fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)

- Closes #6790
This commit is contained in:
UltraNix
2021-08-07 16:10:07 +02:00
committed by GitHub
parent 418a3814fd
commit 5b057798e7
11 changed files with 89 additions and 43 deletions

View File

@@ -25,7 +25,7 @@ public:
void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
void UnloadAll() override;
bool CanEnter(Player* player, bool loginCheck = false) override;
EnterState CannotEnter(Player* player, bool loginCheck = false) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const