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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Gundrak): modernise Eck the Ferocious script (#24224)
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@@ -33,115 +33,69 @@ enum Misc
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{
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POINT_START = 0,
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EVENT_ECK_BERSERK = 1,
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EVENT_ECK_BITE = 2,
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EVENT_ECK_SPIT = 3,
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EVENT_ECK_SPRING = 4,
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EVENT_ECK_CRAZED_EMOTE = 5,
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EVENT_ECK_CRAZED_EMOTE = 2,
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EMOTE_CRAZED = 1
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};
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class boss_eck : public CreatureScript
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{
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public:
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boss_eck() : CreatureScript("boss_eck") { }
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Position const EckHomePosition = { 1642.712f, 934.646f, 107.205f, 0.767f };
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Position const EckCombatStartPosition = { 1638.55f, 919.76f, 104.95f, 0.00f };
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CreatureAI* GetAI(Creature* creature) const override
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struct boss_eck : public BossAI
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{
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boss_eck(Creature* creature) : BossAI(creature, DATA_ECK_THE_FEROCIOUS)
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{
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return GetGundrakAI<boss_eckAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_eckAI : public BossAI
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void InitializeAI() override
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{
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boss_eckAI(Creature* creature) : BossAI(creature, DATA_ECK_THE_FEROCIOUS)
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BossAI::InitializeAI();
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me->GetMotionMaster()->MovePoint(POINT_START, EckCombatStartPosition, FORCED_MOVEMENT_NONE, 0.f, false);
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me->SetHomePosition(EckHomePosition);
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me->SetReactState(REACT_PASSIVE);
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_START)
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{
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me->CastSpell(me, SPELL_ECK_SPRING_INIT, true);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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void InitializeAI() override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_ECK_SPRING)
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{
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BossAI::InitializeAI();
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me->GetMotionMaster()->MovePoint(POINT_START, 1638.55f, 919.76f, 104.95f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false);
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me->SetHomePosition(1642.712f, 934.646f, 107.205f, 0.767f);
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me->SetReactState(REACT_PASSIVE);
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 1.0f);
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_START)
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{
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me->CastSpell(me, SPELL_ECK_SPRING_INIT, true);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_ECK_SPRING)
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{
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 1.0f);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_ECK_CRAZED_EMOTE, 76s, 78s);
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events.ScheduleEvent(EVENT_ECK_BERSERK, 90s);
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events.ScheduleEvent(EVENT_ECK_BITE, 5s);
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events.ScheduleEvent(EVENT_ECK_SPIT, 10s, 37s);
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events.ScheduleEvent(EVENT_ECK_SPRING, 10s, 24s);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_ECK_CRAZED_EMOTE:
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Talk(EMOTE_CRAZED);
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break;
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case EVENT_ECK_BERSERK:
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me->CastSpell(me, SPELL_ECK_BERSERK, false);
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break;
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case EVENT_ECK_BITE:
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me->CastSpell(me->GetVictim(), SPELL_ECK_BITE, false);
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events.ScheduleEvent(EVENT_ECK_BITE, 8s, 12s);
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break;
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case EVENT_ECK_SPIT:
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me->CastSpell(me->GetVictim(), SPELL_ECK_SPIT, false);
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events.ScheduleEvent(EVENT_ECK_SPIT, 11s, 24s);
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break;
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case EVENT_ECK_SPRING:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true, false))
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{
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me->CastSpell(target, SPELL_ECK_SPRING, false);
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}
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events.ScheduleEvent(EVENT_ECK_SPRING, 10s, 24s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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ScheduleUniqueTimedEvent(77s, [&] {
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Talk(EMOTE_CRAZED);
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}, EVENT_ECK_CRAZED_EMOTE);
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ScheduleTimedEvent(5s, [&] {
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DoCastVictim(SPELL_ECK_BITE);
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}, 8s, 12s);
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ScheduleTimedEvent(10s, 37s, [&] {
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DoCastVictim(SPELL_ECK_SPIT);
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}, 8s, 12s);
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ScheduleTimedEvent(10s, 24s, [&] {
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DoCastRandomTarget(SPELL_ECK_SPRING, 0, 30.0f, true);
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}, 10s, 24s);
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ScheduleEnrageTimer(SPELL_ECK_BERSERK, 90s);
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}
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};
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void AddSC_boss_eck()
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{
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new boss_eck();
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RegisterGundrakCreatureAI(boss_eck);
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}
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