mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 16:43:47 +00:00
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
This commit is contained in:
@@ -106,7 +106,9 @@ public:
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switch (go->GetEntry())
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{
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//case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = go->GetGUID(); break;
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case DOOR_HIGH_INQUISITOR_ID: DoorHighInquisitorGUID = go->GetGUID(); break;
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case DOOR_HIGH_INQUISITOR_ID:
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DoorHighInquisitorGUID = go->GetGUID();
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break;
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}
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}
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@@ -114,8 +116,12 @@ public:
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{
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switch (creature->GetEntry())
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{
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case NPC_COMMANDER_MOGRAINE: MograineGUID = creature->GetGUID(); break;
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case NPC_INQUISITOR_WHITEMANE: WhitemaneGUID = creature->GetGUID(); break;
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case NPC_COMMANDER_MOGRAINE:
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MograineGUID = creature->GetGUID();
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break;
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case NPC_INQUISITOR_WHITEMANE:
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WhitemaneGUID = creature->GetGUID();
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break;
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}
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}
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@@ -123,20 +129,20 @@ public:
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{
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switch(type)
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{
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case TYPE_MOGRAINE_AND_WHITE_EVENT:
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if (data == IN_PROGRESS)
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{
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DoUseDoorOrButton(DoorHighInquisitorGUID);
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encounter = IN_PROGRESS;
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}
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if (data == FAIL)
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{
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DoUseDoorOrButton(DoorHighInquisitorGUID);
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encounter = FAIL;
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}
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if (data == SPECIAL)
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encounter = SPECIAL;
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break;
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case TYPE_MOGRAINE_AND_WHITE_EVENT:
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if (data == IN_PROGRESS)
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{
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DoUseDoorOrButton(DoorHighInquisitorGUID);
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encounter = IN_PROGRESS;
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}
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if (data == FAIL)
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{
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DoUseDoorOrButton(DoorHighInquisitorGUID);
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encounter = FAIL;
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}
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if (data == SPECIAL)
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encounter = SPECIAL;
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break;
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}
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}
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@@ -144,9 +150,12 @@ public:
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{
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switch (type)
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{
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case DATA_MOGRAINE: return MograineGUID;
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case DATA_WHITEMANE: return WhitemaneGUID;
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case DATA_DOOR_WHITEMANE: return DoorHighInquisitorGUID;
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case DATA_MOGRAINE:
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return MograineGUID;
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case DATA_WHITEMANE:
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return WhitemaneGUID;
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case DATA_DOOR_WHITEMANE:
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return DoorHighInquisitorGUID;
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}
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return 0;
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}
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@@ -284,57 +293,57 @@ public:
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switch (uiSteps)
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{
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case 1:
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me->GetMotionMaster()->MovePoint(0, 1152.039795f, 1398.405518f, 32.527878f);
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return 2 * IN_MILLISECONDS;
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case 2:
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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return 2 * IN_MILLISECONDS;
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case 3:
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Talk(3);
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return 10 * IN_MILLISECONDS;
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case 4:
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me->SummonCreature(NPC_HIGHLORD_MOGRAINE, 1065.130737f, 1399.350586f, 30.763723f, 6.282961f, TEMPSUMMON_TIMED_DESPAWN, 400000)->SetName("Highlord Mograine");
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me->FindNearestCreature(NPC_HIGHLORD_MOGRAINE, 200.0f)->setFaction(FACTION_FRIENDLY_TO_ALL);
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return 30 * IN_MILLISECONDS;
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case 5:
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mograine->StopMovingOnCurrentPos();
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mograine->AI()->Talk(0);
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mograine->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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return 4 * IN_MILLISECONDS;
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case 6:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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return 2 * IN_MILLISECONDS;
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case 7:
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Talk(4);
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return 4 * IN_MILLISECONDS;
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case 8:
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mograine->AI()->Talk(1);
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return 11 * IN_MILLISECONDS;
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case 9:
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mograine->HandleEmoteCommand(EMOTE_ONESHOT_BATTLE_ROAR);
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return 4 * IN_MILLISECONDS;
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case 10:
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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Talk(5);
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return 2 * IN_MILLISECONDS;
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case 11:
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mograine->CastSpell(me, SPELL_FORGIVENESS, false);
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return 1 * IN_MILLISECONDS;
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case 12:
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mograine->CastSpell(me, SPELL_COSMETIC_CHAIN, true);
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return 0.5 * IN_MILLISECONDS;
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case 13:
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mograine->AI()->Talk(2);
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mograine->DespawnOrUnsummon(3 * IN_MILLISECONDS);
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mograine->Kill(me, me, true);
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return 0;
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default:
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if(mograine)
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mograine->DespawnOrUnsummon(0);
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return 0;
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case 1:
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me->GetMotionMaster()->MovePoint(0, 1152.039795f, 1398.405518f, 32.527878f);
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return 2 * IN_MILLISECONDS;
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case 2:
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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return 2 * IN_MILLISECONDS;
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case 3:
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Talk(3);
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return 10 * IN_MILLISECONDS;
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case 4:
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me->SummonCreature(NPC_HIGHLORD_MOGRAINE, 1065.130737f, 1399.350586f, 30.763723f, 6.282961f, TEMPSUMMON_TIMED_DESPAWN, 400000)->SetName("Highlord Mograine");
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me->FindNearestCreature(NPC_HIGHLORD_MOGRAINE, 200.0f)->setFaction(FACTION_FRIENDLY_TO_ALL);
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return 30 * IN_MILLISECONDS;
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case 5:
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mograine->StopMovingOnCurrentPos();
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mograine->AI()->Talk(0);
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mograine->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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return 4 * IN_MILLISECONDS;
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case 6:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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return 2 * IN_MILLISECONDS;
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case 7:
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Talk(4);
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return 4 * IN_MILLISECONDS;
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case 8:
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mograine->AI()->Talk(1);
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return 11 * IN_MILLISECONDS;
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case 9:
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mograine->HandleEmoteCommand(EMOTE_ONESHOT_BATTLE_ROAR);
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return 4 * IN_MILLISECONDS;
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case 10:
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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Talk(5);
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return 2 * IN_MILLISECONDS;
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case 11:
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mograine->CastSpell(me, SPELL_FORGIVENESS, false);
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return 1 * IN_MILLISECONDS;
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case 12:
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mograine->CastSpell(me, SPELL_COSMETIC_CHAIN, true);
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return 0.5 * IN_MILLISECONDS;
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case 13:
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mograine->AI()->Talk(2);
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mograine->DespawnOrUnsummon(3 * IN_MILLISECONDS);
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mograine->Kill(me, me, true);
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return 0;
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default:
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if(mograine)
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mograine->DespawnOrUnsummon(0);
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return 0;
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}
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}
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@@ -659,88 +668,88 @@ public:
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switch (uiAction)
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{
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case 1:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "Mograine?", GOSSIP_SENDER_MAIN, 2);
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SendGossipMenuFor(player, 100101, creature->GetGUID());
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return true;
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case 2:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "What do you mean?", GOSSIP_SENDER_MAIN, 3);
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SendGossipMenuFor(player, 100102, creature->GetGUID());
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return true;
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case 3:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "I still do not fully understand.", GOSSIP_SENDER_MAIN, 4);
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SendGossipMenuFor(player, 100103, creature->GetGUID());
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return true;
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case 4:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "Incredible story. So how did he die?", GOSSIP_SENDER_MAIN, 5);
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SendGossipMenuFor(player, 100104, creature->GetGUID());
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return true;
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case 5:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 6);
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SendGossipMenuFor(player, 100105, creature->GetGUID());
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return true;
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case 6:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "How do you know all of this?", GOSSIP_SENDER_MAIN, 7);
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SendGossipMenuFor(player, 100106, creature->GetGUID());
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return true;
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case 7:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "A thousand? For one man?", GOSSIP_SENDER_MAIN, 8);
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SendGossipMenuFor(player, 100107, creature->GetGUID());
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return true;
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case 8:
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creature->HandleEmoteCommand(5);
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AddGossipItemFor(player, 0, "Yet? Yet what?", GOSSIP_SENDER_MAIN, 9);
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SendGossipMenuFor(player, 100108, creature->GetGUID());
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return true;
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case 9:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "And did he?", GOSSIP_SENDER_MAIN, 10);
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SendGossipMenuFor(player, 100109, creature->GetGUID());
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return true;
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case 10:
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creature->HandleEmoteCommand(274);
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AddGossipItemFor(player, 0, "Continue please, Fairbanks.", GOSSIP_SENDER_MAIN, 11);
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SendGossipMenuFor(player, 100110, creature->GetGUID());
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return true;
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case 11:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 12);
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SendGossipMenuFor(player, 100111, creature->GetGUID());
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return true;
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case 12:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You were right, Fairbanks. That is tragic.", GOSSIP_SENDER_MAIN, 13);
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SendGossipMenuFor(player, 100112, creature->GetGUID());
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return true;
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case 13:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "And you did...", GOSSIP_SENDER_MAIN, 14);
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SendGossipMenuFor(player, 100113, creature->GetGUID());
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return true;
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case 14:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You tell an incredible tale, Fairbanks. What of the blade? Is it beyond redemption?", GOSSIP_SENDER_MAIN, 15);
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SendGossipMenuFor(player, 100114, creature->GetGUID());
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return true;
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case 15:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "But his son is dead.", GOSSIP_SENDER_MAIN, 16);
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SendGossipMenuFor(player, 100115, creature->GetGUID());
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return true;
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case 16:
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SendGossipMenuFor(player, 100116, creature->GetGUID());
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// todo: we need to play these 3 emote in sequence, we play only the last one right now.
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creature->HandleEmoteCommand(274);
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creature->HandleEmoteCommand(1);
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creature->HandleEmoteCommand(397);
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return true;
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case 1:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "Mograine?", GOSSIP_SENDER_MAIN, 2);
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SendGossipMenuFor(player, 100101, creature->GetGUID());
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return true;
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case 2:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "What do you mean?", GOSSIP_SENDER_MAIN, 3);
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SendGossipMenuFor(player, 100102, creature->GetGUID());
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return true;
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case 3:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "I still do not fully understand.", GOSSIP_SENDER_MAIN, 4);
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SendGossipMenuFor(player, 100103, creature->GetGUID());
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return true;
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case 4:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "Incredible story. So how did he die?", GOSSIP_SENDER_MAIN, 5);
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SendGossipMenuFor(player, 100104, creature->GetGUID());
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return true;
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case 5:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 6);
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SendGossipMenuFor(player, 100105, creature->GetGUID());
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return true;
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case 6:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "How do you know all of this?", GOSSIP_SENDER_MAIN, 7);
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SendGossipMenuFor(player, 100106, creature->GetGUID());
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return true;
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case 7:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "A thousand? For one man?", GOSSIP_SENDER_MAIN, 8);
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SendGossipMenuFor(player, 100107, creature->GetGUID());
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return true;
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case 8:
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creature->HandleEmoteCommand(5);
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AddGossipItemFor(player, 0, "Yet? Yet what?", GOSSIP_SENDER_MAIN, 9);
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SendGossipMenuFor(player, 100108, creature->GetGUID());
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return true;
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case 9:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "And did he?", GOSSIP_SENDER_MAIN, 10);
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SendGossipMenuFor(player, 100109, creature->GetGUID());
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return true;
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case 10:
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creature->HandleEmoteCommand(274);
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AddGossipItemFor(player, 0, "Continue please, Fairbanks.", GOSSIP_SENDER_MAIN, 11);
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SendGossipMenuFor(player, 100110, creature->GetGUID());
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return true;
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case 11:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 12);
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SendGossipMenuFor(player, 100111, creature->GetGUID());
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return true;
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case 12:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You were right, Fairbanks. That is tragic.", GOSSIP_SENDER_MAIN, 13);
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SendGossipMenuFor(player, 100112, creature->GetGUID());
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return true;
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case 13:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "And you did...", GOSSIP_SENDER_MAIN, 14);
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SendGossipMenuFor(player, 100113, creature->GetGUID());
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return true;
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case 14:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "You tell an incredible tale, Fairbanks. What of the blade? Is it beyond redemption?", GOSSIP_SENDER_MAIN, 15);
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SendGossipMenuFor(player, 100114, creature->GetGUID());
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return true;
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case 15:
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creature->HandleEmoteCommand(1);
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AddGossipItemFor(player, 0, "But his son is dead.", GOSSIP_SENDER_MAIN, 16);
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SendGossipMenuFor(player, 100115, creature->GetGUID());
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return true;
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case 16:
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SendGossipMenuFor(player, 100116, creature->GetGUID());
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// todo: we need to play these 3 emote in sequence, we play only the last one right now.
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creature->HandleEmoteCommand(274);
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creature->HandleEmoteCommand(1);
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creature->HandleEmoteCommand(397);
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return true;
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}
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return true;
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