mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
refactor(Core/SmartScripts): Change invoker to be WorldObject (#19408)
* refactor(Core/SmartScripts): Change invoker to be WorldObject * avoid dangling else * womp womp * check for null * null check * Update SmartScript.cpp * Avarishd broke it for sure * remove redundant check * reduce more redundant code * who doesnt love redundancy
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@@ -167,21 +167,29 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (unit)
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mLastInvoker = unit->GetGUID();
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else if (gob)
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mLastInvoker = gob->GetGUID();
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if (Unit* tempInvoker = GetLastInvoker())
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if (WorldObject* tempInvoker = GetLastInvoker())
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: Invoker: {} ({})", tempInvoker->GetName(), tempInvoker->GetGUID().ToString());
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bool isControlled = e.action.moveToPos.controlled > 0;
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ObjectVector targets;
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GetTargets(targets, e, unit);
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WorldObject* invoker = nullptr;
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if (unit)
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invoker = unit;
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else if (gob)
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invoker = gob;
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GetTargets(targets, e, invoker);
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switch (e.GetActionType())
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{
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case SMART_ACTION_TALK:
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{
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Creature* talker = e.target.type == 0 ? me : nullptr;
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Unit* talkTarget = nullptr;
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WorldObject* talkTarget = nullptr;
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for (WorldObject* target : targets)
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{
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@@ -232,7 +240,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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sCreatureTextMgr->SendChat(target->ToCreature(), uint8(e.action.simpleTalk.textGroupID), IsPlayer(GetLastInvoker()) ? GetLastInvoker() : 0);
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else if (IsPlayer(target) && me)
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{
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Unit* templastInvoker = GetLastInvoker();
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WorldObject* templastInvoker = GetLastInvoker();
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sCreatureTextMgr->SendChat(me, uint8(e.action.simpleTalk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, target->ToPlayer());
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}
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@@ -783,7 +791,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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case SMART_ACTION_INVOKER_CAST:
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{
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// Can be used for area trigger cast
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Unit* tempLastInvoker = GetLastInvoker(unit);
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WorldObject* tempLastInvoker = GetLastInvoker(unit);
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if (!tempLastInvoker)
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break;
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@@ -798,11 +806,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!IsUnit(target))
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continue;
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if (!IsUnit(tempLastInvoker))
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continue;
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if (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell))
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{
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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{
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tempLastInvoker->InterruptNonMeleeSpells(false);
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tempLastInvoker->ToUnit()->InterruptNonMeleeSpells(false);
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}
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TriggerCastFlags triggerFlags = TRIGGERED_NONE;
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@@ -818,7 +829,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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}
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tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlags);
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tempLastInvoker->ToUnit()->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlags);
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LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker {} casts spell {} on target {} with castflags {}",
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tempLastInvoker->GetGUID().ToString(), e.action.cast.spell, target->GetGUID().ToString(), e.action.cast.castFlags);
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}
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@@ -1397,16 +1408,28 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (Creature* cTarget = target->ToCreature())
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{
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CreatureAI* ai = cTarget->AI();
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if (IsSmart(cTarget))
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ENSURE_AI(SmartAI, ai)->SetData(e.action.setData.field, e.action.setData.data, me);
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// Make sure we check that the sender is either a creature or gameobject
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if (IsSmart(cTarget, true) && (me || go))
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{
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if (me)
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ENSURE_AI(SmartAI, ai)->SetData(e.action.setData.field, e.action.setData.data, me);
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else
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ENSURE_AI(SmartAI, ai)->SetData(e.action.setData.field, e.action.setData.data, go);
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}
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else
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ai->SetData(e.action.setData.field, e.action.setData.data);
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}
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else if (GameObject* oTarget = target->ToGameObject())
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{
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GameObjectAI* ai = oTarget->AI();
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if (IsSmart(oTarget))
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ENSURE_AI(SmartGameObjectAI, ai)->SetData(e.action.setData.field, e.action.setData.data, me);
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// Make sure we check that the sender is either a creature or gameobject
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if (IsSmart(oTarget, true) && (me || go))
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{
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if (me)
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ENSURE_AI(SmartGameObjectAI, ai)->SetData(e.action.setData.field, e.action.setData.data, me);
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else
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ENSURE_AI(SmartGameObjectAI, ai)->SetData(e.action.setData.field, e.action.setData.data, go);
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}
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else
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ai->SetData(e.action.setData.field, e.action.setData.data);
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}
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@@ -2900,7 +2923,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.action.setGuid.invokerGUID)
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{
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if (Unit* invoker = GetLastInvoker())
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if (WorldObject* invoker = GetLastInvoker())
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{
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guidToSend = invoker->GetGUID();
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}
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@@ -3318,12 +3341,12 @@ SmartScriptHolder SmartScript::CreateSmartEvent(SMART_EVENT e, uint32 event_flag
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return script;
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}
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void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, Unit* invoker /*= nullptr*/) const
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void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, WorldObject* invoker /*= nullptr*/) const
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{
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Unit* scriptTrigger = nullptr;
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WorldObject* scriptTrigger = nullptr;
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if (invoker)
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scriptTrigger = invoker;
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else if (Unit* tempLastInvoker = GetLastInvoker())
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else if (WorldObject* tempLastInvoker = GetLastInvoker())
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scriptTrigger = tempLastInvoker;
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WorldObject* baseObject = GetBaseObject();
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@@ -3399,8 +3422,9 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
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targets.push_back(scriptTrigger);
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break;
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case SMART_TARGET_ACTION_INVOKER_VEHICLE:
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if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase())
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targets.push_back(scriptTrigger->GetVehicle()->GetBase());
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if (scriptTrigger && IsUnit(scriptTrigger))
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if (scriptTrigger->ToUnit()->GetVehicle() && scriptTrigger->ToUnit()->GetVehicle()->GetBase())
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targets.push_back(scriptTrigger->ToUnit()->GetVehicle()->GetBase());
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break;
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case SMART_TARGET_INVOKER_PARTY:
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if (scriptTrigger)
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@@ -4323,7 +4347,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1)
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return;
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RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax);
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ProcessAction(e, unit, var0, var1);
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ProcessAction(e, unit, var0, var1, false, nullptr, gob);
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break;
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}
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case SMART_EVENT_PASSENGER_REMOVED:
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@@ -4352,11 +4376,16 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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case SMART_EVENT_EVENT_PHASE_CHANGE:
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{
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if (!IsInPhase(e.event.eventPhaseChange.phasemask))
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{
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return;
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}
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ProcessAction(e, GetLastInvoker());
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WorldObject* templastInvoker = GetLastInvoker();
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if (!templastInvoker)
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return;
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if (!IsUnit(templastInvoker))
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return;
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ProcessAction(e, templastInvoker->ToUnit());
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break;
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}
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case SMART_EVENT_GAME_EVENT_START:
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@@ -5178,14 +5207,14 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
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}
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}
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Unit* SmartScript::GetLastInvoker(Unit* invoker) const
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WorldObject* SmartScript::GetLastInvoker(WorldObject* invoker) const
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{
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// Xinef: Look for invoker only on map of base object... Prevents multithreaded crashes
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if (GetBaseObject())
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return ObjectAccessor::GetUnit(*GetBaseObject(), mLastInvoker);
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return ObjectAccessor::GetWorldObject(*GetBaseObject(), mLastInvoker);
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// xinef: used for area triggers invoker cast
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else if (invoker)
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return ObjectAccessor::GetUnit(*invoker, mLastInvoker);
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return ObjectAccessor::GetWorldObject(*invoker, mLastInvoker);
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return nullptr;
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}
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