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fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
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@@ -25,7 +25,7 @@ public:
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void DelayedUpdate(const uint32 diff) override;
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//void RelocationNotify();
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void UnloadAll() override;
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bool CanEnter(Player* player, bool loginCheck = false) override;
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EnterState CannotEnter(Player* player, bool loginCheck = false) override;
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Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
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Map* FindInstanceMap(uint32 instanceId) const
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