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fix(Core/Spell): Core not handling AURA_INTERRUPT_FLAG_TELEPORTED (#9543)
* fix(Core/Spell): Core is not handling AURA_INTERRUPT_FLAG_TELEPORTED Actually auras from spells with AURA_INTERRUPT_FLAG_TELEPORTED are not removed on teleportation. This change makes it handled at teleportation on same map AND if map changes, but it does not remove the aura when entering world to avoid such auras being removed at character login. Closes AzerothCore issue #9542 * delete invalid tabulations * Move auras removing into the map/distance check above * Do not remove unnecessary auras, and remove from other condition * move it outside the 100 yards check, so it removes auras with this flag whenever teleporting * remove whitespace at EOL * Move the removal under the 100yards condition This removes the specified auras only if teleports more than 100 yards away and avoids spells such as blink or shadowstep removing such auras
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@@ -1364,6 +1364,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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RemoveAurasByType(SPELL_AURA_MOD_FEAR);
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RemoveAurasByType(SPELL_AURA_MOD_CONFUSE);
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RemoveAurasByType(SPELL_AURA_MOD_ROOT);
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// remove auras that should be removed when being teleported
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED);
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}
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if (m_transport)
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