From 5df8fd9ad78850a97bba79e8a5ac216110c27a8e Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Tue, 5 Apr 2022 10:28:27 +0200 Subject: [PATCH] fix(Scripts/BlackwingLair): Razorgore should not attack units with Conflagrate. (#11272) Fixes #11183 --- .../BlackrockMountain/BlackwingLair/boss_razorgore.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp index 398fe167f..4029ab9f0 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp @@ -96,7 +96,7 @@ public: bool CanAIAttack(Unit const* target) const override { - return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase); + return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase) && !target->HasAura(SPELL_CONFLAGRATION); } void EnterCombat(Unit* /*victim*/) override