refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -11,185 +11,185 @@
class instance_sunken_temple : public InstanceMapScript
{
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { }
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { }
struct instance_sunken_temple_InstanceMapScript : public InstanceScript
struct instance_sunken_temple_InstanceMapScript : public InstanceScript
{
instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map)
{
instance_sunken_temple_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
_statuePhase = 0;
_defendersKilled = 0;
memset(&_encounters, 0, sizeof(_encounters));
_forcefieldGUID = 0;
_jammalanGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_JAMMAL_AN_THE_PROPHET:
_jammalanGUID = creature->GetGUID();
break;
}
if (creature->IsAlive() && creature->GetDBTableGUIDLow() && creature->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && creature->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.push_back(creature->GetGUID());
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && unit->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.remove(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_ATALAI_STATUE1:
case GO_ATALAI_STATUE2:
case GO_ATALAI_STATUE3:
case GO_ATALAI_STATUE4:
case GO_ATALAI_STATUE5:
case GO_ATALAI_STATUE6:
if (gameobject->GetEntry() < GO_ATALAI_STATUE1+_statuePhase)
{
instance->SummonGameObject(GO_ATALAI_LIGHT2, gameobject->GetPositionX(), gameobject->GetPositionY(), gameobject->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
gameobject->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_ATALAI_IDOL:
if (_statuePhase == MAX_STATUE_PHASE)
gameobject->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
case GO_IDOL_OF_HAKKAR:
if (_encounters[TYPE_ATAL_ALARION] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case GO_FORCEFIELD:
_forcefieldGUID = gameobject->GetGUID();
if (_defendersKilled == DEFENDERS_COUNT)
gameobject->SetGoState(GO_STATE_ACTIVE);
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_STATUES:
_events.ScheduleEvent(DATA_STATUES, 0);
break;
case DATA_DEFENDER_KILLED:
++_defendersKilled;
if (_defendersKilled == DEFENDERS_COUNT)
{
instance->LoadGrid(-425.89f, -86.07f);
if (Creature* jammal = instance->GetCreature(_jammalanGUID))
jammal->AI()->Talk(0);
if (GameObject* forcefield = instance->GetGameObject(_forcefieldGUID))
forcefield->SetGoState(GO_STATE_ACTIVE);
}
break;
case DATA_ERANIKUS_FIGHT:
for (std::list<uint64>::const_iterator itr = _dragonkinList.begin(); itr != _dragonkinList.end(); ++itr)
{
if (Creature* creature = instance->GetCreature(*itr))
if (instance->IsGridLoaded(creature->GetPositionX(), creature->GetPositionY()))
creature->SetInCombatWithZone();
}
break;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
_encounters[type] = data;
break;
}
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_STATUES:
return _statuePhase;
case DATA_DEFENDER_KILLED:
return _defendersKilled;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
return _encounters[type];
}
return 0;
}
void Update(uint32 diff)
{
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case DATA_STATUES:
++_statuePhase;
if (_statuePhase == MAX_STATUE_PHASE)
instance->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
}
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "T A " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _statuePhase << ' ' << _defendersKilled;
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'T' && dataHead2 == 'A')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
loadStream >> _statuePhase;
loadStream >> _defendersKilled;
}
}
private:
uint32 _statuePhase;
uint32 _defendersKilled;
uint32 _encounters[MAX_ENCOUNTERS];
uint64 _forcefieldGUID;
uint64 _jammalanGUID;
std::list<uint64> _dragonkinList;
EventMap _events;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_sunken_temple_InstanceMapScript(map);
}
void Initialize()
{
_statuePhase = 0;
_defendersKilled = 0;
memset(&_encounters, 0, sizeof(_encounters));
_forcefieldGUID = 0;
_jammalanGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_JAMMAL_AN_THE_PROPHET:
_jammalanGUID = creature->GetGUID();
break;
}
if (creature->IsAlive() && creature->GetDBTableGUIDLow() && creature->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && creature->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.push_back(creature->GetGUID());
}
void OnUnitDeath(Unit* unit)
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && unit->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.remove(unit->GetGUID());
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_ATALAI_STATUE1:
case GO_ATALAI_STATUE2:
case GO_ATALAI_STATUE3:
case GO_ATALAI_STATUE4:
case GO_ATALAI_STATUE5:
case GO_ATALAI_STATUE6:
if (gameobject->GetEntry() < GO_ATALAI_STATUE1 + _statuePhase)
{
instance->SummonGameObject(GO_ATALAI_LIGHT2, gameobject->GetPositionX(), gameobject->GetPositionY(), gameobject->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
gameobject->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_ATALAI_IDOL:
if (_statuePhase == MAX_STATUE_PHASE)
gameobject->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
case GO_IDOL_OF_HAKKAR:
if (_encounters[TYPE_ATAL_ALARION] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case GO_FORCEFIELD:
_forcefieldGUID = gameobject->GetGUID();
if (_defendersKilled == DEFENDERS_COUNT)
gameobject->SetGoState(GO_STATE_ACTIVE);
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case DATA_STATUES:
_events.ScheduleEvent(DATA_STATUES, 0);
break;
case DATA_DEFENDER_KILLED:
++_defendersKilled;
if (_defendersKilled == DEFENDERS_COUNT)
{
instance->LoadGrid(-425.89f, -86.07f);
if (Creature* jammal = instance->GetCreature(_jammalanGUID))
jammal->AI()->Talk(0);
if (GameObject* forcefield = instance->GetGameObject(_forcefieldGUID))
forcefield->SetGoState(GO_STATE_ACTIVE);
}
break;
case DATA_ERANIKUS_FIGHT:
for (std::list<uint64>::const_iterator itr = _dragonkinList.begin(); itr != _dragonkinList.end(); ++itr)
{
if (Creature* creature = instance->GetCreature(*itr))
if (instance->IsGridLoaded(creature->GetPositionX(), creature->GetPositionY()))
creature->SetInCombatWithZone();
}
break;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
_encounters[type] = data;
break;
}
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_STATUES:
return _statuePhase;
case DATA_DEFENDER_KILLED:
return _defendersKilled;
case TYPE_ATAL_ALARION:
case TYPE_JAMMAL_AN:
case TYPE_HAKKAR_EVENT:
return _encounters[type];
}
return 0;
}
void Update(uint32 diff)
{
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case DATA_STATUES:
++_statuePhase;
if (_statuePhase == MAX_STATUE_PHASE)
instance->SummonGameObject(GO_IDOL_OF_HAKKAR, -480.08f, 94.29f, -189.72f, 1.571f, 0.0f, 0.0f, 0.0f, 0.0f, 0);
break;
}
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "T A " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _statuePhase << ' ' << _defendersKilled;
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'T' && dataHead2 == 'A')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
loadStream >> _statuePhase;
loadStream >> _defendersKilled;
}
}
private:
uint32 _statuePhase;
uint32 _defendersKilled;
uint32 _encounters[MAX_ENCOUNTERS];
uint64 _forcefieldGUID;
uint64 _jammalanGUID;
std::list<uint64> _dragonkinList;
EventMap _events;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_sunken_temple_InstanceMapScript(map);
}
};
enum MalfurionMisc
@@ -200,84 +200,84 @@ enum MalfurionMisc
class at_malfurion_stormrage : public AreaTriggerScript
{
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
bool OnTrigger(Player* player, const AreaTrigger* /*at*/)
{
if (player->GetInstanceScript() && !player->FindNearestCreature(NPC_MALFURION_STORMRAGE, 15.0f) &&
bool OnTrigger(Player* player, const AreaTrigger* /*at*/)
{
if (player->GetInstanceScript() && !player->FindNearestCreature(NPC_MALFURION_STORMRAGE, 15.0f) &&
player->GetQuestStatus(QUEST_THE_CHARGE_OF_DRAGONFLIGHTS) == QUEST_STATUS_REWARDED && player->GetQuestStatus(QUEST_ERANIKUS_TYRANT_OF_DREAMS) != QUEST_STATUS_REWARDED)
player->SummonCreature(NPC_MALFURION_STORMRAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
}
player->SummonCreature(NPC_MALFURION_STORMRAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
return false;
}
};
class spell_temple_of_atal_hakkar_hex_of_jammal_an : public SpellScriptLoader
{
public:
spell_temple_of_atal_hakkar_hex_of_jammal_an() : SpellScriptLoader("spell_temple_of_atal_hakkar_hex_of_jammal_an") { }
public:
spell_temple_of_atal_hakkar_hex_of_jammal_an() : SpellScriptLoader("spell_temple_of_atal_hakkar_hex_of_jammal_an") { }
class spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript : public AuraScript
class spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript : public AuraScript
{
PrepareAuraScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PrepareAuraScript(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (caster->IsAlive() && caster->IsInCombat())
{
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN, true);
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN_CHARM, true);
}
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript();
if (Unit* caster = GetCaster())
if (caster->IsAlive() && caster->IsInCombat())
{
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN, true);
caster->CastSpell(GetTarget(), HEX_OF_JAMMAL_AN_CHARM, true);
}
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_temple_of_atal_hakkar_hex_of_jammal_an_AuraScript();
}
};
class spell_temple_of_atal_hakkar_awaken_the_soulflayer : public SpellScriptLoader
{
public:
spell_temple_of_atal_hakkar_awaken_the_soulflayer() : SpellScriptLoader("spell_temple_of_atal_hakkar_awaken_the_soulflayer") { }
public:
spell_temple_of_atal_hakkar_awaken_the_soulflayer() : SpellScriptLoader("spell_temple_of_atal_hakkar_awaken_the_soulflayer") { }
class spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript : public SpellScript
class spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript : public SpellScript
{
PrepareSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript);
void HandleSendEvent(SpellEffIndex effIndex)
{
PrepareSpellScript(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript);
PreventHitDefaultEffect(effIndex);
InstanceScript* instanceScript = GetCaster()->GetInstanceScript();
Map* map = GetCaster()->FindMap();
if (!map || !instanceScript || instanceScript->GetData(TYPE_HAKKAR_EVENT) != NOT_STARTED)
return;
void HandleSendEvent(SpellEffIndex effIndex)
Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
if (TempSummon* summon = map->SummonCreature(NPC_SHADE_OF_HAKKAR, pos))
{
PreventHitDefaultEffect(effIndex);
InstanceScript* instanceScript = GetCaster()->GetInstanceScript();
Map* map = GetCaster()->FindMap();
if (!map || !instanceScript || instanceScript->GetData(TYPE_HAKKAR_EVENT) != NOT_STARTED)
return;
Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
if (TempSummon* summon = map->SummonCreature(NPC_SHADE_OF_HAKKAR, pos))
{
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
instanceScript->SetData(TYPE_HAKKAR_EVENT, IN_PROGRESS);
}
summon->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
instanceScript->SetData(TYPE_HAKKAR_EVENT, IN_PROGRESS);
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript();
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript();
}
};
void AddSC_instance_sunken_temple()