fix(Scripts/ZulGurub): Rewrite High Priest Thekal (#11784)

This commit is contained in:
Skjalf
2022-06-06 09:35:48 -03:00
committed by GitHub
parent 228b2f6f6b
commit 5c7e7afade
5 changed files with 374 additions and 439 deletions

View File

@@ -15,34 +15,32 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Thekal
SD%Complete: 95
SDComment: Almost finished.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "TaskScheduler.h"
#include "zulgurub.h"
enum Says
{
SAY_AGGRO = 0,
SAY_DEATH = 1
SAY_DEATH = 1,
EMOTE_ZEALOT_DIES = 0,
EMOTE_THEKAL_DIES = 2
};
enum Spells
{
SPELL_MORTALCLEAVE = 22859, // Phase 1
SPELL_SILENCE = 22666, // Phase 1
SPELL_TIGER_FORM = 24169, // Phase 1
SPELL_RESURRECT = 24173, // Phase 1 // Not used in script.
SPELL_FRENZY = 8269, // Phase 2
SPELL_FORCEPUNCH = 24189, // Phase 2
SPELL_CHARGE = 24193, // Phase 2
SPELL_ENRAGE = 8269, // Phase 2
SPELL_SUMMONTIGERS = 24183, // Phase 2
SPELL_MORTALCLEAVE = 22859,
SPELL_SILENCE = 22666,
SPELL_TIGER_FORM = 24169,
SPELL_RESURRECT = 24173,
SPELL_FRENZY = 8269,
SPELL_FORCEPUNCH = 24189,
SPELL_CHARGE = 24193,
SPELL_ENRAGE = 8269,
SPELL_SUMMONTIGERS = 24183,
// Zealot Lor'Khan Spells
SPELL_SHIELD = 20545,
SPELL_BLOODLUST = 24185,
@@ -56,23 +54,9 @@ enum Spells
SPELL_BLIND = 21060
};
enum Events
enum Actions
{
EVENT_MORTALCLEAVE = 1, // Phase 1
EVENT_SILENCE = 2, // Phase 1
EVENT_CHECK_TIMER = 3, // Phase 1
EVENT_RESURRECT_TIMER = 4, // Phase 1
EVENT_FRENZY = 5, // Phase 2
EVENT_FORCEPUNCH = 6, // Phase 2
EVENT_SPELL_CHARGE = 7, // Phase 2
EVENT_ENRAGE = 8, // Phase 2
EVENT_SUMMONTIGERS = 9 // Phase 2
};
enum Phases
{
PHASE_ONE = 1,
PHASE_TWO = 2
ACTION_RESSURRECT = 1
};
class boss_thekal : public CreatureScript
@@ -82,170 +66,240 @@ public:
struct boss_thekalAI : public BossAI
{
boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) { }
boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL)
{
Initialize();
}
bool Enraged;
bool WasDead;
void Reset() override
void Initialize()
{
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
Enraged = false;
WasDead = false;
_lorkhanDied = false;
_zathDied = false;
}
void Reset() override
{
_Reset();
Initialize();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
{
zealot->AI()->Reset();
zealot->ResetFaction();
}
if (Creature* zealot = instance->GetCreature(DATA_ZATH))
{
zealot->AI()->Reset();
zealot->ResetFaction();
}
// TODO: do this in formations, once a flag is added to prevent leaders from respawning as well.
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_ZULGURUB_TIGER, 15.0f);
if (_catGuids.empty())
{
for (Creature* creature : creatureList)
{
_catGuids.push_back(creature->GetGUID());
if (!creature->IsAlive())
{
creature->Respawn(true);
}
}
}
else
{
for (ObjectGuid guid : _catGuids)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, guid))
{
if (!creature->IsAlive())
{
creature->Respawn(true);
}
}
}
}
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
{
zealot->Kill(zealot, zealot);
}
if (Creature* zealot = instance->GetCreature(DATA_ZATH))
{
zealot->Kill(zealot, zealot);
}
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_MORTALCLEAVE, 4000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_SILENCE, 9000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_CHECK_TIMER, 10000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); // Phase 1
Talk(SAY_AGGRO);
_scheduler.CancelAll();
_scheduler.Schedule(4s, [this](TaskContext context) {
DoCastVictim(SPELL_MORTALCLEAVE);
context.Repeat(15s, 20s);
}).Schedule(9s, [this](TaskContext context) {
DoCastVictim(SPELL_SILENCE);
context.Repeat(20s, 25s);
}).Schedule(16s, [this](TaskContext context) {
DoCastSelf(SPELL_BLOODLUST);
context.Repeat(20s, 28s);
});
}
void JustReachedHome() override
void SetData(uint32 /*type*/, uint32 data) override
{
instance->SetBossState(DATA_THEKAL, NOT_STARTED);
UpdateZealotStatus(data, true);
CheckPhaseTransition();
_scheduler.Schedule(10s, [this, data](TaskContext /*context*/) {
if ((!_lorkhanDied || !_zathDied) && !WasDead)
{
ReviveZealot(data);
}
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!WasDead && damage >= me->GetHealth())
{
damage = me->GetHealth() - 1;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
WasDead = true;
CheckPhaseTransition();
Talk(EMOTE_THEKAL_DIES);
}
if (!Enraged && me->HealthBelowPctDamaged(20, damage) && me->GetEntry() != NPC_HIGH_PRIEST_THEKAL)
{
DoCastSelf(SPELL_ENRAGE);
Enraged = true;
}
}
void DoAction(int32 action) override
{
if (action == ACTION_RESSURRECT)
{
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->ResetFaction();
me->SetReactState(REACT_AGGRESSIVE);
me->SetFullHealth();
WasDead = false;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MORTALCLEAVE:
DoCastVictim(SPELL_MORTALCLEAVE, true);
events.ScheduleEvent(EVENT_MORTALCLEAVE, urand(15000, 20000), 0, PHASE_ONE);
break;
case EVENT_SILENCE:
DoCastVictim(SPELL_SILENCE, true);
events.ScheduleEvent(EVENT_SILENCE, urand(20000, 25000), 0, PHASE_ONE);
break;
case EVENT_RESURRECT_TIMER:
//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
if (WasDead)
{
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack
DoResetThreat();
events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_SPELL_CHARGE, 12000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_ENRAGE, 32000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_SUMMONTIGERS, 25000, 0, PHASE_TWO); // Phase 2
events.SetPhase(PHASE_TWO);
}
events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE);
break;
case EVENT_CHECK_TIMER:
//Check_Timer for the death of LorKhan and Zath.
if (!WasDead)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->SetFaction(FACTION_MONSTER);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
}
}
events.ScheduleEvent(EVENT_CHECK_TIMER, 5000, 0, PHASE_ONE);
break;
case EVENT_FRENZY:
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO);
break;
case EVENT_FORCEPUNCH:
DoCastVictim(SPELL_FORCEPUNCH, true);
events.ScheduleEvent(EVENT_FORCEPUNCH, urand(16000, 21000), 0, PHASE_TWO);
break;
case EVENT_CHARGE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
events.ScheduleEvent(EVENT_CHARGE, urand(15000, 22000), 0, PHASE_TWO);
break;
case EVENT_ENRAGE:
if (HealthBelowPct(11) && !Enraged)
{
DoCast(me, SPELL_ENRAGE);
Enraged = true;
}
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_SUMMONTIGERS:
DoCastVictim(SPELL_SUMMONTIGERS, true);
events.ScheduleEvent(EVENT_SUMMONTIGERS, urand(10000, 14000), 0, PHASE_TWO);
break;
default:
break;
}
if (me->IsFullHealth() && WasDead)
WasDead = false;
if ((events.IsInPhase(PHASE_ONE)) && !WasDead && !HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
instance->SetBossState(DATA_THEKAL, SPECIAL);
WasDead = true;
}
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
void ReviveZealot(uint32 zealotData)
{
if (Creature* zealot = instance->GetCreature(zealotData))
{
zealot->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
zealot->ResetFaction();
zealot->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
zealot->SetReactState(REACT_AGGRESSIVE);
zealot->SetFullHealth();
UpdateZealotStatus(zealotData, false);
}
}
void UpdateZealotStatus(uint32 data, bool dead)
{
if (data == DATA_LORKHAN)
{
_lorkhanDied = dead;
}
else if (data == DATA_ZATH)
{
_zathDied = dead;
}
}
void CheckPhaseTransition()
{
if (WasDead && _lorkhanDied && _zathDied)
{
_scheduler.Schedule(3s, [this](TaskContext /*context*/) {
Talk(SAY_AGGRO);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
_scheduler.Schedule(6s, [this](TaskContext /*context*/) {
DoCastSelf(SPELL_TIGER_FORM);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.Schedule(30s, [this](TaskContext context) {
DoCastSelf(SPELL_FRENZY);
context.Repeat();
}).Schedule(4s, [this](TaskContext context) {
DoCastVictim(SPELL_FORCEPUNCH);
context.Repeat(16s, 21s);
}).Schedule(12s, [this](TaskContext context) {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
context.Repeat(15s, 22s);
}).Schedule(25s, [this](TaskContext context) {
DoCastVictim(SPELL_SUMMONTIGERS, true);
context.Repeat(10s, 14s);
});
});
});
}
else
{
_scheduler.Schedule(10s, [this](TaskContext /*context*/) {
DoAction(ACTION_RESSURRECT);
});
}
}
private:
TaskScheduler _scheduler;
GuidVector _catGuids;
bool _lorkhanDied;
bool _zathDied;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -254,7 +308,6 @@ public:
}
};
//Zealot Lor'Khan
class npc_zealot_lorkhan : public CreatureScript
{
public:
@@ -267,138 +320,86 @@ public:
instance = creature->GetInstanceScript();
}
uint32 Shield_Timer;
uint32 BloodLust_Timer;
uint32 GreaterHeal_Timer;
uint32 Disarm_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset() override
{
Shield_Timer = 1000;
BloodLust_Timer = 16000;
GreaterHeal_Timer = 32000;
Disarm_Timer = 6000;
Check_Timer = 10000;
FakeDeath = false;
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.CancelAll();
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
});
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(1s, [this](TaskContext context) {
DoCastSelf(SPELL_SHIELD);
context.Repeat(1min);
}).Schedule(32s, [this](TaskContext context) {
Unit* thekal = instance->GetCreature(DATA_THEKAL);
Unit* zath = instance->GetCreature(DATA_ZATH);
if (!thekal || !zath)
return;
if ((me->GetHealthPct() <= thekal->GetHealthPct()) || (me->GetHealthPct() <= zath->GetHealthPct()))
{
DoCastSelf(SPELL_GREATERHEAL);
}
else if (zath->GetHealthPct() <= thekal->GetHealthPct())
{
DoCast(zath, SPELL_GREATERHEAL);
}
else
{
DoCast(thekal, SPELL_GREATERHEAL);
}
context.Repeat(15s, 20s);
}).Schedule(6s, [this](TaskContext context) {
DoCastVictim(SPELL_DISARM);
context.Repeat(15s, 25s);
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
{
Talk(EMOTE_ZEALOT_DIES);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetReactState(REACT_PASSIVE);
me->InterruptNonMeleeSpells(false);
me->AttackStop();
damage = 0;
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
{
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_LORKHAN);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
//Shield_Timer
if (Shield_Timer <= diff)
{
DoCast(me, SPELL_SHIELD);
Shield_Timer = 61000;
}
else Shield_Timer -= diff;
//BloodLust_Timer
if (BloodLust_Timer <= diff)
{
DoCast(me, SPELL_BLOODLUST);
BloodLust_Timer = 20000 + rand() % 8000;
}
else BloodLust_Timer -= diff;
//Casting Greaterheal to Thekal or Zath if they are in meele range.
if (GreaterHeal_Timer <= diff)
{
Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL));
Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH));
if (!pThekal || !pZath)
return;
switch (urand(0, 1))
{
case 0:
if (me->IsWithinMeleeRange(pThekal))
DoCast(pThekal, SPELL_GREATERHEAL);
break;
case 1:
if (me->IsWithinMeleeRange(pZath))
DoCast(pZath, SPELL_GREATERHEAL);
break;
}
GreaterHeal_Timer = 15000 + rand() % 5000;
}
else GreaterHeal_Timer -= diff;
//Disarm_Timer
if (Disarm_Timer <= diff)
{
DoCastVictim(SPELL_DISARM);
Disarm_Timer = 15000 + rand() % 10000;
}
else Disarm_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFaction(FACTION_MONSTER);
pZath->SetFullHealth();
}
}
Check_Timer = 5000;
}
else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
instance->SetBossState(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -407,14 +408,10 @@ public:
}
};
//Zealot Zath
class npc_zealot_zath : public CreatureScript
{
public:
npc_zealot_zath()
: CreatureScript("npc_zealot_zath")
{
}
npc_zealot_zath() : CreatureScript("npc_zealot_zath") { }
struct npc_zealot_zathAI : public ScriptedAI
{
@@ -423,135 +420,82 @@ public:
instance = creature->GetInstanceScript();
}
uint32 SweepingStrikes_Timer;
uint32 SinisterStrike_Timer;
uint32 Gouge_Timer;
uint32 Kick_Timer;
uint32 Blind_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset() override
{
SweepingStrikes_Timer = 13000;
SinisterStrike_Timer = 8000;
Gouge_Timer = 25000;
Kick_Timer = 18000;
Blind_Timer = 5000;
Check_Timer = 10000;
FakeDeath = false;
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.CancelAll();
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
});
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(13s, [this](TaskContext context) {
DoCastSelf(SPELL_SWEEPINGSTRIKES);
context.Repeat(1min);
}).Schedule(16s, [this](TaskContext context) {
DoCastSelf(SPELL_BLOODLUST);
context.Repeat(22s, 26s);
}).Schedule(8s, [this](TaskContext context) {
DoCastVictim(SPELL_SINISTERSTRIKE);
context.Repeat(8s, 16s);
}).Schedule(25s, [this](TaskContext context) {
DoCastVictim(SPELL_GOUGE);
if (DoGetThreat(me->GetVictim()))
{
DoModifyThreatPercent(me->GetVictim(), -100);
}
context.Repeat(17s, 27s);
}).Schedule(18s, [this](TaskContext context) {
DoCastVictim(SPELL_KICK);
context.Repeat(15s, 25s);
}).Schedule(5s, [this](TaskContext context) {
DoCastVictim(SPELL_BLIND);
context.Repeat(10s, 20s);
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
{
Talk(EMOTE_ZEALOT_DIES);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
damage = 0;
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
{
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_ZATH);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
//SweepingStrikes_Timer
if (SweepingStrikes_Timer <= diff)
{
DoCastVictim(SPELL_SWEEPINGSTRIKES);
SweepingStrikes_Timer = 22000 + rand() % 4000;
}
else SweepingStrikes_Timer -= diff;
//SinisterStrike_Timer
if (SinisterStrike_Timer <= diff)
{
DoCastVictim(SPELL_SINISTERSTRIKE);
SinisterStrike_Timer = 8000 + rand() % 8000;
}
else SinisterStrike_Timer -= diff;
//Gouge_Timer
if (Gouge_Timer <= diff)
{
DoCastVictim(SPELL_GOUGE);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -100);
Gouge_Timer = 17000 + rand() % 10000;
}
else Gouge_Timer -= diff;
//Kick_Timer
if (Kick_Timer <= diff)
{
DoCastVictim(SPELL_KICK);
Kick_Timer = 15000 + rand() % 10000;
}
else Kick_Timer -= diff;
//Blind_Timer
if (Blind_Timer <= diff)
{
DoCastVictim(SPELL_BLIND);
Blind_Timer = 10000 + rand() % 10000;
}
else Blind_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->SetFullHealth();
}
}
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
}
Check_Timer = 5000;
}
else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
instance->SetBossState(DATA_ZATH, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override

View File

@@ -29,7 +29,14 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
{ 0, 0, DOOR_TYPE_ROOM }
};
ObjectData const creatureData[] =
{
{ NPC_HIGH_PRIEST_THEKAL, DATA_THEKAL },
{ NPC_ZEALOT_LORKHAN, DATA_LORKHAN },
{ NPC_ZEALOT_ZATH, DATA_ZATH }
};
class instance_zulgurub : public InstanceMapScript
@@ -43,21 +50,15 @@ public:
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
void OnCreatureCreate(Creature* creature) override
{
InstanceScript::OnCreatureCreate(creature);
switch (creature->GetEntry())
{
case NPC_ZEALOT_LORKHAN:
_zealotLorkhanGUID = creature->GetGUID();
break;
case NPC_ZEALOT_ZATH:
_zealotZathGUID = creature->GetGUID();
break;
case NPC_HIGH_PRIEST_THEKAL:
_highPriestTekalGUID = creature->GetGUID();
break;
case NPC_JINDO_THE_HEXXER:
_jindoTheHexxerGUID = creature->GetGUID();
break;
@@ -75,11 +76,10 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
InstanceScript::OnGameObjectCreate(go);
switch (go->GetEntry())
{
case GO_FORCEFIELD:
AddDoor(go, true);
break;
case GO_GONG_OF_BETHEKK:
_goGongOfBethekkGUID = go->GetGUID();
if (GetBossState(DATA_ARLOKK) == DONE)
@@ -92,28 +92,10 @@ public:
}
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_FORCEFIELD:
AddDoor(go, false);
break;
default:
break;
}
}
ObjectGuid GetGuidData(uint32 uiData) const override
{
switch (uiData)
{
case DATA_LORKHAN:
return _zealotLorkhanGUID;
case DATA_ZATH:
return _zealotZathGUID;
case DATA_THEKAL:
return _highPriestTekalGUID;
case DATA_JINDO:
return _jindoTheHexxerGUID;
case NPC_ARLOKK:
@@ -170,12 +152,9 @@ public:
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
// If all High Priest bosses were killed. Ohgan is added too.
// Jindo is needed for healfunction.
ObjectGuid _zealotLorkhanGUID;
ObjectGuid _zealotZathGUID;
ObjectGuid _highPriestTekalGUID;
ObjectGuid _jindoTheHexxerGUID;
ObjectGuid _vilebranchSpeakerGUID;
ObjectGuid _arlokkGUID;

View File

@@ -58,7 +58,8 @@ enum CreatureIds
NPC_OHGAN = 14988, // Mandokir Event
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
NPC_CHAINED_SPIRT = 15117, // Mandokir Event
NPC_HAKKAR = 14834
NPC_HAKKAR = 14834,
NPC_ZULGURUB_TIGER = 11361
};
enum GameobjectIds