From 5def0cdd12625ca69bb092878d3af79bbcc5e9d6 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Sat, 23 Apr 2022 15:10:07 +0200 Subject: [PATCH] chore(Core/CreatureAI): improve log (#11468) * chore(Core/CreatureAI): improve log * Update CreatureAI.cpp * Update CreatureAI.cpp --- src/server/game/AI/CreatureAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index fd57983c9..957154d0b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -103,7 +103,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange Map* map = creature->GetMap(); if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated { - LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map that isn't an instance (creature entry = {})", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); + LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map {} that isn't a dungeon (creature entry = {})", map->GetId(), creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); return; }