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Fix Argent Defender
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@@ -293,82 +293,92 @@ class spell_pal_sacred_shield_base : public SpellScriptLoader
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// 31850 - Ardent Defender
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class spell_pal_ardent_defender : public SpellScriptLoader
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{
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public:
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spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
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class spell_pal_ardent_defender_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
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public:
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spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
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class spell_pal_ardent_defender_AuraScript : public AuraScript
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spell_pal_ardent_defender_AuraScript()
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{
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PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
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absorbPct = 0;
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healPct = 0;
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}
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uint32 absorbPct, healPct;
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private:
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uint32 absorbPct, healPct;
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enum Spell
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{
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PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
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};
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bool Load()
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{
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healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* victim = GetTarget();
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int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
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uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
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// If damage kills us
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if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
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{
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// Cast healing spell, completely avoid damage
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absorbAmount = dmgInfo.GetDamage();
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// xinef: fix logics
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uint32 defenseSkillValue = victim->GetDefenseSkillValue();
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// Max heal when defense skill denies critical hits from raid bosses
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// Formula: max defense at level + 140 (raiting from gear)
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uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
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float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal);
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if (pctFromDefense < 0.0f)
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pctFromDefense = 0.0f;
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else if (pctFromDefense > 1.0f)
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pctFromDefense = 1.0f;
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int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
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if (healAmount)
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victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
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victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, 120000);
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}
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else if (remainingHealth < int32(allowedHealth))
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{
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// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
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uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
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? dmgInfo.GetDamage()
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: allowedHealth - remainingHealth;
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absorbAmount = CalculatePct(damageToReduce, absorbPct);
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}
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
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}
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enum Spell
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{
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PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235
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};
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AuraScript* GetAuraScript() const
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return new spell_pal_ardent_defender_AuraScript();
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if (!sSpellMgr->GetSpellInfo(PAL_SPELL_ARDENT_DEFENDER_HEAL))
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return false;
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return true;
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}
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bool Load() override
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{
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healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* victim = GetTarget();
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int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
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uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
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// If damage kills us
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if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
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{
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// Cast healing spell, completely avoid damage
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absorbAmount = dmgInfo.GetDamage();
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uint32 defenseSkillValue = victim->GetDefenseSkillValue();
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// Max heal when defense skill denies critical hits from raid bosses
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// Formula: max defense at level + 140 (raiting from gear)
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uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
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float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
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? 1.0f
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: float(defenseSkillValue) / float(reqDefForMaxHeal);
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int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
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victim->CastCustomSpell(PAL_SPELL_ARDENT_DEFENDER_HEAL, SPELLVALUE_BASE_POINT0, healAmount, victim, true, nullptr, aurEff);
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victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, 120000);
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}
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else if (remainingHealth < int32(allowedHealth))
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{
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// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
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uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
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? dmgInfo.GetDamage()
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: allowedHealth - remainingHealth;
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absorbAmount = CalculatePct(damageToReduce, absorbPct);
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}
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pal_ardent_defender_AuraScript();
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}
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};
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// 31884 - Avenging Wrath
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