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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/ZulGurub): Rewrite High Priest Thekal (#11784)
This commit is contained in:
@@ -15,34 +15,32 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Thekal
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SD%Complete: 95
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SDComment: Almost finished.
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SDCategory: Zul'Gurub
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "TaskScheduler.h"
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#include "zulgurub.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_DEATH = 1
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SAY_DEATH = 1,
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EMOTE_ZEALOT_DIES = 0,
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EMOTE_THEKAL_DIES = 2
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};
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enum Spells
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{
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SPELL_MORTALCLEAVE = 22859, // Phase 1
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SPELL_SILENCE = 22666, // Phase 1
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SPELL_TIGER_FORM = 24169, // Phase 1
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SPELL_RESURRECT = 24173, // Phase 1 // Not used in script.
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SPELL_FRENZY = 8269, // Phase 2
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SPELL_FORCEPUNCH = 24189, // Phase 2
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SPELL_CHARGE = 24193, // Phase 2
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SPELL_ENRAGE = 8269, // Phase 2
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SPELL_SUMMONTIGERS = 24183, // Phase 2
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SPELL_MORTALCLEAVE = 22859,
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SPELL_SILENCE = 22666,
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SPELL_TIGER_FORM = 24169,
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SPELL_RESURRECT = 24173,
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SPELL_FRENZY = 8269,
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SPELL_FORCEPUNCH = 24189,
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SPELL_CHARGE = 24193,
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SPELL_ENRAGE = 8269,
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SPELL_SUMMONTIGERS = 24183,
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// Zealot Lor'Khan Spells
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SPELL_SHIELD = 20545,
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SPELL_BLOODLUST = 24185,
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@@ -56,23 +54,9 @@ enum Spells
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SPELL_BLIND = 21060
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};
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enum Events
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enum Actions
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{
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EVENT_MORTALCLEAVE = 1, // Phase 1
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EVENT_SILENCE = 2, // Phase 1
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EVENT_CHECK_TIMER = 3, // Phase 1
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EVENT_RESURRECT_TIMER = 4, // Phase 1
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EVENT_FRENZY = 5, // Phase 2
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EVENT_FORCEPUNCH = 6, // Phase 2
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EVENT_SPELL_CHARGE = 7, // Phase 2
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EVENT_ENRAGE = 8, // Phase 2
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EVENT_SUMMONTIGERS = 9 // Phase 2
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};
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enum Phases
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{
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PHASE_ONE = 1,
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PHASE_TWO = 2
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ACTION_RESSURRECT = 1
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};
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class boss_thekal : public CreatureScript
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@@ -82,170 +66,240 @@ public:
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struct boss_thekalAI : public BossAI
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{
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boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) { }
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boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL)
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{
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Initialize();
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}
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bool Enraged;
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bool WasDead;
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void Reset() override
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void Initialize()
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{
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if (events.IsInPhase(PHASE_TWO))
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me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
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_Reset();
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Enraged = false;
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WasDead = false;
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_lorkhanDied = false;
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_zathDied = false;
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}
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void Reset() override
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{
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_Reset();
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Initialize();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
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{
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zealot->AI()->Reset();
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zealot->ResetFaction();
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}
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if (Creature* zealot = instance->GetCreature(DATA_ZATH))
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{
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zealot->AI()->Reset();
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zealot->ResetFaction();
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}
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// TODO: do this in formations, once a flag is added to prevent leaders from respawning as well.
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_ZULGURUB_TIGER, 15.0f);
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if (_catGuids.empty())
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{
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for (Creature* creature : creatureList)
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{
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_catGuids.push_back(creature->GetGUID());
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if (!creature->IsAlive())
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{
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creature->Respawn(true);
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}
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}
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}
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else
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{
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for (ObjectGuid guid : _catGuids)
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{
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if (Creature* creature = ObjectAccessor::GetCreature(*me, guid))
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{
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if (!creature->IsAlive())
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{
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creature->Respawn(true);
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}
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}
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}
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}
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_scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
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{
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zealot->Kill(zealot, zealot);
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}
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if (Creature* zealot = instance->GetCreature(DATA_ZATH))
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{
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zealot->Kill(zealot, zealot);
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}
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_MORTALCLEAVE, 4000, 0, PHASE_ONE); // Phase 1
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events.ScheduleEvent(EVENT_SILENCE, 9000, 0, PHASE_ONE); // Phase 1
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events.ScheduleEvent(EVENT_CHECK_TIMER, 10000, 0, PHASE_ONE); // Phase 1
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events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); // Phase 1
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Talk(SAY_AGGRO);
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_scheduler.CancelAll();
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_scheduler.Schedule(4s, [this](TaskContext context) {
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DoCastVictim(SPELL_MORTALCLEAVE);
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context.Repeat(15s, 20s);
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}).Schedule(9s, [this](TaskContext context) {
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DoCastVictim(SPELL_SILENCE);
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context.Repeat(20s, 25s);
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}).Schedule(16s, [this](TaskContext context) {
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DoCastSelf(SPELL_BLOODLUST);
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context.Repeat(20s, 28s);
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});
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}
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void JustReachedHome() override
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void SetData(uint32 /*type*/, uint32 data) override
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{
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instance->SetBossState(DATA_THEKAL, NOT_STARTED);
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UpdateZealotStatus(data, true);
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CheckPhaseTransition();
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_scheduler.Schedule(10s, [this, data](TaskContext /*context*/) {
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if ((!_lorkhanDied || !_zathDied) && !WasDead)
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{
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ReviveZealot(data);
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}
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});
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (!WasDead && damage >= me->GetHealth())
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{
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damage = me->GetHealth() - 1;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetReactState(REACT_PASSIVE);
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me->SetStandState(UNIT_STAND_STATE_SLEEP);
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me->AttackStop();
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WasDead = true;
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CheckPhaseTransition();
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Talk(EMOTE_THEKAL_DIES);
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}
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if (!Enraged && me->HealthBelowPctDamaged(20, damage) && me->GetEntry() != NPC_HIGH_PRIEST_THEKAL)
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{
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DoCastSelf(SPELL_ENRAGE);
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Enraged = true;
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}
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}
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void DoAction(int32 action) override
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{
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if (action == ACTION_RESSURRECT)
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{
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->ResetFaction();
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetFullHealth();
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WasDead = false;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_MORTALCLEAVE:
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DoCastVictim(SPELL_MORTALCLEAVE, true);
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events.ScheduleEvent(EVENT_MORTALCLEAVE, urand(15000, 20000), 0, PHASE_ONE);
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break;
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case EVENT_SILENCE:
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DoCastVictim(SPELL_SILENCE, true);
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events.ScheduleEvent(EVENT_SILENCE, urand(20000, 25000), 0, PHASE_ONE);
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break;
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case EVENT_RESURRECT_TIMER:
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//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
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if (WasDead)
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{
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DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
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me->SetObjectScale(2.00f);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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/*
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const CreatureTemplate* cinfo = me->GetCreatureTemplate();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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*/
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me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack
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DoResetThreat();
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events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2
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events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2
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events.ScheduleEvent(EVENT_SPELL_CHARGE, 12000, 0, PHASE_TWO); // Phase 2
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events.ScheduleEvent(EVENT_ENRAGE, 32000, 0, PHASE_TWO); // Phase 2
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events.ScheduleEvent(EVENT_SUMMONTIGERS, 25000, 0, PHASE_TWO); // Phase 2
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events.SetPhase(PHASE_TWO);
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}
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events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE);
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break;
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case EVENT_CHECK_TIMER:
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//Check_Timer for the death of LorKhan and Zath.
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if (!WasDead)
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{
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if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
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{
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//Resurrect LorKhan
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if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
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{
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pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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pLorKhan->SetFaction(FACTION_MONSTER);
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pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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pLorKhan->SetFullHealth();
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instance->SetData(DATA_LORKHAN, DONE);
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}
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}
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if (instance->GetBossState(DATA_ZATH) == SPECIAL)
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{
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//Resurrect Zath
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if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
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{
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pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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pZath->SetFaction(FACTION_MONSTER);
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pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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pZath->SetFullHealth();
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instance->SetBossState(DATA_ZATH, DONE);
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}
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}
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}
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events.ScheduleEvent(EVENT_CHECK_TIMER, 5000, 0, PHASE_ONE);
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break;
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case EVENT_FRENZY:
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DoCast(me, SPELL_FRENZY);
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events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO);
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break;
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case EVENT_FORCEPUNCH:
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DoCastVictim(SPELL_FORCEPUNCH, true);
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events.ScheduleEvent(EVENT_FORCEPUNCH, urand(16000, 21000), 0, PHASE_TWO);
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break;
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case EVENT_CHARGE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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DoCast(target, SPELL_CHARGE);
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DoResetThreat();
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AttackStart(target);
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}
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events.ScheduleEvent(EVENT_CHARGE, urand(15000, 22000), 0, PHASE_TWO);
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break;
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case EVENT_ENRAGE:
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if (HealthBelowPct(11) && !Enraged)
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{
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DoCast(me, SPELL_ENRAGE);
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Enraged = true;
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}
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events.ScheduleEvent(EVENT_ENRAGE, 30000);
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break;
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case EVENT_SUMMONTIGERS:
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DoCastVictim(SPELL_SUMMONTIGERS, true);
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events.ScheduleEvent(EVENT_SUMMONTIGERS, urand(10000, 14000), 0, PHASE_TWO);
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break;
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default:
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break;
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}
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if (me->IsFullHealth() && WasDead)
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WasDead = false;
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if ((events.IsInPhase(PHASE_ONE)) && !WasDead && !HealthAbovePct(5))
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{
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetStandState(UNIT_STAND_STATE_SLEEP);
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me->AttackStop();
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instance->SetBossState(DATA_THEKAL, SPECIAL);
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WasDead = true;
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}
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}
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DoMeleeAttackIfReady();
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_scheduler.Update(diff,
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std::bind(&BossAI::DoMeleeAttackIfReady, this));
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}
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void ReviveZealot(uint32 zealotData)
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{
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if (Creature* zealot = instance->GetCreature(zealotData))
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{
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zealot->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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zealot->ResetFaction();
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zealot->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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zealot->SetReactState(REACT_AGGRESSIVE);
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zealot->SetFullHealth();
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UpdateZealotStatus(zealotData, false);
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}
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}
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void UpdateZealotStatus(uint32 data, bool dead)
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{
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if (data == DATA_LORKHAN)
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{
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_lorkhanDied = dead;
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}
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else if (data == DATA_ZATH)
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{
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_zathDied = dead;
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}
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}
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void CheckPhaseTransition()
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{
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if (WasDead && _lorkhanDied && _zathDied)
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{
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_scheduler.Schedule(3s, [this](TaskContext /*context*/) {
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Talk(SAY_AGGRO);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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DoResetThreat();
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_scheduler.Schedule(6s, [this](TaskContext /*context*/) {
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DoCastSelf(SPELL_TIGER_FORM);
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me->SetReactState(REACT_AGGRESSIVE);
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_scheduler.Schedule(30s, [this](TaskContext context) {
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DoCastSelf(SPELL_FRENZY);
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context.Repeat();
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}).Schedule(4s, [this](TaskContext context) {
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DoCastVictim(SPELL_FORCEPUNCH);
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context.Repeat(16s, 21s);
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}).Schedule(12s, [this](TaskContext context) {
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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DoCast(target, SPELL_CHARGE);
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DoResetThreat();
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AttackStart(target);
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}
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context.Repeat(15s, 22s);
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}).Schedule(25s, [this](TaskContext context) {
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DoCastVictim(SPELL_SUMMONTIGERS, true);
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context.Repeat(10s, 14s);
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});
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});
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});
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}
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else
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{
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_scheduler.Schedule(10s, [this](TaskContext /*context*/) {
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DoAction(ACTION_RESSURRECT);
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});
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}
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}
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private:
|
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TaskScheduler _scheduler;
|
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GuidVector _catGuids;
|
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bool _lorkhanDied;
|
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bool _zathDied;
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};
|
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|
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CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -254,7 +308,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//Zealot Lor'Khan
|
||||
class npc_zealot_lorkhan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -267,138 +320,86 @@ public:
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 Shield_Timer;
|
||||
uint32 BloodLust_Timer;
|
||||
uint32 GreaterHeal_Timer;
|
||||
uint32 Disarm_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool FakeDeath;
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
Shield_Timer = 1000;
|
||||
BloodLust_Timer = 16000;
|
||||
GreaterHeal_Timer = 32000;
|
||||
Disarm_Timer = 6000;
|
||||
Check_Timer = 10000;
|
||||
|
||||
FakeDeath = false;
|
||||
|
||||
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
|
||||
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
_scheduler.CancelAll();
|
||||
|
||||
_scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(1s, [this](TaskContext context) {
|
||||
DoCastSelf(SPELL_SHIELD);
|
||||
context.Repeat(1min);
|
||||
}).Schedule(32s, [this](TaskContext context) {
|
||||
Unit* thekal = instance->GetCreature(DATA_THEKAL);
|
||||
Unit* zath = instance->GetCreature(DATA_ZATH);
|
||||
|
||||
if (!thekal || !zath)
|
||||
return;
|
||||
|
||||
if ((me->GetHealthPct() <= thekal->GetHealthPct()) || (me->GetHealthPct() <= zath->GetHealthPct()))
|
||||
{
|
||||
DoCastSelf(SPELL_GREATERHEAL);
|
||||
}
|
||||
else if (zath->GetHealthPct() <= thekal->GetHealthPct())
|
||||
{
|
||||
DoCast(zath, SPELL_GREATERHEAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoCast(thekal, SPELL_GREATERHEAL);
|
||||
}
|
||||
|
||||
context.Repeat(15s, 20s);
|
||||
}).Schedule(6s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_DISARM);
|
||||
context.Repeat(15s, 25s);
|
||||
});
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
|
||||
{
|
||||
Talk(EMOTE_ZEALOT_DIES);
|
||||
me->RemoveAllAuras();
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->AttackStop();
|
||||
|
||||
damage = 0;
|
||||
|
||||
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
|
||||
{
|
||||
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_LORKHAN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
|
||||
return;
|
||||
|
||||
//Shield_Timer
|
||||
if (Shield_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SHIELD);
|
||||
Shield_Timer = 61000;
|
||||
}
|
||||
else Shield_Timer -= diff;
|
||||
|
||||
//BloodLust_Timer
|
||||
if (BloodLust_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BLOODLUST);
|
||||
BloodLust_Timer = 20000 + rand() % 8000;
|
||||
}
|
||||
else BloodLust_Timer -= diff;
|
||||
|
||||
//Casting Greaterheal to Thekal or Zath if they are in meele range.
|
||||
if (GreaterHeal_Timer <= diff)
|
||||
{
|
||||
Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL));
|
||||
Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH));
|
||||
|
||||
if (!pThekal || !pZath)
|
||||
return;
|
||||
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
if (me->IsWithinMeleeRange(pThekal))
|
||||
DoCast(pThekal, SPELL_GREATERHEAL);
|
||||
break;
|
||||
case 1:
|
||||
if (me->IsWithinMeleeRange(pZath))
|
||||
DoCast(pZath, SPELL_GREATERHEAL);
|
||||
break;
|
||||
}
|
||||
|
||||
GreaterHeal_Timer = 15000 + rand() % 5000;
|
||||
}
|
||||
else GreaterHeal_Timer -= diff;
|
||||
|
||||
//Disarm_Timer
|
||||
if (Disarm_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_DISARM);
|
||||
Disarm_Timer = 15000 + rand() % 10000;
|
||||
}
|
||||
else Disarm_Timer -= diff;
|
||||
|
||||
//Check_Timer for the death of LorKhan and Zath.
|
||||
if (!FakeDeath && Check_Timer <= diff)
|
||||
{
|
||||
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
|
||||
{
|
||||
//Resurrect Thekal
|
||||
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->SetFaction(FACTION_MONSTER);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
|
||||
{
|
||||
//Resurrect Zath
|
||||
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetFaction(FACTION_MONSTER);
|
||||
pZath->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 5000;
|
||||
}
|
||||
else Check_Timer -= diff;
|
||||
|
||||
if (!HealthAbovePct(5))
|
||||
{
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->AttackStop();
|
||||
|
||||
instance->SetBossState(DATA_LORKHAN, SPECIAL);
|
||||
|
||||
FakeDeath = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
_scheduler.Update(diff,
|
||||
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -407,14 +408,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
//Zealot Zath
|
||||
class npc_zealot_zath : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_zealot_zath()
|
||||
: CreatureScript("npc_zealot_zath")
|
||||
{
|
||||
}
|
||||
npc_zealot_zath() : CreatureScript("npc_zealot_zath") { }
|
||||
|
||||
struct npc_zealot_zathAI : public ScriptedAI
|
||||
{
|
||||
@@ -423,135 +420,82 @@ public:
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 SweepingStrikes_Timer;
|
||||
uint32 SinisterStrike_Timer;
|
||||
uint32 Gouge_Timer;
|
||||
uint32 Kick_Timer;
|
||||
uint32 Blind_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool FakeDeath;
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
SweepingStrikes_Timer = 13000;
|
||||
SinisterStrike_Timer = 8000;
|
||||
Gouge_Timer = 25000;
|
||||
Kick_Timer = 18000;
|
||||
Blind_Timer = 5000;
|
||||
Check_Timer = 10000;
|
||||
|
||||
FakeDeath = false;
|
||||
|
||||
instance->SetBossState(DATA_ZATH, NOT_STARTED);
|
||||
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
_scheduler.CancelAll();
|
||||
|
||||
_scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(13s, [this](TaskContext context) {
|
||||
DoCastSelf(SPELL_SWEEPINGSTRIKES);
|
||||
context.Repeat(1min);
|
||||
}).Schedule(16s, [this](TaskContext context) {
|
||||
DoCastSelf(SPELL_BLOODLUST);
|
||||
context.Repeat(22s, 26s);
|
||||
}).Schedule(8s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_SINISTERSTRIKE);
|
||||
context.Repeat(8s, 16s);
|
||||
}).Schedule(25s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_GOUGE);
|
||||
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
{
|
||||
DoModifyThreatPercent(me->GetVictim(), -100);
|
||||
}
|
||||
|
||||
context.Repeat(17s, 27s);
|
||||
}).Schedule(18s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_KICK);
|
||||
context.Repeat(15s, 25s);
|
||||
}).Schedule(5s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_BLIND);
|
||||
context.Repeat(10s, 20s);
|
||||
});
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
|
||||
{
|
||||
Talk(EMOTE_ZEALOT_DIES);
|
||||
me->RemoveAllAuras();
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
|
||||
damage = 0;
|
||||
|
||||
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
|
||||
{
|
||||
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_ZATH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
|
||||
return;
|
||||
|
||||
//SweepingStrikes_Timer
|
||||
if (SweepingStrikes_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SWEEPINGSTRIKES);
|
||||
SweepingStrikes_Timer = 22000 + rand() % 4000;
|
||||
}
|
||||
else SweepingStrikes_Timer -= diff;
|
||||
|
||||
//SinisterStrike_Timer
|
||||
if (SinisterStrike_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_SINISTERSTRIKE);
|
||||
SinisterStrike_Timer = 8000 + rand() % 8000;
|
||||
}
|
||||
else SinisterStrike_Timer -= diff;
|
||||
|
||||
//Gouge_Timer
|
||||
if (Gouge_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_GOUGE);
|
||||
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
DoModifyThreatPercent(me->GetVictim(), -100);
|
||||
|
||||
Gouge_Timer = 17000 + rand() % 10000;
|
||||
}
|
||||
else Gouge_Timer -= diff;
|
||||
|
||||
//Kick_Timer
|
||||
if (Kick_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_KICK);
|
||||
Kick_Timer = 15000 + rand() % 10000;
|
||||
}
|
||||
else Kick_Timer -= diff;
|
||||
|
||||
//Blind_Timer
|
||||
if (Blind_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_BLIND);
|
||||
Blind_Timer = 10000 + rand() % 10000;
|
||||
}
|
||||
else Blind_Timer -= diff;
|
||||
|
||||
//Check_Timer for the death of LorKhan and Zath.
|
||||
if (!FakeDeath && Check_Timer <= diff)
|
||||
{
|
||||
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
|
||||
{
|
||||
//Resurrect LorKhan
|
||||
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetFaction(FACTION_MONSTER);
|
||||
pLorKhan->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
|
||||
{
|
||||
//Resurrect Thekal
|
||||
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->SetFaction(FACTION_MONSTER);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
}
|
||||
|
||||
Check_Timer = 5000;
|
||||
}
|
||||
else Check_Timer -= diff;
|
||||
|
||||
if (!HealthAbovePct(5))
|
||||
{
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->AttackStop();
|
||||
|
||||
instance->SetBossState(DATA_ZATH, SPECIAL);
|
||||
|
||||
FakeDeath = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
_scheduler.Update(diff,
|
||||
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
|
||||
@@ -29,7 +29,14 @@ EndScriptData */
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
|
||||
{ 0, 0, DOOR_TYPE_ROOM } // END
|
||||
{ 0, 0, DOOR_TYPE_ROOM }
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_HIGH_PRIEST_THEKAL, DATA_THEKAL },
|
||||
{ NPC_ZEALOT_LORKHAN, DATA_LORKHAN },
|
||||
{ NPC_ZEALOT_ZATH, DATA_ZATH }
|
||||
};
|
||||
|
||||
class instance_zulgurub : public InstanceMapScript
|
||||
@@ -43,21 +50,15 @@ public:
|
||||
{
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
InstanceScript::OnCreatureCreate(creature);
|
||||
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_ZEALOT_LORKHAN:
|
||||
_zealotLorkhanGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ZEALOT_ZATH:
|
||||
_zealotZathGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HIGH_PRIEST_THEKAL:
|
||||
_highPriestTekalGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_JINDO_THE_HEXXER:
|
||||
_jindoTheHexxerGUID = creature->GetGUID();
|
||||
break;
|
||||
@@ -75,11 +76,10 @@ public:
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
InstanceScript::OnGameObjectCreate(go);
|
||||
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FORCEFIELD:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
_goGongOfBethekkGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_ARLOKK) == DONE)
|
||||
@@ -92,28 +92,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FORCEFIELD:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid GetGuidData(uint32 uiData) const override
|
||||
{
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_LORKHAN:
|
||||
return _zealotLorkhanGUID;
|
||||
case DATA_ZATH:
|
||||
return _zealotZathGUID;
|
||||
case DATA_THEKAL:
|
||||
return _highPriestTekalGUID;
|
||||
case DATA_JINDO:
|
||||
return _jindoTheHexxerGUID;
|
||||
case NPC_ARLOKK:
|
||||
@@ -170,12 +152,9 @@ public:
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
private:
|
||||
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
|
||||
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
|
||||
// If all High Priest bosses were killed. Ohgan is added too.
|
||||
// Jindo is needed for healfunction.
|
||||
|
||||
ObjectGuid _zealotLorkhanGUID;
|
||||
ObjectGuid _zealotZathGUID;
|
||||
ObjectGuid _highPriestTekalGUID;
|
||||
ObjectGuid _jindoTheHexxerGUID;
|
||||
ObjectGuid _vilebranchSpeakerGUID;
|
||||
ObjectGuid _arlokkGUID;
|
||||
|
||||
@@ -58,7 +58,8 @@ enum CreatureIds
|
||||
NPC_OHGAN = 14988, // Mandokir Event
|
||||
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
|
||||
NPC_CHAINED_SPIRT = 15117, // Mandokir Event
|
||||
NPC_HAKKAR = 14834
|
||||
NPC_HAKKAR = 14834,
|
||||
NPC_ZULGURUB_TIGER = 11361
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
|
||||
Reference in New Issue
Block a user