From 5e0cfa228782a97910a9ae5efd03a75f8e85c193 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 26 Jun 2023 01:15:53 -0300 Subject: [PATCH] fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase fix(Scripts/SlavePens): Ahune shouldn't spawn more than a single Hailstone per phase --- .../scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp index a95fd9f02..1d768bdbb 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp @@ -236,7 +236,6 @@ struct boss_ahune : public ScriptedAI float dist = (float)urand(3, 10); float angle = rand_norm() * 2 * M_PI; me->CastSpell(MinionSummonPos.GetPositionX() + cos(angle) * dist, MinionSummonPos.GetPositionY() + std::sin(angle) * dist, MinionSummonPos.GetPositionZ(), SPELL_SUMMON_HAILSTONE, false); - events.RepeatEvent(30000); } break; case EVENT_SPELL_SUMMON_COLDWAVE: