refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -35,182 +35,182 @@ enum Misc
class boss_dred : public CreatureScript
{
public:
boss_dred() : CreatureScript("boss_dred") {}
public:
boss_dred() : CreatureScript("boss_dred") {}
CreatureAI *GetAI(Creature *creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_dredAI>(creature);
}
struct boss_dredAI : public BossAI
{
boss_dredAI(Creature* creature) : BossAI(creature, DATA_DRED)
{
return GetInstanceAI<boss_dredAI>(creature);
}
struct boss_dredAI : public BossAI
void Reset()
{
boss_dredAI(Creature* creature) : BossAI(creature, DATA_DRED)
BossAI::Reset();
_raptorCount = 0;
}
uint32 GetData(uint32 data) const
{
if (data == me->GetEntry())
return uint32(_raptorCount);
return 0;
}
void SetData(uint32 type, uint32)
{
if (type == me->GetEntry())
++_raptorCount;
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
_raptorCount = 0;
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 33000);
events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20000);
events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 18500);
events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, urand(10000, 20000));
events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 17000);
if (IsHeroic())
{
events.ScheduleEvent(EVENT_MENACING_CLAW, 21000);
events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, urand(20000, 25000));
}
}
void Reset()
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
BossAI::Reset();
_raptorCount = 0;
}
uint32 GetData(uint32 data) const
{
if (data == me->GetEntry())
return uint32(_raptorCount);
return 0;
}
void SetData(uint32 type, uint32)
{
if (type == me->GetEntry())
++_raptorCount;
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
_raptorCount = 0;
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 33000);
events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20000);
events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 18500);
events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, urand(10000,20000));
events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 17000);
if (IsHeroic())
{
events.ScheduleEvent(EVENT_MENACING_CLAW, 21000);
events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, urand(20000,25000));
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BELLOWING_ROAR:
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 40000);
break;
case EVENT_SPELL_GRIEVOUS_BITE:
me->CastSpell(me->GetVictim(), SPELL_GRIEVOUS_BITE, false);
events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20000);
break;
case EVENT_SPELL_MANGLING_SLASH:
me->CastSpell(me->GetVictim(), SPELL_MANGLING_SLASH, false);
events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 20000);
break;
case EVENT_SPELL_FEARSOME_ROAR:
me->CastSpell(me, SPELL_FEARSOME_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, 17000);
break;
case EVENT_SPELL_PIERCING_SLASH:
me->CastSpell(me->GetVictim(), SPELL_PIERCING_SLASH, false);
events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 20000);
break;
case EVENT_SPELL_RAPTOR_CALL:
me->CastSpell(me, SPELL_RAPTOR_CALL, false);
events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, 20000);
break;
case EVENT_MENACING_CLAW:
Talk(SAY_CLAW_EMOTE);
me->setAttackTimer(BASE_ATTACK, 2000);
case EVENT_SPELL_BELLOWING_ROAR:
me->CastSpell(me, SPELL_BELLOWING_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 40000);
break;
case EVENT_SPELL_GRIEVOUS_BITE:
me->CastSpell(me->GetVictim(), SPELL_GRIEVOUS_BITE, false);
events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20000);
break;
case EVENT_SPELL_MANGLING_SLASH:
me->CastSpell(me->GetVictim(), SPELL_MANGLING_SLASH, false);
events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 20000);
break;
case EVENT_SPELL_FEARSOME_ROAR:
me->CastSpell(me, SPELL_FEARSOME_ROAR, false);
events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, 17000);
break;
case EVENT_SPELL_PIERCING_SLASH:
me->CastSpell(me->GetVictim(), SPELL_PIERCING_SLASH, false);
events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 20000);
break;
case EVENT_SPELL_RAPTOR_CALL:
me->CastSpell(me, SPELL_RAPTOR_CALL, false);
events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, 20000);
break;
case EVENT_MENACING_CLAW:
Talk(SAY_CLAW_EMOTE);
me->setAttackTimer(BASE_ATTACK, 2000);
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
events.ScheduleEvent(EVENT_MENACING_CLAW, 20000);
break;
}
DoMeleeAttackIfReady();
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
events.ScheduleEvent(EVENT_MENACING_CLAW, 20000);
break;
}
private:
uint8 _raptorCount;
};
DoMeleeAttackIfReady();
}
private:
uint8 _raptorCount;
};
};
class spell_dred_grievious_bite : public SpellScriptLoader
{
public:
spell_dred_grievious_bite() : SpellScriptLoader("spell_dred_grievious_bite") { }
public:
spell_dred_grievious_bite() : SpellScriptLoader("spell_dred_grievious_bite") { }
class spell_dred_grievious_bite_AuraScript : public AuraScript
class spell_dred_grievious_bite_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dred_grievious_bite_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
PrepareAuraScript(spell_dred_grievious_bite_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* target = GetTarget())
if (target->GetHealth() == target->GetMaxHealth())
{
PreventDefaultAction();
SetDuration(0);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dred_grievious_bite_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dred_grievious_bite_AuraScript();
if (Unit* target = GetTarget())
if (target->GetHealth() == target->GetMaxHealth())
{
PreventDefaultAction();
SetDuration(0);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dred_grievious_bite_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dred_grievious_bite_AuraScript();
}
};
class spell_dred_raptor_call : public SpellScriptLoader
{
public:
spell_dred_raptor_call() : SpellScriptLoader("spell_dred_raptor_call") { }
public:
spell_dred_raptor_call() : SpellScriptLoader("spell_dred_raptor_call") { }
class spell_dred_raptor_call_SpellScript : public SpellScript
class spell_dred_raptor_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dred_raptor_call_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_dred_raptor_call_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->SummonCreature(RAND(NPC_DRAKKARI_GUTRIPPER, NPC_DRAKKARI_SCYTHECLAW), -522.02f, -718.89f, 30.26f, 2.41f);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dred_raptor_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dred_raptor_call_SpellScript();
GetCaster()->SummonCreature(RAND(NPC_DRAKKARI_GUTRIPPER, NPC_DRAKKARI_SCYTHECLAW), -522.02f, -718.89f, 30.26f, 2.41f);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dred_raptor_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dred_raptor_call_SpellScript();
}
};
class achievement_better_off_dred : public AchievementCriteriaScript
{
public:
achievement_better_off_dred() : AchievementCriteriaScript("achievement_better_off_dred")
{
}
public:
achievement_better_off_dred() : AchievementCriteriaScript("achievement_better_off_dred")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
return target->GetAI()->GetData(target->GetEntry());
}
return target->GetAI()->GetData(target->GetEntry());
}
};
void AddSC_boss_dred()

View File

@@ -48,7 +48,7 @@ enum Misc
EVENT_KILL_TALK = 6,
EVENT_CHECK_PHASE = 7,
EVENT_SPELL_SUMMON_MINIONS = 8,
ROOM_RIGHT = 0,
ROOM_LEFT = 1,
ROOM_STAIRS = 2
@@ -63,286 +63,286 @@ std::unordered_map<uint32, std::tuple <uint32, Position>> const npcSummon =
class boss_novos : public CreatureScript
{
public:
boss_novos() : CreatureScript("boss_novos") { }
public:
boss_novos() : CreatureScript("boss_novos") { }
struct boss_novosAI : public BossAI
struct boss_novosAI : public BossAI
{
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS)
{
boss_novosAI(Creature* creature) : BossAI(creature, DATA_NOVOS)
{
}
void Reset()
{
BossAI::Reset();
instance->SetBossState(DATA_NOVOS_CRYSTALS, IN_PROGRESS);
instance->SetBossState(DATA_NOVOS_CRYSTALS, NOT_STARTED);
_crystalCounter = _summonTargetRightGUID = _summonTargetLeftGUID = _stage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_achievement = true;
}
uint32 GetData(uint32 data) const
{
if (data == me->GetEntry())
return uint32(_achievement);
return 0;
}
void SetData(uint32 type, uint32)
{
if (type == me->GetEntry())
_achievement = false;
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3000);
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 9000);
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30000);
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20000);
events.ScheduleEvent(EVENT_CHECK_PHASE, 80000);
me->CastSpell(me, SPELL_ARCANE_BLAST, true);
me->CastSpell(me, SPELL_ARCANE_FIELD, true);
me->CastSpell(me, SPELL_DESPAWN_CRYSTAL_HANDLER, true);
for (auto itr : npcSummon)
{
uint32 summonEntry;
Position summonPos;
std::tie(summonEntry, summonPos) = itr.second;
if (Creature *creature = me->SummonCreature(summonEntry, summonPos))
switch (itr.first)
{
case ROOM_LEFT:
_summonTargetLeftGUID = creature->GetGUID();
break;
case ROOM_RIGHT:
_summonTargetRightGUID = creature->GetGUID();
break;
}
}
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
instance->SetBossState(DATA_NOVOS_CRYSTALS, DONE);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
summon->SetReactState(REACT_DEFENSIVE);
else if (summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET)
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_FETID_TROLL:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_FETID_TROLL_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3000);
break;
case EVENT_SUMMON_HULKING_CORPSE:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_HULKING_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30000);
break;
case EVENT_SUMMON_SHADOWCASTER:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_RISEN_SHADOWCASTER, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 10000);
break;
case EVENT_SUMMON_CRYSTAL_HANDLER:
if (_crystalCounter++ < 4)
{
Talk(SAY_SUMMONING_ADDS);
Talk(EMOTE_SUMMONING_ADDS);
if (Creature* target = ObjectAccessor::GetCreature(*me, _stage ? _summonTargetLeftGUID : _summonTargetRightGUID))
target->CastSpell(target, SPELL_SUMMON_CRYSTAL_HANDLER, true, nullptr, nullptr, me->GetGUID());
_stage = _stage ? 0 : 1;
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20000);
}
break;
case EVENT_CHECK_PHASE:
if (me->HasAura(SPELL_BEAM_CHANNEL))
{
events.ScheduleEvent(EVENT_CHECK_PHASE, 2000);
break;
}
events.Reset();
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 3000);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 10000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
break;
case EVENT_CAST_OFFENSIVE_SPELL:
if (!me->HasUnitState(UNIT_STATE_CASTING))
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
me->CastSpell(target, RAND(SPELL_BLIZZARD,SPELL_FROSTBOLT,SPELL_TOUCH_OF_MISERY), false);
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 500);
break;
case EVENT_SPELL_SUMMON_MINIONS:
if (me->HasUnitState(UNIT_STATE_CASTING))
{
me->CastSpell(me, SPELL_SUMMON_MINIONS, false);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 15000);
break;
}
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 500);
break;
}
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return !SelectTargetFromPlayerList(80.0f);
}
private:
uint8 _crystalCounter;
uint8 _stage;
uint64 _summonTargetRightGUID;
uint64 _summonTargetLeftGUID;
bool _achievement;
};
CreatureAI *GetAI(Creature *creature) const
{
return GetInstanceAI<boss_novosAI>(creature);
}
void Reset()
{
BossAI::Reset();
instance->SetBossState(DATA_NOVOS_CRYSTALS, IN_PROGRESS);
instance->SetBossState(DATA_NOVOS_CRYSTALS, NOT_STARTED);
_crystalCounter = _summonTargetRightGUID = _summonTargetLeftGUID = _stage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_achievement = true;
}
uint32 GetData(uint32 data) const
{
if (data == me->GetEntry())
return uint32(_achievement);
return 0;
}
void SetData(uint32 type, uint32)
{
if (type == me->GetEntry())
_achievement = false;
}
void MoveInLineOfSight(Unit* /*who*/) { }
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3000);
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 9000);
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30000);
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20000);
events.ScheduleEvent(EVENT_CHECK_PHASE, 80000);
me->CastSpell(me, SPELL_ARCANE_BLAST, true);
me->CastSpell(me, SPELL_ARCANE_FIELD, true);
me->CastSpell(me, SPELL_DESPAWN_CRYSTAL_HANDLER, true);
for (auto itr : npcSummon)
{
uint32 summonEntry;
Position summonPos;
std::tie(summonEntry, summonPos) = itr.second;
if (Creature* creature = me->SummonCreature(summonEntry, summonPos))
switch (itr.first)
{
case ROOM_LEFT:
_summonTargetLeftGUID = creature->GetGUID();
break;
case ROOM_RIGHT:
_summonTargetRightGUID = creature->GetGUID();
break;
}
}
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
instance->SetBossState(DATA_NOVOS_CRYSTALS, DONE);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
summon->SetReactState(REACT_DEFENSIVE);
else if (summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET)
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_FETID_TROLL:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_FETID_TROLL_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3000);
break;
case EVENT_SUMMON_HULKING_CORPSE:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_HULKING_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30000);
break;
case EVENT_SUMMON_SHADOWCASTER:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_RISEN_SHADOWCASTER, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 10000);
break;
case EVENT_SUMMON_CRYSTAL_HANDLER:
if (_crystalCounter++ < 4)
{
Talk(SAY_SUMMONING_ADDS);
Talk(EMOTE_SUMMONING_ADDS);
if (Creature* target = ObjectAccessor::GetCreature(*me, _stage ? _summonTargetLeftGUID : _summonTargetRightGUID))
target->CastSpell(target, SPELL_SUMMON_CRYSTAL_HANDLER, true, nullptr, nullptr, me->GetGUID());
_stage = _stage ? 0 : 1;
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20000);
}
break;
case EVENT_CHECK_PHASE:
if (me->HasAura(SPELL_BEAM_CHANNEL))
{
events.ScheduleEvent(EVENT_CHECK_PHASE, 2000);
break;
}
events.Reset();
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 3000);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 10000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
break;
case EVENT_CAST_OFFENSIVE_SPELL:
if (!me->HasUnitState(UNIT_STATE_CASTING))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
me->CastSpell(target, RAND(SPELL_BLIZZARD, SPELL_FROSTBOLT, SPELL_TOUCH_OF_MISERY), false);
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 500);
break;
case EVENT_SPELL_SUMMON_MINIONS:
if (me->HasUnitState(UNIT_STATE_CASTING))
{
me->CastSpell(me, SPELL_SUMMON_MINIONS, false);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 15000);
break;
}
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 500);
break;
}
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return !SelectTargetFromPlayerList(80.0f);
}
private:
uint8 _crystalCounter;
uint8 _stage;
uint64 _summonTargetRightGUID;
uint64 _summonTargetLeftGUID;
bool _achievement;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_novosAI>(creature);
}
};
class spell_novos_despawn_crystal_handler : public SpellScriptLoader
{
public:
spell_novos_despawn_crystal_handler() : SpellScriptLoader("spell_novos_despawn_crystal_handler") { }
public:
spell_novos_despawn_crystal_handler() : SpellScriptLoader("spell_novos_despawn_crystal_handler") { }
class spell_novos_despawn_crystal_handler_SpellScript : public SpellScript
class spell_novos_despawn_crystal_handler_SpellScript : public SpellScript
{
PrepareSpellScript(spell_novos_despawn_crystal_handler_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_novos_despawn_crystal_handler_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_BEAM_CHANNEL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_novos_despawn_crystal_handler_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_novos_despawn_crystal_handler_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_BEAM_CHANNEL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_novos_despawn_crystal_handler_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_novos_despawn_crystal_handler_SpellScript();
}
};
class spell_novos_crystal_handler_death : public SpellScriptLoader
{
public:
spell_novos_crystal_handler_death() : SpellScriptLoader("spell_novos_crystal_handler_death") { }
public:
spell_novos_crystal_handler_death() : SpellScriptLoader("spell_novos_crystal_handler_death") { }
class spell_novos_crystal_handler_death_AuraScript : public AuraScript
class spell_novos_crystal_handler_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_novos_crystal_handler_death_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_novos_crystal_handler_death_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->InterruptNonMeleeSpells(false);
if (GameObject* crystal = GetUnitOwner()->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_DOOR, 5.0f))
crystal->SetGoState(GO_STATE_READY);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_novos_crystal_handler_death_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_novos_crystal_handler_death_AuraScript();
GetUnitOwner()->InterruptNonMeleeSpells(false);
if (GameObject* crystal = GetUnitOwner()->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_DOOR, 5.0f))
crystal->SetGoState(GO_STATE_READY);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_novos_crystal_handler_death_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_novos_crystal_handler_death_AuraScript();
}
};
class spell_novos_summon_minions : public SpellScriptLoader
{
public:
spell_novos_summon_minions() : SpellScriptLoader("spell_novos_summon_minions") { }
public:
spell_novos_summon_minions() : SpellScriptLoader("spell_novos_summon_minions") { }
class spell_novos_summon_minions_SpellScript : public SpellScript
class spell_novos_summon_minions_SpellScript : public SpellScript
{
PrepareSpellScript(spell_novos_summon_minions_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_novos_summon_minions_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
for (uint8 i = 0; i < 4; ++i)
GetCaster()->CastSpell((Unit*)NULL, SPELL_COPY_OF_SUMMON_MINIONS, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_novos_summon_minions_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_novos_summon_minions_SpellScript();
for (uint8 i = 0; i < 4; ++i)
GetCaster()->CastSpell((Unit*)NULL, SPELL_COPY_OF_SUMMON_MINIONS, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_novos_summon_minions_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_novos_summon_minions_SpellScript();
}
};
class achievement_oh_novos : public AchievementCriteriaScript
{
public:
achievement_oh_novos() : AchievementCriteriaScript("achievement_oh_novos") { }
public:
achievement_oh_novos() : AchievementCriteriaScript("achievement_oh_novos") { }
bool OnCheck(Player* /*player*/, Unit* target)
{
return target && target->GetAI()->GetData(target->GetEntry());
}
bool OnCheck(Player* /*player*/, Unit* target)
{
return target && target->GetAI()->GetData(target->GetEntry());
}
};
void AddSC_boss_novos()

View File

@@ -54,240 +54,240 @@ enum Misc
class boss_tharon_ja : public CreatureScript
{
public:
boss_tharon_ja() : CreatureScript("boss_tharon_ja") { }
public:
boss_tharon_ja() : CreatureScript("boss_tharon_ja") { }
CreatureAI *GetAI(Creature *creature) const
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_tharon_jaAI>(creature);
}
struct boss_tharon_jaAI : public BossAI
{
boss_tharon_jaAI(Creature* creature) : BossAI(creature, DATA_THARON_JA)
{
return GetInstanceAI<boss_tharon_jaAI>(creature);
}
struct boss_tharon_jaAI : public BossAI
void Reset()
{
boss_tharon_jaAI(Creature* creature) : BossAI(creature, DATA_THARON_JA)
{
}
BossAI::Reset();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
me->SetDisplayId(me->GetNativeDisplayId());
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
}
void Reset()
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 5000);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(14000, 18000));
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, urand(8000, 10000));
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1000);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void DoAction(int32 param)
{
if (param == ACTION_TURN_BONES && me->IsAlive())
{
Talk(SAY_SKELETON);
events.Reset();
events.ScheduleEvent(EVENT_TURN_BONES_REAL, 3000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
me->CastSpell(me, SPELL_ACHIEVEMENT_CHECK, true);
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
BossAI::Reset();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
me->SetDisplayId(me->GetNativeDisplayId());
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
me->CastSpell(me, SPELL_FLESH_VISUAL, true);
}
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 5000);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(14000,18000));
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, urand(8000,10000));
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void KilledUnit(Unit * /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
void DoAction(int32 param)
switch (events.ExecuteEvent())
{
if (param == ACTION_TURN_BONES && me->IsAlive())
{
Talk(SAY_SKELETON);
events.Reset();
events.ScheduleEvent(EVENT_TURN_BONES_REAL, 3000);
}
}
case EVENT_SPELL_CURSE_OF_LIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_CURSE_OF_LIFE, false);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 13000);
break;
case EVENT_SPELL_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_RAIN_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 16000);
break;
case EVENT_SPELL_SHADOW_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_VOLLEY, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 9000);
break;
case EVENT_SPELL_TURN_FLESH:
if (me->HealthBelowPct(50))
{
Talk(SAY_FLESH);
me->getThreatManager().resetAllAggro();
me->CastSpell((Unit*)NULL, SPELL_TURN_FLESH, false);
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
me->CastSpell(me, SPELL_ACHIEVEMENT_CHECK, true);
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
events.Reset();
events.ScheduleEvent(EVENT_TURN_FLESH_REAL, 3000);
return;
}
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1000);
break;
case EVENT_TURN_FLESH_REAL:
me->CastSpell(me, SPELL_DUMMY, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_EYE_BEAM, 11000);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 3000);
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 6000);
break;
case EVENT_SPELL_EYE_BEAM:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_EYE_BEAM, false);
break;
case EVENT_SPELL_LIGHTNING_BREATH:
me->CastSpell(me->GetVictim(), SPELL_LIGHTNING_BREATH, false);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 8000);
break;
case EVENT_SPELL_POISON_CLOUD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_POISON_CLOUD, false);
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 10000);
break;
case EVENT_TURN_BONES_REAL:
me->SetDisplayId(me->GetNativeDisplayId());
me->CastSpell(me, SPELL_FLESH_VISUAL, true);
}
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 1000);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(12000, 14000));
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, urand(8000, 10000));
break;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_CURSE_OF_LIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_CURSE_OF_LIFE, false);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 13000);
break;
case EVENT_SPELL_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
me->CastSpell(target, SPELL_RAIN_OF_FIRE, false);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 16000);
break;
case EVENT_SPELL_SHADOW_VOLLEY:
me->CastSpell(me, SPELL_SHADOW_VOLLEY, false);
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 9000);
break;
case EVENT_SPELL_TURN_FLESH:
if (me->HealthBelowPct(50))
{
Talk(SAY_FLESH);
me->getThreatManager().resetAllAggro();
me->CastSpell((Unit*)NULL, SPELL_TURN_FLESH, false);
events.Reset();
events.ScheduleEvent(EVENT_TURN_FLESH_REAL, 3000);
return;
}
events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1000);
break;
case EVENT_TURN_FLESH_REAL:
me->CastSpell(me, SPELL_DUMMY, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_EYE_BEAM, 11000);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 3000);
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 6000);
break;
case EVENT_SPELL_EYE_BEAM:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_EYE_BEAM, false);
break;
case EVENT_SPELL_LIGHTNING_BREATH:
me->CastSpell(me->GetVictim(), SPELL_LIGHTNING_BREATH, false);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 8000);
break;
case EVENT_SPELL_POISON_CLOUD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_POISON_CLOUD, false);
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 10000);
break;
case EVENT_TURN_BONES_REAL:
me->SetDisplayId(me->GetNativeDisplayId());
me->CastSpell(me, SPELL_FLESH_VISUAL, true);
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 1000);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(12000,14000));
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, urand(8000,10000));
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_tharon_ja_curse_of_life : public SpellScriptLoader
{
public:
spell_tharon_ja_curse_of_life() : SpellScriptLoader("spell_tharon_ja_curse_of_life") { }
public:
spell_tharon_ja_curse_of_life() : SpellScriptLoader("spell_tharon_ja_curse_of_life") { }
class spell_tharon_ja_curse_of_life_AuraScript : public AuraScript
class spell_tharon_ja_curse_of_life_AuraScript : public AuraScript
{
PrepareAuraScript(spell_tharon_ja_curse_of_life_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
PrepareAuraScript(spell_tharon_ja_curse_of_life_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
if (GetUnitOwner()->HealthBelowPct(50))
{
if (GetUnitOwner()->HealthBelowPct(50))
{
PreventDefaultAction();
SetDuration(0);
}
PreventDefaultAction();
SetDuration(0);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_tharon_ja_curse_of_life_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tharon_ja_curse_of_life_AuraScript();
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_tharon_ja_curse_of_life_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tharon_ja_curse_of_life_AuraScript();
}
};
class spell_tharon_ja_dummy : public SpellScriptLoader
{
public:
spell_tharon_ja_dummy() : SpellScriptLoader("spell_tharon_ja_dummy") { }
public:
spell_tharon_ja_dummy() : SpellScriptLoader("spell_tharon_ja_dummy") { }
class spell_tharon_ja_dummy_AuraScript : public AuraScript
class spell_tharon_ja_dummy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_tharon_ja_dummy_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_tharon_ja_dummy_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_FLESH_VISUAL, true);
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_GIFT_OF_THARON_JA, true);
GetUnitOwner()->SetDisplayId(GetUnitOwner()->GetNativeDisplayId()+1);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->getThreatManager().resetAllAggro();
GetUnitOwner()->GetMotionMaster()->Clear();
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_TURN_BONES, false);
GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_tharon_ja_dummy_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_tharon_ja_dummy_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tharon_ja_dummy_AuraScript();
PreventDefaultAction();
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_FLESH_VISUAL, true);
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_GIFT_OF_THARON_JA, true);
GetUnitOwner()->SetDisplayId(GetUnitOwner()->GetNativeDisplayId() + 1);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->getThreatManager().resetAllAggro();
GetUnitOwner()->GetMotionMaster()->Clear();
GetUnitOwner()->CastSpell((Unit*)NULL, SPELL_TURN_BONES, false);
GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_tharon_ja_dummy_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_tharon_ja_dummy_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_tharon_ja_dummy_AuraScript();
}
};
class spell_tharon_ja_clear_gift_of_tharon_ja : public SpellScriptLoader
{
public:
spell_tharon_ja_clear_gift_of_tharon_ja() : SpellScriptLoader("spell_tharon_ja_clear_gift_of_tharon_ja") { }
public:
spell_tharon_ja_clear_gift_of_tharon_ja() : SpellScriptLoader("spell_tharon_ja_clear_gift_of_tharon_ja") { }
class spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript : public SpellScript
class spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript : public SpellScript
{
PrepareSpellScript(spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->RemoveAura(SPELL_GIFT_OF_THARON_JA);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript();
if (Unit* target = GetHitUnit())
target->RemoveAura(SPELL_GIFT_OF_THARON_JA);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript();
}
};
void AddSC_boss_tharon_ja()

View File

@@ -43,223 +43,223 @@ enum Events
class boss_trollgore : public CreatureScript
{
public:
boss_trollgore() : CreatureScript("boss_trollgore") { }
public:
boss_trollgore() : CreatureScript("boss_trollgore") { }
struct boss_trollgoreAI : public BossAI
struct boss_trollgoreAI : public BossAI
{
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE)
{
boss_trollgoreAI(Creature* creature) : BossAI(creature, DATA_TROLLGORE)
{
}
void Reset()
{
BossAI::Reset();
events2.Reset();
events2.ScheduleEvent(EVENT_SPAWN_INVADERS, 30000);
}
void EnterCombat(Unit* who)
{
events.ScheduleEvent(EVENT_SPELL_INFECTED_WOUND, urand(6000,10000));
events.ScheduleEvent(EVENT_SPELL_CRUSH, urand(3000,5000));
events.ScheduleEvent(EVENT_SPELL_CONSUME, 15000);
events.ScheduleEvent(EVENT_SPELL_CORPSE_EXPLODE, 35000);
events.ScheduleEvent(EVENT_SPAWN_INVADERS, 20000, 30000);
me->setActive(true);
instance->SetBossState(DATA_TROLLGORE, IN_PROGRESS);
if (who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SPAWN_INVADERS:
me->CastSpell(me, SPELL_SUMMON_INVADER_A, true);
me->CastSpell(me, SPELL_SUMMON_INVADER_B, true);
me->CastSpell(me, SPELL_SUMMON_INVADER_C, true);
events2.ScheduleEvent(EVENT_SPAWN_INVADERS, 30000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.ExecuteEvent())
{
case EVENT_SPELL_INFECTED_WOUND:
me->CastSpell(me->GetVictim(), SPELL_INFECTED_WOUND, false);
events.ScheduleEvent(EVENT_SPELL_INFECTED_WOUND, urand(25000,35000));
break;
case EVENT_SPELL_CRUSH:
me->CastSpell(me->GetVictim(), SPELL_CRUSH, false);
events.ScheduleEvent(EVENT_SPELL_CRUSH, urand(10000,15000));
break;
case EVENT_SPELL_CONSUME:
Talk(SAY_CONSUME);
me->CastSpell(me, SPELL_CONSUME, false);
events.ScheduleEvent(EVENT_SPELL_CONSUME, 15000);
break;
case EVENT_SPELL_CORPSE_EXPLODE:
Talk(SAY_EXPLODE);
me->CastSpell(me, SPELL_CORPSE_EXPLODE, false);
events.ScheduleEvent(EVENT_SPELL_CORPSE_EXPLODE, urand(15000,19000));
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
}
private:
EventMap events2;
};
CreatureAI *GetAI(Creature *creature) const
{
return GetInstanceAI<boss_trollgoreAI>(creature);
}
void Reset()
{
BossAI::Reset();
events2.Reset();
events2.ScheduleEvent(EVENT_SPAWN_INVADERS, 30000);
}
void EnterCombat(Unit* who)
{
events.ScheduleEvent(EVENT_SPELL_INFECTED_WOUND, urand(6000, 10000));
events.ScheduleEvent(EVENT_SPELL_CRUSH, urand(3000, 5000));
events.ScheduleEvent(EVENT_SPELL_CONSUME, 15000);
events.ScheduleEvent(EVENT_SPELL_CORPSE_EXPLODE, 35000);
events.ScheduleEvent(EVENT_SPAWN_INVADERS, 20000, 30000);
me->setActive(true);
instance->SetBossState(DATA_TROLLGORE, IN_PROGRESS);
if (who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void KilledUnit(Unit* /*victim*/)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void UpdateAI(uint32 diff)
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_SPAWN_INVADERS:
me->CastSpell(me, SPELL_SUMMON_INVADER_A, true);
me->CastSpell(me, SPELL_SUMMON_INVADER_B, true);
me->CastSpell(me, SPELL_SUMMON_INVADER_C, true);
events2.ScheduleEvent(EVENT_SPAWN_INVADERS, 30000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.ExecuteEvent())
{
case EVENT_SPELL_INFECTED_WOUND:
me->CastSpell(me->GetVictim(), SPELL_INFECTED_WOUND, false);
events.ScheduleEvent(EVENT_SPELL_INFECTED_WOUND, urand(25000, 35000));
break;
case EVENT_SPELL_CRUSH:
me->CastSpell(me->GetVictim(), SPELL_CRUSH, false);
events.ScheduleEvent(EVENT_SPELL_CRUSH, urand(10000, 15000));
break;
case EVENT_SPELL_CONSUME:
Talk(SAY_CONSUME);
me->CastSpell(me, SPELL_CONSUME, false);
events.ScheduleEvent(EVENT_SPELL_CONSUME, 15000);
break;
case EVENT_SPELL_CORPSE_EXPLODE:
Talk(SAY_EXPLODE);
me->CastSpell(me, SPELL_CORPSE_EXPLODE, false);
events.ScheduleEvent(EVENT_SPELL_CORPSE_EXPLODE, urand(15000, 19000));
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
}
private:
EventMap events2;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_trollgoreAI>(creature);
}
};
class spell_trollgore_consume : public SpellScriptLoader
{
public:
spell_trollgore_consume() : SpellScriptLoader("spell_trollgore_consume") { }
public:
spell_trollgore_consume() : SpellScriptLoader("spell_trollgore_consume") { }
class spell_trollgore_consume_SpellScript : public SpellScript
class spell_trollgore_consume_SpellScript : public SpellScript
{
PrepareSpellScript(spell_trollgore_consume_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_trollgore_consume_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_CONSUME_AURA, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_trollgore_consume_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_trollgore_consume_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_CONSUME_AURA, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_trollgore_consume_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_trollgore_consume_SpellScript();
}
};
class spell_trollgore_corpse_explode : public SpellScriptLoader
{
public:
spell_trollgore_corpse_explode() : SpellScriptLoader("spell_trollgore_corpse_explode") { }
public:
spell_trollgore_corpse_explode() : SpellScriptLoader("spell_trollgore_corpse_explode") { }
class spell_trollgore_corpse_explode_AuraScript : public AuraScript
class spell_trollgore_corpse_explode_AuraScript : public AuraScript
{
PrepareAuraScript(spell_trollgore_corpse_explode_AuraScript);
void PeriodicTick(AuraEffect const* aurEff)
{
PrepareAuraScript(spell_trollgore_corpse_explode_AuraScript);
void PeriodicTick(AuraEffect const* aurEff)
{
if (aurEff->GetTickNumber() == 2)
if (Unit* caster = GetCaster())
caster->CastSpell(GetTarget(), SPELL_CORPSE_EXPLODE_DAMAGE, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* target = GetTarget()->ToCreature())
target->DespawnOrUnsummon(1);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_trollgore_corpse_explode_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
AfterEffectRemove += AuraEffectRemoveFn(spell_trollgore_corpse_explode_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_trollgore_corpse_explode_AuraScript();
if (aurEff->GetTickNumber() == 2)
if (Unit* caster = GetCaster())
caster->CastSpell(GetTarget(), SPELL_CORPSE_EXPLODE_DAMAGE, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Creature* target = GetTarget()->ToCreature())
target->DespawnOrUnsummon(1);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_trollgore_corpse_explode_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
AfterEffectRemove += AuraEffectRemoveFn(spell_trollgore_corpse_explode_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_trollgore_corpse_explode_AuraScript();
}
};
class spell_trollgore_invader_taunt : public SpellScriptLoader
{
public:
spell_trollgore_invader_taunt() : SpellScriptLoader("spell_trollgore_invader_taunt") { }
public:
spell_trollgore_invader_taunt() : SpellScriptLoader("spell_trollgore_invader_taunt") { }
class spell_trollgore_invader_taunt_SpellScript : public SpellScript
class spell_trollgore_invader_taunt_SpellScript : public SpellScript
{
PrepareSpellScript(spell_trollgore_invader_taunt_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_trollgore_invader_taunt_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_trollgore_invader_taunt_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_trollgore_invader_taunt_SpellScript();
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_trollgore_invader_taunt_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_trollgore_invader_taunt_SpellScript();
}
};
class achievement_consumption_junction : public AchievementCriteriaScript
{
public:
achievement_consumption_junction() : AchievementCriteriaScript("achievement_consumption_junction")
{
}
public:
achievement_consumption_junction() : AchievementCriteriaScript("achievement_consumption_junction")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
bool OnCheck(Player* /*player*/, Unit* target)
{
if (!target)
return false;
return target->GetAuraCount(sSpellMgr->GetSpellIdForDifficulty(SPELL_CONSUME_AURA, target)) < 10;
}
return target->GetAuraCount(sSpellMgr->GetSpellIdForDifficulty(SPELL_CONSUME_AURA, target)) < 10;
}
};
void AddSC_boss_trollgore()

View File

@@ -17,134 +17,134 @@ DoorData const doorData[] =
class instance_drak_tharon_keep : public InstanceMapScript
{
public:
instance_drak_tharon_keep() : InstanceMapScript("instance_drak_tharon_keep", 600) { }
public:
instance_drak_tharon_keep() : InstanceMapScript("instance_drak_tharon_keep", 600) { }
struct instance_drak_tharon_keep_InstanceScript : public InstanceScript
struct instance_drak_tharon_keep_InstanceScript : public InstanceScript
{
instance_drak_tharon_keep_InstanceScript(Map* map) : InstanceScript(map)
{
instance_drak_tharon_keep_InstanceScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_NOVOS_CRYSTAL_1:
case GO_NOVOS_CRYSTAL_2:
case GO_NOVOS_CRYSTAL_3:
case GO_NOVOS_CRYSTAL_4:
AddDoor(go, true);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_NOVOS_CRYSTAL_1:
case GO_NOVOS_CRYSTAL_2:
case GO_NOVOS_CRYSTAL_3:
case GO_NOVOS_CRYSTAL_4:
AddDoor(go, false);
break;
}
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D K " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* in)
{
if( !in )
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'K')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
};
InstanceScript* GetInstanceScript(InstanceMap *map) const
{
return new instance_drak_tharon_keep_InstanceScript(map);
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_NOVOS_CRYSTAL_1:
case GO_NOVOS_CRYSTAL_2:
case GO_NOVOS_CRYSTAL_3:
case GO_NOVOS_CRYSTAL_4:
AddDoor(go, true);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_NOVOS_CRYSTAL_1:
case GO_NOVOS_CRYSTAL_2:
case GO_NOVOS_CRYSTAL_3:
case GO_NOVOS_CRYSTAL_4:
AddDoor(go, false);
break;
}
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D K " << GetBossSaveData();
return saveStream.str();
}
void Load(const char* in)
{
if( !in )
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'K')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_drak_tharon_keep_InstanceScript(map);
}
};
class spell_dtk_raise_dead : public SpellScriptLoader
{
public:
spell_dtk_raise_dead() : SpellScriptLoader("spell_dtk_raise_dead") { }
public:
spell_dtk_raise_dead() : SpellScriptLoader("spell_dtk_raise_dead") { }
class spell_dtk_raise_dead_AuraScript : public AuraScript
class spell_dtk_raise_dead_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dtk_raise_dead_AuraScript)
bool Load()
{
PrepareAuraScript(spell_dtk_raise_dead_AuraScript)
bool Load()
{
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->ToCreature()->DespawnOrUnsummon(1);
GetUnitOwner()->SummonCreature(NPC_RISEN_DRAKKARI_WARRIOR, *GetUnitOwner());
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_dtk_raise_dead_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dtk_raise_dead_AuraScript();
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->ToCreature()->DespawnOrUnsummon(1);
GetUnitOwner()->SummonCreature(NPC_RISEN_DRAKKARI_WARRIOR, *GetUnitOwner());
}
void Register()
{
AfterEffectRemove += AuraEffectRemoveFn(spell_dtk_raise_dead_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dtk_raise_dead_AuraScript();
}
};
class spell_dtk_summon_random_drakkari : public SpellScriptLoader
{
public:
spell_dtk_summon_random_drakkari() : SpellScriptLoader("spell_dtk_summon_random_drakkari") { }
public:
spell_dtk_summon_random_drakkari() : SpellScriptLoader("spell_dtk_summon_random_drakkari") { }
class spell_dtk_summon_random_drakkari_SpellScript : public SpellScript
class spell_dtk_summon_random_drakkari_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dtk_summon_random_drakkari_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_dtk_summon_random_drakkari_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), RAND(SPELL_SUMMON_DRAKKARI_SHAMAN, SPELL_SUMMON_DRAKKARI_GUARDIAN), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dtk_summon_random_drakkari_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dtk_summon_random_drakkari_SpellScript();
GetCaster()->CastSpell(GetCaster(), RAND(SPELL_SUMMON_DRAKKARI_SHAMAN, SPELL_SUMMON_DRAKKARI_GUARDIAN), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dtk_summon_random_drakkari_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dtk_summon_random_drakkari_SpellScript();
}
};
void AddSC_instance_drak_tharon_keep()