diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 8e92f6171..3b60e1078 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -751,7 +751,7 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket) GetOpcodeNameForLogging(static_cast(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } -void WorldSession::SendAuthWaitQue(uint32 position) +void WorldSession::SendAuthWaitQueue(uint32 position) { if (position == 0) { diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 6e4f4e570..05bfd76ee 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -302,7 +302,7 @@ public: bool Update(uint32 diff, PacketFilter& updater); /// Handle the authentication waiting queue (to be completed) - void SendAuthWaitQue(uint32 position); + void SendAuthWaitQueue(uint32 position); //void SendTestCreatureQueryOpcode(uint32 entry, ObjectGuid guid, uint32 testvalue); void SendNameQueryOpcode(ObjectGuid guid); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 363f8e81b..ddb10489d 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -395,7 +395,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) WorldSession* pop_sess = m_QueuedPlayer.front(); pop_sess->SetInQueue(false); pop_sess->ResetTimeOutTime(false); - pop_sess->SendAuthWaitQue(0); + pop_sess->SendAuthWaitQueue(0); pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK); FinalizePlayerWorldSession(pop_sess); @@ -409,7 +409,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) // update queue position from iter to end() for (; iter != m_QueuedPlayer.end(); ++iter, ++position) - (*iter)->SendAuthWaitQue(position); + (*iter)->SendAuthWaitQueue(position); return found; }