diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 571817a42..70e03af3c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7894,7 +7894,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) // And permit out of range GO with no owner in case fishing hole if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())) { - go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1); + if (go) + go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1); + SendLootRelease(guid); return; }