mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
This commit is contained in:
@@ -189,7 +189,7 @@ public:
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return false;
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}
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if (tokens.size() != uint16(count+2))
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if (tokens.size() != uint16(count + 2))
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{
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handler->PSendSysMessage("Invalid number of nicknames for this bracket.");
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handler->SetSentErrorMessage(true);
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@@ -231,8 +231,8 @@ public:
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players[cnt++] = plr;
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}
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for (uint8 i=0; i<cnt && !error; ++i)
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for (uint8 j=i+1; j<cnt; ++j)
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for (uint8 i = 0; i < cnt && !error; ++i)
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for (uint8 j = i + 1; j < cnt; ++j)
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if (players[i]->GetGUID() == players[j]->GetGUID())
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{
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last_name = players[i]->GetName();
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@@ -311,7 +311,7 @@ public:
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TeamId teamId1 = Player::TeamIdForRace(players[0]->getRace());
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TeamId teamId2 = (teamId1 == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
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for (uint8 i=0; i<cnt; ++i)
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for (uint8 i = 0; i < cnt; ++i)
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{
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Player* player = players[i];
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@@ -430,13 +430,13 @@ public:
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handler->PSendSysMessage("no VMAP available for area info");
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handler->PSendSysMessage(LANG_MAP_POSITION,
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object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
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zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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object->GetPhaseMask(),
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object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
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zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
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object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
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zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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object->GetPhaseMask(),
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object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
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zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
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LiquidData liquidStatus;
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ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
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@@ -601,7 +601,7 @@ public:
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else
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_player->SaveRecallPosition();
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if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
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if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
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_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
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}
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else
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@@ -696,8 +696,8 @@ public:
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// we are in an instance, and can only summon players in our group with us as leader
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if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() ||
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(target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
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(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))
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(target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
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(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))
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// the last check is a bit excessive, but let it be, just in case
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{
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handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
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@@ -738,12 +738,12 @@ public:
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// in point where GM stay
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Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(),
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handler->GetSession()->GetPlayer()->GetPositionX(),
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handler->GetSession()->GetPlayer()->GetPositionY(),
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handler->GetSession()->GetPlayer()->GetPositionZ(),
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handler->GetSession()->GetPlayer()->GetOrientation(),
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handler->GetSession()->GetPlayer()->GetZoneId(),
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targetGuid);
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handler->GetSession()->GetPlayer()->GetPositionX(),
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handler->GetSession()->GetPlayer()->GetPositionY(),
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handler->GetSession()->GetPlayer()->GetPositionZ(),
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handler->GetSession()->GetPlayer()->GetOrientation(),
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handler->GetSession()->GetPlayer()->GetZoneId(),
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targetGuid);
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}
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return true;
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@@ -775,8 +775,8 @@ public:
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// we are in instance, and can summon only player in our group with us as lead
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if (toInstance && (
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!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
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(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
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!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
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(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
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// the last check is a bit excessive, but let it be, just in case
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{
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handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
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@@ -1032,7 +1032,7 @@ public:
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{
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uint64 guid = handler->extractGuidFromLink((char*)args);
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if (guid)
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obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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if (!obj)
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{
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@@ -1258,7 +1258,7 @@ public:
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uint32 zoneId = player->GetZoneId();
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
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if (!areaEntry || areaEntry->zone !=0)
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if (!areaEntry || areaEntry->zone != 0)
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{
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handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId);
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handler->SetSentErrorMessage(true);
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@@ -1423,7 +1423,7 @@ public:
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if (itemNameStr && itemNameStr[0])
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{
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std::string itemName = itemNameStr+1;
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std::string itemName = itemNameStr + 1;
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WorldDatabase.EscapeString(itemName);
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
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@@ -1432,7 +1432,7 @@ public:
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if (!result)
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{
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handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1);
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handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr + 1);
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handler->SetSentErrorMessage(true);
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return false;
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}
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@@ -1500,12 +1500,12 @@ public:
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}
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/* [AC] Sunwell hack
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if (handler->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
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{
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handler->PSendSysMessage("You may only remove items. Adding items is available for higher GMLevel.");
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return false;
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}
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*/
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if (handler->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
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{
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handler->PSendSysMessage("You may only remove items. Adding items is available for higher GMLevel.");
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return false;
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}
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*/
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// Adding items
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uint32 noSpaceForCount = 0;
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@@ -1976,7 +1976,7 @@ public:
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// Output I. LANG_PINFO_PLAYER
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handler->PSendSysMessage(LANG_PINFO_PLAYER, target ? "" : handler->GetAcoreString(LANG_OFFLINE), nameLink.c_str(), GUID_LOPART(targetGuid));
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// Output II. LANG_PINFO_GM_ACTIVE if character is gamemaster
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// Output II. LANG_PINFO_GM_ACTIVE if character is gamemaster
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if (target && target->IsGameMaster())
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handler->PSendSysMessage(LANG_PINFO_GM_ACTIVE);
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@@ -2010,7 +2010,7 @@ public:
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handler->PSendSysMessage(LANG_PINFO_CHR_LEVEL_HIGH, level);
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// Output XI. LANG_PINFO_CHR_RACE
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switch (raceid)
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switch (raceid)
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{
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case RACE_HUMAN:
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raceStr = "Human";
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@@ -2087,7 +2087,7 @@ public:
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// Output XIII. LANG_PINFO_CHR_PHASE if player is not in GM mode (GM is in every phase)
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if (target && !target->IsGameMaster()) // IsInWorld() returns false on loadingscreen, so it's more
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handler->PSendSysMessage(LANG_PINFO_CHR_PHASE, phase); // precise than just target (safer ?).
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// However, as we usually just require a target here, we use target instead.
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// However, as we usually just require a target here, we use target instead.
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// Output XIV. LANG_PINFO_CHR_MONEY
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uint32 gold = money / GOLD;
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uint32 silv = (money % GOLD) / SILVER;
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@@ -2144,7 +2144,7 @@ public:
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// Output XXI. LANG_INFO_CHR_MAILS if at least one mail is given
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if (totalmail >= 1)
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handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
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handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
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}
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return true;
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@@ -2324,7 +2324,7 @@ public:
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if (!*args)
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return false;
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char *nameStr = strtok((char*)args, "");
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char* nameStr = strtok((char*)args, "");
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if (!nameStr)
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return false;
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@@ -2349,7 +2349,7 @@ public:
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// helper for mutehistory
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static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler* handler)
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{
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PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
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stmt->setUInt16(0, accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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@@ -2421,53 +2421,53 @@ public:
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handler->SendSysMessage(LANG_MOVEGENS_CONFUSED);
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break;
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case CHASE_MOTION_TYPE:
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{
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Unit* target = nullptr;
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if (unit->GetTypeId() == TYPEID_PLAYER)
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target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
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else
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target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
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{
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Unit* target = nullptr;
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if (unit->GetTypeId() == TYPEID_PLAYER)
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target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
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else
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target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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break;
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}
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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break;
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}
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case FOLLOW_MOTION_TYPE:
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{
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Unit* target = nullptr;
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if (unit->GetTypeId() == TYPEID_PLAYER)
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target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
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else
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target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
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{
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Unit* target = nullptr;
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if (unit->GetTypeId() == TYPEID_PLAYER)
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target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
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else
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target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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break;
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}
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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break;
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}
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case HOME_MOTION_TYPE:
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{
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if (unit->GetTypeId() == TYPEID_UNIT)
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handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
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else
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handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
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break;
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}
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{
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if (unit->GetTypeId() == TYPEID_UNIT)
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handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
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else
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handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
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break;
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}
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case FLIGHT_MOTION_TYPE:
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handler->SendSysMessage(LANG_MOVEGENS_FLIGHT);
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break;
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case POINT_MOTION_TYPE:
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{
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handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
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break;
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}
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{
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handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
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break;
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}
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case FLEEING_MOTION_TYPE:
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handler->SendSysMessage(LANG_MOVEGENS_FEAR);
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break;
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@@ -2638,7 +2638,7 @@ public:
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//- TODO: Fix poor design
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft(subject, text)
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.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
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.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
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CharacterDatabase.CommitTransaction(trans);
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@@ -2796,8 +2796,8 @@ public:
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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MailDraft(subject, text)
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.AddMoney(money)
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.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
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.AddMoney(money)
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.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
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CharacterDatabase.CommitTransaction(trans);
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@@ -2885,7 +2885,7 @@ public:
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}
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// prepare visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel() - 1);
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pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
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// this enables pet details window (Shift+P)
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@@ -3028,7 +3028,7 @@ public:
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return true;
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}
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static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args)
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static bool HandleUnFreezeCommand(ChatHandler* handler, char const* args)
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{
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std::string name;
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Player* player;
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