refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -139,7 +139,8 @@ public:
++speechCounter;
DoCastAOE(SPELL_THREAT_PULSE, true);
} else
}
else
speechTimer -= diff;
return;
@@ -347,29 +348,29 @@ public:
m_uiWave_Timer = 1000;
break;
case 4:
{
Creature* temp = ObjectAccessor::GetCreature(*me, m_uiValrothGUID);
{
Creature* temp = ObjectAccessor::GetCreature(*me, m_uiValrothGUID);
if (!temp || !temp->IsAlive())
{
Talk(SAY_BREAKOUT8);
m_uiWave_Timer = 5000;
}
else
{
// xinef: despawn check
Player* player = GetPlayerForEscort();
if (!player || me->GetDistance(player) > 60.0f)
if (!temp || !temp->IsAlive())
{
me->DespawnOrUnsummon();
return;
Talk(SAY_BREAKOUT8);
m_uiWave_Timer = 5000;
}
else
{
// xinef: despawn check
Player* player = GetPlayerForEscort();
if (!player || me->GetDistance(player) > 60.0f)
{
me->DespawnOrUnsummon();
return;
}
m_uiWave_Timer = 2500;
return; //return, we don't want m_uiWave to increment now
m_uiWave_Timer = 2500;
return; //return, we don't want m_uiWave to increment now
}
break;
}
break;
}
case 5:
Talk(SAY_BREAKOUT9);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
@@ -450,25 +451,26 @@ public:
{
switch (uiStage)
{
case 1:
me->SetWalk(true);
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
{
Talk(SAY_TREE1);
float x, y, z;
tree->GetContactPoint(me, x, y, z);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
break;
case 2:
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
if (Unit* unit = tree->GetOwner())
AttackStart(unit);
break;
case 1:
me->SetWalk(true);
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
{
Talk(SAY_TREE1);
float x, y, z;
tree->GetContactPoint(me, x, y, z);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
break;
case 2:
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
if (Unit* unit = tree->GetOwner())
AttackStart(unit);
break;
}
uiStage_timer = 3000;
uiStage = 0;
} else uiStage_timer -= diff;
}
else uiStage_timer -= diff;
}
if (!UpdateVictim())
@@ -484,7 +486,7 @@ public:
enum valroth
{
//SAY_VALROTH1 = 0, Unused
//SAY_VALROTH1 = 0, Unused
SAY_VALROTH_AGGRO = 1,
SAY_VALROTH_RAND = 2,
SAY_VALROTH_DEATH = 3,
@@ -532,28 +534,31 @@ public:
Shout();
DoCast(me, SPELL_RENEW);
uiRenew_timer = urand(1000, 6000);
} else uiRenew_timer -= diff;
}
else uiRenew_timer -= diff;
if (uiInquisitor_Penance_timer <= diff)
{
Shout();
DoCastVictim(SPELL_INQUISITOR_PENANCE);
uiInquisitor_Penance_timer = urand(2000, 7000);
} else uiInquisitor_Penance_timer -= diff;
}
else uiInquisitor_Penance_timer -= diff;
if (uiValroth_Smite_timer <= diff)
{
Shout();
DoCastVictim(SPELL_VALROTH_SMITE);
uiValroth_Smite_timer = urand(1000, 6000);
} else uiValroth_Smite_timer -= diff;
}
else uiValroth_Smite_timer -= diff;
DoMeleeAttackIfReady();
}
void Shout()
{
if (rand()%100 < 15)
if (rand() % 100 < 15)
Talk(SAY_VALROTH_RAND);
}
@@ -737,14 +742,30 @@ public:
case RACE_HUMAN:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_5, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_1, player); break;
case 5: Talk(SAY_EXEC_NOREM_5, player); break;
case 6: Talk(SAY_EXEC_THINK_7, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_5, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_1, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_5, player);
break;
case 6:
Talk(SAY_EXEC_THINK_7, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -767,14 +788,30 @@ public:
case RACE_ORC:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_6, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_1, player); break;
case 5: Talk(SAY_EXEC_NOREM_7, player); break;
case 6: Talk(SAY_EXEC_THINK_8, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_6, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_1, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_7, player);
break;
case 6:
Talk(SAY_EXEC_THINK_8, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -797,14 +834,30 @@ public:
case RACE_DWARF:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_2, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_2, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_3, player); break;
case 5: Talk(SAY_EXEC_NOREM_2, player); break;
case 6: Talk(SAY_EXEC_THINK_5, player); break;
case 7: Talk(SAY_EXEC_LISTEN_2, player); break;
case 0:
Talk(SAY_EXEC_START_2, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_2, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_3, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_2, player);
break;
case 6:
Talk(SAY_EXEC_THINK_5, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_2, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -827,14 +880,30 @@ public:
case RACE_NIGHTELF:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_5, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_1, player); break;
case 5: Talk(SAY_EXEC_NOREM_6, player); break;
case 6: Talk(SAY_EXEC_THINK_2, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_5, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_1, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_6, player);
break;
case 6:
Talk(SAY_EXEC_THINK_2, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -857,14 +926,30 @@ public:
case RACE_UNDEAD_PLAYER:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_3, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_4, player); break;
case 5: Talk(SAY_EXEC_NOREM_3, player); break;
case 6: Talk(SAY_EXEC_THINK_1, player); break;
case 7: Talk(SAY_EXEC_LISTEN_3, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_3, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_4, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_3, player);
break;
case 6:
Talk(SAY_EXEC_THINK_1, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_3, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -887,14 +972,30 @@ public:
case RACE_TAUREN:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_1, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_5, player); break;
case 5: Talk(SAY_EXEC_NOREM_8, player); break;
case 6: Talk(SAY_EXEC_THINK_9, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_1, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_5, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_8, player);
break;
case 6:
Talk(SAY_EXEC_THINK_9, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -917,14 +1018,30 @@ public:
case RACE_GNOME:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_4, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_1, player); break;
case 5: Talk(SAY_EXEC_NOREM_4, player); break;
case 6: Talk(SAY_EXEC_THINK_6, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_4, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_1, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_4, player);
break;
case 6:
Talk(SAY_EXEC_THINK_6, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -947,14 +1064,30 @@ public:
case RACE_TROLL:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_3, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_7, player); break;
case 3: Talk(SAY_EXEC_NAME_2, player); break;
case 4: Talk(SAY_EXEC_RECOG_6, player); break;
case 5: Talk(SAY_EXEC_NOREM_9, player); break;
case 6: Talk(SAY_EXEC_THINK_10, player); break;
case 7: Talk(SAY_EXEC_LISTEN_4, player); break;
case 0:
Talk(SAY_EXEC_START_3, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_7, player);
break;
case 3:
Talk(SAY_EXEC_NAME_2, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_6, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_9, player);
break;
case 6:
Talk(SAY_EXEC_THINK_10, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_4, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -977,14 +1110,28 @@ public:
case RACE_BLOODELF:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_1, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_1, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_1, player);
break;
//case 5: //unknown
case 6: Talk(SAY_EXEC_THINK_3, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 6:
Talk(SAY_EXEC_THINK_3, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -1007,14 +1154,30 @@ public:
case RACE_DRAENEI:
switch (ExecuteSpeech_Counter)
{
case 0: Talk(SAY_EXEC_START_1, player); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
case 2: Talk(SAY_EXEC_PROG_1, player); break;
case 3: Talk(SAY_EXEC_NAME_1, player); break;
case 4: Talk(SAY_EXEC_RECOG_2, player); break;
case 5: Talk(SAY_EXEC_NOREM_1, player); break;
case 6: Talk(SAY_EXEC_THINK_4, player); break;
case 7: Talk(SAY_EXEC_LISTEN_1, player); break;
case 0:
Talk(SAY_EXEC_START_1, player);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 2:
Talk(SAY_EXEC_PROG_1, player);
break;
case 3:
Talk(SAY_EXEC_NAME_1, player);
break;
case 4:
Talk(SAY_EXEC_RECOG_2, player);
break;
case 5:
Talk(SAY_EXEC_NOREM_1, player);
break;
case 6:
Talk(SAY_EXEC_THINK_4, player);
break;
case 7:
Talk(SAY_EXEC_LISTEN_1, player);
break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
@@ -1052,29 +1215,29 @@ public:
class spell_q12779_an_end_to_all_things : public SpellScriptLoader
{
public:
spell_q12779_an_end_to_all_things() : SpellScriptLoader("spell_q12779_an_end_to_all_things") { }
public:
spell_q12779_an_end_to_all_things() : SpellScriptLoader("spell_q12779_an_end_to_all_things") { }
class spell_q12779_an_end_to_all_things_SpellScript : public SpellScript
class spell_q12779_an_end_to_all_things_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12779_an_end_to_all_things_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareSpellScript(spell_q12779_an_end_to_all_things_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (GetHitUnit())
GetHitUnit()->CastSpell(GetCaster(), GetEffectValue(), true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12779_an_end_to_all_things_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_q12779_an_end_to_all_things_SpellScript();
if (GetHitUnit())
GetHitUnit()->CastSpell(GetCaster(), GetEffectValue(), true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12779_an_end_to_all_things_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_q12779_an_end_to_all_things_SpellScript();
}
};
void AddSC_the_scarlet_enclave_c2()