refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -189,7 +189,7 @@ public:
return false;
}
if (tokens.size() != uint16(count+2))
if (tokens.size() != uint16(count + 2))
{
handler->PSendSysMessage("Invalid number of nicknames for this bracket.");
handler->SetSentErrorMessage(true);
@@ -231,8 +231,8 @@ public:
players[cnt++] = plr;
}
for (uint8 i=0; i<cnt && !error; ++i)
for (uint8 j=i+1; j<cnt; ++j)
for (uint8 i = 0; i < cnt && !error; ++i)
for (uint8 j = i + 1; j < cnt; ++j)
if (players[i]->GetGUID() == players[j]->GetGUID())
{
last_name = players[i]->GetName();
@@ -311,7 +311,7 @@ public:
TeamId teamId1 = Player::TeamIdForRace(players[0]->getRace());
TeamId teamId2 = (teamId1 == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
for (uint8 i=0; i<cnt; ++i)
for (uint8 i = 0; i < cnt; ++i)
{
Player* player = players[i];
@@ -430,13 +430,13 @@ public:
handler->PSendSysMessage("no VMAP available for area info");
handler->PSendSysMessage(LANG_MAP_POSITION,
object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
LiquidData liquidStatus;
ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
@@ -601,7 +601,7 @@ public:
else
_player->SaveRecallPosition();
if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
}
else
@@ -696,8 +696,8 @@ public:
// we are in an instance, and can only summon players in our group with us as leader
if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() ||
(target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))
(target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
@@ -738,12 +738,12 @@ public:
// in point where GM stay
Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(),
handler->GetSession()->GetPlayer()->GetPositionX(),
handler->GetSession()->GetPlayer()->GetPositionY(),
handler->GetSession()->GetPlayer()->GetPositionZ(),
handler->GetSession()->GetPlayer()->GetOrientation(),
handler->GetSession()->GetPlayer()->GetZoneId(),
targetGuid);
handler->GetSession()->GetPlayer()->GetPositionX(),
handler->GetSession()->GetPlayer()->GetPositionY(),
handler->GetSession()->GetPlayer()->GetPositionZ(),
handler->GetSession()->GetPlayer()->GetOrientation(),
handler->GetSession()->GetPlayer()->GetZoneId(),
targetGuid);
}
return true;
@@ -775,8 +775,8 @@ public:
// we are in instance, and can summon only player in our group with us as lead
if (toInstance && (
!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
(handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())))
// the last check is a bit excessive, but let it be, just in case
{
handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
@@ -1032,7 +1032,7 @@ public:
{
uint64 guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!obj)
{
@@ -1258,7 +1258,7 @@ public:
uint32 zoneId = player->GetZoneId();
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry || areaEntry->zone !=0)
if (!areaEntry || areaEntry->zone != 0)
{
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId);
handler->SetSentErrorMessage(true);
@@ -1423,7 +1423,7 @@ public:
if (itemNameStr && itemNameStr[0])
{
std::string itemName = itemNameStr+1;
std::string itemName = itemNameStr + 1;
WorldDatabase.EscapeString(itemName);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
@@ -1432,7 +1432,7 @@ public:
if (!result)
{
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1);
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr + 1);
handler->SetSentErrorMessage(true);
return false;
}
@@ -1500,12 +1500,12 @@ public:
}
/* [AC] Sunwell hack
if (handler->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
{
handler->PSendSysMessage("You may only remove items. Adding items is available for higher GMLevel.");
return false;
}
*/
if (handler->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
{
handler->PSendSysMessage("You may only remove items. Adding items is available for higher GMLevel.");
return false;
}
*/
// Adding items
uint32 noSpaceForCount = 0;
@@ -1976,7 +1976,7 @@ public:
// Output I. LANG_PINFO_PLAYER
handler->PSendSysMessage(LANG_PINFO_PLAYER, target ? "" : handler->GetAcoreString(LANG_OFFLINE), nameLink.c_str(), GUID_LOPART(targetGuid));
// Output II. LANG_PINFO_GM_ACTIVE if character is gamemaster
// Output II. LANG_PINFO_GM_ACTIVE if character is gamemaster
if (target && target->IsGameMaster())
handler->PSendSysMessage(LANG_PINFO_GM_ACTIVE);
@@ -2010,7 +2010,7 @@ public:
handler->PSendSysMessage(LANG_PINFO_CHR_LEVEL_HIGH, level);
// Output XI. LANG_PINFO_CHR_RACE
switch (raceid)
switch (raceid)
{
case RACE_HUMAN:
raceStr = "Human";
@@ -2087,7 +2087,7 @@ public:
// Output XIII. LANG_PINFO_CHR_PHASE if player is not in GM mode (GM is in every phase)
if (target && !target->IsGameMaster()) // IsInWorld() returns false on loadingscreen, so it's more
handler->PSendSysMessage(LANG_PINFO_CHR_PHASE, phase); // precise than just target (safer ?).
// However, as we usually just require a target here, we use target instead.
// However, as we usually just require a target here, we use target instead.
// Output XIV. LANG_PINFO_CHR_MONEY
uint32 gold = money / GOLD;
uint32 silv = (money % GOLD) / SILVER;
@@ -2144,7 +2144,7 @@ public:
// Output XXI. LANG_INFO_CHR_MAILS if at least one mail is given
if (totalmail >= 1)
handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
}
return true;
@@ -2324,7 +2324,7 @@ public:
if (!*args)
return false;
char *nameStr = strtok((char*)args, "");
char* nameStr = strtok((char*)args, "");
if (!nameStr)
return false;
@@ -2349,7 +2349,7 @@ public:
// helper for mutehistory
static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler* handler)
{
PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
stmt->setUInt16(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2421,53 +2421,53 @@ public:
handler->SendSysMessage(LANG_MOVEGENS_CONFUSED);
break;
case CHASE_MOTION_TYPE:
{
Unit* target = nullptr;
if (unit->GetTypeId() == TYPEID_PLAYER)
target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
{
Unit* target = nullptr;
if (unit->GetTypeId() == TYPEID_PLAYER)
target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
else
handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
break;
}
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
else
handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
break;
}
case FOLLOW_MOTION_TYPE:
{
Unit* target = nullptr;
if (unit->GetTypeId() == TYPEID_PLAYER)
target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
{
Unit* target = nullptr;
if (unit->GetTypeId() == TYPEID_PLAYER)
target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
else
handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
break;
}
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
else
handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
break;
}
case HOME_MOTION_TYPE:
{
if (unit->GetTypeId() == TYPEID_UNIT)
handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
else
handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
break;
}
{
if (unit->GetTypeId() == TYPEID_UNIT)
handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
else
handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
break;
}
case FLIGHT_MOTION_TYPE:
handler->SendSysMessage(LANG_MOVEGENS_FLIGHT);
break;
case POINT_MOTION_TYPE:
{
handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
break;
}
{
handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
break;
}
case FLEEING_MOTION_TYPE:
handler->SendSysMessage(LANG_MOVEGENS_FEAR);
break;
@@ -2638,7 +2638,7 @@ public:
//- TODO: Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -2796,8 +2796,8 @@ public:
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.AddMoney(money)
.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
.AddMoney(money)
.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -2885,7 +2885,7 @@ public:
}
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel() - 1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
@@ -3028,7 +3028,7 @@ public:
return true;
}
static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args)
static bool HandleUnFreezeCommand(ChatHandler* handler, char const* args)
{
std::string name;
Player* player;