refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -106,7 +106,9 @@ public:
switch (go->GetEntry())
{
//case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = go->GetGUID(); break;
case DOOR_HIGH_INQUISITOR_ID: DoorHighInquisitorGUID = go->GetGUID(); break;
case DOOR_HIGH_INQUISITOR_ID:
DoorHighInquisitorGUID = go->GetGUID();
break;
}
}
@@ -114,8 +116,12 @@ public:
{
switch (creature->GetEntry())
{
case NPC_COMMANDER_MOGRAINE: MograineGUID = creature->GetGUID(); break;
case NPC_INQUISITOR_WHITEMANE: WhitemaneGUID = creature->GetGUID(); break;
case NPC_COMMANDER_MOGRAINE:
MograineGUID = creature->GetGUID();
break;
case NPC_INQUISITOR_WHITEMANE:
WhitemaneGUID = creature->GetGUID();
break;
}
}
@@ -123,20 +129,20 @@ public:
{
switch(type)
{
case TYPE_MOGRAINE_AND_WHITE_EVENT:
if (data == IN_PROGRESS)
{
DoUseDoorOrButton(DoorHighInquisitorGUID);
encounter = IN_PROGRESS;
}
if (data == FAIL)
{
DoUseDoorOrButton(DoorHighInquisitorGUID);
encounter = FAIL;
}
if (data == SPECIAL)
encounter = SPECIAL;
break;
case TYPE_MOGRAINE_AND_WHITE_EVENT:
if (data == IN_PROGRESS)
{
DoUseDoorOrButton(DoorHighInquisitorGUID);
encounter = IN_PROGRESS;
}
if (data == FAIL)
{
DoUseDoorOrButton(DoorHighInquisitorGUID);
encounter = FAIL;
}
if (data == SPECIAL)
encounter = SPECIAL;
break;
}
}
@@ -144,9 +150,12 @@ public:
{
switch (type)
{
case DATA_MOGRAINE: return MograineGUID;
case DATA_WHITEMANE: return WhitemaneGUID;
case DATA_DOOR_WHITEMANE: return DoorHighInquisitorGUID;
case DATA_MOGRAINE:
return MograineGUID;
case DATA_WHITEMANE:
return WhitemaneGUID;
case DATA_DOOR_WHITEMANE:
return DoorHighInquisitorGUID;
}
return 0;
}
@@ -284,57 +293,57 @@ public:
switch (uiSteps)
{
case 1:
me->GetMotionMaster()->MovePoint(0, 1152.039795f, 1398.405518f, 32.527878f);
return 2 * IN_MILLISECONDS;
case 2:
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
return 2 * IN_MILLISECONDS;
case 3:
Talk(3);
return 10 * IN_MILLISECONDS;
case 4:
me->SummonCreature(NPC_HIGHLORD_MOGRAINE, 1065.130737f, 1399.350586f, 30.763723f, 6.282961f, TEMPSUMMON_TIMED_DESPAWN, 400000)->SetName("Highlord Mograine");
me->FindNearestCreature(NPC_HIGHLORD_MOGRAINE, 200.0f)->setFaction(FACTION_FRIENDLY_TO_ALL);
return 30 * IN_MILLISECONDS;
case 5:
mograine->StopMovingOnCurrentPos();
mograine->AI()->Talk(0);
mograine->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
return 4 * IN_MILLISECONDS;
case 6:
me->SetStandState(UNIT_STAND_STATE_STAND);
return 2 * IN_MILLISECONDS;
case 7:
Talk(4);
return 4 * IN_MILLISECONDS;
case 8:
mograine->AI()->Talk(1);
return 11 * IN_MILLISECONDS;
case 9:
mograine->HandleEmoteCommand(EMOTE_ONESHOT_BATTLE_ROAR);
return 4 * IN_MILLISECONDS;
case 10:
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(5);
return 2 * IN_MILLISECONDS;
case 11:
mograine->CastSpell(me, SPELL_FORGIVENESS, false);
return 1 * IN_MILLISECONDS;
case 12:
mograine->CastSpell(me, SPELL_COSMETIC_CHAIN, true);
return 0.5 * IN_MILLISECONDS;
case 13:
mograine->AI()->Talk(2);
mograine->DespawnOrUnsummon(3 * IN_MILLISECONDS);
mograine->Kill(me, me, true);
return 0;
default:
if(mograine)
mograine->DespawnOrUnsummon(0);
return 0;
case 1:
me->GetMotionMaster()->MovePoint(0, 1152.039795f, 1398.405518f, 32.527878f);
return 2 * IN_MILLISECONDS;
case 2:
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
return 2 * IN_MILLISECONDS;
case 3:
Talk(3);
return 10 * IN_MILLISECONDS;
case 4:
me->SummonCreature(NPC_HIGHLORD_MOGRAINE, 1065.130737f, 1399.350586f, 30.763723f, 6.282961f, TEMPSUMMON_TIMED_DESPAWN, 400000)->SetName("Highlord Mograine");
me->FindNearestCreature(NPC_HIGHLORD_MOGRAINE, 200.0f)->setFaction(FACTION_FRIENDLY_TO_ALL);
return 30 * IN_MILLISECONDS;
case 5:
mograine->StopMovingOnCurrentPos();
mograine->AI()->Talk(0);
mograine->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
return 4 * IN_MILLISECONDS;
case 6:
me->SetStandState(UNIT_STAND_STATE_STAND);
return 2 * IN_MILLISECONDS;
case 7:
Talk(4);
return 4 * IN_MILLISECONDS;
case 8:
mograine->AI()->Talk(1);
return 11 * IN_MILLISECONDS;
case 9:
mograine->HandleEmoteCommand(EMOTE_ONESHOT_BATTLE_ROAR);
return 4 * IN_MILLISECONDS;
case 10:
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(5);
return 2 * IN_MILLISECONDS;
case 11:
mograine->CastSpell(me, SPELL_FORGIVENESS, false);
return 1 * IN_MILLISECONDS;
case 12:
mograine->CastSpell(me, SPELL_COSMETIC_CHAIN, true);
return 0.5 * IN_MILLISECONDS;
case 13:
mograine->AI()->Talk(2);
mograine->DespawnOrUnsummon(3 * IN_MILLISECONDS);
mograine->Kill(me, me, true);
return 0;
default:
if(mograine)
mograine->DespawnOrUnsummon(0);
return 0;
}
}
@@ -659,88 +668,88 @@ public:
switch (uiAction)
{
case 1:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "Mograine?", GOSSIP_SENDER_MAIN, 2);
SendGossipMenuFor(player, 100101, creature->GetGUID());
return true;
case 2:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "What do you mean?", GOSSIP_SENDER_MAIN, 3);
SendGossipMenuFor(player, 100102, creature->GetGUID());
return true;
case 3:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "I still do not fully understand.", GOSSIP_SENDER_MAIN, 4);
SendGossipMenuFor(player, 100103, creature->GetGUID());
return true;
case 4:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "Incredible story. So how did he die?", GOSSIP_SENDER_MAIN, 5);
SendGossipMenuFor(player, 100104, creature->GetGUID());
return true;
case 5:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 6);
SendGossipMenuFor(player, 100105, creature->GetGUID());
return true;
case 6:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "How do you know all of this?", GOSSIP_SENDER_MAIN, 7);
SendGossipMenuFor(player, 100106, creature->GetGUID());
return true;
case 7:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "A thousand? For one man?", GOSSIP_SENDER_MAIN, 8);
SendGossipMenuFor(player, 100107, creature->GetGUID());
return true;
case 8:
creature->HandleEmoteCommand(5);
AddGossipItemFor(player, 0, "Yet? Yet what?", GOSSIP_SENDER_MAIN, 9);
SendGossipMenuFor(player, 100108, creature->GetGUID());
return true;
case 9:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "And did he?", GOSSIP_SENDER_MAIN, 10);
SendGossipMenuFor(player, 100109, creature->GetGUID());
return true;
case 10:
creature->HandleEmoteCommand(274);
AddGossipItemFor(player, 0, "Continue please, Fairbanks.", GOSSIP_SENDER_MAIN, 11);
SendGossipMenuFor(player, 100110, creature->GetGUID());
return true;
case 11:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 12);
SendGossipMenuFor(player, 100111, creature->GetGUID());
return true;
case 12:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You were right, Fairbanks. That is tragic.", GOSSIP_SENDER_MAIN, 13);
SendGossipMenuFor(player, 100112, creature->GetGUID());
return true;
case 13:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "And you did...", GOSSIP_SENDER_MAIN, 14);
SendGossipMenuFor(player, 100113, creature->GetGUID());
return true;
case 14:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You tell an incredible tale, Fairbanks. What of the blade? Is it beyond redemption?", GOSSIP_SENDER_MAIN, 15);
SendGossipMenuFor(player, 100114, creature->GetGUID());
return true;
case 15:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "But his son is dead.", GOSSIP_SENDER_MAIN, 16);
SendGossipMenuFor(player, 100115, creature->GetGUID());
return true;
case 16:
SendGossipMenuFor(player, 100116, creature->GetGUID());
// todo: we need to play these 3 emote in sequence, we play only the last one right now.
creature->HandleEmoteCommand(274);
creature->HandleEmoteCommand(1);
creature->HandleEmoteCommand(397);
return true;
case 1:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "Mograine?", GOSSIP_SENDER_MAIN, 2);
SendGossipMenuFor(player, 100101, creature->GetGUID());
return true;
case 2:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "What do you mean?", GOSSIP_SENDER_MAIN, 3);
SendGossipMenuFor(player, 100102, creature->GetGUID());
return true;
case 3:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "I still do not fully understand.", GOSSIP_SENDER_MAIN, 4);
SendGossipMenuFor(player, 100103, creature->GetGUID());
return true;
case 4:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "Incredible story. So how did he die?", GOSSIP_SENDER_MAIN, 5);
SendGossipMenuFor(player, 100104, creature->GetGUID());
return true;
case 5:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 6);
SendGossipMenuFor(player, 100105, creature->GetGUID());
return true;
case 6:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "How do you know all of this?", GOSSIP_SENDER_MAIN, 7);
SendGossipMenuFor(player, 100106, creature->GetGUID());
return true;
case 7:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "A thousand? For one man?", GOSSIP_SENDER_MAIN, 8);
SendGossipMenuFor(player, 100107, creature->GetGUID());
return true;
case 8:
creature->HandleEmoteCommand(5);
AddGossipItemFor(player, 0, "Yet? Yet what?", GOSSIP_SENDER_MAIN, 9);
SendGossipMenuFor(player, 100108, creature->GetGUID());
return true;
case 9:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "And did he?", GOSSIP_SENDER_MAIN, 10);
SendGossipMenuFor(player, 100109, creature->GetGUID());
return true;
case 10:
creature->HandleEmoteCommand(274);
AddGossipItemFor(player, 0, "Continue please, Fairbanks.", GOSSIP_SENDER_MAIN, 11);
SendGossipMenuFor(player, 100110, creature->GetGUID());
return true;
case 11:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You mean...", GOSSIP_SENDER_MAIN, 12);
SendGossipMenuFor(player, 100111, creature->GetGUID());
return true;
case 12:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You were right, Fairbanks. That is tragic.", GOSSIP_SENDER_MAIN, 13);
SendGossipMenuFor(player, 100112, creature->GetGUID());
return true;
case 13:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "And you did...", GOSSIP_SENDER_MAIN, 14);
SendGossipMenuFor(player, 100113, creature->GetGUID());
return true;
case 14:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "You tell an incredible tale, Fairbanks. What of the blade? Is it beyond redemption?", GOSSIP_SENDER_MAIN, 15);
SendGossipMenuFor(player, 100114, creature->GetGUID());
return true;
case 15:
creature->HandleEmoteCommand(1);
AddGossipItemFor(player, 0, "But his son is dead.", GOSSIP_SENDER_MAIN, 16);
SendGossipMenuFor(player, 100115, creature->GetGUID());
return true;
case 16:
SendGossipMenuFor(player, 100116, creature->GetGUID());
// todo: we need to play these 3 emote in sequence, we play only the last one right now.
creature->HandleEmoteCommand(274);
creature->HandleEmoteCommand(1);
creature->HandleEmoteCommand(397);
return true;
}
return true;