:
if (GameObject* food = me->FindNearestGameObject(DELICIOUS_MUTTON, 5.0f))
food->RemoveFromWorld();
if (roll_chance_i(20))
Talk(SAY_POISONED_1);
CreditPlayer();
me->CastSpell(me, SPELL_VOMIT);
events.ScheduleEvent(EVENT_KILL, 5000);
break;
case EVENT_KILL:
Unit::DealDamage(me, me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
}
return;
}
switch (events.ExecuteEvent())
{
case EVENT_KICK:
if (me->GetVictim()->HasUnitState(SPELL_STATE_CASTING))
DoCastVictim(SPELL_KICK);
events.RepeatEvent(urand(5000, 10000));
break;
case EVENT_SUNDER:
DoCastVictim(SPELL_SUNDER);
events.RepeatEvent(urand(5000, 10000));
break;
case EVENT_KICK:
if (me->GetVictim()->HasUnitState(SPELL_STATE_CASTING))
DoCastVictim(SPELL_KICK);
events.RepeatEvent(urand(5000, 10000));
break;
case EVENT_SUNDER:
DoCastVictim(SPELL_SUNDER);
events.RepeatEvent(urand(5000, 10000));
break;
}
DoMeleeAttackIfReady();
@@ -737,7 +739,7 @@ public:
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30658, 1, nullptr);
@@ -747,7 +749,7 @@ public:
ClearGossipMenuFor(player);
}
}
if (action == GOSSIP_ACTION_INFO_DEF+2)
if (action == GOSSIP_ACTION_INFO_DEF + 2)
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30659, 1, nullptr);
@@ -763,9 +765,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(10583) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(30658, 1, true))
AddGossipItemFor(player, 0, GOSSIP_HSK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, 0, GOSSIP_HSK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->GetQuestStatus(10601) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(30659, 1, true))
AddGossipItemFor(player, 0, GOSSIP_HSK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
AddGossipItemFor(player, 0, GOSSIP_HSK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
@@ -789,19 +791,19 @@ enum Karynaku
class npc_karynaku : public CreatureScript
{
public:
npc_karynaku() : CreatureScript("npc_karynaku") { }
public:
npc_karynaku() : CreatureScript("npc_karynaku") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER)
player->ActivateTaxiPathTo(TAXI_PATH_ID);
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER)
player->ActivateTaxiPathTo(TAXI_PATH_ID);
if (quest->GetQuestId() == QUEST_ZUHULED_THE_WACK)
creature->SummonCreature(NPC_ZUHULED_THE_WACKED, -4204.94f, 316.397f, 122.508f, 1.309f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
if (quest->GetQuestId() == QUEST_ZUHULED_THE_WACK)
creature->SummonCreature(NPC_ZUHULED_THE_WACKED, -4204.94f, 316.397f, 122.508f, 1.309f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
return true;
}
return true;
}
};
/*####
@@ -941,7 +943,7 @@ public:
void EnterCombat(Unit* who)
{
//don't always use
if (rand()%5)
if (rand() % 5)
return;
//only aggro text if not player
@@ -997,7 +999,7 @@ struct TorlothCinematic
};
// Creature 0 - Torloth, 1 - Illidan
static TorlothCinematic TorlothAnim[]=
static TorlothCinematic TorlothAnim[] =
{
{0, 2000},
{1, 7000},
@@ -1014,7 +1016,7 @@ struct Location
};
//Cordinates for Spawns
static Location SpawnLocation[]=
static Location SpawnLocation[] =
{
//Cords used for:
{-4615.8556f, 1342.2532f, 139.9f, 1.612f}, //Illidari Soldier
@@ -1041,7 +1043,7 @@ struct WaveData
uint32 CreatureId, SpawnTimer, YellTimer;
};
static WaveData WavesInfo[]=
static WaveData WavesInfo[] =
{
{9, 0, 22075, 10000, 7000}, //Illidari Soldier
{2, 9, 22074, 10000, 7000}, //Illidari Mind Breaker
@@ -1051,10 +1053,10 @@ static WaveData WavesInfo[]=
struct SpawnSpells
{
uint32 Timer1, Timer2, SpellId;
uint32 Timer1, Timer2, SpellId;
};
static SpawnSpells SpawnCast[]=
static SpawnSpells SpawnCast[] =
{
{10000, 15000, 35871}, // Illidari Soldier Cast - Spellbreaker
{10000, 10000, 38985}, // Illidari Mind Breake Cast - Focused Bursts
@@ -1125,31 +1127,31 @@ public:
switch (AnimationCount)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
break;
case 3:
me->RemoveFlag(UNIT_FIELD_BYTES_1, 8);
break;
case 5:
if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID))
{
me->SetTarget(AggroTarget->GetGUID());
me->AddThreat(AggroTarget, 1);
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
}
break;
case 6:
if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->ClearUnitState(UNIT_STATE_ROOT);
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
break;
case 3:
me->RemoveFlag(UNIT_FIELD_BYTES_1, 8);
break;
case 5:
if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID))
{
me->SetTarget(AggroTarget->GetGUID());
me->AddThreat(AggroTarget, 1);
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
}
break;
case 6:
if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->ClearUnitState(UNIT_STATE_ROOT);
float x, y, z;
AggroTarget->GetPosition(x, y, z);
me->GetMotionMaster()->MovePoint(0, x, y, z);
}
break;
float x, y, z;
AggroTarget->GetPosition(x, y, z);
me->GetMotionMaster()->MovePoint(0, x, y, z);
}
break;
}
++AnimationCount;
}
@@ -1161,13 +1163,15 @@ public:
if (AnimationTimer <= diff)
{
HandleAnimation();
} else AnimationTimer -= diff;
}
else AnimationTimer -= diff;
}
if (AnimationCount < 6)
{
me->CombatStop();
} else if (!Timers)
}
else if (!Timers)
{
SpellTimer1 = SpawnCast[6].Timer1;
SpellTimer2 = SpawnCast[7].Timer1;
@@ -1180,20 +1184,23 @@ public:
if (SpellTimer1 <= diff)
{
DoCastVictim(SpawnCast[6].SpellId);//Cleave
SpellTimer1 = SpawnCast[6].Timer2 + (rand()%10 * 1000);
} else SpellTimer1 -= diff;
SpellTimer1 = SpawnCast[6].Timer2 + (rand() % 10 * 1000);
}
else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
DoCastVictim(SpawnCast[7].SpellId);//Shadowfury
SpellTimer2 = SpawnCast[7].Timer2 + (rand()%5 * 1000);
} else SpellTimer2 -= diff;
SpellTimer2 = SpawnCast[7].Timer2 + (rand() % 5 * 1000);
}
else SpellTimer2 -= diff;
if (SpellTimer3 <= diff)
{
DoCast(me, SpawnCast[8].SpellId);
SpellTimer3 = SpawnCast[8].Timer2 + (rand()%7 * 1000);//Spell Reflection
} else SpellTimer3 -= diff;
SpellTimer3 = SpawnCast[8].Timer2 + (rand() % 7 * 1000); //Spell Reflection
}
else SpellTimer3 -= diff;
}
DoMeleeAttackIfReady();
@@ -1292,7 +1299,7 @@ public:
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
{
Player* GroupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
if (!GroupMember)
@@ -1315,7 +1322,7 @@ public:
if (GroupMemberCount == DeadMemberCount)
{
for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
{
if (Player* groupMember = ObjectAccessor::GetPlayer(*me, itr->guid))
if (groupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
@@ -1323,7 +1330,8 @@ public:
}
Failed = true;
}
} else if (player->isDead() || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
}
else if (player->isDead() || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
{
player->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
Failed = true;
@@ -1413,18 +1421,18 @@ public:
{
if (me->GetEntry() == 22075)//Illidari Soldier
{
SpellTimer1 = SpawnCast[0].Timer1 + (rand()%4 * 1000);
SpellTimer1 = SpawnCast[0].Timer1 + (rand() % 4 * 1000);
}
if (me->GetEntry() == 22074)//Illidari Mind Breaker
{
SpellTimer1 = SpawnCast[1].Timer1 + (rand()%10 * 1000);
SpellTimer2 = SpawnCast[2].Timer1 + (rand()%4 * 1000);
SpellTimer3 = SpawnCast[3].Timer1 + (rand()%4 * 1000);
SpellTimer1 = SpawnCast[1].Timer1 + (rand() % 10 * 1000);
SpellTimer2 = SpawnCast[2].Timer1 + (rand() % 4 * 1000);
SpellTimer3 = SpawnCast[3].Timer1 + (rand() % 4 * 1000);
}
if (me->GetEntry() == 19797)// Illidari Highlord
{
SpellTimer1 = SpawnCast[4].Timer1 + (rand()%4 * 1000);
SpellTimer2 = SpawnCast[5].Timer1 + (rand()%4 * 1000);
SpellTimer1 = SpawnCast[4].Timer1 + (rand() % 4 * 1000);
SpellTimer2 = SpawnCast[5].Timer1 + (rand() % 4 * 1000);
}
Timers = true;
}
@@ -1434,8 +1442,9 @@ public:
if (SpellTimer1 <= diff)
{
DoCastVictim(SpawnCast[0].SpellId);//Spellbreaker
SpellTimer1 = SpawnCast[0].Timer2 + (rand()%5 * 1000);
} else SpellTimer1 -= diff;
SpellTimer1 = SpawnCast[0].Timer2 + (rand() % 5 * 1000);
}
else SpellTimer1 -= diff;
}
//Illidari Mind Breaker
if (me->GetEntry() == 22074)
@@ -1447,22 +1456,26 @@ public:
if (target->GetTypeId() == TYPEID_PLAYER)
{
DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
SpellTimer1 = SpawnCast[1].Timer2 + (rand()%5 * 1000);
} else SpellTimer1 = 2000;
SpellTimer1 = SpawnCast[1].Timer2 + (rand() % 5 * 1000);
}
else SpellTimer1 = 2000;
}
} else SpellTimer1 -= diff;
}
else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
DoCastVictim(SpawnCast[2].SpellId);//Psychic Scream
SpellTimer2 = SpawnCast[2].Timer2 + (rand()%13 * 1000);
} else SpellTimer2 -= diff;
SpellTimer2 = SpawnCast[2].Timer2 + (rand() % 13 * 1000);
}
else SpellTimer2 -= diff;
if (SpellTimer3 <= diff)
{
DoCastVictim(SpawnCast[3].SpellId);//Mind Blast
SpellTimer3 = SpawnCast[3].Timer2 + (rand()%8 * 1000);
} else SpellTimer3 -= diff;
SpellTimer3 = SpawnCast[3].Timer2 + (rand() % 8 * 1000);
}
else SpellTimer3 -= diff;
}
//Illidari Highlord
if (me->GetEntry() == 19797)
@@ -1470,14 +1483,16 @@ public:
if (SpellTimer1 <= diff)
{
DoCastVictim(SpawnCast[4].SpellId);//Curse Of Flames
SpellTimer1 = SpawnCast[4].Timer2 + (rand()%10 * 1000);
} else SpellTimer1 -= diff;
SpellTimer1 = SpawnCast[4].Timer2 + (rand() % 10 * 1000);
}
else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
DoCastVictim(SpawnCast[5].SpellId);//Flamestrike
SpellTimer2 = SpawnCast[5].Timer2 + (rand()%7 * 13000);
} else SpellTimer2 -= diff;
SpellTimer2 = SpawnCast[5].Timer2 + (rand() % 7 * 13000);
}
else SpellTimer2 -= diff;
}
DoMeleeAttackIfReady();
@@ -1506,7 +1521,7 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
{
if (WaveCount == 0)//1 Wave
{
if (rand()%3 == 1 && FelguardCount<2)
if (rand() % 3 == 1 && FelguardCount < 2)
{
Spawn->SetDisplayId(18654);
++FelguardCount;
@@ -1516,7 +1531,7 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
Spawn->SetDisplayId(19991);
++DreadlordCount;
}
else if (FelguardCount<2)
else if (FelguardCount < 2)
{
Spawn->SetDisplayId(18654);
++FelguardCount;
@@ -1569,10 +1584,10 @@ public:
{
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted=true;
CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted = true;
}
}
return true;
return true;
}
};
@@ -1582,7 +1597,7 @@ public:
enum Enraged_Dpirits
{
// QUESTS
// QUESTS
QUEST_ENRAGED_SPIRITS_FIRE_EARTH = 10458,
QUEST_ENRAGED_SPIRITS_AIR = 10481,
QUEST_ENRAGED_SPIRITS_WATER = 10480,
@@ -1630,7 +1645,7 @@ public:
CreatureAI* GetAI(Creature* creature) const
{
return new npc_enraged_spiritAI(creature);
return new npc_enraged_spiritAI(creature);
}
struct npc_enraged_spiritAI : public ScriptedAI
@@ -1651,22 +1666,22 @@ public:
switch (me->GetEntry())
{
case NPC_ENRAGED_FIRE_SPIRIT:
case NPC_ENRAGED_FIRE_SPIRIT:
entry = NPC_FIERY_SOUL;
//credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
credit = NPC_CREDIT_FIRE;
break;
case NPC_ENRAGED_EARTH_SPIRIT:
case NPC_ENRAGED_EARTH_SPIRIT:
entry = NPC_EARTHEN_SOUL;
//credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
credit = NPC_CREDIT_EARTH;
break;
case NPC_ENRAGED_AIR_SPIRIT:
case NPC_ENRAGED_AIR_SPIRIT:
entry = NPC_ENRAGED_AIRY_SOUL;
//credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
credit = NPC_CREDIT_AIR;
break;
case NPC_ENRAGED_WATER_SPIRIT:
case NPC_ENRAGED_WATER_SPIRIT:
entry = NPC_ENRAGED_WATERY_SOUL;
//credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
credit = NPC_CREDIT_WATER;
@@ -1685,17 +1700,17 @@ public:
// FIND TOTEM, PROCESS QUEST
if (Summoned)
{
totemOspirits = me->FindNearestCreature(ENTRY_TOTEM_OF_SPIRITS, RADIUS_TOTEM_OF_SPIRITS);
if (totemOspirits)
{
Summoned->setFaction(FACTION_ENRAGED_SOUL_FRIENDLY);
Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
totemOspirits = me->FindNearestCreature(ENTRY_TOTEM_OF_SPIRITS, RADIUS_TOTEM_OF_SPIRITS);
if (totemOspirits)
{
Summoned->setFaction(FACTION_ENRAGED_SOUL_FRIENDLY);
Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
if (Unit* owner = totemOspirits->GetOwner())
if (Player* player = owner->ToPlayer())
player->KilledMonsterCredit(credit, 0);
DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
}
if (Unit* owner = totemOspirits->GetOwner())
if (Player* player = owner->ToPlayer())
player->KilledMonsterCredit(credit, 0);
DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
}
}
}
};
@@ -1770,7 +1785,7 @@ public:
// Respawn the tuber
if (tuberGUID)
if (GameObject* tuber = ObjectAccessor::GetGameObject(*me, tuberGUID))
// @Workaround: find how to properly respawn the GO
// @Workaround: find how to properly respawn the GO
tuber->SetPhaseMask(1, true);
Reset();

View File

@@ -48,7 +48,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
creature->setFaction(FACTION_HOSTILE_RD);
@@ -60,7 +60,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_RALIQ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_RALIQ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 9440, creature->GetGUID());
return true;
@@ -96,7 +96,8 @@ public:
{
DoCastVictim(SPELL_UPPERCUT);
Uppercut_Timer = 15000;
} else Uppercut_Timer -= diff;
}
else Uppercut_Timer -= diff;
DoMeleeAttackIfReady();
}
@@ -159,7 +160,7 @@ public:
me->RestoreFaction();
}
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// xinef: some corrections
if (done_by)
@@ -181,7 +182,8 @@ public:
{
DoCastVictim(SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000;
} else MagneticPull_Timer -= diff;
}
else MagneticPull_Timer -= diff;
DoMeleeAttackIfReady();
}
@@ -261,7 +263,7 @@ public:
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
player->CastSpell(player, 37778, false);
return true;
@@ -270,7 +272,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetReputationRank(989) >= REP_REVERED)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HZ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HZ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
@@ -444,9 +446,9 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
SendGossipMenuFor(player, 9458, creature->GetGUID());
else if (action == GOSSIP_ACTION_INFO_DEF+2)
else if (action == GOSSIP_ACTION_INFO_DEF + 2)
SendGossipMenuFor(player, 9459, creature->GetGUID());
return true;
@@ -457,8 +459,8 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
AddGossipItemFor(player, GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());

View File

@@ -43,91 +43,91 @@ enum fumping
class spell_q10930_big_bone_worm : public SpellScriptLoader
{
public:
spell_q10930_big_bone_worm() : SpellScriptLoader("spell_q10930_big_bone_worm") { }
public:
spell_q10930_big_bone_worm() : SpellScriptLoader("spell_q10930_big_bone_worm") { }
class spell_q10930_big_bone_worm_SpellScript : public SpellScript
class spell_q10930_big_bone_worm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10930_big_bone_worm_SpellScript);
void SetDest(SpellDestination& dest)
{
PrepareSpellScript(spell_q10930_big_bone_worm_SpellScript);
void SetDest(SpellDestination& dest)
{
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10930_big_bone_worm_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10930_big_bone_worm_SpellScript();
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
class spell_q10930_big_bone_worm_AuraScript : public AuraScript
void Register()
{
PrepareAuraScript(spell_q10930_big_bone_worm_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_HAISHULUD, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_q10930_big_bone_worm_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10930_big_bone_worm_AuraScript();
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10930_big_bone_worm_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10930_big_bone_worm_SpellScript();
}
class spell_q10930_big_bone_worm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10930_big_bone_worm_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_HAISHULUD, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_q10930_big_bone_worm_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10930_big_bone_worm_AuraScript();
}
};
class spell_q10929_fumping : SpellScriptLoader
{
public:
spell_q10929_fumping() : SpellScriptLoader("spell_q10929_fumping") { }
public:
spell_q10929_fumping() : SpellScriptLoader("spell_q10929_fumping") { }
class spell_q10929_fumping_SpellScript : public SpellScript
class spell_q10929_fumping_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10929_fumping_SpellScript);
void SetDest(SpellDestination& dest)
{
PrepareSpellScript(spell_q10929_fumping_SpellScript);
void SetDest(SpellDestination& dest)
{
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10929_fumping_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10929_fumping_SpellScript();
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
class spell_q10929_fumping_AuraScript : public AuraScript
void Register()
{
PrepareAuraScript(spell_q10929_fumping_AuraScript);
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10929_fumping_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
SpellScript* GetSpellScript() const
{
return new spell_q10929_fumping_SpellScript();
}
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_SAND_GNOME1, SPELL_SUMMON_SAND_GNOME3, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
class spell_q10929_fumping_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10929_fumping_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_SAND_GNOME1, SPELL_SUMMON_SAND_GNOME3, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
void Register()
{
@@ -143,23 +143,23 @@ class spell_q10929_fumping : SpellScriptLoader
class npc_greatfather_aldrimus : public CreatureScript
{
public:
npc_greatfather_aldrimus() : CreatureScript("npc_greatfather_aldrimus") { }
public:
npc_greatfather_aldrimus() : CreatureScript("npc_greatfather_aldrimus") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_greatfather_aldrimusAI(creature);
}
struct npc_greatfather_aldrimusAI : public ScriptedAI
{
npc_greatfather_aldrimusAI(Creature* c) : ScriptedAI(c) {}
bool CanBeSeen(Player const* player)
{
return new npc_greatfather_aldrimusAI(creature);
return player->GetQuestStatus(10253) == QUEST_STATUS_REWARDED;
}
struct npc_greatfather_aldrimusAI : public ScriptedAI
{
npc_greatfather_aldrimusAI(Creature* c) : ScriptedAI(c) {}
bool CanBeSeen(Player const* player)
{
return player->GetQuestStatus(10253) == QUEST_STATUS_REWARDED;
}
};
};
};
enum q10036Torgos
@@ -169,29 +169,29 @@ enum q10036Torgos
class spell_q10036_torgos : public SpellScriptLoader
{
public:
spell_q10036_torgos() : SpellScriptLoader("spell_q10036_torgos") { }
public:
spell_q10036_torgos() : SpellScriptLoader("spell_q10036_torgos") { }
class spell_q10036_torgos_SpellScript : public SpellScript
class spell_q10036_torgos_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10036_torgos_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_q10036_torgos_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
if (Creature* torgos = GetCaster()->FindNearestCreature(NPC_TORGOS, 100.0f, true))
torgos->GetAI()->AttackStart(GetCaster());
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10036_torgos_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10036_torgos_SpellScript();
if (Creature* torgos = GetCaster()->FindNearestCreature(NPC_TORGOS, 100.0f, true))
torgos->GetAI()->AttackStart(GetCaster());
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10036_torgos_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10036_torgos_SpellScript();
}
};
enum eQ10923EvilDrawsNear
@@ -205,113 +205,113 @@ enum eQ10923EvilDrawsNear
class spell_q10923_evil_draws_near_summon : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_summon() : SpellScriptLoader("spell_q10923_evil_draws_near_summon") { }
public:
spell_q10923_evil_draws_near_summon() : SpellScriptLoader("spell_q10923_evil_draws_near_summon") { }
class spell_q10923_evil_draws_near_summon_SpellScript : public SpellScript
class spell_q10923_evil_draws_near_summon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10923_evil_draws_near_summon_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_q10923_evil_draws_near_summon_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
if (Creature* auchenai = GetCaster()->FindNearestCreature(NPC_AUCHENAI_DEATH_SPIRIT, 10.0f, true))
auchenai->CastSpell(auchenai, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA, true);
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10923_evil_draws_near_summon_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_summon_SpellScript();
if (Creature* auchenai = GetCaster()->FindNearestCreature(NPC_AUCHENAI_DEATH_SPIRIT, 10.0f, true))
auchenai->CastSpell(auchenai, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA, true);
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10923_evil_draws_near_summon_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_summon_SpellScript();
}
};
class spell_q10923_evil_draws_near_periodic : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_periodic() : SpellScriptLoader("spell_q10923_evil_draws_near_periodic") { }
public:
spell_q10923_evil_draws_near_periodic() : SpellScriptLoader("spell_q10923_evil_draws_near_periodic") { }
class spell_q10923_evil_draws_near_periodic_AuraScript : public AuraScript
class spell_q10923_evil_draws_near_periodic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10923_evil_draws_near_periodic_AuraScript);
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PrepareAuraScript(spell_q10923_evil_draws_near_periodic_AuraScript);
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_q10923_evil_draws_near_periodic_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10923_evil_draws_near_periodic_AuraScript();
PreventDefaultAction();
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_q10923_evil_draws_near_periodic_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10923_evil_draws_near_periodic_AuraScript();
}
};
class spell_q10923_evil_draws_near_visual : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_visual() : SpellScriptLoader("spell_q10923_evil_draws_near_visual") { }
public:
spell_q10923_evil_draws_near_visual() : SpellScriptLoader("spell_q10923_evil_draws_near_visual") { }
class spell_q10923_evil_draws_near_visual_SpellScript : public SpellScript
class spell_q10923_evil_draws_near_visual_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10923_evil_draws_near_visual_SpellScript);
void SetDest(SpellDestination& dest)
{
PrepareSpellScript(spell_q10923_evil_draws_near_visual_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10923_evil_draws_near_visual_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_visual_SpellScript();
// Adjust effect summon position
Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10923_evil_draws_near_visual_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_visual_SpellScript();
}
};
class spell_q10898_skywing : public SpellScriptLoader
{
public:
spell_q10898_skywing() : SpellScriptLoader("spell_q10898_skywing") { }
public:
spell_q10898_skywing() : SpellScriptLoader("spell_q10898_skywing") { }
class spell_q10898_skywing_SpellScript : public SpellScript
class spell_q10898_skywing_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10898_skywing_SpellScript);
void SetDest(SpellDestination& dest)
{
PrepareSpellScript(spell_q10898_skywing_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
Position const offset = { frand(-7.0f, 7.0f), frand(-7.0f, 7.0f), 11.0f, 0.0f };
dest.Relocate(*GetCaster());
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10898_skywing_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RANDOM);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10898_skywing_SpellScript();
// Adjust effect summon position
Position const offset = { frand(-7.0f, 7.0f), frand(-7.0f, 7.0f), 11.0f, 0.0f };
dest.Relocate(*GetCaster());
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10898_skywing_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RANDOM);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10898_skywing_SpellScript();
}
};
@@ -371,7 +371,7 @@ public:
UnkorUnfriendly_Timer = 60000;
}
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!done_by)
return;
@@ -385,8 +385,8 @@ public:
{
Player* groupie = itr->GetSource();
if (groupie && groupie->IsInMap(player) &&
groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
{
groupie->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
if (!CanDoQuest)
@@ -395,7 +395,7 @@ public:
}
}
else if (player->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
{
player->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
CanDoQuest = true;
@@ -418,7 +418,8 @@ public:
{
EnterEvadeMode();
return;
} else UnkorUnfriendly_Timer -= diff;
}
else UnkorUnfriendly_Timer -= diff;
}
}
@@ -429,7 +430,8 @@ public:
{
DoCast(me, SPELL_PULVERIZE);
Pulverize_Timer = 9000;
} else Pulverize_Timer -= diff;
}
else Pulverize_Timer -= diff;
DoMeleeAttackIfReady();
}
@@ -457,11 +459,11 @@ public:
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
if (me->GetHealth() <= damage)
if (rand()%100 < 75)
if (rand() % 100 < 75)
//Summon Wood Mites
DoCast(me, 39130, true);
}
@@ -489,11 +491,11 @@ public:
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
if (me->GetHealth() <= damage)
if (rand()%100 < 75)
if (rand() % 100 < 75)
//Summon Lots of Wood Mights
DoCast(me, 39134, true);
}
@@ -529,10 +531,10 @@ public:
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 9443, creature->GetGUID());
}
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
creature->setFaction(FACTION_HOSTILE_FL);
@@ -588,19 +590,22 @@ public:
{
DoCastVictim(SPELL_SILENCE);
Silence_Timer = 30000;
} else Silence_Timer -= diff;
}
else Silence_Timer -= diff;
if (FrostNova_Timer <= diff)
{
DoCast(me, SPELL_FROST_NOVA);
FrostNova_Timer = 20000;
} else FrostNova_Timer -= diff;
}
else FrostNova_Timer -= diff;
if (Frostbolt_Timer <= diff)
{
DoCastVictim(SPELL_FROSTBOLT);
Frostbolt_Timer = 5000;
} else Frostbolt_Timer -= diff;
}
else Frostbolt_Timer -= diff;
DoMeleeAttackIfReady();
}
@@ -768,7 +773,9 @@ public:
ClearGossipMenuFor(player);
switch (sender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, action); break;
case GOSSIP_SENDER_MAIN:
SendActionMenu(player, go, action);
break;
}
return true;
}
@@ -792,16 +799,16 @@ public:
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CastSpell(player, 40642, false);
player->CastSpell(player, 40642, false);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->CastSpell(player, 40640, false);
player->CastSpell(player, 40640, false);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->CastSpell(player, 40632, false);
player->CastSpell(player, 40632, false);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->CastSpell(player, 40644, false);
player->CastSpell(player, 40644, false);
break;
}
}

View File

@@ -59,7 +59,7 @@ public:
}
else
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
Creature* cr;
if ((cr = creature->SummonCreature(17957, -186, -790, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(creature);
@@ -96,13 +96,13 @@ public:
}
void EnterCombat(Unit*) override
{
_spoken = 2;
{
_spoken = 2;
}
uint32 GetData(uint32) const override
{
return _spoken == 2;
uint32 GetData(uint32) const override
{
return _spoken == 2;
}
};
@@ -149,10 +149,10 @@ public:
if (player->GetReputationRank(942) > REP_NEUTRAL)
{
if (creature->GetEntry() == NPC_ASHYEN)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (creature->GetEntry() == NPC_KELETH)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
@@ -162,7 +162,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
creature->setPowerType(POWER_MANA);
creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
@@ -172,7 +172,8 @@ public:
{
uint32 spell = 0;
switch (player->GetReputationRank(942))
{ //mark of lore
{
//mark of lore
case REP_FRIENDLY:
spell = SPELL_BLESS_ASH_FRI;
break;
@@ -276,7 +277,8 @@ public:
{
DoCastVictim(SPELL_LIGHTNING_BOLT);
LightningBolt_Timer = 5000;
} else LightningBolt_Timer -= diff;
}
else LightningBolt_Timer -= diff;
DoMeleeAttackIfReady();
}
@@ -346,22 +348,22 @@ public:
SendGossipMenuFor(player, 9229, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
if (!player->HasItemCount(24573))
{
ItemPosCountVec dest;
uint32 itemId = 24573;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, nullptr);
if (msg == EQUIP_ERR_OK)
if (!player->HasItemCount(24573))
{
player->StoreNewItem(dest, itemId, true);
ItemPosCountVec dest;
uint32 itemId = 24573;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, nullptr);
if (msg == EQUIP_ERR_OK)
{
player->StoreNewItem(dest, itemId, true);
}
else
player->SendEquipError(msg, nullptr, nullptr, itemId);
}
else
player->SendEquipError(msg, nullptr, nullptr, itemId);
SendGossipMenuFor(player, 9231, creature->GetGUID());
break;
}
SendGossipMenuFor(player, 9231, creature->GetGUID());
break;
}
}
return true;
}