From 5bbfd21e32eaa848eb78c48fb577e7fcb1794386 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Fri, 15 Nov 2024 04:38:48 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Save Massive Gate state to DB (#20568) --- src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 08371312a..a583d1f6c 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -501,7 +501,10 @@ struct npc_harrison_jones : public ScriptedAI } if (GameObject* gate = _instance->GetGameObject(DATA_MASSIVE_GATE)) + { + gate->AllowSaveToDB(true); gate->SetGoState(GO_STATE_ACTIVE); + } _gongTimer = 2000; _gongEvent = GONG_EVENT_8; break;