Fix Argent Defender

This commit is contained in:
talamortis
2016-12-19 21:36:06 +00:00
committed by GitHub
parent 7f4e075003
commit 5ca25a8362

View File

@@ -293,82 +293,92 @@ class spell_pal_sacred_shield_base : public SpellScriptLoader
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
spell_pal_ardent_defender_AuraScript()
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
absorbPct = 0;
healPct = 0;
}
uint32 absorbPct, healPct;
private:
uint32 absorbPct, healPct;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
};
bool Load()
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
// xinef: fix logics
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal);
if (pctFromDefense < 0.0f)
pctFromDefense = 0.0f;
else if (pctFromDefense > 1.0f)
pctFromDefense = 1.0f;
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
if (healAmount)
victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, 120000);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePct(damageToReduce, absorbPct);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235
};
AuraScript* GetAuraScript() const
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return new spell_pal_ardent_defender_AuraScript();
if (!sSpellMgr->GetSpellInfo(PAL_SPELL_ARDENT_DEFENDER_HEAL))
return false;
return true;
}
bool Load() override
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
victim->CastCustomSpell(PAL_SPELL_ARDENT_DEFENDER_HEAL, SPELLVALUE_BASE_POINT0, healAmount, victim, true, nullptr, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, 120000);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePct(damageToReduce, absorbPct);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_ardent_defender_AuraScript();
}
};
// 31884 - Avenging Wrath