refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -227,7 +227,7 @@ public:
static bool HandleReloadAllNpcCommand(ChatHandler* handler, const char* args)
{
if (*args != 'a') // will be reloaded from all_gossips
HandleReloadNpcTrainerCommand(handler, "a");
HandleReloadNpcTrainerCommand(handler, "a");
HandleReloadNpcVendorCommand(handler, "a");
HandleReloadPointsOfInterestCommand(handler, "a");
HandleReloadSpellClickSpellsCommand(handler, "a");
@@ -287,7 +287,7 @@ public:
HandleReloadGossipMenuCommand(handler, "a");
HandleReloadGossipMenuOptionCommand(handler, "a");
if (*args != 'a') // already reload from all_scripts
HandleReloadPointsOfInterestCommand(handler, "a");
HandleReloadPointsOfInterestCommand(handler, "a");
return true;
}
@@ -484,7 +484,7 @@ public:
cInfo->SkinLootId = fields[45].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
cInfo->resistance[i] = fields[46 + i -1].GetUInt16();
cInfo->resistance[i] = fields[46 + i - 1].GetUInt16();
cInfo->spells[0] = fields[52].GetUInt32();
cInfo->spells[1] = fields[53].GetUInt32();