From 5b50f04c5cb017a58aaa17ea47627737a431d967 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 27 Mar 2022 06:37:27 +0200 Subject: [PATCH] fix(Scripts/Ulduar): The Flame Leviathan's main gate should be closed during the fight. (#11083) --- .../scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 01f6830c7..22197c24c 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -268,6 +268,11 @@ public: BindPlayers(); me->SetInCombatWithZone(); + + if (!_startTimer) + { + TurnGates(true, false); + } } void InitializeAI() override