refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -56,7 +56,7 @@ public:
struct boss_cyanigosaAI : public ScriptedAI
{
boss_cyanigosaAI(Creature *c) : ScriptedAI(c)
boss_cyanigosaAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -75,9 +75,9 @@ public:
Talk(SAY_AGGRO);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_VACUUM, 30000);
events.RescheduleEvent(EVENT_SPELL_BLIZZARD, urand(5000,10000));
events.RescheduleEvent(EVENT_SPELL_TAIL_SWEEP, urand(15000,20000));
events.RescheduleEvent(EVENT_SPELL_UNCONTROLLABLE_ENERGY, urand(5000,8000));
events.RescheduleEvent(EVENT_SPELL_BLIZZARD, urand(5000, 10000));
events.RescheduleEvent(EVENT_SPELL_TAIL_SWEEP, urand(15000, 20000));
events.RescheduleEvent(EVENT_SPELL_UNCONTROLLABLE_ENERGY, urand(5000, 8000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_MANA_DESTRUCTION, 20000);
}
@@ -89,7 +89,7 @@ public:
switch(spell->Id)
{
case SPELL_ARCANE_VACUUM:
target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10.0f, target->GetOrientation());
target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, target->GetOrientation());
break;
}
}
@@ -133,11 +133,11 @@ public:
break;
case EVENT_SPELL_TAIL_SWEEP:
me->CastSpell(me->GetVictim(), SPELL_TAIL_SWEEP, false);
events.RepeatEvent(urand(15000,20000));
events.RepeatEvent(urand(15000, 20000));
break;
case EVENT_SPELL_UNCONTROLLABLE_ENERGY:
me->CastSpell(me->GetVictim(), SPELL_UNCONTROLLABLE_ENERGY, false);
events.RepeatEvent(urand(20000,25000));
events.RepeatEvent(urand(20000, 25000));
break;
}
@@ -149,8 +149,8 @@ public:
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
float h = me->GetMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+2.0f);
if (h != INVALID_HEIGHT && me->GetPositionZ()-h > 3.0f)
float h = me->GetMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 2.0f);
if (h != INVALID_HEIGHT && me->GetPositionZ() - h > 3.0f)
{
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), h, me->GetOrientation(), true); // move to ground
me->StopMovingOnCurrentPos();

View File

@@ -58,7 +58,7 @@ public:
struct boss_erekemAI : public ScriptedAI
{
boss_erekemAI(Creature *c) : ScriptedAI(c)
boss_erekemAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -78,11 +78,11 @@ public:
DoCast(me, SPELL_EARTH_SHIELD);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_BLOODLUST, 15000);
events.RescheduleEvent(EVENT_SPELL_BREAK_BONDS, urand(9000,14000));
events.RescheduleEvent(EVENT_SPELL_BREAK_BONDS, urand(9000, 14000));
events.RescheduleEvent(EVENT_SPELL_CHAIN_HEAL, 0);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHIELD, 20000);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHOCK, urand(2000,8000));
events.RescheduleEvent(EVENT_SPELL_LIGHTNING_BOLT, urand(5000,10000));
events.RescheduleEvent(EVENT_SPELL_EARTH_SHOCK, urand(2000, 8000));
events.RescheduleEvent(EVENT_SPELL_LIGHTNING_BOLT, urand(5000, 10000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_STORMSTRIKE, 3000);
@@ -110,11 +110,11 @@ public:
break;
case EVENT_SPELL_BLOODLUST:
me->CastSpell((Unit*)NULL, SPELL_BLOODLUST, false);
events.RepeatEvent(urand(35000,45000));
events.RepeatEvent(urand(35000, 45000));
break;
case EVENT_SPELL_BREAK_BONDS:
me->CastSpell((Unit*)NULL, SPELL_BREAK_BONDS, false);
events.RepeatEvent(urand(16000,22000));
events.RepeatEvent(urand(16000, 22000));
break;
case EVENT_SPELL_CHAIN_HEAL:
if (uint64 TargetGUID = GetChainHealTargetGUID())
@@ -123,15 +123,15 @@ public:
if (Creature* target = pInstance->instance->GetCreature(TargetGUID))
me->CastSpell(target, SPELL_CHAIN_HEAL, false);
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
Creature* pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature* pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()))
{
events.RepeatEvent(urand(3000,6000));
events.RepeatEvent(urand(3000, 6000));
break;
}
}
events.RepeatEvent(urand(8000,11000));
events.RepeatEvent(urand(8000, 11000));
break;
case EVENT_SPELL_EARTH_SHIELD:
me->CastSpell(me, SPELL_EARTH_SHIELD, false);
@@ -139,17 +139,17 @@ public:
break;
case EVENT_SPELL_EARTH_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_EARTH_SHOCK, false);
events.RepeatEvent(urand(8000,13000));
events.RepeatEvent(urand(8000, 13000));
break;
case EVENT_SPELL_LIGHTNING_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
events.RepeatEvent(urand(15000,25000));
events.RepeatEvent(urand(15000, 25000));
break;
case EVENT_SPELL_STORMSTRIKE:
{
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
Creature* pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature* pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if (pGuard1 && !pGuard1->IsAlive() && pGuard2 && !pGuard2->IsAlive()) // both dead
me->CastSpell(me->GetVictim(), SPELL_STORMSTRIKE, false);
events.RepeatEvent(3000);
@@ -233,7 +233,7 @@ public:
struct npc_erekem_guardAI : public ScriptedAI
{
npc_erekem_guardAI(Creature *c) : ScriptedAI(c)
npc_erekem_guardAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -250,7 +250,7 @@ public:
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_GUSHING_WOUND, urand(1000,3000));
events.RescheduleEvent(EVENT_SPELL_GUSHING_WOUND, urand(1000, 3000));
events.RescheduleEvent(EVENT_SPELL_HOWLING_SCREECH, urand(8000, 13000));
events.RescheduleEvent(EVENT_SPELL_STRIKE, urand(4000, 8000));
@@ -275,15 +275,15 @@ public:
break;
case EVENT_SPELL_GUSHING_WOUND:
me->CastSpell(me->GetVictim(), SPELL_GUSHING_WOUND, false);
events.RepeatEvent(urand(7000,12000));
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_HOWLING_SCREECH:
me->CastSpell(me->GetVictim(), SPELL_HOWLING_SCREECH, false);
events.RepeatEvent(urand(8000,13000));
events.RepeatEvent(urand(8000, 13000));
break;
case EVENT_SPELL_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_STRIKE, false);
events.RepeatEvent(urand(4000,8000));
events.RepeatEvent(urand(4000, 8000));
break;
}

View File

@@ -12,7 +12,7 @@
#define ACTION_WATER_ELEMENT_KILLED 2
#define MAX_SPAWN_LOC 5
static Position SpawnLoc[MAX_SPAWN_LOC]=
static Position SpawnLoc[MAX_SPAWN_LOC] =
{
{1840.64f, 795.407f, 44.079f, 1.676f},
{1886.24f, 757.733f, 47.750f, 5.201f},
@@ -74,7 +74,7 @@ public:
struct boss_ichoronAI : public ScriptedAI
{
boss_ichoronAI(Creature *c) : ScriptedAI(c), globules(me)
boss_ichoronAI(Creature* c) : ScriptedAI(c), globules(me)
{
pInstance = c->GetInstanceScript();
}
@@ -92,7 +92,7 @@ public:
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
uiWaterBoltVolleyTimer = urand(7000, 12000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
@@ -113,7 +113,7 @@ public:
break;
case ACTION_WATER_ELEMENT_KILLED:
uint32 damage = me->CountPctFromMaxHealth(3);
damage = std::min(damage, me->GetHealth()-1);
damage = std::min(damage, me->GetHealth() - 1);
me->ModifyHealth(-int32(damage));
me->LowerPlayerDamageReq(damage);
break;
@@ -136,12 +136,12 @@ public:
void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player *plr = i->GetSource())
if (Player* plr = i->GetSource())
me->CastSpell(plr, spellId, triggered);
}
@@ -150,7 +150,7 @@ public:
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
uiWaterBoltVolleyTimer = urand(7000, 12000);
DoZoneInCombat();
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
@@ -185,14 +185,14 @@ public:
uiDrainedTimer = 15000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
for (uint8 i=0; i<MAX_SPAWN_LOC; ++i)
for (uint8 i = 0; i < MAX_SPAWN_LOC; ++i)
{
float angle = rand_norm()*2*M_PI;
float angle = rand_norm() * 2 * M_PI;
Position p1(SpawnLoc[i]), p2(SpawnLoc[i]);
p1.m_positionX += 2.5f*cos(angle);
p1.m_positionY += 2.5f*sin(angle);
p2.m_positionX -= 2.5f*cos(angle);
p2.m_positionY -= 2.5f*sin(angle);
p1.m_positionX += 2.5f * cos(angle);
p1.m_positionY += 2.5f * sin(angle);
p2.m_positionX -= 2.5f * cos(angle);
p2.m_positionY -= 2.5f * sin(angle);
DoSummon(NPC_ICHOR_GLOBULE, p1, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
DoSummon(NPC_ICHOR_GLOBULE, p2, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
}
@@ -251,7 +251,7 @@ public:
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
void SummonedCreatureDespawn(Creature* pSummoned)
{
if (pSummoned)
{
@@ -272,7 +272,7 @@ public:
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
@@ -305,7 +305,7 @@ public:
struct npc_ichor_globuleAI : public ScriptedAI
{
npc_ichor_globuleAI(Creature *c) : ScriptedAI(c)
npc_ichor_globuleAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
uiRangeCheck_Timer = 1000;
@@ -326,7 +326,7 @@ public:
{
if (pInstance)
if (Creature* pIchoron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_ICHORON_GUID)))
if (me->IsWithinDist(pIchoron, 2.0f , false))
if (me->IsWithinDist(pIchoron, 2.0f, false))
{
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT);

View File

@@ -8,13 +8,13 @@
enum eSpells
{
SPELL_CAUTERIZING_FLAMES = 59466,
SPELL_FIREBOLT_N = 54235,
SPELL_FIREBOLT_H = 59468,
SPELL_FLAME_BREATH_N = 54282,
SPELL_FLAME_BREATH_H = 59469,
SPELL_LAVA_BURN_N = 54249,
SPELL_LAVA_BURN_H = 59594,
SPELL_CAUTERIZING_FLAMES = 59466,
SPELL_FIREBOLT_N = 54235,
SPELL_FIREBOLT_H = 59468,
SPELL_FLAME_BREATH_N = 54282,
SPELL_FLAME_BREATH_H = 59469,
SPELL_LAVA_BURN_N = 54249,
SPELL_LAVA_BURN_H = 59594,
};
#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
@@ -41,7 +41,7 @@ public:
struct boss_lavanthorAI : public ScriptedAI
{
boss_lavanthorAI(Creature *c) : ScriptedAI(c)
boss_lavanthorAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -81,19 +81,19 @@ public:
break;
case EVENT_SPELL_FIREBOLT:
me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
events.RepeatEvent(urand(5000,13000));
events.RepeatEvent(urand(5000, 13000));
break;
case EVENT_SPELL_FLAME_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,15000));
events.RepeatEvent(urand(10000, 15000));
break;
case EVENT_SPELL_LAVA_BURN:
me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
events.RepeatEvent(urand(14000,20000));
events.RepeatEvent(urand(14000, 20000));
break;
case EVENT_SPELL_CAUTERIZING_FLAMES:
me->CastSpell((Unit*)NULL, SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,16000));
events.RepeatEvent(urand(10000, 16000));
break;
}

View File

@@ -44,7 +44,7 @@ public:
struct boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature *c) : ScriptedAI(c)
boss_moraggAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
@@ -63,8 +63,8 @@ public:
me->CastSpell(me, SPELL_RAY_OF_SUFFERING, true);
me->CastSpell(me, SPELL_RAY_OF_PAIN, true);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_CORROSIVE_SALIVA, urand(4000,6000));
events.RescheduleEvent(EVENT_SPELL_OPTIC_LINK, urand(10000,11000));
events.RescheduleEvent(EVENT_SPELL_CORROSIVE_SALIVA, urand(4000, 6000));
events.RescheduleEvent(EVENT_SPELL_OPTIC_LINK, urand(10000, 11000));
}
void UpdateAI(uint32 diff)
@@ -83,13 +83,13 @@ public:
break;
case EVENT_SPELL_CORROSIVE_SALIVA:
me->CastSpell(me->GetVictim(), SPELL_CORROSIVE_SALIVA, false);
events.RepeatEvent(urand(8000,10000));
events.RepeatEvent(urand(8000, 10000));
break;
case EVENT_SPELL_OPTIC_LINK:
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 40.0f, true))
{
me->CastSpell(target, SPELL_OPTIC_LINK, false);
events.RepeatEvent(urand(18000,21000));
events.RepeatEvent(urand(18000, 21000));
}
else
events.RepeatEvent(5000);
@@ -127,12 +127,12 @@ public:
{
PrepareAuraScript(spell_optic_linkAuraScript)
void HandleEffectPeriodic(AuraEffect const * aurEff)
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (Unit* target = GetTarget())
if (Unit* caster = GetCaster())
if (GetAura() && GetAura()->GetEffect(0))
GetAura()->GetEffect(0)->SetAmount(aurEff->GetSpellInfo()->Effects[EFFECT_0].BasePoints+(((int32)target->GetExactDist(caster))*25)+(aurEff->GetTickNumber()*100));
GetAura()->GetEffect(0)->SetAmount(aurEff->GetSpellInfo()->Effects[EFFECT_0].BasePoints + (((int32)target->GetExactDist(caster)) * 25) + (aurEff->GetTickNumber() * 100));
}
void Register()
@@ -141,7 +141,7 @@ public:
}
};
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_optic_linkAuraScript();
}

View File

@@ -57,7 +57,7 @@ public:
struct boss_xevozzAI : public ScriptedAI
{
boss_xevozzAI(Creature *c) : ScriptedAI(c), spheres(me)
boss_xevozzAI(Creature* c) : ScriptedAI(c), spheres(me)
{
pInstance = c->GetInstanceScript();
}
@@ -77,7 +77,7 @@ public:
Talk(SAY_AGGRO);
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, urand(16000,20000));
events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, urand(16000, 20000));
events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10000);
}
@@ -112,7 +112,8 @@ public:
if (IsHeroic())
{
uint32 entry2;
do { entry2 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3); } while (entry1 == entry2);
do { entry2 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3); }
while (entry1 == entry2);
me->CastSpell((Unit*)NULL, entry2, true);
}
events.RepeatEvent(45000);
@@ -159,7 +160,7 @@ public:
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
void SummonedCreatureDespawn(Creature* pSummoned)
{
if (pSummoned)
{

View File

@@ -53,7 +53,7 @@ public:
struct boss_zuramatAI : public ScriptedAI
{
boss_zuramatAI(Creature *c) : ScriptedAI(c), summons(me)
boss_zuramatAI(Creature* c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
}
@@ -73,8 +73,8 @@ public:
Talk(SAY_AGGRO);
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_SHROUD_OF_DARKNESS, urand(5000,7000));
events.RescheduleEvent(EVENT_SPELL_VOID_SHIFT, urand(23000,25000));
events.RescheduleEvent(EVENT_SPELL_SHROUD_OF_DARKNESS, urand(5000, 7000));
events.RescheduleEvent(EVENT_SPELL_VOID_SHIFT, urand(23000, 25000));
events.RescheduleEvent(EVENT_SPELL_SUMMON_VOID_SENTRY, 10000);
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 1);
@@ -105,7 +105,7 @@ public:
me->CastSpell(target, SPELL_VOID_SHIFT, false);
me->MonsterWhisper("Gaze... into the void.", target->ToPlayer(), false);
}
events.RepeatEvent(urand(18000,22000));
events.RepeatEvent(urand(18000, 22000));
break;
case EVENT_SPELL_SUMMON_VOID_SENTRY:
me->CastSpell((Unit*)NULL, SPELL_SUMMON_VOID_SENTRY, false);
@@ -124,7 +124,7 @@ public:
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
@@ -143,7 +143,7 @@ public:
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
void SummonedCreatureDespawn(Creature* pSummoned)
{
if (pSummoned)
{
@@ -180,7 +180,7 @@ public:
struct npc_vh_void_sentryAI : public NullCreatureAI
{
npc_vh_void_sentryAI(Creature *c) : NullCreatureAI(c)
npc_vh_void_sentryAI(Creature* c) : NullCreatureAI(c)
{
pInstance = c->GetInstanceScript();
SummonedGUID = 0;
@@ -216,7 +216,7 @@ public:
me->DespawnOrUnsummon(5000);
}
void SummonedCreatureDespawn(Creature *pSummoned)
void SummonedCreatureDespawn(Creature* pSummoned)
{
if (pSummoned)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());

View File

@@ -123,7 +123,7 @@ public:
NPC_SinclariGUID = creature->GetGUID();
break;
case NPC_VIOLET_HOLD_GUARD:
for (uint8 i=0; i<4; ++i)
for (uint8 i = 0; i < 4; ++i)
if (NPC_GuardGUID[i] == 0)
{
NPC_GuardGUID[i] = creature->GetGUID();
@@ -238,9 +238,9 @@ public:
PortalLocation = data;
break;
case DATA_DECRASE_DOOR_HEALTH:
if (GateHealth>0)
if (GateHealth > 0)
--GateHealth;
if (GateHealth==0)
if (GateHealth == 0)
{
CLEANED = false;
InstanceCleanup();
@@ -418,7 +418,7 @@ public:
break;
case EVENT_GUARDS_FALL_BACK:
{
for (uint8 i=0; i<4; ++i)
for (uint8 i = 0; i < 4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
{
c->SetReactState(REACT_PASSIVE);
@@ -432,7 +432,7 @@ public:
break;
case EVENT_GUARDS_DISAPPEAR:
{
for (uint8 i=0; i<4; ++i)
for (uint8 i = 0; i < 4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
c->SetVisible(false);
events.PopEvent();
@@ -474,17 +474,18 @@ public:
case EVENT_SUMMON_PORTAL:
++WaveCount;
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, (uint32)WaveCount);
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5))%6);
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5)) % 6);
if (Creature* c = instance->GetCreature(NPC_SinclariGUID))
{
if (WaveCount%6 != 0)
if (WaveCount % 6 != 0)
c->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocations[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN);
else if (WaveCount == 6 || WaveCount == 12) // first or second boss
{
if (!uiFirstBoss || !uiSecondBoss)
{
uiFirstBoss = urand(1,6);
do { uiSecondBoss = urand(1,6); } while (uiFirstBoss==uiSecondBoss);
uiFirstBoss = urand(1, 6);
do { uiSecondBoss = urand(1, 6); }
while (uiFirstBoss == uiSecondBoss);
SaveToDB();
}
c->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN);
@@ -539,13 +540,13 @@ public:
bool DoNeedCleanup(bool enter)
{
uint8 aliveCount = 0;
Map::PlayerList const &pl = instance->GetPlayers();
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if( Player* plr = itr->GetSource() )
if( plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
++aliveCount;
bool need = enter ? aliveCount<=1 : aliveCount==0;
bool need = enter ? aliveCount <= 1 : aliveCount == 0;
if( !need && CLEANED )
CLEANED = false;
return need;
@@ -567,12 +568,12 @@ public:
// reset positions of Sinclari and Guards
if (Creature* c = instance->GetCreature(NPC_SinclariGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); }
for (uint8 i=0; i<4; ++i)
for (uint8 i = 0; i < 4; ++i)
if (Creature* c = instance->GetCreature(NPC_GuardGUID[i]))
{
c->DespawnOrUnsummon();
c->SetRespawnTime(3);
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
if (m_auiEncounter[MAX_ENCOUNTER - 1] == DONE)
c->SetVisible(false);
else
c->SetVisible(true);
@@ -597,7 +598,7 @@ public:
// open main gate
HandleGameObject(GO_MainGateGUID, true);
if (m_auiEncounter[MAX_ENCOUNTER-1] != DONE) // instance not finished
if (m_auiEncounter[MAX_ENCOUNTER - 1] != DONE) // instance not finished
{
// close all cells
HandleGameObject(GO_MoraggCellGUID, false);
@@ -628,7 +629,7 @@ public:
GateHealth = 100;
WaveCount = 0;
bDefensesUsed = false;
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
if (m_auiEncounter[MAX_ENCOUNTER - 1] == DONE)
EncounterStatus = DONE;
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, CLEANUP_CHECK_INTERVAL);
@@ -692,10 +693,10 @@ public:
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
if (m_auiEncounter[MAX_ENCOUNTER-1] == DONE)
if (m_auiEncounter[MAX_ENCOUNTER - 1] == DONE)
EncounterStatus = DONE;
}
else OUT_LOAD_INST_DATA_FAIL;
else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}

View File

@@ -47,12 +47,12 @@ public:
switch (pInstance->GetData(DATA_ENCOUNTER_STATUS))
{
case NOT_STARTED:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 13853, creature->GetGUID());
break;
case IN_PROGRESS:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
SendGossipMenuFor(player, 13853, creature->GetGUID());
break;
default: // DONE or invalid
@@ -69,7 +69,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF+1:
CloseGossipMenuFor(player);
if (InstanceScript *pInstance = creature->GetInstanceScript())
if (InstanceScript* pInstance = creature->GetInstanceScript())
pInstance->SetData(DATA_START_INSTANCE, 1);
break;
case GOSSIP_ACTION_INFO_DEF+2:
@@ -102,14 +102,14 @@ class npc_vh_teleportation_portal : public CreatureScript
public:
npc_vh_teleportation_portal() : CreatureScript("npc_vh_teleportation_portal") { }
CreatureAI* GetAI(Creature *creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_vh_teleportation_portalAI(creature);
}
struct npc_vh_teleportation_portalAI : public NullCreatureAI
{
npc_vh_teleportation_portalAI(Creature *c) : NullCreatureAI(c), listOfMobs(me)
npc_vh_teleportation_portalAI(Creature* c) : NullCreatureAI(c), listOfMobs(me)
{
pInstance = c->GetInstanceScript();
events.Reset();
@@ -124,14 +124,14 @@ public:
else
addValue = 1;
if (wave%6 != 0)
events.RescheduleEvent(RAND(EVENT_SUMMON_KEEPER_OR_GUARDIAN,EVENT_SUMMON_ELITES), 10000);
if (wave % 6 != 0)
events.RescheduleEvent(RAND(EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_ELITES), 10000);
else
events.RescheduleEvent(EVENT_SUMMON_SABOTEOUR, 3000);
}
}
InstanceScript *pInstance;
InstanceScript* pInstance;
SummonList listOfMobs;
EventMap events;
uint8 wave;
@@ -153,13 +153,13 @@ public:
case EVENT_SUMMON_KEEPER_OR_GUARDIAN:
bKorG = true;
spawned = true;
if (Creature *c = DoSummon(RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER), me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
if (Creature* c = DoSummon(RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER), me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
me->CastSpell(c, SPELL_PORTAL_CHANNEL, false);
events.PopEvent();
events.RescheduleEvent(EVENT_SUMMON_KEEPER_TRASH, 20000);
break;
case EVENT_SUMMON_KEEPER_TRASH:
for (uint8 i=0; i<3+addValue; ++i)
for (uint8 i = 0; i < 3 + addValue; ++i)
{
uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2);
DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
@@ -168,7 +168,7 @@ public:
break;
case EVENT_SUMMON_ELITES:
spawned = true;
for (uint8 i=0; i<2+addValue; ++i)
for (uint8 i = 0; i < 2 + addValue; ++i)
{
uint32 entry = RAND(NPC_AZURE_CAPTAIN, NPC_AZURE_RAIDER, NPC_AZURE_STALKER, NPC_AZURE_SORCEROR);
DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
@@ -212,13 +212,13 @@ public:
void JustDied(Unit* /*killer*/)
{
events.Reset();
if (wave%6 == 0) // just to be sure, shouln't occur
if (wave % 6 == 0) // just to be sure, shouln't occur
return;
if (pInstance)
pInstance->SetData(DATA_PORTAL_DEFEATED, 0);
}
void JustSummoned(Creature *pSummoned)
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
@@ -227,7 +227,7 @@ public:
}
}
void SummonedMobDied(Creature *pSummoned)
void SummonedMobDied(Creature* pSummoned)
{
if (pSummoned)
{
@@ -244,7 +244,7 @@ public:
struct violet_hold_trashAI : public npc_escortAI
{
violet_hold_trashAI(Creature *c) : npc_escortAI(c)
violet_hold_trashAI(Creature* c) : npc_escortAI(c)
{
pInstance = c->GetInstanceScript();
if (pInstance)
@@ -287,8 +287,8 @@ struct violet_hold_trashAI : public npc_escortAI
void WaypointReached(uint32 id)
{
if (PLoc<6)
if (id == uint16(PLocWPCount[PLoc] -1 -(bAlt ? 1 : 0)))
if (PLoc < 6)
if (id == uint16(PLocWPCount[PLoc] - 1 - (bAlt ? 1 : 0)))
CreatureStartAttackDoor();
}
@@ -305,43 +305,43 @@ struct violet_hold_trashAI : public npc_escortAI
switch(PLoc)
{
case 0:
for(int i=0;i<6;i++)
AddWaypoint(i, FirstPortalTrashWPs[i][0]+irand(-1, 1), FirstPortalTrashWPs[i][1]+irand(-1, 1), FirstPortalTrashWPs[i][2]+irand(-1, 1), 0);
for(int i = 0; i < 6; i++)
AddWaypoint(i, FirstPortalTrashWPs[i][0] + irand(-1, 1), FirstPortalTrashWPs[i][1] + irand(-1, 1), FirstPortalTrashWPs[i][2] + irand(-1, 1), 0);
me->SetHomePosition(FirstPortalTrashWPs[5][0], FirstPortalTrashWPs[5][1], FirstPortalTrashWPs[5][2], 3.149439f);
break;
case 1:
bAlt = (bool)urand(0, 1);
if (!bAlt)
{
for(int i=0;i<9;i++)
AddWaypoint(i, SecondPortalTrashWPs1[i][0]+irand(-1, 1), SecondPortalTrashWPs1[i][1]+irand(-1, 1), SecondPortalTrashWPs1[i][2], 0);
me->SetHomePosition(SecondPortalTrashWPs1[8][0]+irand(-1, 1), SecondPortalTrashWPs1[8][1]+irand(-1, 1), SecondPortalTrashWPs1[8][2]+irand(-1, 1), 3.149439f);
for(int i = 0; i < 9; i++)
AddWaypoint(i, SecondPortalTrashWPs1[i][0] + irand(-1, 1), SecondPortalTrashWPs1[i][1] + irand(-1, 1), SecondPortalTrashWPs1[i][2], 0);
me->SetHomePosition(SecondPortalTrashWPs1[8][0] + irand(-1, 1), SecondPortalTrashWPs1[8][1] + irand(-1, 1), SecondPortalTrashWPs1[8][2] + irand(-1, 1), 3.149439f);
}
else
{
for(int i=0;i<8;i++)
AddWaypoint(i, SecondPortalTrashWPs2[i][0]+irand(-1, 1), SecondPortalTrashWPs2[i][1]+irand(-1, 1), SecondPortalTrashWPs2[i][2], 0);
for(int i = 0; i < 8; i++)
AddWaypoint(i, SecondPortalTrashWPs2[i][0] + irand(-1, 1), SecondPortalTrashWPs2[i][1] + irand(-1, 1), SecondPortalTrashWPs2[i][2], 0);
me->SetHomePosition(SecondPortalTrashWPs2[7][0], SecondPortalTrashWPs2[7][1], SecondPortalTrashWPs2[7][2], 3.149439f);
}
break;
case 2:
for(int i=0;i<8;i++)
AddWaypoint(i, ThirdPortalTrashWPs[i][0]+irand(-1, 1), ThirdPortalTrashWPs[i][1]+irand(-1, 1), ThirdPortalTrashWPs[i][2], 0);
for(int i = 0; i < 8; i++)
AddWaypoint(i, ThirdPortalTrashWPs[i][0] + irand(-1, 1), ThirdPortalTrashWPs[i][1] + irand(-1, 1), ThirdPortalTrashWPs[i][2], 0);
me->SetHomePosition(ThirdPortalTrashWPs[7][0], ThirdPortalTrashWPs[7][1], ThirdPortalTrashWPs[7][2], 3.149439f);
break;
case 3:
for(int i=0;i<9;i++)
AddWaypoint(i, FourthPortalTrashWPs[i][0]+irand(-1, 1), FourthPortalTrashWPs[i][1]+irand(-1, 1), FourthPortalTrashWPs[i][2], 0);
for(int i = 0; i < 9; i++)
AddWaypoint(i, FourthPortalTrashWPs[i][0] + irand(-1, 1), FourthPortalTrashWPs[i][1] + irand(-1, 1), FourthPortalTrashWPs[i][2], 0);
me->SetHomePosition(FourthPortalTrashWPs[8][0], FourthPortalTrashWPs[8][1], FourthPortalTrashWPs[8][2], 3.149439f);
break;
case 4:
for(int i=0;i<6;i++)
AddWaypoint(i, FifthPortalTrashWPs[i][0]+irand(-1, 1), FifthPortalTrashWPs[i][1]+irand(-1, 1), FifthPortalTrashWPs[i][2], 0);
for(int i = 0; i < 6; i++)
AddWaypoint(i, FifthPortalTrashWPs[i][0] + irand(-1, 1), FifthPortalTrashWPs[i][1] + irand(-1, 1), FifthPortalTrashWPs[i][2], 0);
me->SetHomePosition(FifthPortalTrashWPs[5][0], FifthPortalTrashWPs[5][1], FifthPortalTrashWPs[5][2], 3.149439f);
break;
case 5:
for(int i=0;i<4;i++)
AddWaypoint(i, SixthPoralTrashWPs[i][0]+irand(-1, 1), SixthPoralTrashWPs[i][1]+irand(-1, 1), SixthPoralTrashWPs[i][2], 0);
for(int i = 0; i < 4; i++)
AddWaypoint(i, SixthPoralTrashWPs[i][0] + irand(-1, 1), SixthPoralTrashWPs[i][1] + irand(-1, 1), SixthPoralTrashWPs[i][2], 0);
me->SetHomePosition(SixthPoralTrashWPs[3][0], SixthPoralTrashWPs[3][1], SixthPoralTrashWPs[3][2], 3.149439f);
break;
}
@@ -371,7 +371,7 @@ struct violet_hold_trashAI : public npc_escortAI
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetHomePosition(1845.577759f+rand_norm()*5-2.5f, 800.681152f+rand_norm()*5-2.5f, 44.104248f, M_PI);
me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
}
me->DeleteThreatList();
@@ -482,7 +482,7 @@ public:
struct npc_azure_invaderAI : public violet_hold_trashAI
{
npc_azure_invaderAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_invaderAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiCleaveTimer;
uint32 uiImpaleTimer;
@@ -510,7 +510,8 @@ public:
{
DoCast(me->GetVictim(), SPELL_CLEAVE);
uiCleaveTimer = 5000;
} else uiCleaveTimer -= diff;
}
else uiCleaveTimer -= diff;
if (uiImpaleTimer <= diff)
{
@@ -518,7 +519,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_IMPALE);
uiImpaleTimer = 4000;
} else uiImpaleTimer -= diff;
}
else uiImpaleTimer -= diff;
}
if (me->GetEntry() == NPC_AZURE_INVADER_2)
@@ -527,13 +529,15 @@ public:
{
DoCast(me->GetVictim(), SPELL_BRUTAL_STRIKE);
uiBrutalStrikeTimer = 5000;
} else uiBrutalStrikeTimer -= diff;
}
else uiBrutalStrikeTimer -= diff;
if (uiSunderArmorTimer <= diff)
{
DoCast(me->GetVictim(), SPELL_SUNDER_ARMOR);
uiSunderArmorTimer = urand(8000, 10000);
} else uiSunderArmorTimer -= diff;
}
else uiSunderArmorTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -555,7 +559,7 @@ public:
struct npc_azure_binderAI : public violet_hold_trashAI
{
npc_azure_binderAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_binderAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiArcaneExplosionTimer;
uint32 uiArcainBarrageTimer;
@@ -583,7 +587,8 @@ public:
{
DoCast(SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = 5000;
} else uiArcaneExplosionTimer -= diff;
}
else uiArcaneExplosionTimer -= diff;
if (uiArcainBarrageTimer <= diff)
{
@@ -591,7 +596,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_ARCANE_BARRAGE);
uiArcainBarrageTimer = 6000;
} else uiArcainBarrageTimer -= diff;
}
else uiArcainBarrageTimer -= diff;
}
if (me->GetEntry() == NPC_AZURE_BINDER_2)
@@ -600,7 +606,8 @@ public:
{
DoCast(SPELL_FROST_NOVA);
uiFrostNovaTimer = 5000;
} else uiFrostNovaTimer -= diff;
}
else uiFrostNovaTimer -= diff;
if (uiFrostboltTimer <= diff)
{
@@ -608,7 +615,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_FROSTBOLT);
uiFrostboltTimer = 6000;
} else uiFrostboltTimer -= diff;
}
else uiFrostboltTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -628,7 +636,7 @@ public:
struct npc_azure_mage_slayerAI : public violet_hold_trashAI
{
npc_azure_mage_slayerAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_mage_slayerAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiArcaneEmpowermentTimer;
uint32 uiSpellLockTimer;
@@ -652,7 +660,8 @@ public:
{
DoCast(me, SPELL_ARCANE_EMPOWERMENT);
uiArcaneEmpowermentTimer = 14000;
} else uiArcaneEmpowermentTimer -= diff;
}
else uiArcaneEmpowermentTimer -= diff;
}
if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_2)
@@ -663,7 +672,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_SPELL_LOCK);
uiSpellLockTimer = 9000;
} else uiSpellLockTimer -= diff;
}
else uiSpellLockTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -683,7 +693,7 @@ public:
struct npc_azure_raiderAI : public violet_hold_trashAI
{
npc_azure_raiderAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_raiderAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiConcussionBlowTimer;
uint32 uiMagicReflectionTimer;
@@ -705,13 +715,15 @@ public:
{
DoCast(me->GetVictim(), SPELL_CONCUSSION_BLOW);
uiConcussionBlowTimer = 5000;
} else uiConcussionBlowTimer -= diff;
}
else uiConcussionBlowTimer -= diff;
if (uiMagicReflectionTimer <= diff)
{
DoCast(SPELL_MAGIC_REFLECTION);
uiMagicReflectionTimer = urand(10000, 15000);
} else uiMagicReflectionTimer -= diff;
}
else uiMagicReflectionTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -730,7 +742,7 @@ public:
struct npc_azure_stalkerAI : public violet_hold_trashAI
{
npc_azure_stalkerAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_stalkerAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiBackstabTimer;
uint32 uiTacticalBlinkTimer;
@@ -740,7 +752,7 @@ public:
{
uiBackstabTimer = 1300;
uiTacticalBlinkTimer = 8000;
TacticalBlinkCasted =false;
TacticalBlinkCasted = false;
}
void UpdateAI(uint32 diff)
@@ -771,7 +783,8 @@ public:
DoCast(pTarget, SPELL_BACKSTAB);
TacticalBlinkCasted = false;
uiBackstabTimer = 4000;
} else uiBackstabTimer -= diff;
}
else uiBackstabTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -821,7 +834,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_ARCANE_BLAST);
uiArcaneBlastTimer = 6000;
} else uiArcaneBlastTimer -= diff;
}
else uiArcaneBlastTimer -= diff;
if (uiSlowTimer <= diff)
{
@@ -829,7 +843,8 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_SLOW);
uiSlowTimer = 5000;
} else uiSlowTimer -= diff;
}
else uiSlowTimer -= diff;
}
if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_2)
@@ -840,13 +855,15 @@ public:
if (pTarget)
DoCast(pTarget, SPELL_CHAINS_OF_ICE);
uiChainsOfIceTimer = 7000;
} else uiChainsOfIceTimer -= diff;
}
else uiChainsOfIceTimer -= diff;
if (uiConeOfColdTimer <= diff)
{
DoCast(SPELL_CONE_OF_COLD);
DoCast(SPELL_CONE_OF_COLD);
uiConeOfColdTimer = 5000;
} else uiConeOfColdTimer -= diff;
}
else uiConeOfColdTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -866,7 +883,7 @@ public:
struct npc_azure_captainAI : public violet_hold_trashAI
{
npc_azure_captainAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_captainAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiMortalStrikeTimer;
uint32 uiWhirlwindTimer;
@@ -888,13 +905,15 @@ public:
{
DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = 5000;
} else uiMortalStrikeTimer -= diff;
}
else uiMortalStrikeTimer -= diff;
if (uiWhirlwindTimer <= diff)
{
DoCastAOE(SPELL_WHIRLWIND_OF_STEEL);
uiWhirlwindTimer = 8000;
} else uiWhirlwindTimer -= diff;
}
else uiWhirlwindTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -913,7 +932,7 @@ public:
struct npc_azure_sorcerorAI : public violet_hold_trashAI
{
npc_azure_sorcerorAI(Creature *c) : violet_hold_trashAI(c) {}
npc_azure_sorcerorAI(Creature* c) : violet_hold_trashAI(c) {}
uint32 uiArcaneStreamTimer;
uint32 uiArcaneStreamTimerStartingValueHolder;
@@ -938,15 +957,17 @@ public:
Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true);
if (pTarget)
DoCast(pTarget, SPELL_ARCANE_STREAM);
uiArcaneStreamTimer = urand(0, 5000)+5000;
uiArcaneStreamTimer = urand(0, 5000) + 5000;
uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
} else uiArcaneStreamTimer -= diff;
}
else uiArcaneStreamTimer -= diff;
if (uiManaDetonationTimer <= diff && uiArcaneStreamTimer >=1500 && uiArcaneStreamTimer <= uiArcaneStreamTimerStartingValueHolder/2)
if (uiManaDetonationTimer <= diff && uiArcaneStreamTimer >= 1500 && uiArcaneStreamTimer <= uiArcaneStreamTimerStartingValueHolder / 2)
{
DoCastAOE(SPELL_MANA_DETONATION);
uiManaDetonationTimer = urand(2000, 6000);
} else uiManaDetonationTimer -= diff;
}
else uiManaDetonationTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -976,7 +997,7 @@ public:
struct npc_azure_saboteurAI : public npc_escortAI
{
npc_azure_saboteurAI(Creature *c) : npc_escortAI(c)
npc_azure_saboteurAI(Creature* c) : npc_escortAI(c)
{
pInstance = c->GetInstanceScript();
uiBoss = 0;
@@ -1037,17 +1058,17 @@ public:
switch(uiBoss)
{
case 1:
for(int i=0;i<3;i++)
for(int i = 0; i < 3; i++)
AddWaypoint(i, SaboteurFinalPos1[i][0], SaboteurFinalPos1[i][1], SaboteurFinalPos1[i][2], 0);
me->SetHomePosition(SaboteurFinalPos1[2][0], SaboteurFinalPos1[2][1], SaboteurFinalPos1[2][2], 4.762346f);
break;
case 2:
for(int i=0;i<3;i++)
for(int i = 0; i < 3; i++)
AddWaypoint(i, SaboteurFinalPos2[i][0], SaboteurFinalPos2[i][1], SaboteurFinalPos2[i][2], 0);
me->SetHomePosition(SaboteurFinalPos2[2][0], SaboteurFinalPos2[2][1], SaboteurFinalPos2[2][2], 1.862674f);
break;
case 3:
for(int i=0;i<2;i++)
for(int i = 0; i < 2; i++)
AddWaypoint(i, SaboteurFinalPos3[i][0], SaboteurFinalPos3[i][1], SaboteurFinalPos3[i][2], 0);
me->SetHomePosition(SaboteurFinalPos3[1][0], SaboteurFinalPos3[1][1], SaboteurFinalPos3[1][2], 5.500638f);
break;
@@ -1060,7 +1081,7 @@ public:
me->SetHomePosition(SaboteurFinalPos5[0], SaboteurFinalPos5[1], SaboteurFinalPos5[2], 1.100841f);
break;
case 6:
for(int i=0;i<5;i++)
for(int i = 0; i < 5; i++)
AddWaypoint(i, SaboteurFinalPos6[i][0], SaboteurFinalPos6[i][1], SaboteurFinalPos6[i][2], 0);
me->SetHomePosition(SaboteurFinalPos6[4][0], SaboteurFinalPos6[4][1], SaboteurFinalPos6[4][2], 0.983031f);
break;
@@ -1124,7 +1145,7 @@ public:
{
PrepareAuraScript(spell_destroy_door_sealAuraScript)
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* target = GetTarget())
@@ -1138,7 +1159,7 @@ public:
}
};
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_destroy_door_sealAuraScript();
}

View File

@@ -1,6 +1,6 @@
/*
* Originally written by Pussywizard - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
*/
#ifndef DEF_VIOLET_HOLD_H
#define DEF_VIOLET_HOLD_H
@@ -79,7 +79,7 @@ enum VHWorldStates
enum Spells
{
SPELL_CONTROL_CRYSTAL_ACTIVATION= 57804,
SPELL_CONTROL_CRYSTAL_ACTIVATION = 57804,
SPELL_ARCANE_LIGHTNING = 57912,
SPELL_ARCANE_LIGHTNING_VISUAL = 57930,
SPELL_PORTAL_CHANNEL = 58012,
@@ -153,7 +153,7 @@ const Position BossStartMove6 = {1928.207031f, 852.864441f, 47.200813f, 0.0f};
const Position CyanigosasSpawnLocation = {1930.281250f, 804.407715f, 52.410946f, 3.139621f};
const Position MiddleRoomLocation = {1892.291260f, 805.696838f, 38.438862f, 3.139621f};
const uint8 PLocWPCount[6] = {6,9,8,9,6,4};
const uint8 PLocWPCount[6] = {6, 9, 8, 9, 6, 4};
const Position PortalLocations[] =
{