diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index faab53bbd..577f5f13c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9713,8 +9713,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) // set position before any AI calls/assistance //if (GetTypeId() == TYPEID_UNIT) // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - - if (creature && !IsControllableGuardian()) + if (creature && !IsControlledByPlayer()) { // should not let player enter combat by right clicking target - doesn't helps SetInCombatWith(victim);