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fix(Core/Creature): Fire Elemental Invasion changes (#9372)
* fix(DB): Blazing elemental invasion event - Fixed Elemental Invader's SmartAI; - Re-arranged Elemental Rifts SmartAI for controlled spawning of Invaders. * SmartAI: SetCounter to be able to subtract * Target unit or summoner changed for worldobjects * extra checks and last sql file * Codestyle * codestyle * adding Baron to elemental invasions * changed owner or summoner target (SmartAI) * codestyle
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1637890270049187700');
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-- Adding Boss to Game event 13: Elemental Invasions
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DELETE FROM `game_event_creature` WHERE `eventEntry` = 13 AND `guid` = 14461;
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INSERT INTO `game_event_creature` (`eventEntry`, `guid`) VALUES (13, 14461);
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UPDATE `gameobject_template` SET `AIName` = 'SmartGameObjectAI' WHERE `entry` = 179666;
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DELETE FROM `smart_scripts` WHERE (`source_type` = 1 AND `entryorguid` = 179666);
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(179666, 1, 0, 0, 11, 0, 100, 0, 0, 0, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Fire Elemental Rift - On Respawn - Set Event Phase 1'),
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(179666, 1, 1, 2, 60, 1, 100, 0, 0, 1000, 30000, 30000, 0, 12, 14460, 6, 120000, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Fire Elemental Rift - On Update - Summon Creature \'Blazing Invader\' (Phase 1)'),
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(179666, 1, 2, 0, 61, 0, 100, 0, 14460, 0, 0, 0, 0, 63, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Fire Elemental Rift - On Summoned Unit - Increase counter by 1'),
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(179666, 1, 3, 0, 77, 0, 100, 0, 1, 3, 0, 0, 0, 22, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'When 3 Invaders have been summoned - Set Event Phase 2'),
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(179666, 1, 4, 0, 77, 0, 100, 0, 1, 2, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'When there\'s 2 Invaders left - Set Event Phase 1');
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UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 14460;
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DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 14460);
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(14460, 0, 0, 0, 54, 0, 100, 0, 0, 0, 0, 0, 0, 89, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blazing Invader - On Just Summoned - Start Random Movement'),
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(14460, 0, 1, 0, 0, 0, 100, 0, 0, 11000, 10000, 16000, 0, 11, 23113, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blazing Invader - In Combat - Cast \'Blast Wave\''),
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(14460, 0, 2, 0, 6, 0, 100, 0, 0, 0, 0, 0, 0, 63, 1, 1, 0, 1, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 'Blazing Invader - On Just Died - Missing comment for action_type 63');
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