fix(Core/Player) Stop small durability loss from still occuring when DurabilityLoss options in worldserver.conf are set to 0 (#17407)

Fix durability loss even when "DurabilityLoss"-settings in
worldserver.conf are zeroed
This commit is contained in:
Hasn
2023-10-21 13:10:34 +02:00
committed by GitHub
parent 39bad395c2
commit 5bf64a164a

View File

@@ -4653,7 +4653,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
void Player::DurabilityLoss(Item* item, double percent)
{
if(!item)
if(!item || percent == 0.0)
return;
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);