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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
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@@ -68,38 +68,38 @@ struct MechanicImmune
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MechanicImmune const mechanicImmunes[MAX_MECHANIC] =
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{
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{ MECHANIC_NONE , "MECHANIC_NONE" },
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{ MECHANIC_CHARM , "MECHANIC_CHARM" },
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{ MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" },
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{ MECHANIC_DISARM , "MECHANIC_DISARM" },
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{ MECHANIC_DISTRACT , "MECHANIC_DISTRACT" },
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{ MECHANIC_FEAR , "MECHANIC_FEAR" },
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{ MECHANIC_GRIP , "MECHANIC_GRIP" },
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{ MECHANIC_ROOT , "MECHANIC_ROOT" },
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{ MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" },
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{ MECHANIC_SILENCE , "MECHANIC_SILENCE" },
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{ MECHANIC_SLEEP , "MECHANIC_SLEEP" },
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{ MECHANIC_SNARE , "MECHANIC_SNARE" },
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{ MECHANIC_STUN , "MECHANIC_STUN" },
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{ MECHANIC_FREEZE , "MECHANIC_FREEZE" },
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{ MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" },
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{ MECHANIC_BLEED , "MECHANIC_BLEED" },
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{ MECHANIC_BANDAGE , "MECHANIC_BANDAGE" },
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{ MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" },
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{ MECHANIC_BANISH , "MECHANIC_BANISH" },
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{ MECHANIC_SHIELD , "MECHANIC_SHIELD" },
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{ MECHANIC_SHACKLE , "MECHANIC_SHACKLE" },
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{ MECHANIC_MOUNT , "MECHANIC_MOUNT" },
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{ MECHANIC_INFECTED , "MECHANIC_INFECTED" },
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{ MECHANIC_TURN , "MECHANIC_TURN" },
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{ MECHANIC_HORROR , "MECHANIC_HORROR" },
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{ MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" },
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{ MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" },
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{ MECHANIC_DAZE , "MECHANIC_DAZE" },
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{ MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" },
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{ MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" },
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{ MECHANIC_SAPPED , "MECHANIC_SAPPED" },
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{ MECHANIC_ENRAGED , "MECHANIC_ENRAGED" },
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{ MECHANIC_NONE, "MECHANIC_NONE" },
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{ MECHANIC_CHARM, "MECHANIC_CHARM" },
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{ MECHANIC_DISORIENTED, "MECHANIC_DISORIENTED" },
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{ MECHANIC_DISARM, "MECHANIC_DISARM" },
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{ MECHANIC_DISTRACT, "MECHANIC_DISTRACT" },
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{ MECHANIC_FEAR, "MECHANIC_FEAR" },
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{ MECHANIC_GRIP, "MECHANIC_GRIP" },
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{ MECHANIC_ROOT, "MECHANIC_ROOT" },
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{ MECHANIC_SLOW_ATTACK, "MECHANIC_SLOW_ATTACK" },
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{ MECHANIC_SILENCE, "MECHANIC_SILENCE" },
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{ MECHANIC_SLEEP, "MECHANIC_SLEEP" },
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{ MECHANIC_SNARE, "MECHANIC_SNARE" },
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{ MECHANIC_STUN, "MECHANIC_STUN" },
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{ MECHANIC_FREEZE, "MECHANIC_FREEZE" },
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{ MECHANIC_KNOCKOUT, "MECHANIC_KNOCKOUT" },
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{ MECHANIC_BLEED, "MECHANIC_BLEED" },
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{ MECHANIC_BANDAGE, "MECHANIC_BANDAGE" },
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{ MECHANIC_POLYMORPH, "MECHANIC_POLYMORPH" },
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{ MECHANIC_BANISH, "MECHANIC_BANISH" },
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{ MECHANIC_SHIELD, "MECHANIC_SHIELD" },
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{ MECHANIC_SHACKLE, "MECHANIC_SHACKLE" },
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{ MECHANIC_MOUNT, "MECHANIC_MOUNT" },
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{ MECHANIC_INFECTED, "MECHANIC_INFECTED" },
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{ MECHANIC_TURN, "MECHANIC_TURN" },
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{ MECHANIC_HORROR, "MECHANIC_HORROR" },
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{ MECHANIC_INVULNERABILITY, "MECHANIC_INVULNERABILITY" },
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{ MECHANIC_INTERRUPT, "MECHANIC_INTERRUPT" },
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{ MECHANIC_DAZE, "MECHANIC_DAZE" },
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{ MECHANIC_DISCOVERY, "MECHANIC_DISCOVERY" },
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{ MECHANIC_IMMUNE_SHIELD, "MECHANIC_IMMUNE_SHIELD" },
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{ MECHANIC_SAPPED, "MECHANIC_SAPPED" },
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{ MECHANIC_ENRAGED, "MECHANIC_ENRAGED" },
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};
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class npc_commandscript : public CommandScript
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@@ -442,15 +442,15 @@ public:
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{
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if (((Pet*)creature)->getPetType() == HUNTER_PET)
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{
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creature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4);
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creature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl) / 4);
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creature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
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}
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((Pet*)creature)->GivePetLevel(lvl);
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}
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else
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{
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creature->SetMaxHealth(100 + 30*lvl);
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creature->SetHealth(100 + 30*lvl);
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creature->SetMaxHealth(100 + 30 * lvl);
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creature->SetHealth(100 + 30 * lvl);
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creature->SetLevel(lvl);
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creature->SaveToDB();
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}
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@@ -722,7 +722,7 @@ public:
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uint32 nativeid = target->GetNativeDisplayId();
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uint32 Entry = target->GetEntry();
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int64 curRespawnDelay = target->GetRespawnTimeEx()-time(nullptr);
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int64 curRespawnDelay = target->GetRespawnTimeEx() - time(nullptr);
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if (curRespawnDelay < 0)
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curRespawnDelay = 0;
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std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
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@@ -791,8 +791,7 @@ public:
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handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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}
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handler->PSendSysMessage(LANG_COMMAND_NEAR_NPC_MESSAGE, distance, count);
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@@ -1122,7 +1121,7 @@ public:
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}
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MovementGeneratorType mtype = IDLE_MOTION_TYPE;
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if (option >0.0f)
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if (option > 0.0f)
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mtype = RANDOM_MOTION_TYPE;
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Creature* creature = handler->getSelectedCreature();
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@@ -1214,9 +1213,15 @@ public:
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char lastchar = args[strlen(args) - 1];
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switch (lastchar)
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{
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case '?': creature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break;
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case '!': creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break;
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default: creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break;
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case '?':
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creature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
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break;
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case '!':
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creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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break;
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default:
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creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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break;
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}
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return true;
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@@ -1386,7 +1391,7 @@ public:
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// place pet before player
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float x, y, z;
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player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE);
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pet->Relocate(x, y, z, M_PI-player->GetOrientation());
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pet->Relocate(x, y, z, M_PI - player->GetOrientation());
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// set pet to defensive mode by default (some classes can't control controlled pets in fact).
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pet->SetReactState(REACT_DEFENSIVE);
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@@ -1442,7 +1447,7 @@ public:
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group_member = new FormationInfo;
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group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
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group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2))+pow(chr->GetPositionY() - creature->GetPositionY(), int(2)));
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group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2)) + pow(chr->GetPositionY() - creature->GetPositionY(), int(2)));
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group_member->leaderGUID = leaderGUID;
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group_member->groupAI = 0;
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