From 5ca9b5f9425345e8cc9883011de2cffbbdfdba77 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Mon, 18 Nov 2024 09:44:45 +0100 Subject: [PATCH] fix(Scripts/TheEye): Advisors add Sanguinar's Bellowing Roar (#20620) add roar --- .../scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 1971d6f0c..5b65b88b5 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -817,7 +817,12 @@ struct npc_lord_sanguinar : public advisor_baseAI { npc_lord_sanguinar(Creature* creature) : advisor_baseAI(creature) { }; - void ScheduleEvents() override {} + void ScheduleEvents() override + { + ScheduleTimedEvent(0s, 2s, [&]{ + DoCastSelf(SPELL_BELLOWING_ROAR); + }, 30s, 40s); + } }; struct npc_capernian : public advisor_baseAI