refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -19,126 +19,126 @@ enum Creatures
class instance_shadowfang_keep : public InstanceMapScript
{
public:
instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
public:
instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_shadowfang_keep_InstanceMapScript(map);
}
struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
{
instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
{
return new instance_shadowfang_keep_InstanceMapScript(map);
memset(&_encounters, 0, sizeof(_encounters));
}
struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
void OnGameObjectCreate(GameObject* gameobject)
{
instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize()
switch (gameobject->GetEntry())
{
memset(&_encounters, 0, sizeof(_encounters));
case GO_COURTYARD_DOOR:
if (_encounters[TYPE_COURTYARD] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_SORCERER_DOOR:
if (_encounters[TYPE_FENRUS_THE_DEVOURER] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_ARUGAL_DOOR:
if (_encounters[TYPE_WOLF_MASTER_NANDOS] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_COURTYARD:
case TYPE_FENRUS_THE_DEVOURER:
case TYPE_WOLF_MASTER_NANDOS:
_encounters[type] = data;
break;
}
void OnGameObjectCreate(GameObject* gameobject)
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "S K " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'K')
{
switch (gameobject->GetEntry())
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
case GO_COURTYARD_DOOR:
if (_encounters[TYPE_COURTYARD] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_SORCERER_DOOR:
if (_encounters[TYPE_FENRUS_THE_DEVOURER] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_ARUGAL_DOOR:
if (_encounters[TYPE_WOLF_MASTER_NANDOS] == DONE)
HandleGameObject(0, true, gameobject);
break;
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_COURTYARD:
case TYPE_FENRUS_THE_DEVOURER:
case TYPE_WOLF_MASTER_NANDOS:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "S K " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'K')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
};
class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
{
public:
spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
public:
spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
{
PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = irand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
}
void HandleDummyTick(AuraEffect const* aurEff)
{
GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
aurEff->CalculatePeriodic(GetCaster());
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_haunting_spirits_AuraScript();
isPeriodic = true;
amplitude = irand(30 * IN_MILLISECONDS, 90 * IN_MILLISECONDS);
}
void HandleDummyTick(AuraEffect const* aurEff)
{
GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
aurEff->CalculatePeriodic(GetCaster());
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_haunting_spirits_AuraScript();
}
};
enum ForsakenSpells
@@ -149,51 +149,51 @@ enum ForsakenSpells
class spell_shadowfang_keep_forsaken_skills : public SpellScriptLoader
{
public:
spell_shadowfang_keep_forsaken_skills() : SpellScriptLoader("spell_shadowfang_keep_forsaken_skills") { }
public:
spell_shadowfang_keep_forsaken_skills() : SpellScriptLoader("spell_shadowfang_keep_forsaken_skills") { }
class spell_shadowfang_keep_forsaken_skills_AuraScript : public AuraScript
class spell_shadowfang_keep_forsaken_skills_AuraScript : public AuraScript
{
PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_AuraScript);
bool Load()
{
PrepareAuraScript(spell_shadowfang_keep_forsaken_skills_AuraScript);
bool Load()
{
_forsakenSpell = 0;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
private:
uint32 _forsakenSpell;
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_forsaken_skills_AuraScript();
_forsakenSpell = 0;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->RemoveAurasDueToSpell(_forsakenSpell);
_forsakenSpell = urand(SPELL_FORSAKEN_SKILL_SWORD, SPELL_FORSAKEN_SKILL_SHADOW);
if (_forsakenSpell == SPELL_FORSAKEN_SKILL_SHADOW - 1)
++_forsakenSpell;
GetUnitOwner()->CastSpell(GetUnitOwner(), _forsakenSpell, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_shadowfang_keep_forsaken_skills_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_forsaken_skills_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
private:
uint32 _forsakenSpell;
};
AuraScript* GetAuraScript() const
{
return new spell_shadowfang_keep_forsaken_skills_AuraScript();
}
};
void AddSC_instance_shadowfang_keep()