refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -195,8 +195,8 @@ public:
float z = player->GetPositionZ();
float ang = player->GetOrientation();
float rot2 = sin(ang/2);
float rot3 = cos(ang/2);
float rot2 = sin(ang / 2);
float rot3 = cos(ang / 2);
uint32 objectId = atoi(id);
@@ -222,15 +222,15 @@ public:
if (objectId)
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
else
{
std::string name = id;
WorldDatabase.EscapeString(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
}
}
else
@@ -256,10 +256,10 @@ public:
eventFilter << ')';
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
}
if (!result)
@@ -685,7 +685,7 @@ public:
object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
else if (objectType == 4)
{
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8 + 4);
data << object->GetGUID();
data << (uint32)(objectState);
object->SendMessageToSet(&data, true);